[WIN] Wildfire Plateau (Hard) - akela and AOPSUser

Round 6

The team's energies are beginning to run out, moreover the lack of intensified gravity makes the Rock-types' accuracy more shaky. This sets back the offense against Moltres considerably, but the legendary bird doesn't return the courtesy and keeps blasting the Stratagem. The Gallade heals it constantly, but even he seems unable to keep up for much longer.

|Spe 50| HP 47/Energy 23 (Sheer Force [ON], Reflect for 5 more actions, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 83/Energy 19 (Reflect for 5 more actions, Light Screen for 7 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 22 (Reflect for 5 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 77/Energy 8 (Burned, Reflect for 5 more actions, Light Screen for 7 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 64/Energy 33 (Reflect for 5 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 98/Energy 20 (Reflect for 5 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
CONSUMED] |Spe 130| HP 52/Energy 16 (Reflect for 5 more actions, Light Screen for 7 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 46 (Reflect for 5 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 416, Living Blaze (+4)
Light Screen: Tyranitar, Tyrantrum, and Stratagem are protected against special attacks for 9 actions, 10 energy

Crit roll (1-625): 9700/10000
Stats boost roll (1-1000): 1225/10000

Ancientpower: (9 [BP] + 3 [STAB] - 2 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 27 damage, 4+2 energy
Chill: Restores 12 energy

Crit roll (1-625): 6178/10000
Def boost roll (1-1000): 5570/10000

Steel Wing (Stratagem): (7*0.67 [BP] + 8.5 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 22 damage
Heal Pulse (Stratagem): 20 HP restored, 11 energy
Chill: Restores 12 energy

Hit roll (1-8000): 873/10000
Crit roll (1-1250): 4829/10000

Stone Edge: (10 [BP] + 3 [STAB] - 1 [Stat Dif]) * 2.25 = 27 damage, 6+2 energy

Hit roll (1-9000): 9248/10000
Rock Slide: missed, 5+2 energy

Hit roll (1-9000): 3419/10000
Crit roll (1-625): 6039/10000

Rock Slide: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 21 damage, 5+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 2115/10000
Paleo Wave: (9 [BP] + 3 [STAB] - 2 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 27 damage, 6+2 energy

Crit roll (1-1250): 592/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets] + 3 [Crit]) * 1.5 = 29 damage, 5+2 energy

Crit roll (1-625): 4826/10000
Solarbeam (Stratagem): (12*0.67 [BP] + 9.5 [Stat Dif]) * 1.5 = 26 damage
Oran Berry: 10 HP restored. Consumed.
Chill: Restores 12 energy
Shadow Mend (Stratagem): 20 HP restored, 14 energy

Hit roll (1-8000): 6674/10000
Crit roll (1-625): 6766/10000

Head Smash: (16 [BP] + 3 [STAB] - 2 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 36 damage, 10+2 energy
Chill: Restores 12 energy

Hit roll (1-8000): 7937/10000
Crit roll (1-1250): 1963/10000

Stone Edge: (10 [BP] + 3 [STAB] - 1 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 31 damage, 6+2 energy

Hit roll (1-8000): 1838/10000
Crit roll (1-1250): 9240/10000

Stone Edge: (10 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 26 damage, 6+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Sun (infinite)
Aggro threshold: 680
523
513
463
392
329
320
155
95
 
...I'm a derp.

Fidgit: Gravity --- Heal Pulse (Stratagem)

Gallade: Heal Pulse (Stratagem) --- Chill

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

Finish it! Well maybe not this round....
 
Rampardos: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Chill > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 
Round 7

Surprisingly, the Stratagem manages to stand up to Moltres's fury, allowing the team mates to keep up the onslaught unscathed. Even if the little Rock-type needs a constant stream of heals, now victory seems within grasp.

|Spe 50| HP 43/Energy 8 (Sheer Force [ON], Reflect for 3 more actions, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 83/Energy 4 (Reflect for 3 more actions, Light Screen for 5 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 7 (Reflect for 3 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 73/Energy 8 (Burned, Reflect for 3 more actions, Light Screen for 5 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
CONSUMED] |Spe 80| HP 64/Energy 43 (Reflect for 3 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 94/Energy 3 (Reflect for 3 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
CONSUMED] |Spe 130| HP 46/Energy 2 (Reflect for 3 more actions, Light Screen for 5 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
CONSUMED] |Spe 91| HP 100/Energy 32 (Reflect for 3 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 128, Living Blaze (+4)
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 286/10000
Stats boost roll (1-1000): 9860/10000

Ancientpower (Critical Hit): (9 [BP] + 3 [STAB] - 2 [Stat Dif] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 33 damage, 4+2 energy
Colossoil dug underground!

Crit roll (1-625): 4731/10000
Solarbeam (Stratagem): (12*0.67 [BP] + 9.5 [Stat Dif]) * 1.5 = 26 damage
Heal Pulse (Stratagem): 20 HP restored, 11 energy
Leppa Berry: 10 energy restored. Consumed.
Chill: Restores 12 energy

Crit roll (1-625): 6008/10000
Rock Slide: (8 [BP] + 3 [STAB] - 1 [Stat Dif]) * 2.25 = 23 damage, 5+2 energy

Crit roll (1-625): 7583/10000
Rock Slide: (8 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Sheer Force] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 24 damage, 5+2 energy

Crit roll (1-625): 3314/10000
Rock Slide: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 21 damage, 5+2 energy

Crit roll (1-625): 8557/10000
Dig: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 25 damage, 8+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
--------------------------------------------------------------------------
Heal Pulse (Stratagem): 20 HP restored, 14 energy
Leppa Berry: 10 energy restored. Consumed.

Crit roll (1-625): 7826/10000
Paleo Wave: (9 [BP] + 3 [STAB] - 2 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 27 damage, 6+2 energy

Crit roll (1-1250): 6838/10000
Drill Run: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 25 damage, 5+2 energy

Crit roll (1-625): 8550/10000
Def boost roll (1-1000): 6578/10000

Steel Wing (Stratagem): (7*0.67 [BP] + 8.5 [Stat Dif]) * 1.5 = 20 damage
Chill: Restores 12 energy

Crit roll (1-625): 2508/10000
Head Smash: (16 [BP] + 3 [STAB] - 2 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 36 damage, 10+2 energy

Crit roll (1-1250): 1693/10000
Stone Edge: (10 [BP] + 3 [STAB] - 1 [Stat Dif]) * 2.25 = 27 damage, 6+2 energy

Crit roll (1-1250): 312/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] - 1 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 31 damage, 6+2 energy

Crit roll (1-1250): 3391/10000
Stone Edge: (10 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 26 damage, 6+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Gravity for 4 more rounds
Sun (infinite)
Aggro threshold: 758
583
549
513
447
379
367
165
120
 
...and game!

Fidgit: Chill --- Heal Pulse (Stratagem)

Gallade: Heal Pulse (Stratagem) --- Chill

Stratagem: Chill --- Ancient Power (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

Colossoil: Chill --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.
 
Rampardos: Rock Slide (Moltres) > Chill
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Chill > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Chill > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Chill > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 
Round 8

The raid squad takes a moment for rest - except for the Rampardos, who keeps going despite his exhausted state. Then, with one last ditch effort, the team takes out the legendary bird!

|Spe 50| HP 41/Energy 1 (Sheer Force [ON], Reflect for 1 more action, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 83/Energy 8 (Reflect for 1 more action, Light Screen for 3 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 19 (Reflect for 1 more action)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 71/Energy 8 (Burned, Reflect for 1 more action, Light Screen for 3 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
CONSUMED] |Spe 80| HP 64/Energy 44 (Reflect for 1 more action)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 92/Energy 8 (Reflect for 1 more action, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
CONSUMED] |Spe 130| HP 40/Energy 8 (Reflect for 1 more action, Light Screen for 3 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
CONSUMED] |Spe 91| HP 100/Energy 30 (Reflect for 1 more action)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 0
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 9694/10000
Def boost roll (1-1000): 3325/10000

Steel Wing (Stratagem): (7*0.67 [BP] + 8.5 [Stat Dif]) * 1.5 = 20 damage
Chill: Restores 12 energy
Heal Pulse (Stratagem): 20 HP restored, 11 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 1695/10000
Rock Slide: (8 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Sheer Force] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 24 damage, 5+2 energy

Chill: Restores 12 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
--------------------------------------------------------------------------
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 4658/10000
Stats boost roll (1-1000): 5316/10000

Ancientpower: (9 [BP] + 3 [STAB] - 2 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 27 damage, 4+2 energy

Crit roll (1-1250): 9114/10000
Drill Run: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 25 damage, 5+2 energy

Crit roll (1-625): 5406/10000
Solarbeam (Stratagem): (12*0.67 [BP] + 9.5 [Stat Dif]) * 1.5 = 26 damage
Chill: Restores 12 energy

Crit roll (1-625): 209/10000
Head Smash (Critical Hit): (16 [BP] + 3 [STAB] - 2 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 42 damage, 10+2 energy

Crit roll (1-1250): 3271/10000
Stone Edge: (10 [BP] + 3 [STAB] - 1 [Stat Dif]) * 2.25 = 27 damage, 6+2 energy
Moltres fainted!


Congratulations, akela and AOPSUser, on conquering Wildfire Plateau (Hard)!

Each trainer: 2 CC, 4 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%.
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
Vial of the Living Blaze: Raises the power of Fire-type attacks by (5), and the burn chance of Fire-type moves by a flat +10% (after other modifiers). Returns an additional (2) HP on chills.


Quest: Cleansing the Elements (AOPSUser)

You finally cheer as the weather returns to normality. Lance will be overjoyed in knowing that one step has been made towards clearing the way to the summit of Stormrage Mountain. As you prepare to leave this place, you notice a strange altar. There are strange writings over it, and a red diamond drawn in the center of the lapis. Nothing you seem to understand anyway... however, suddenly, the scepter Eusine gave you starts shimmering! Perhaps it can be used on the altar is some way?

a) Cleanse the altar
b) Leave
 
Wielding the scepter carefully, you point it towards the altar. The red diamond start shining intensely, while a strange aura shrouds the scepter. Then, all of a sudden, the gem shatters! A glowing red light hovers around the altar for a while, before ascending to the sky under your surprised eyes. Thinking your job here is finished, you prepare yourselves to pack it in and return to the New Dawn's headquarters, however... you hear a roar in the distance! Soon after, a magnificent beast jumps from the cliff and, with an extraordinary pounce, he lands right before you. His eyes shine, pride and fierce. You're not gonna have an easy time getting out of this!


HP 2100
Atk 6
Def 4
SpA 5
SpD 4
Spe 115
Size Class 4
Weight Class 5
16+10% Accuracy boost

Abilities: Flash Fire, Pressure


At the same time, the red light that ascended a while before spreads throughout the sky, intensifying the rays of the sun!

Entei summons intense sunlight!
 
Alright, here we go!

Fidgit: Gravity --- Light Screen (Tyrantrum, Rampardos, Colossoil)

Gallade: Reflect [GLYPH] --- Helping Hand (Tyrantrum)

Colossoil: Drill Run (Entei) --- Dig (Entei)
IF Entei is untargetable when you would act A1, THEN use Earth Power (Entei) that action.

Stratagem: Ancient Power (Entei) --- Paleo Wave (Entei)

Today in: Moves AOPSUser thought he had but didn't: Trick Room. Fuck.

Okay, so I calculated the damage we are doing from our 6 damage dealers alone. Taking into account Magma Boulder, Stratagem's Dispelling duties and Chills, we are doing more than 2250 damage in 8 rounds.

The good news ends there though.

My plan is to have Tyrantrum tank this thing with the help of a couple HHs and Colo DTing R3 if necessary. Basically, Colo still takes threat A1 but A2 Tyrantrum deals 61 damage, more than enough to secure threat. Then, we just keep it on Tyrantrum.

However, as you may have noticed there's a huge hole in the plan.

Dig.

Trick Room would have solved all our problems had I actually bought it on Fidgit (woops) or Gallade. Since I didn't, we'll have to improvise a bit. It's a really good thing that Earth Power hits through Dig, as that allows three of our mons to at least deal damage, and we are going to have two actions of Chilling anyways, so unless Dig is used, say, 6 times, we should be fine.

Sacrifice your goats now.

Basically here's how Tyrantrum and Colo are looking at the next three rounds:

R1:
Tyrantrum: Stone Edge --- Head Smash (Helping Handed)
Colo: Drill Run --- Dig

R2:
Tyrantrum: Chill --- Head Smash (still keeps threat if my calculations are correct)
Colo: Drill Run --- Dig

R3:
Tyrantrum: Stone Edge --- Head Smash
Colo: Double Team/Drill Run --- Chill

If we're not careful with threat, Rampardos or Colo can grab threat. Rampardos doesn't do that badly, but Tyrantrum is still preferred. Colo takes 21 damage from Flare Blitz through Reflect, so obviously we can't let it hold threat too long.

End-game we'll really have to improvise, but for now this is my plan.

(also check my calcs pls)
 
Tyrantrum: Stone Edge (Entei) > Head Smash (Entei)

Tyranitar: [Mega Evolve] Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead

Rhydon: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rampardos: [Sheer Force On] Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead
 
Round 1

The Stratagem immediately draws the enemy's attention with a globe of white energy, but Entei retaliates with a violent headbutt, followed by a tail whip. Meanwhile, the team hits the beast as hard as it can, while Handsome and the team mate Gallade shield the raid mates from harm. Just in time, because Entei lets loose a fiery wave of flames that chews through the squad. Even if it took significant damage, however, the legendary beast seems to not care much about the wounds, and it still stands defiantly against the team, its threatening gaze set on the Tyrantrum.

|Spe 50| HP 100/Energy 85 (Sheer Force [ON], Reflect for 4 more actions, Light Screen for 8 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 102/Energy 85 (Reflect for 4 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 100/Energy 85 (Reflect for 4 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 94/Energy 80 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 86/Energy 71 (Reflect for 4 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 107/Energy 84 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 54/Energy 86 (Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 86/Energy 80 (Reflect for 4 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 1735, Deadly Gaze (Tyrantrum)
Tyranitar evolved into Mega Tyranitar!
Sheer Force: toggled ON
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 1402/10000
Stats boost roll (1-1000): 1945/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 27 damage, 4+2 energy

Crit roll (1-625): 7620/10000
Iron Head (Stratagem): (8 [BP] + 4.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-1250): 4265/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy

Crit roll (1-1250): 1664/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 28 damage, 6+2 energy

Crit roll (1-625): 6965/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 7468/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 1.5 + 4 [Hard Stone] = 30 damage, 5+2 energy

Crit roll (1-625): 5308/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

---------------------------------------------------------------------------
Helping Hand (Tyrantrum): 20 energy
Light Screen: Rampardos, Tyrantrum, and Colossoil are protected against special attacks for 9 actions, 10 energy

Crit roll (1-625): 7001/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 27 damage, 6+2 energy

Crit roll (1-625): 7028/10000
Def drop roll (1-3000): 5956/10000

Iron Tail (Stratagem): (10*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 17 damage

Entei used Fire Nova!
Rampardos: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyranitar: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Rhydon: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Gallade: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Colossoil: 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 13 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage

Colossoil dug underground!

Crit roll (1-625): 1009/10000
Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 61 damage, 10+2 energy

Crit roll (1-1250): 6989/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 46/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 1.5 + 4 [Hard Stone] = 34 damage, 6+2 energy

Crit roll (1-1250): 987/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 29 damage, 6+2 energy

Crit roll (1-625): 1179/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 7+2 energy

Gravity for 4 more rounds
Sun (infinite)

Deadly Gaze: Entei keeps an eye out for Tyrantrum!
Aggro threshold: 116
89
64
58
54
51
49
30
20
 
Last edited:
Did Colossoil not gain any threat?

Gallade: Chill --- Heal Pulse (Tyrantrum)

Fidgit: Chill --- Heal Pulse (Stratagem)

Colossoil: Drill Run (Entei) --- Dig (Entei)
IF Entei is untargetable when you would act A1, THEN use Earth Power (Entei) that action.

Stratagem: Ancient Power (Entei) --- Paleo Wave (Entei)


Rampardos does more damage than I expected. But it's only one more DPA than Colo, so I'm pretty sure my calcs still hold up. Just keep whacking it (and remember to sub for untargetable!).
 
Tyrantrum: Chill > Head Smash (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead

Tyranitar: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead

Rhydon: Drill Run (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rampardos: [Sheer Force On] Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead
 
Round 2

Worried about having caught Entei's attention, the Tyrantrum backs off, letting his team mates keep up the offense for a little while before joining the fray once again. The trick works, as the legendary beast turns its gaze on the Rampardos now. However, it's still too soon to get comfortable, as several team mates suddenly find themselves tainted by a dangerous curse!

|Spe 50| HP 90/Energy 70 (Sheer Force [ON], Reflect for 2 more actions, Light Screen for 6 more actions, Ancient Despair for 6 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 94/Energy 70 (Reflect for 2 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 90/Energy 70 (Reflect for 2 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 85/Energy 80 (Reflect for 2 more actions, Light Screen for 6 more actions, Ancient Despair for 6 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 72/Energy 72 (Reflect for 2 more actions, Ancient Despair for 6 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 94/Energy 68 (Reflect for 2 more actions, Light Screen for 6 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 64/Energy 72 (Reflect for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 72/Energy 78 (Reflect for 2 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 1422, Deadly Gaze (Rampardos)
Chill: Restores 12 energy

Crit roll (1-625): 7631/10000
Stats boost roll (1-1000): 7652/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 27 damage, 4+2 energy

Crit roll (1-625): 3528/10000
SpD drop roll (1-2000): 5248/10000

Shadow Ball (Tyrantrum): 8*0.67 [BP] + 4.5 [Stat Dif] = 10 damage

Crit roll (1-1250): 7512/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 7877/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 9201/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 1.5 + 4 [Hard Stone] = 30 damage, 5+2 energy

Crit roll (1-1250): 1168/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 26 damage, 5+2 energy

---------------------------------------------------------------------------
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 9969/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 27 damage, 6+2 energy

Crit roll (1-625): 1383/10000
Solarbeam (Tyrantrum): 12*0.67 [BP] + 4.5 [Stat Dif] = 13 damage

Entei used Fire Nova!
Rampardos: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyranitar: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Rhydon: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Gallade: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Colossoil: 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 13 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage

Colossoil dug underground!
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy

Crit roll (1-625): 4434/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 37 damage, 10+2 energy

Crit roll (1-1250): 4647/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 6863/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 30 damage, 6+2 energy

Crit roll (1-1250): 1176/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 29 damage, 6+2 energy

Crit roll (1-625): 7840/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 7+2 energy

Gravity for 3 more rounds
Sun (infinite)

Targets: 1/8, 4/7, 3/6
Ancient Despair (Rampardos, Tyrantrum, Gallade) [Magic]: The affected Pokemon lose 20 energy per action for 6 actions

Deadly Gaze: Entei keeps an eye out for Rampardos!
Aggro threshold: 164
126
124
116
108
106
98
40
30
 
:O Entei gets Shadow Ball?

Gallade: Dispel (Rampardos) --- Chill

Fidgit: Dispel (Gallade) --- Heal Pulse (Tyrantrum)

Colossoil: Drill Run (Entei) --- Dig (Entei)
IF Entei is untargetable when you would act A1, THEN use Earth Power (Entei) that action.

Stratagem: Dispel (Tyrantrum) --- Ancient Power (Entei)


So it seems that Entei has more moves it can pull against Tyrantrum than I thought. Which means less chance of Dig. :D Just keep whacking it until further notice.
 
Tyrantrum: Stone Edge (Entei) > Head Smash (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead

Tyranitar: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead

Rhydon: Drill Run (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rampardos: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Chill instead
 
Round 3

Entei's violent ram breaks through the Tyrantrum's barrier, but the fossil Pokemon manages to pay back along with the rest of the team. The onslaught comes to an halt, however, as the legendary beast hides underground! The squad expected such an event, though, and does not waste energies in vain. Nevertheless, Entei manages to strike the Tyrantrum once more, before blasting through the raid team with another fiery nova.

|Spe 50| HP 80/Energy 75 (Sheer Force [ON], Light Screen for 4 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 86/Energy 75
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 90/Energy 52
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 70/Energy 84 (Light Screen for 4 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 58/Energy 77
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 81/Energy 52 (Light Screen for 4 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 227.5| HP 56/Energy 59 (+1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 58/Energy 57
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 1208, Deadly Gaze (Rampardos)
Dispel (Gallade): Gallade is dispelled, 7 energy
Dispel (Tyrantrum): Tyrantrum is dispelled, 7 energy

Crit roll (1-625): 216/10000
Flinch roll (1-3000): 9527/10000

Iron Head (Tyrantrum, Critical Hit): (8 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 19 damage

Crit roll (1-1250): 6477/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Dispel (Rampardos): Rampardos is dispelled, 7 energy

Crit roll (1-1250): 9811/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 28 damage, 6+2 energy

Crit roll (1-625): 9314/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 707/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 1.5 + 4 [Hard Stone] = 30 damage, 5+2 energy

Crit roll (1-1250): 3827/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 26 damage, 5+2 energy

---------------------------------------------------------------------------
Heal Pulse (Tyrantrum): 20 HP restored, 14 energy

Crit roll (1-625): 3293/10000
Stats boost roll (1-3000): 952/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 27 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+2 energy

Entei dug underground!
Colossoil dug underground!
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Rhydon dug underground!

Crit roll (1-625): 7099/10000
Dig (Tyrantrum): (8*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 10 damage

Entei used Fire Nova!
Rampardos: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyranitar: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Rhydon: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Gallade: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Colossoil: 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 13 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 - 2 [Stage Dif] = 8 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage


Crit roll (1-625): 3265/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 7+2 energy

Crit roll (1-625): 6001/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

Gravity for 2 more rounds
Sun (infinite)

Deadly Gaze: Entei keeps an eye out for Colossoil!
Aggro threshold: 201
174
156
154
154
154
121
50
30
 
What's with our Fire Nova luck >.<

Fidgit: Reflect [GLYPH] --- Chill

Gallade: Heal Pulse (Tyrantrum) --- Chill

Colossoil: Drill Run (Entei) --- Chill
IF Entei is untargetable when you would act A1, THEN use Earth Power (Entei) that action.

Stratagem: Paleo Wave (Entei) --- Ancient Power (Entei)


We're going really well in terms of damage. I think it's better to just attack here and Chill later (for those mons that need to do so), just in case of more Digs. Fidgit and Gallade are on their own Chilling schedule though, as they need to have a lot of EN to throw plenty of heals at Tyrantrum when Berserk comes, and Colo is Chilling to avoid stealing threat.
 
Tyrantrum: Stone Edge (Entei) > Head Smash (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Tyranitar: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rhydon: Drill Run (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rampardos: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead
 
Round 4

Entei slams the Tyrantrum with its hardened tail, but the Colossoil's repeated blows finally catch the beast's attention. However, Triassic does not retaliate against Entei's beam of sunlight, opting to chill out instead. The Rock-types do not hold back, on the contrary, and lash out at the foe with everything they got. Some kind of setback seems inevitable now, however, as several of those Rock-types are suddenly tainted with some sort of psychic malady.

|Spe 50| HP 80/Energy 60 (Sheer Force [ON], Reflect for 7 more actions, Light Screen for 2 more actions, Ancient Despair [Magic] for 6 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 86/Energy 60 (Reflect for 7 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 90/Energy 37 (Reflect for 7 more actions, Ancient Despair [Magic] for 6 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 78/Energy 64 (Reflect for 7 more actions, Light Screen for 2 more actions, Ancient Despair [Magic] for 6 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 58/Energy 78
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 64/Energy 57 (Reflect for 7 more actions, Light Screen for 2 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 325| HP 56/Energy 45 (Reflect for 7 more actions, +2 Attack, +2 Defense, +2 Sp. Attack, +2 Sp. Defense, +2 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 58/Energy 59
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 895, Deadly Gaze (Tyrantrum)
Reflect: The entire team is protected against physical attacks for 9 actions, 10 energy

Crit roll (1-625): 186/10000
Paleo Wave (Critical Hit): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Rare Candy] + 3 [Crit]) * 1.5 + 2 [Stage Dif] = 34 damage, 6+2 energy

Crit roll (1-625): 8337/10000
Def drop roll (1-3000): 4474/10000

Iron Tail (Tyrantrum): (10*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 12 damage

Crit roll (1-1250): 7719/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Heal Pulse (Tyrantrum): 20 HP restored, 11 energy

Crit roll (1-1250): 8531/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 28 damage, 6+2 energy

Crit roll (1-625): 7431/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 7921/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 1.5 + 4 [Hard Stone] = 30 damage, 5+2 energy

Crit roll (1-1250): 7950/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

---------------------------------------------------------------------------
Crit roll (1-625): 2734/10000
Stats boost roll (1-3000): 731/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] + 4 [Hard Stone] = 29 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+2 energy

Crit roll (1-625): 2109/10000
Solarbeam (Colossoil): (12*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 5700/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 37 damage, 10+2 energy

Crit roll (1-1250): 4677/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 1718/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 30 damage, 6+2 energy

Crit roll (1-1250): 4639/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 25 damage, 6+2 energy

Gravity for 1 more round
Sun (infinite)

Targets: 3/8, 3/7, 1/6
Ancient Despair (Rampardos, Rhydon, Tyrantrum) [Magic]: The affected Pokemon lose 20 energy per action for 6 actions

Deadly Gaze: Entei keeps an eye out for Tyrantrum!
Aggro threshold: 264
240
219
214
203
199
170
65
40
 

"So let me guess. The hard part begins here?"

"Actually, this is the fun part."

"Right. So much fun."

Fidgit: Dispel (Tyrantrum) --- Wish

Gallade: Dispel (Rhydon) --- Wish

Colossoil: Drill Run (Entei) --- Dig (Entei)
IF Entei is untargetable when you would act A1, THEN use Earth Power (Entei) that action.

Stratagem: Dispel (Rampardos) --- Ancient Power (Entei)


Remember how I said we might have to improvise a bit? Yeah, here we are. It looks like Dispel causes 21 threat (gdi zara), so Stratagem might end up snatching threat from Colo on accident. But whatever we do, Tyrantrum is not going to be able to keep threat, which mainly means that either Colo or Strata might end up having to take one for the team. It's okay though, because even if one of those guys goes down Round 6 we still have enough damage to kill it by Round 8.

The main thing to manage right now is Fire Nova. Wishes ensure that both Fidgit and Gallade can take one Fire Nova outside of Berserk, and three during Berserk, which, no matter how bad our luck is, is the most we'll ever have to take. Your mons all have plenty of health to spare after those few Novas, but Colo and Strata are the mons to watch right now in terms of that.

For now, unless your mons are immediately about to die from EN KO (and by that I mean at less than 10 EN), keep all-out attacking. Berserk will activate (if my calculations are correct) Action 2 AFTER Entei's attack, which gives us a bit of breathing room.

Also please verify all my calculations, especially the ones involving Fire Nova. We really cannot afford to be wrong here.
 
Tyrantrum: Chill > Head Smash (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Tyranitar: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rhydon: Drill Run (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead

Rampardos: Rock Slide (Entei) > Stone Edge (Entei)
IF Entei is untargetable when you would Target it, THEN Dig (Entei) instead
 
Round 5

While the faster raid members cleanse the slower Rock-types, Entei blasts the Colossoil once more with a beam of sunlight, then lets loose a fiery wave of flames. However, the team shrugs it off with relative ease and goes to the counterattack. Entei now looks severely weakened, but Triassic is on the verge of fainting as well. And what's worse, the legendary beast seems to have entered a dangerous state of frenzy!

|Spe 50| HP 70/Energy 45 (Sheer Force [ON], Reflect for 5 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 78/Energy 45 (Reflect for 5 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 90/Energy 22 (Reflect for 5 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 72/Energy 64 (Reflect for 5 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 44/Energy 57 (Wish)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
CONSUMED] |Spe 110| HP 22/Energy 41 (Reflect for 5 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 422.5| HP 50/Energy 32 (Reflect for 5 more actions, +3 Attack, +3 Defense, +3 Sp. Attack, +3 Sp. Defense, +3 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 44/Energy 38 (Wish)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 609, Deadly Gaze (Rampardos), Berserk
Dispel (Tyrantrum): Tyrantrum is dispelled, 7 energy
Dispel (Rampardos): Rampardos is dispelled, 7 energy

Crit roll (1-625): 2558/10000
Solarbeam (Colossoil): (12*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage
Entei used Fire Nova!
Rampardos: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyranitar: (6 [BP] + 3 [STAB] + 3 [Sun]) * 0.67 = 8 damage
Rhydon: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyrantrum: (6*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Sun]) * 0.44 = 6 damage
Gallade: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage
Colossoil: 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun] = 13 damage
Stratagem: (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Sun]) * 0.67 - 4 [Stage Dif] = 6 damage
Fidgit: 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun] = 14 damage


Crit roll (1-1250): 4246/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Dispel (Rhydon): Rhydon is dispelled, 7 energy
Chill: Restores 12 energy

Crit roll (1-625): 3326/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 7781/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 1.5 + 4 [Hard Stone] = 30 damage, 5+2 energy

Crit roll (1-1250): 1628/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

---------------------------------------------------------------------------
Wish: 14 energy

Crit roll (1-625): 7508/10000
Stats boost roll (1-3000): 2145/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Stage Dif] + 4 [Hard Stone] = 31 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+2 energy

Crit roll (1-625): 9673/10000
Burn roll (1-1000): 3472/10000

Flare Blitz (Colossoil): 15*0.67 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Sun] = 22 damage
Oran Berry: 10 HP restored. Consumed.
Colossoil dug underground!
Wish: 14 energy

Crit roll (1-625): 1952/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Hard Stone] = 37 damage, 10+2 energy

Crit roll (1-1250): 3999/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-1250): 735/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 1.5 + 4 [Hard Stone] = 34 damage, 6+2 energy

Crit roll (1-1250): 9685/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 25 damage, 6+2 energy

Crit roll (1-625): 8420/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 7+2 energy
Berserk: Entei's Attack and Sp. Attack ranks raise by 5 points

Gravity expires
Sun (infinite)

Deadly Gaze: Entei keeps an eye out for Rampardos!
Aggro threshold: 340
292
278
261
256
246
219
65
40
 
Last edited:
The EN levels of Colossoil and Stratagem are strangely static.


"SHIT WE'RE ALL GONNA DIE!"

"Oh, relax. It's not that---"

BURRRRRRRRRRRRRRRNNNNNNNNNN ALLLLLLLLLLLLLLLLLLL

"---bad..."

Fidgit: Gravity --- Heal Pulse (Stratagem)

Gallade: Light Screen (Tyrantrum, Stratagem, Rampardos) --- Heal Pulse (Stratagem)

Colossoil: Sucker Punch (Entei) --- Sucker Punch (Entei)

Stratagem: Paleo Wave (Entei) --- Ancient Power (Entei)

We talked about this on IRC. I think we're good, but you may still want to double-check my calcs.
 

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