I built this team because of the sheer amount of varied and insane threats on the ladder. Everyone out there knows how crazy things can be. Things such as switching in Ferrothorn on Zekrom only to be met by Substitute + Hone Claws, or EQ Rayquaza (who the heck runs this anyway), and so on, leads to a very treacherous metagame in which one bad turn leads to a sweep. Trying to handle this metagame I originally tried some of Donkey's stall teams, but they didn't work very well, and as I tweaked around eventually this team happened.
This team got me to ~1450 ELO pretty smoothly and I don't doubt if I keep playing it can go significantly higher, but another part of me is happy with the team and is ready to build a new team :)
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge
I think every team needs Stealth Rock, and Landorus-T is one of the more reliable SR setters in the tier. Having Intimidate helps a lot too if I for example judge a Ghost Arceus to be CM instead of SD. Checks a lot of physical threats in the tier, including Blaziken, Mega Kangaskhan, and more. The set is rather standard. I miss having U-turn and Knock Off, but the other moves are just too valuable to give up ...
I have been considering Lugia instead of Landorus-T. It's the other Great Wall in the Ubers tier, and it would help against Rayquaza (more on this at the end of the RMT). However I will miss out on Stealth Rock (this same issue applies to almost all other physically defensive walls I could use, such as Yveltal). I could slot that onto Blissey instead over Aromatherapy, but I lose all the utility associated with that move. Opinions?
Scizor (F) @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Defog
- Roost
Xerneas check #1. I took the specially defensive spread off Donkey's team, which is actually very sensible since it helps Scizor survive Xerneas's Moonblasts. Defog is necessary because, again, of the sheer amount of crazy threats out there. Losing because of Sticky Web (which incapacitates 2/6 of my team's Pokemon, even though it is a stall team) is very annoying, as is Toxic Spikes. Bullet Punch provides some priority to check Pokemon such as EKiller if my other checks fail. Roost has been rather underwhelming for me since I seldom get the chance to use it, but it feels rather disturbing to not have instant recovery on a defensive Pokemon that has it available, so ...
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Will-O-Wisp
- Rest
- Sleep Talk
- Dragon Tail
Physical check #2. Landorus-T is great and all that but lacking reliable recovery means it's not THAT reliable and can be worn down. Giratina's titanic defenses means it can take things like LO Brave Bird from Ho-Oh. It's a great initial switch-in to Mewtwo, tanking Psystrike without problems and even Ice Beam doesn't do THAT much. MMX is outright walled. There's nothing more to say about this set, it's a very reliable wall that can even check special attackers in a pinch.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Seismic Toss
- Aromatherapy
- Soft-Boiled
- Toxic
Xerneas check #2. There's nothing much to say about Blissey, it just walls almost every special attacker out there. Switches into Palkia with generally no problems, which is important since Palkia is one of the most common switch-ins to Kyogre. Aromatherapy is helpful to sometimes wake my Giratina up or to cure Scizor of burn, Landorus-T of toxic, and paralysis off Kyogre. Seismic Toss to do consistent damage. Yes it does leave me more vulnerable to Mega Gengar, but I'm not afraid of that Pokemon. Blissey instead of Chansey because I like having Leftovers recovery. There're also a fair amount of Knock Off users out there (including me, since I have that move on Scizor).
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre is usually a revenge killer that can eventually sweep. It packs the most immediate power out of all Scarf Pokemon. Being able to kill Arceus from 100% HP, or Mewtwo, etc, is a big boon. The rain is usually appreciated too - softens Scizor's fire weakness and Ho-Oh's Sacred Fires (which is great since Ho-Oh is such a threatening Pokemon). Water sweepers, which are usually special, are generally covered well by Blissey even in the rain. Not much more to say about Kyogre. It kills stuff.
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Outrage
- Volt Switch
- Draco Meteor
Who the heck runs two Choice Scarf Pokemon!?!? Well, the problem is that there are so many varied threats out there that I find often one Scarfed revenge killer isn't enough, especially since there are many threats that Kyogre cannot revenge kill, and even more so since Kyogre can be paralyzed, weakened (aka. weak Water Spout, although Surf is still big damage), and so on. The second Choice Scarfer gives me some security in that respect. Zekrom also breaks through CM RestTalk Kyogre + CM Refresh Water Arceus, which the rest of my team cannot handle, and can switch in on Ho-Oh's Brave Bird while threatening a return kill.
Short threat list:
You'll note that this team carries multiple checks to the tier's most dangerous Pokemon. This is by design. GeoXern for example is incredibly dangerous with the capability of running lots of different coverage moves. I don't want to be swept if my only check is weakened or if it has the coverage to kill that check, so I have two Xerneas checks. The same goes for EKiller (Shadow Force + Lum Berry / Will-O-Wisp miss breaks through Giratina, for example, as does simply attacking Giratina such that it's low on HP before bringing in Arceus). For other threats, in the worst case scenario, I have two Choice Scarfed Pokemon that can usually revenge everything.
Nonetheless there are still some points this team could use help with:
1) I want to include a SubPlot Darkrai somewhere. Main reason is to deal with the stupid Baton Pass team out there which I'm sure everyone is familiar with. The idea is to lead with Darkrai and set up while Scolipede accumulates its speed boosts, then sweep everything. The threat of Sleep helps a lot as well. Darkrai would also be helpful against other stall teams since I don't exactly have much offensive power on this team (stall is bound to have Zekrom and Kyogre that can't boost their offenses covered). Finally Darkrai would put in work against things like Shuckle and Smeargle leads before they can get whatever their strategy is going, and could also serve as a last-ditch check to many Pokemon. SubPlot Darkrai can even sweep Xerneas if RNG works in its favour.
2) I also want to include a Ditto somewhere, just so I never get swept by the crazy threats on the ladder again. There are so many unconventional sets out there that sweep everything based off one free turn. For example I have two pretty reliable Xerneas checks but I've still been swept by a Xerneas who had Psyshock + Substitute + Moonblast + Geomancy, he Sub'ed on my Blissey and then swept through Scizor. Jeez. Ditto would be the ultimate "screw you all" to these set up sweepers. I've been considering replacing Kyogre with Ditto, but the power loss is immense. Zekrom's up-front damage is simply not comparable to Kyogre's.
3) Of the more mainstream threats the biggest one I've encountered is Rayquaza. If it gets a free turn off e.g. Blissey, I'm in trouble. It survives Scizor's Bullet Punch, it survives Landorus-T's Stone Edge and can get a second SD off it. I pretty much have to revenge it. Ouch. I have two revenge killers for a reason, but to have to use a revenge killer since none of my walls can handle Rayquaza is not good. The obvious way to fix this problem would be to use a physically defensive fairy in place of one of the walls, but both walls are important to check the far more common EKiller (and I have to have two checks to it, since one is often not enough). Any ideas?
4) Mega Gengar is another threat to this team, obviously, and it gets free switches into Blissey. I simply deal with it. If I'm able to predict the incoming Mega Gengar and switch to one of my Scarfers, great, but if not, I still have two Scarfed Pokemon and a Scizor to revenge whatever my opponent sets up with. It is a threat, but not one that I'm as concerned about as Rayquaza.
And that's it. Comments appreciated!
This team got me to ~1450 ELO pretty smoothly and I don't doubt if I keep playing it can go significantly higher, but another part of me is happy with the team and is ready to build a new team :)
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge
I think every team needs Stealth Rock, and Landorus-T is one of the more reliable SR setters in the tier. Having Intimidate helps a lot too if I for example judge a Ghost Arceus to be CM instead of SD. Checks a lot of physical threats in the tier, including Blaziken, Mega Kangaskhan, and more. The set is rather standard. I miss having U-turn and Knock Off, but the other moves are just too valuable to give up ...
I have been considering Lugia instead of Landorus-T. It's the other Great Wall in the Ubers tier, and it would help against Rayquaza (more on this at the end of the RMT). However I will miss out on Stealth Rock (this same issue applies to almost all other physically defensive walls I could use, such as Yveltal). I could slot that onto Blissey instead over Aromatherapy, but I lose all the utility associated with that move. Opinions?
Scizor (F) @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Defog
- Roost
Xerneas check #1. I took the specially defensive spread off Donkey's team, which is actually very sensible since it helps Scizor survive Xerneas's Moonblasts. Defog is necessary because, again, of the sheer amount of crazy threats out there. Losing because of Sticky Web (which incapacitates 2/6 of my team's Pokemon, even though it is a stall team) is very annoying, as is Toxic Spikes. Bullet Punch provides some priority to check Pokemon such as EKiller if my other checks fail. Roost has been rather underwhelming for me since I seldom get the chance to use it, but it feels rather disturbing to not have instant recovery on a defensive Pokemon that has it available, so ...
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Will-O-Wisp
- Rest
- Sleep Talk
- Dragon Tail
Physical check #2. Landorus-T is great and all that but lacking reliable recovery means it's not THAT reliable and can be worn down. Giratina's titanic defenses means it can take things like LO Brave Bird from Ho-Oh. It's a great initial switch-in to Mewtwo, tanking Psystrike without problems and even Ice Beam doesn't do THAT much. MMX is outright walled. There's nothing more to say about this set, it's a very reliable wall that can even check special attackers in a pinch.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Seismic Toss
- Aromatherapy
- Soft-Boiled
- Toxic
Xerneas check #2. There's nothing much to say about Blissey, it just walls almost every special attacker out there. Switches into Palkia with generally no problems, which is important since Palkia is one of the most common switch-ins to Kyogre. Aromatherapy is helpful to sometimes wake my Giratina up or to cure Scizor of burn, Landorus-T of toxic, and paralysis off Kyogre. Seismic Toss to do consistent damage. Yes it does leave me more vulnerable to Mega Gengar, but I'm not afraid of that Pokemon. Blissey instead of Chansey because I like having Leftovers recovery. There're also a fair amount of Knock Off users out there (including me, since I have that move on Scizor).
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Kyogre is usually a revenge killer that can eventually sweep. It packs the most immediate power out of all Scarf Pokemon. Being able to kill Arceus from 100% HP, or Mewtwo, etc, is a big boon. The rain is usually appreciated too - softens Scizor's fire weakness and Ho-Oh's Sacred Fires (which is great since Ho-Oh is such a threatening Pokemon). Water sweepers, which are usually special, are generally covered well by Blissey even in the rain. Not much more to say about Kyogre. It kills stuff.
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Outrage
- Volt Switch
- Draco Meteor
Who the heck runs two Choice Scarf Pokemon!?!? Well, the problem is that there are so many varied threats out there that I find often one Scarfed revenge killer isn't enough, especially since there are many threats that Kyogre cannot revenge kill, and even more so since Kyogre can be paralyzed, weakened (aka. weak Water Spout, although Surf is still big damage), and so on. The second Choice Scarfer gives me some security in that respect. Zekrom also breaks through CM RestTalk Kyogre + CM Refresh Water Arceus, which the rest of my team cannot handle, and can switch in on Ho-Oh's Brave Bird while threatening a return kill.
Short threat list:
You'll note that this team carries multiple checks to the tier's most dangerous Pokemon. This is by design. GeoXern for example is incredibly dangerous with the capability of running lots of different coverage moves. I don't want to be swept if my only check is weakened or if it has the coverage to kill that check, so I have two Xerneas checks. The same goes for EKiller (Shadow Force + Lum Berry / Will-O-Wisp miss breaks through Giratina, for example, as does simply attacking Giratina such that it's low on HP before bringing in Arceus). For other threats, in the worst case scenario, I have two Choice Scarfed Pokemon that can usually revenge everything.
Nonetheless there are still some points this team could use help with:
1) I want to include a SubPlot Darkrai somewhere. Main reason is to deal with the stupid Baton Pass team out there which I'm sure everyone is familiar with. The idea is to lead with Darkrai and set up while Scolipede accumulates its speed boosts, then sweep everything. The threat of Sleep helps a lot as well. Darkrai would also be helpful against other stall teams since I don't exactly have much offensive power on this team (stall is bound to have Zekrom and Kyogre that can't boost their offenses covered). Finally Darkrai would put in work against things like Shuckle and Smeargle leads before they can get whatever their strategy is going, and could also serve as a last-ditch check to many Pokemon. SubPlot Darkrai can even sweep Xerneas if RNG works in its favour.
2) I also want to include a Ditto somewhere, just so I never get swept by the crazy threats on the ladder again. There are so many unconventional sets out there that sweep everything based off one free turn. For example I have two pretty reliable Xerneas checks but I've still been swept by a Xerneas who had Psyshock + Substitute + Moonblast + Geomancy, he Sub'ed on my Blissey and then swept through Scizor. Jeez. Ditto would be the ultimate "screw you all" to these set up sweepers. I've been considering replacing Kyogre with Ditto, but the power loss is immense. Zekrom's up-front damage is simply not comparable to Kyogre's.
3) Of the more mainstream threats the biggest one I've encountered is Rayquaza. If it gets a free turn off e.g. Blissey, I'm in trouble. It survives Scizor's Bullet Punch, it survives Landorus-T's Stone Edge and can get a second SD off it. I pretty much have to revenge it. Ouch. I have two revenge killers for a reason, but to have to use a revenge killer since none of my walls can handle Rayquaza is not good. The obvious way to fix this problem would be to use a physically defensive fairy in place of one of the walls, but both walls are important to check the far more common EKiller (and I have to have two checks to it, since one is often not enough). Any ideas?
4) Mega Gengar is another threat to this team, obviously, and it gets free switches into Blissey. I simply deal with it. If I'm able to predict the incoming Mega Gengar and switch to one of my Scarfers, great, but if not, I still have two Scarfed Pokemon and a Scizor to revenge whatever my opponent sets up with. It is a threat, but not one that I'm as concerned about as Rayquaza.
And that's it. Comments appreciated!