zarator
^_^
Round 6
The team's energies are beginning to run out, moreover the lack of intensified gravity makes the Rock-types' accuracy more shaky. This sets back the offense against Moltres considerably, but the legendary bird doesn't return the courtesy and keeps blasting the Stratagem. The Gallade heals it constantly, but even he seems unable to keep up for much longer.
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
Crit roll (1-625): 9700/10000
Stats boost roll (1-1000): 1225/10000
Crit roll (1-625): 6178/10000
Def boost roll (1-1000): 5570/10000
Hit roll (1-8000): 873/10000
Crit roll (1-1250): 4829/10000
Hit roll (1-9000): 9248/10000
Hit roll (1-9000): 3419/10000
Crit roll (1-625): 6039/10000
Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
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Crit roll (1-625): 2115/10000
Crit roll (1-1250): 592/10000
Crit roll (1-625): 4826/10000
Hit roll (1-8000): 6674/10000
Crit roll (1-625): 6766/10000
Hit roll (1-8000): 7937/10000
Crit roll (1-1250): 1963/10000
Hit roll (1-8000): 1838/10000
Crit roll (1-1250): 9240/10000
Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Sun (infinite)
Aggro threshold: 680
523
513
463
392
329
320
155
95