This is my first time showcasing this team, and I have to say it did me well. I'm in the Top 50 in the LC Ladder (due to inactivity over the last few days) and it got me to number 18 before I took a break. I even beat number 2 (at the time) with this, so I'd say it does really well. Without further ado, here's the little guys:
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt
He's a very reliable lead if the opposing lead has a few things that stop Zigzagoon. Usually if I see a Scraggy he's easily Taunted from doing any Dragon Dancing-Moxie shenanigans. Once that happens, or a similar scenario, I set up Stealth Rock and get outta there. Usually into Cottonee so I can troll the ever-present fighting types further. He also helps remove the also ever-present Pawniard and lesser-present Abra, as Berry Juice+Sturdy= Onix lives for two hits minimum and most-likely KOs. I've changed the team a lot but Onix has been a main stay, and for goot reason. He also kills Fletchlings reliably.
I have tried Tirtouga. In general I do miss Earthquake, but I will switch back and forth on occasion to find out for sure who is more reliable.
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 36 Def / 108 SpD / 36 Spe
Adamant Nature
- ExtremeSpeed
- Belly Drum
- Thief
- Protect
The team is built around this bad boy. It's not hard to see where this is going. I've set up Belly Drums against Drilbur, Pawniard (when it's low on hp), Abra, Magnemite, Chinchou, etc. You get the point. The ev spread nets a great spread of unexpected set-up opportunities. Of course, he only cleans late game if the enemy has Ghost or Fighting Types, unless my pranksters have paralyzed them already. In desperate opportunities setting up on them works. Notably, I've also killed Pawniards by spamming Extreme Speed against players who expect Rock Smash and try to Sucker Punch me out and take out half hp on lesser def oriented Pawniards. That said, I have thought about Rock Smash to deal with them more reliably among other threats. Protect though helps block Fake Out, which when Ziggy's hp is low is very crucial.
Cottonee @ Eviolite
Ability: Prankster
EVs: 36 HP / 196 Def / 196 SpD / 76 Spe
Bold Nature
- Encore
- Dazzling Gleam
- Stun Spore
- Memento
Cottonee makes a great counter for fighting types, and just as well as a boosting-sweeper counter. In fact, usually what works well for me is if Onix is met with a fighting type lead, I'll just switch in on the Knock Off as Cottonee doesn't necessarily need the eviolite to do its job, and Stun Spore it out of attacking usually. Dazzling Gleam deals very respectable damage to Eviolite Mienfoo, and with Paralysis I can net the 3hko with ease. Most smart players will switch out, sure. But if they don't have a grass type it's another paralysis spread. Memento really opens up a set up opportunity, but I usually only do this if Zigzagoon can at least take out two to three before fainting if a ghost type remains. In any case, Cottonee makes a fantastic partner for Zigzagoon in this respect and I feel like he's a for sure slot in the team.
Timburr @ Eviolite
Ability: Guts
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
Timburr is a recent replacement for Croagunk because I needed an answer to the opponent Statusing me. Plus he is more Knock Off support, which is greatly needed due to the likes of Foongus, Spritzee and Vullaby. Bulk Up usually doesn't win me games, but it makes a great choice if the opponent is going to try to Scald me with Chinchou. More priority can't hurt either, as priority is a huge part of this team. Timburr is proving to be a great ally for removing Steel types and rock types, which is greatly needed for Zigzagoon and Knock Off further supports that statement. I'm not sure if Timburr will stay on the team so far, but he is doing better than Croagunk or Riolu which I have used in the past.
Vullaby @ Eviolite
Ability: Overcoat
EVs: 116 HP / 236 Def / 76 SpD / 36 Spe
Impish Nature
- Defog
- Roost
- Knock Off
- Brave Bird
Defog support is really helping Onix keep sturdy active, and as such Vullaby was a very natural addition. Brave Bird also helps rid of those fighting types, which by the time Vullaby makes an appearance Cottonee has already worn them down. Knock Off helps get rid of eviolite from Spritzee and many other good examples. Vullaby outspeeds Spritzee so it can Knock Off, live from a Moonblast, and Roost off some damage assuming Vullaby's eviolite is still active. Vullaby with its stabs can't go wrong either, as I constantly see her doing respectable damage, even at neutral coverage. She doesn't do as much damage as Zubat, but she provides the support that this team very much needed. I'm certain Vullaby has found its place on my team well.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect
Abra is a new addition that serves two roles this team very much needed. He removes Pawniard 1v1 with my sash still active with HP Fighting, and he also removes Gastly in the same respect with Shadow Ball. Protect serves as a means to reliably take out Fake Out Mienfoo/Timburr. The rest of the moves are pure coverage. Everyone knows since the red and blue days Abra's family deals nuts damage with neutral Psychics. Shadow Ball also hits decently hard as a last resort if I need to wear down something that threatens Zigzagoon and also resists Psychic on Abra's way out. I have seen people using Energy Ball and Dazzling Gleam, so they are considerations I will take into account as time passes. All that said, Abra has found its place as well. It's a team mate that Zigzagoon very much needed.
So, that's the team. Since the changes I have been doing a lot better and I'm less stressed on finding winning strategies. My only pokemon that I still fear every time it comes out is Scraggy, and that is another reason why I have Onix for Taunting means, though I do risk it being the wrong set and Scraggy can still Knock Off my Berry Juice. Cottonee can OHKO it provided I haven't allowed it to set up Dragon Dance and I can always Memento it after Paralysis, but that's my main concern right now.
All that said, feel free to open up suggestions. Anything goes really. I'm pretty well set on keeping Zigzagoon, and to a lesser extent Onix as the team in built heavily around these two. But as I said, any help is appreciated! Thanks for your time!
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Taunt
He's a very reliable lead if the opposing lead has a few things that stop Zigzagoon. Usually if I see a Scraggy he's easily Taunted from doing any Dragon Dancing-Moxie shenanigans. Once that happens, or a similar scenario, I set up Stealth Rock and get outta there. Usually into Cottonee so I can troll the ever-present fighting types further. He also helps remove the also ever-present Pawniard and lesser-present Abra, as Berry Juice+Sturdy= Onix lives for two hits minimum and most-likely KOs. I've changed the team a lot but Onix has been a main stay, and for goot reason. He also kills Fletchlings reliably.
I have tried Tirtouga. In general I do miss Earthquake, but I will switch back and forth on occasion to find out for sure who is more reliable.
Zigzagoon @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 36 Def / 108 SpD / 36 Spe
Adamant Nature
- ExtremeSpeed
- Belly Drum
- Thief
- Protect
The team is built around this bad boy. It's not hard to see where this is going. I've set up Belly Drums against Drilbur, Pawniard (when it's low on hp), Abra, Magnemite, Chinchou, etc. You get the point. The ev spread nets a great spread of unexpected set-up opportunities. Of course, he only cleans late game if the enemy has Ghost or Fighting Types, unless my pranksters have paralyzed them already. In desperate opportunities setting up on them works. Notably, I've also killed Pawniards by spamming Extreme Speed against players who expect Rock Smash and try to Sucker Punch me out and take out half hp on lesser def oriented Pawniards. That said, I have thought about Rock Smash to deal with them more reliably among other threats. Protect though helps block Fake Out, which when Ziggy's hp is low is very crucial.
Cottonee @ Eviolite
Ability: Prankster
EVs: 36 HP / 196 Def / 196 SpD / 76 Spe
Bold Nature
- Encore
- Dazzling Gleam
- Stun Spore
- Memento
Cottonee makes a great counter for fighting types, and just as well as a boosting-sweeper counter. In fact, usually what works well for me is if Onix is met with a fighting type lead, I'll just switch in on the Knock Off as Cottonee doesn't necessarily need the eviolite to do its job, and Stun Spore it out of attacking usually. Dazzling Gleam deals very respectable damage to Eviolite Mienfoo, and with Paralysis I can net the 3hko with ease. Most smart players will switch out, sure. But if they don't have a grass type it's another paralysis spread. Memento really opens up a set up opportunity, but I usually only do this if Zigzagoon can at least take out two to three before fainting if a ghost type remains. In any case, Cottonee makes a fantastic partner for Zigzagoon in this respect and I feel like he's a for sure slot in the team.
Timburr @ Eviolite
Ability: Guts
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
Timburr is a recent replacement for Croagunk because I needed an answer to the opponent Statusing me. Plus he is more Knock Off support, which is greatly needed due to the likes of Foongus, Spritzee and Vullaby. Bulk Up usually doesn't win me games, but it makes a great choice if the opponent is going to try to Scald me with Chinchou. More priority can't hurt either, as priority is a huge part of this team. Timburr is proving to be a great ally for removing Steel types and rock types, which is greatly needed for Zigzagoon and Knock Off further supports that statement. I'm not sure if Timburr will stay on the team so far, but he is doing better than Croagunk or Riolu which I have used in the past.
Vullaby @ Eviolite
Ability: Overcoat
EVs: 116 HP / 236 Def / 76 SpD / 36 Spe
Impish Nature
- Defog
- Roost
- Knock Off
- Brave Bird
Defog support is really helping Onix keep sturdy active, and as such Vullaby was a very natural addition. Brave Bird also helps rid of those fighting types, which by the time Vullaby makes an appearance Cottonee has already worn them down. Knock Off helps get rid of eviolite from Spritzee and many other good examples. Vullaby outspeeds Spritzee so it can Knock Off, live from a Moonblast, and Roost off some damage assuming Vullaby's eviolite is still active. Vullaby with its stabs can't go wrong either, as I constantly see her doing respectable damage, even at neutral coverage. She doesn't do as much damage as Zubat, but she provides the support that this team very much needed. I'm certain Vullaby has found its place on my team well.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect
Abra is a new addition that serves two roles this team very much needed. He removes Pawniard 1v1 with my sash still active with HP Fighting, and he also removes Gastly in the same respect with Shadow Ball. Protect serves as a means to reliably take out Fake Out Mienfoo/Timburr. The rest of the moves are pure coverage. Everyone knows since the red and blue days Abra's family deals nuts damage with neutral Psychics. Shadow Ball also hits decently hard as a last resort if I need to wear down something that threatens Zigzagoon and also resists Psychic on Abra's way out. I have seen people using Energy Ball and Dazzling Gleam, so they are considerations I will take into account as time passes. All that said, Abra has found its place as well. It's a team mate that Zigzagoon very much needed.
So, that's the team. Since the changes I have been doing a lot better and I'm less stressed on finding winning strategies. My only pokemon that I still fear every time it comes out is Scraggy, and that is another reason why I have Onix for Taunting means, though I do risk it being the wrong set and Scraggy can still Knock Off my Berry Juice. Cottonee can OHKO it provided I haven't allowed it to set up Dragon Dance and I can always Memento it after Paralysis, but that's my main concern right now.
All that said, feel free to open up suggestions. Anything goes really. I'm pretty well set on keeping Zigzagoon, and to a lesser extent Onix as the team in built heavily around these two. But as I said, any help is appreciated! Thanks for your time!
Last edited: