Why not? With this change, they all become extremely quick and powerful attackers, though I agree that Lucario isn't as comparable bc of it's higher bulkYou can't compare greninja, mega lucario and archeops at all.
Which is why Jirachi is in an iffy situation to begin with there. Too bad no HP fairy.....Ah, I forgot about the event. If it wants Moonblast though, it'll have to forgo Body Slam, the elemental punches, Trick, and most of all, Iron Head.
Though a specially defensive set could work, since it gets Wish, as well as Healing Wish for support.Which is why Jirachi is in an iffy situation to begin with there. Too bad no HP fairy.....
It does, but Jirachi is a Pokemon that's meant to abuse Serene Grace, and since Dazzling Gleam has no effect, I doubt Jirachi would have much use for it outside of maybe coverage.um, can't it learn dazzling gleam via TM? It's not the best move but it ain't bad as STAB. It still doesn't mesh well with Iron Head, but it's somethin...
That was mostly a response to the desire for HP Fairy. As it is, I think we can all agree that the fairy typing does not help Jirachi much at all offensively. Most of its sets still work, but all the retyping does imo is make it more consistent on the defensive end.It does, but Jirachi is a Pokemon that's meant to abuse Serene Grace, and since Dazzling Gleam has no effect, I doubt Jirachi would have much use for it outside of maybe coverage.
Moonblast + Trick is an illegal combination. Moonblast is a 6th gen event move, while Trick is a 5th gen tutor move.Guys, Moonblast doesn't fit that well on physical sets anyway, as Wish Jirachi prefers Body Slam, Thunder Wave, or Toxic to take advantage of Iron Head. Moonblast should be used on Calm Mind and special Expert Belt sets:
Jirachi @ Leftovers / Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Calm Mind
- Moonblast
- Psyshock
- Hidden Power Ground / Hidden Power Fire
Moonblast + Psyshock + Hidden Power Ground is great coverage and leaves very few holes, such as Ferrothorn, Mega Scizor, and Skarmory, of which Ferrothorn is set up bait, Skarmory is 2HKOed by +1 Moonblast and can only phaze, leaving only Mega Scizor as a threat, which can't immediately threaten back Jirachi anyway, as needs to boost with Swords Dance and have Superpower to stand a chance against Jirachi. On the last slot, Hidden Power covers Heatran, Magnezone, Victini, Mega Mawile, and Excadrill, all potentiall dangerous Pokemon for Jirachi to face. Hidden Power Fire nails Mega Scizor and Ferrothorn harder, but they can't do much damage back to Jirachi as explained already, and Pokemon such as Heatran and Victini are much more dangerous to Jirachi.
Leftovers always pairs better on bulky CM boosters, but Life Orb with a Modest nature is very nice to 2HKO Chansey at +1 and after SR damage, do 86% damage minimum to physically defensive Hippowdon, 87% to max HP Lando-T, 98% to max HP Gliscor, 86.5% to SpD Heatran, 2HKO Unaware Clefable, and in general wallbreak much more easily.
And here is the Expert Belt set:
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Moonblast
- Hidden Power Fire / Ground
- Psyshock
- Energy Ball / Thunderbolt
Thunderbolt deals with Talonflame, Mega Charizard Y, Skarmory (if you don't have Hidden power Fire), and bulky Water-types, Hidden Power Ground is mostly for Heatran, Energy Ball still deals with Water-types and also gets a strong hit against Rotom-W and Hippowdon, while Psyshock deals with Mega Venusaur, Amoonguss, Gengar, Talonflame and Mega Charizard Y (if running Energy Ball).
Or even Scarf sets:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Moonblast
- Thunderbolt
- Healing Wish / Trick / Psyshock
- U-turn / Trick / Psyshock
Remember how we always wanted a fast Fairy-type with actual physical bulk, unlike Mega Gardevoir? Meet Scarf Jirachi. Scarfed Moonblast is an amazing revenge killing tool for the likes of Keldeo, Greninja, Terrakion, Latios, Latias, Mega Tyranitar, Mega Gyarados, and Gyarados, while Thunderbolt revenge kills Talonflame and Mega Pinsir, as well as regular Gyarados. Psyshock is nice to nail Poison-types but it's very weak, so Healing Wish is the preffered option imo. Lastly, U-turn for momentum, or Psyshock if you really need it. Trick is also a nice option to cripple walls.
Except you are unable to 2HKO Chansey without the 96 Attack EVs. As I had said earlier, I just debated a little much with the coverage (frankly I didn't want EQ, but it seemed like a nice idea). And as stated, the moves are all up for customizing to the users preference since he has plenty to work with.The harder to wall Electivire set is this:
Electivire @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Thunderbolt
- Psychic
- Ice Punch
- Cross Chop
Going special is needed to 2HKO Quagsire with Psychic, a very common Pokemon on stall, as well as 2HKO Mega Venusaur. Ice Punch has a chance to 2HKO SpD Hippowdon after SR and Psychic has also a respectable chance to 2HKO PhD Hippo after SR:
Ice Punch also covers other Ground-types and Lati@s, OHKOing both after SR. Cross Chop 2HKOes Chansey after SR, does 40% minimum to Ferrothorn, OHKOes Excadrill on the switch, and 2HKOes SpD Heatran with Thunderbolt after SR. Other than Cresselia i don't think there is anything else relevant that avoids the 2HKO.
- 252+ SpA Life Orb Sheer Force Electivire Psychic vs. 252 HP / 4 SpD Hippowdon: 191-226 (45.4 - 53.8%) -- 44.9% chance to 2HKO after Stealth Rock and Leftovers recovery
- 40 Atk Life Orb Sheer Force Electivire Ice Punch vs. 252 HP / 4 Def Hippowdon: 198-234 (47.1 - 55.7%) -- 74.6% chance to 2HKO after Stealth Rock and Leftovers recovery
A fire move would be nice, especially for Ferrothorn, but it can't fit without getting walled by something, and Ferro is easy to wear down and takes a good deal of damage from Cross Chop anyway. However, in practice the ability to OHKO Ferrothorn might be better than 2HKOing Chansey, which is not that hard to wear down with Bisharp support anyway, and Flamethrower still covers Excadrill, while SpD Heatran lacks recovery and is 3HKOed by Thunderbolt.
Fixed the set. Also:Except you are unable to 2HKO Chansey without the 96 Attack EVs. As I had said earlier, I just debated a little much with the coverage (frankly I didn't want EQ, but it seemed like a nice idea). And as stated, the moves are all up for customizing to the users preference since he has plenty to work with.
Also your set shows 4 Attack EVs, but your calc uses 40 bud :P
Of course I have to theorymon here, but perhaps you could run a Scarf Archeops with Stone Edge > Head Smash, Earthquake, U-turn, and a 4th move of choice (Heat Wave for Scizor?) as a cleaner. It's weak to SR, but so are many other things, and by the time you bring it out, odds are your Lati has Defogged away the Rocks anyway.Greninja has a stab for every move and can change typing. He is not SR weak and it can finish off a team, archeops can't really do that.
LOL Heat Wave for Scizor cause fuck bullet punchOf course I have to theorymon here, but perhaps you could run a Scarf Archeops with Stone Edge > Head Smash, Earthquake, U-turn, and a 4th move of choice (Heat Wave for Scizor?) as a cleaner. It's weak to SR, but so are many other things, and by the time you bring it out, odds are your Lati has Defogged away the Rocks anyway.
That's weird, I coulda sworn that's what it said was required just on page one (course I cant read worth a damn today but eh).Fixed the set. Also:
- 40 Atk Life Orb Electivire Cross Chop vs. 252 HP / 252+ Def Eviolite Chansey: 307-361 (43.6 - 51.2%) -- 99.6% chance to 2HKO after Stealth Rock
Of course I have to theorymon here, but perhaps you could run a Scarf Archeops with Stone Edge > Head Smash, Earthquake, U-turn, and a 4th move of choice (Heat Wave for Scizor?) as a cleaner. It's weak to SR, but so are many other things, and by the time you bring it out, odds are your Lati has Defogged away the Rocks anyway.
I'm going to put a complete stop to this as I don't want the thread going in this direction. If you want to suggest a theorymon do so to me, unfixable, or salemance. This thread has the purpose of just discussing the theorymon.I think Fire/Fairy Delphox would be pretty nifty. It gains a x4 resistance to bug instead of neutral to bug so it can eat U-turn up, it looses its weakness to dark, so not so vulnerable to sucker punch, it keeps a resistance to fighting, and an immunity to dragon moves, however delphox is neutral to steel, but it can handle that with its fire STAB, and a weakness to poison. It doesn't have any fairy stabs though, but i though dazzling gleam could work on it to since it is still a fairy looking creature. I think it changes how Delphox can sweep or punch holes in teams with its psychic typing holding it back.
I like it too, but motor drive is very predictable and base 95 speed isn't that good. He also has terrible 67 Defense which makes him easy to RK by faster threats. If only he had 5 more speed...Sheer force electivire is one of my favorites cause electivire IMO always had the coverage moves, but just lacked the power to back them up, SF IS exactly the power boost needed as he's just at the speed tier at base 100 so motor drive isn't a lose, while he looses LO recoil
In all fairness, Electivire's job of Wallbreaker means Revenge Killing is the one big concern he has, but since he can check Talonflame, one of the most relevant RK mons, it won't be the hardest to find teammates for him. Admittedly I still don't know if it would push him to OU, but that kind of coverage power would make him a pain for common walls, as we've already seen what Nidoking can do with Base 85 SF offense.I like it too, but motor drive is very predictable and base 95 speed isn't that good. He also has terrible 67 Defense which makes him easy to RK by faster threats. If only he had 5 more speed...
Nah, you forgot Technician.Funny enough its able to at least live normal (non CB) Scizor's BP (sort of after SR).
252+ Atk Scizor Bullet Punch vs. 0 HP / 0 Def Archeops: 204-242 (70.1 - 83.1%) -- guaranteed 2HKO