[WIN] Cliff of Thunder (Hard) - Flamestrike and Its_A_Random



"Let's keep it up!"

Mindstrike: Helping Hand (Colossoil) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Heal Pulse (Nidoking) instead
Sludgestrike: Pass Lightning Ball to Fidgit -> Earth Power (Raikou)
Stonestrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Dig (Raikou) instead
Drillstrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Dig (Raikou) instead
 
Round 3

Now Raikou finally focuses its efforts on Sleast, but the Gastrodon shrugs off the foe's blows with ease, behind the safety of the screens. Meanwhile, the team keeps pressing up the offense. However, suddenly the legendary beast shields itself in a lightning globe, and starts channeling a dangerous amount of electricity!

|Spe 92| HP 100/Energy 44 (Mimic (Drill Run))
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Evasion)
SC 3 / WC 4
Ability: Steadfast, Justified
Glyph of Rock Slide

|Spe 85| HP 22/Energy 65 (Sheer Force [ON], Reflect for 2 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 85
SC 3 / WC 4
Abilities: Poison Point, Rivalry, Sheer Force
Glyph of Earth Power

|Spe 40| HP 110/Energy 45
HP 110
Atk 5
Def 5
SpA 1
SpD 3
Spe 40
SC 5 / WC 7
Abilities: Lightningrod, Solid Rock, Reckless
Glyph of Rock Slide

|Spe 88| HP 110/Energy 45
HP 110
Atk 5 (6)
Def 3
SpA 1
SpD 3
Spe 88
SC 1 / WC 3
Abilities: Sand Rush, Sand Force, Mold Breaker
Glyph of Rock Slide

[
1] |Spe 33| HP 78/Energy 57 (+3 Sp. Attack, Light Screen for 3 more actions, Reflect for 2 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 33 (-10% Evasion)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sheer Force
Glyph of Earthquake

[
1] |Spe 110| HP 120/Energy 58 (Pressure [ON], Light Screen for 3 more actions, Reflect for 2 more actions)
HP 120
Atk 5 (12)
Def 2
SpA 3
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earthquake

[
1] |Spe 34| HP 100/Energy 56
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earthquake

[
1] |Spe 105| HP 70/Energy 62 (Light Screen for 3 more actions, Reflect for 2 more actions, Lightning Ball (2a, 130 charges))
HP 100
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earthquake

HP 1119, Molten Core (4a), Burned (4a), Thunder Shield (400 HP, takes double damage from Lightning Ball), will cast Thunderstorm at the end of next round.
Helping Hand (Colossoil): 14 energy

Crit roll (1-625): 4791/10000
SpD drop roll (1-2000): 4109/10000

Shadow Ball (Gastrodon): 8*0.67 [BP] + 4.5 [Stat Dif] = 10 damage

Crit roll (1-1250): 3549/10000
Earthquake: (10*2 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 48 damage, 5+2 energy
Chill: Restores 12 energy
Excadrill dug underground!
Lightning Ball (Fidgit): Fidgit gets the Lightning Ball!
Rhyperior dug underground!

Crit roll (1-625): 497/10000
Burn roll (1-1000): 836/10000

Ember (Critical Hit): 4 [BP] + 3 [STAB] - 3 [Rain] + 3 [Crit] = 7 damage, Raikou is burned, 2+2 energy

Crit roll (1-625): 4045/10000
Mud-slap: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif] = 25 damage, 3+2 energy

Crit roll (1-625): 1816/10000
Dig: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

Crit roll (1-625): 3396/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

Raikou suffers 2 damage for the burn
Molten Core: Raikou suffers 7 damage
Lightning Ball: Fidgit suffers 10 damage
Lightning Ball: 110 charges

----------------------------------------------------------------------------
Crit roll (1-625): 6650/10000
Facade (Gastrodon): 14*0.67 [BP] + 3 [Stat Dif] = 12 damage

Crit roll (1-5000): 1609/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage, 5+2 energy

Crit roll (1-625): 6666/10000
Earthquake: (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 17 damage, 5+2 energy

Crit roll (1-1250): 6912/10000
Drill Run: (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 5+2 energy

Hit roll (1-9500): 9556/10000
Drill Run: missed, 5+2 energy

Crit roll (1-1250): 2624/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 23 damage, 5+2 energy

Hit roll (1-9500): 7952/10000
Crit roll (1-1250): 5425/10000

Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 2233/10000
Earth Power (Critical Hit): (9 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 23 damage, 6+2 energy

Crit roll (1-625): 7329/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif] = 32 damage, 6+2 energy

Raikou suffers 2 damage for the burn
Molten Core: Raikou suffers 7 damage
Lightning Ball: Fidgit suffers 20 damage
Lightning Ball: 130 charges


Rain (infinite)

Raikou shrouds itself into Thunder Shield and begins to cast Thunderstorm! If he takes even 1 point of damage once the shield is broken, the cast is interrupted
Aggro threshold: 457
367
351
152
132
115
111
67
53
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"We know what to do."

Sleast: Mud-Slap (Raikou) > Earth Power (Raikou)

Megawhal: Earthquake (Raikou, Glyph) > Drill Run (Raikou)

Tormeldon: Earthquake (Raikou, Glyph) > Earth Power (Raikou)

Utilitand: Throw Lightning Ball (Raikou) > Earthquake (Raikou, Glyph)

Basically attack and do not look back. The next round can serve as a little breather if needed.
 


"This is the part that's given us so much trouble in the past, but we're ready now! Hit it with everything you've got!"

Mindstrike: Helping Hand (Colossoil) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Heal Pulse (Nidoking) instead
Sludgestrike: Drill Run (Raikou) -> Earth Power (Raikou)
If Raikou is untargetable A1 use Dig (Raikou) instead
Stonestrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Dig (Raikou) instead
Drillstrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use Dig (Raikou) instead

I don't remember if Raikou acts while Thunder Shield is up but no point in taking the chance when I can sub more or less for free
 
Round 4

Utilitand lets loose the charged globe of electricity, greatly damaging the foe's barrier. The raid mates do the rest, shattering it with ease. Then, Megawhal quickly disrupts Raikou's spell, allowing the rest of the squad to hit the legendary beast while it is still dazed. However, even if this assault took a chunk out of Raikou's health, it also seems like it made the beast even more furious!

|Spe 92| HP 100/Energy 23 (Mimic (Drill Run))
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Evasion)
SC 3 / WC 4
Ability: Steadfast, Justified
Glyph of Rock Slide

|Spe 85| HP 20/Energy 51 (Sheer Force [ON])
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 85
SC 3 / WC 4
Abilities: Poison Point, Rivalry, Sheer Force
Glyph of Earth Power

|Spe 40| HP 110/Energy 27
HP 110
Atk 5
Def 5
SpA 1
SpD 3
Spe 40
SC 5 / WC 7
Abilities: Lightningrod, Solid Rock, Reckless
Glyph of Rock Slide

|Spe 88| HP 110/Energy 27
HP 110
Atk 5 (6)
Def 3
SpA 1
SpD 3
Spe 88
SC 1 / WC 3
Abilities: Sand Rush, Sand Force, Mold Breaker
Glyph of Rock Slide

[
1] |Spe 33| HP 78/Energy 44 (+3 Sp. Attack, Light Screen for 1 more action)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 33 (-10% Evasion)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sheer Force
Glyph of Earthquake

[
1] |Spe 110| HP 120/Energy 44 (Pressure [ON], Light Screen for 1 more action, Lightning Ball (0a, 0 charges))
HP 120
Atk 5 (12)
Def 2
SpA 3
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earthquake

[
1] |Spe 34| HP 100/Energy 41
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earthquake

[
1] |Spe 105| HP 70/Energy 55 (Light Screen for 1 more action)
HP 100
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earthquake

HP 756, Molten Core (2a), Burned (2a), Thunder Might
Helping Hand (Colossoil): 14 energy
Raikou is casting Thunderstorm!

Crit roll (1-1250): 2359/10000
Earthquake: (10*2 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 48 damage, 5+2 energy
Lightning Ball: 260 damage
Excadrill dug underground!

Hit roll (1-9500): 7306/10000
Crit roll (1-1250): 6672/10000

Drill Run: (8 [BP] + 3 [STAB] + 3 [Life Orb]) * 1.5 = 21 damage, 2 recoil, 5+2 energy
Rhyperior dug underground!

Crit roll (1-625): 2201/10000
Earthquake: (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 5+2 energy

Crit roll (1-625): 2147/10000
Mud-slap: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif] = 25 damage, 3+2 energy

Crit roll (1-625): 8837/10000
Dig: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

Crit roll (1-625): 871/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy
The Thunder Shield shattered!

Raikou suffers 2 damage for the burn
Molten Core: Raikou suffers 7 damage
----------------------------------------------------------------------------
Raikou is casting Thunderstorm!

Crit roll (1-5000): 2170/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage, 5+2 energy
Raikou's Thunderstorm is interrupted!
Dazed: Raikou takes +100% damage from all sources until the end of the round

Crit roll (1-625): 8902/10000
Earthquake: (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 * 2 = 35 damage, 5+2 energy

Crit roll (1-1250): 2896/10000
Drill Run: (8 [BP] + 1.5 [Stat Dif]) * 1.5 * 2 = 29 damage, 5+2 energy

Hit roll (1-9500): 3174/10000
Crit roll (1-1250): 6423/10000

Drill Run: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 * 2 = 45 damage, 5+2 energy

Crit roll (1-625): 9012/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 * 2 = 47 damage, 5+2 energy

Hit roll (1-9500): 7618/10000
Crit roll (1-1250): 8318/10000

Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 * 2 = 44 damage, 5+2 energy

Crit roll (1-625): 4689/10000
Earth Power: (9 [BP] + 3 [STAB]) * 1.5 * 2 = 36 damage, 6+2 energy

Crit roll (1-625): 5440/10000
Earth Power: ((9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif]) * 2 = 65 damage, 6+2 energy

Raikou suffers 4 damage for the burn
Molten Core: Raikou suffers 14 damage

Rain (infinite)

Thunder Might: Raikou's Special Attack rank increases by 3.

Target: 6/8
Lightning Ball (Colossoil): The affected Pokemon takes 10 damage at the end of each action, plus 10 for each consecutive action. The ball accumulates as many counters as the damage suffered by each Pokemon wielding it. The ball can be passed to another friendly Pokemon using an action. If the ball is thrown at Raikou, Raikou takes as much damage as the amount of charges on the Lightning Ball. If no Lightning Ball is present at the end of an action, Raikou will throw another one
Aggro threshold: 574
492
441
235
198
183
179
102
87
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Light Screen should have 1a left?

"Not Colossoil... Something else can handle it..."

Sleast: Mud-Slap (Raikou) > Earth Power (Raikou)
IF
Raikou is untargetable when you act A1, THEN use Earthquake (Raikou, Glyph) A1.

Megawhal: Pass Lightning Ball (Rhyperior) > Drill Run (Raikou)
IF
Raikou is untargetable when you act A2, THEN use Earthquake (Raikou, Glyph) A2.

Tormeldon: Ember (Raikou) > Earth Power (Raikou)
IF
Raikou is untargetable when you act A1, THEN use Earthquake (Raikou, Glyph) A1.

Utilitand: Reflect (Megawhal | Sleast | Sludgestrike) > Heal Pulse (Sleast)

This round should be a bit of a breather round. Gallade does not need to do much other than renew Light Screen once it fades, and everything else on your team can take a Chill or something. Also yeah I hope you do not mind me giving Rhyperior the Lightning Ball since it can live four charges and it will mean that Colossoil can get away with not chilling for the rest of the raid. Maybe just maybe we can actually win this in seven rounds but your energy levels are a bit drained.
 
Yeah Lightning Ball on Rhyperior is fine.



"YES! Great work guys, now let's take a breather so we're ready for the final push!
Mindstrike: chill -> Light Screen (Colossoil/Gastrodon/Fidgit)
Sludgestrike: chill -> Earth Power (Raikou)
Stonestrike: chill -> Drill Run (Raikou)
If Raikou is untargetable A2 use chill instead
Drillstrike: chill -> Drill Run (Raikou)
If Raikou is untargetable A2 use chill instead
 
Round 5

The team takes a moment to recover forces and renew defenses. Even if Raikou's might is stronger than ever, Sleast manages to stand up to the beast, even thanks to Utilitand's heals. Then, the squad goes back to the offense, ready to finish off the powerful foe.

|Spe 92| HP 100/Energy 26 (Mimic (Drill Run))
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Evasion)
SC 3 / WC 4
Ability: Steadfast, Justified
Glyph of Rock Slide

|Spe 85| HP 20/Energy 56 (Sheer Force [ON], Reflect for 4 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 85
SC 3 / WC 4
Abilities: Poison Point, Rivalry, Sheer Force
Glyph of Earth Power

|Spe 40| HP 80/Energy 32 (Lightning Ball (2a, 30 charges))
HP 110
Atk 5
Def 5
SpA 1
SpD 3
Spe 40
SC 5 / WC 7
Abilities: Lightningrod, Solid Rock, Reckless
Glyph of Rock Slide

|Spe 88| HP 110/Energy 32
HP 110
Atk 5 (6)
Def 3
SpA 1
SpD 3
Spe 88
SC 1 / WC 3
Abilities: Sand Rush, Sand Force, Mold Breaker
Glyph of Rock Slide

[
1] |Spe 33| HP 73/Energy 31 (+3 Sp. Attack, Light Screen for 8 more actions, Reflect for 4 more actions, -1 Sp. Defense)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 33 (-10% Evasion)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sheer Force
Glyph of Earthquake

[
1] |Spe 110| HP 120/Energy 37 (Pressure [ON], Light Screen for 8 more actions, Reflect for 4 more actions)
HP 120
Atk 5 (12)
Def 2
SpA 3
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earthquake

[
1] |Spe 34| HP 100/Energy 29
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earthquake

[
1] |Spe 105| HP 70/Energy 33 (Light Screen for 8 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earthquake

HP 561, Molten Core (4a), Thunder Might
Reflect: Nidoking, Gastrodon, and Colossoil are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 2282/10000
SpD drop roll (1-2000): 702/10000

Shadow Ball (Gastrodon): 8*0.67 [BP] + 7.5 [Stat Dif] = 13 damage, -1 Sp. Defense
Lightning Ball (Rhyperior): Rhyperior gets the Lightning Ball!
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 3044/10000
Ember: 4 [STAB] + 3 [STAB] + 3 [Rain] = 4 damage, 2+2 energy

Crit roll (1-625): 738/10000
Mud-slap: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif] = 25 damage, 3+2 energy

Raikou suffers 2 damage for the burn
Molten Core: Raikou suffers 7 damage
Lightning Ball: Rhyperior suffers 10 damage
Lightning Ball: 10 charges

----------------------------------------------------------------------------
Heal Pulse (Gastrodon): 26 HP restored, 12 energy

Crit roll (1-625): 5803/10000
SpD drop roll (1-2000): 7089/10000

Shadow Ball (Gastrodon): 8 [BP] + 7.5 [Stat Dif] + 2 [Stage Dif] = 18 damage

Crit roll (1-5000): 8840/10000
Drill Run: (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5+2 energy
Light Screen: Gastrodon, Colossoil, and Fidgit are protected against special attacks for 9 actions, 9 energy

Hit roll (1-9500): 5325/10000
Crit roll (1-1250): 1648/10000

Drill Run: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 9362/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 23 damage, 5+2 energy

Hit roll (1-9500): 4833/10000
Crit roll (1-1250): 2264/10000

Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 1148/10000
Earth Power: (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll (1-625): 1677/10000
Earth Power: ((9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif]) = 32 damage, 6+2 energy

Raikou suffers 2 damage for the burn
Raikou heals from burn
Molten Core: Raikou suffers 7 damage
Lightning Ball: Rhyperior suffers 20 damage
Lightning Ball: 30 charges


Rain (infinite)
Aggro threshold: 648
537
498
275
220
206
202
130
102
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gastrodon should have -1 Sp. Defence.

"You cannot handle the thunder might!"

Sleast: Mud-Slap (Raikou) > Earth Power (Raikou)
IF
Raikou is untargetable when you act A1, THEN use Earthquake (Raikou, Glyph) A1.

Megawhal: Earthquake (Raikou, Glyph) > Drill Run (Raikou)
IF
Raikou is untargetable when you act A2, THEN use Earth Power (Raikou) A2.

Tormeldon: Chill > Earth Power (Raikou)

Utilitand: Chill > Heal Pulse (Sleast)

Sadly Camerupt has to chill once to make it to the end so I guess now is the chance (all my other damage dealers can make it to the end... I could Ember but lol)... Gallade should keep Rhyperior healthy but otherwise, attack. Looks like Excadrill and Rhyperior might need one last chill to make it to the end however. Same with Gallade? Nido however is fine to the finish.
 


"Excellent work guys, we're on the home stretch!"

Mindstrike: Drill Run (Raikou) -> Heal Pulse (Rhyperior)
If Raikou is untargetable A1 chill instead
Sludgestrike: Drill Run (Raikou) -> Earth Power (Raikou)
If Raikou is untargetable A1 use Dig (Raikou) instead
Stonestrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use chill instead
Drillstrike: Dig (Raikou) -> Drill Run (Raikou)
If Raikou is untargetable A2 use chill instead
 
Round 6

Raikou keeps blasting Sleast with all its might, but the Gastrodon shrugs off the blows like they were nothing. Meanwhile, his team mates lay the hurt on the foe, leaving it weakened enough for a final onslaught to take it out once for all.

|Spe 92| HP 100/Energy 5 (Mimic (Drill Run))
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Evasion)
SC 3 / WC 4
Ability: Steadfast, Justified
Glyph of Rock Slide

|Spe 85| HP 18/Energy 42 (Sheer Force [ON], Reflect for 2 more actions)
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 85
SC 3 / WC 4
Abilities: Poison Point, Rivalry, Sheer Force
Glyph of Earth Power

|Spe 40| HP 30/Energy 14 (Lightning Ball (4a, 100 charges))
HP 110
Atk 5
Def 5
SpA 1
SpD 3
Spe 40
SC 5 / WC 7
Abilities: Lightningrod, Solid Rock, Reckless
Glyph of Rock Slide

|Spe 88| HP 110/Energy 14
HP 110
Atk 5 (6)
Def 3
SpA 1
SpD 3
Spe 88
SC 1 / WC 3
Abilities: Sand Rush, Sand Force, Mold Breaker
Glyph of Rock Slide

[
CONSUMED] |Spe 33| HP 69/Energy 28 (+3 Sp. Attack, Light Screen for 6 more actions, Reflect for 2 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 33 (-10% Evasion)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sheer Force
Glyph of Earthquake

[
CONSUMED] |Spe 110| HP 120/Energy 33 (Pressure [ON], Light Screen for 8 more actions, Reflect for 4 more actions)
HP 120
Atk 5 (12)
Def 2
SpA 3
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earthquake

[
1] |Spe 34| HP 100/Energy 33
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earthquake

[
1] |Spe 105| HP 70/Energy 33 (Light Screen for 6 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earthquake

HP 245, Molten Core (2a), Thunder Might
Crit roll (1-625): 1185/10000
Flinch roll (1-1000): 3368/10000

Extrasensory (Gastrodon): 8*0.67 [BP] + 7.5 [Stat Dif] + 2 [Stage Dif] = 15 damage

Crit roll (1-1250): 5762/10000
Earthquake: (10 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 33 damage, 5+2 energy
Chill: Restores 12 energy

Crit roll (1-1250): 692/10000
Drill Run (Critical Hit): (8 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 22 damage, 6+2 energy
Excadrill dug underground!

Crit roll (1-1250): 9450/10000
Drill Run: (8 [BP] + 3 [STAB] + 3 [Life Orb]) * 1.5 = 21 damage, 2 recoil, 5+2 energy
Rhyperior dug underground!
Chill: Restores 12 energy

Crit roll (1-625): 297/10000
Mud-slap (Critical Hit): (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets] + 3 [Crit]) * 1.5 + 6 [Stage Dif] = 29 damage, 3+2 energy

Crit roll (1-625): 9864/10000
Dig: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 9+2 energy

Crit roll (1-625): 7851/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

Molten Core: Raikou suffers 7 damage
Lightning Ball: Rhyperior suffers 30 damage
Lightning Ball: 60 charges

----------------------------------------------------------------------------
Heal Pulse (Gastrodon): 26 HP restored, 12 energy

Crit roll (1-625): 6813/10000
SpD drop roll (1-2000): 5631/10000

Shadow Ball (Gastrodon): 8*0.67 [BP] + 7.5 [Stat Dif] + 2 [Stage Dif] = 15 damage

Crit roll (1-5000): 5919/10000
Drill Run: (8 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 30 damage, 5+2 energy
Leppa Berry: 10 energy restored. Consumed.
Heal Pulse (Rhyperior): 20 HP restored, 13 energy

Hit roll (1-9500): 5534/10000
Crit roll (1-1250): 2282/10000

Drill Run: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5+2 energy

Crit roll (1-625): 7936/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 23 damage, 5+2 energy

Hit roll (1-9500): 144/10000
Crit roll (1-1250): 468/10000

Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 26 damage, 5+2 energy

Crit roll (1-625): 3084/10000
Earth Power: (9 [BP] + 3 [STAB]) * 1.5 = 18 damage, 6+2 energy

Crit roll (1-625): 4858/10000
Earth Power: ((9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif]) = 32 damage, 6+2 energy
Leppa Berry: 10 energy restored. Consumed.

Molten Core: Raikou suffers 7 damage
Lightning Ball: Rhyperior suffers 40 damage
Lightning Ball: 100 charges


Rain (infinite)
Aggro threshold: 727
632
559
307
268
252
246
143
134
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"It is all up to what you want to do now. Personally? I guess I can finally not have to worry about this shocking place ever again soon..."

Sleast: Mud-Slap (Raikou) > Earth Power (Raikou)
IF
Raikou is untargetable when you act A1, THEN use Earthquake (Raikou, Glyph) A1.

Megawhal: Earthquake (Raikou, Glyph) > Drill Run (Raikou)
IF
Raikou is untargetable when you act A2, THEN use Earth Power (Raikou) A2.

Tormeldon: Eruption (Raikou) > Earthquake (Raikou, Glyph)
IF
Raikou is untargetable when you act A1, THEN use Earth Power (Raikou) A1.

Utilitand: Earthquake (Raikou, Glyph) > Earth Power (Raikou)

It is up to you now Flamestrike. If you seriously want to end the raid this round at the risk of a really low chance of being screwed over idk, throw the lightning ball at Raikou. If you want to play it safe in case we do not wrap it up this round, pass the ball to Fidgit. Either way, Heal Pulses are no longer necessary for the rest of the raid.
 


"I've been waiting two years to finish off this beast. I can wait one more round."

Mindstrike: chill -> chill
Sludgestrike: Drill Run (Raikou) -> Earth Power (Raikou)
If Raikou is untargetable A1 use chill instead
Stonestrike: Pass Lightning Ball to Fidgit -> chill
If Raikou is untargetable A2 use chill instead
Drillstrike: chill -> chill
If Raikou is untargetable A2 use chill instead

Probably playing it safer than we actually need to, but this is my third time fighting Raikou and unless I'm helping someone else out I really don't want to make it a fourth.
 
Round 7

While Flamestrike's team takes a break to prepare for a last ditch offense, Its_A_Random's squad keeps pushing until the legendary beast bites the dust!

|Spe 92| HP 100/Energy 29 (Mimic (Drill Run))
HP 100
Atk 5
Def 3
SpA 2
SpD 4
Spe 92 (+10% Evasion)
SC 3 / WC 4
Ability: Steadfast, Justified
Glyph of Rock Slide

|Spe 85| HP 16/Energy 28 (Sheer Force [ON])
HP 100
Atk 4
Def 2
SpA 4
SpD 3
Spe 85
SC 3 / WC 4
Abilities: Poison Point, Rivalry, Sheer Force
Glyph of Earth Power

|Spe 40| HP 30/Energy 26
HP 110
Atk 5
Def 5
SpA 1
SpD 3
Spe 40
SC 5 / WC 7
Abilities: Lightningrod, Solid Rock, Reckless
Glyph of Rock Slide

|Spe 88| HP 110/Energy 38
HP 110
Atk 5 (6)
Def 3
SpA 1
SpD 3
Spe 88
SC 1 / WC 3
Abilities: Sand Rush, Sand Force, Mold Breaker
Glyph of Rock Slide

[
CONSUMED] |Spe 33| HP 37/Energy 15 (+3 Sp. Attack, Light Screen for 4 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 33 (-10% Evasion)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sheer Force
Glyph of Earthquake

[
CONSUMED] |Spe 110| HP 120/Energy 19 (Pressure [ON], Light Screen for 4 more actions)
HP 120
Atk 5 (12)
Def 2
SpA 3
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earthquake

[
1] |Spe 34| HP 100/Energy 17
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earthquake

[
1] |Spe 105| HP 70/Energy 18 (Light Screen for 4 more actions, Lightning Ball (2a, 130 charges))
HP 100
Atk 3
Def 4
SpA 3
SpD 3
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earthquake

HP 0
Crit roll (1-625): 4677/10000
Aura Sphere (Gastrodon): 8*0.67 [BP] + 7.5 [Stat Dif] = 13 damage

Crit roll (1-1250): 3348/10000
Earthquake: (10 [BP] + 3 [STAB] + 9 [Stat Dif]) * 1.5 = 33 damage, 5+2 energy

Crit roll (1-1250): 9534/10000
Earthquake: (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 17 damage, 5+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-1250): 1349/10000
Drill Run: (8 [BP] + 3 [STAB] + 3 [Life Orb]) * 1.5 = 21 damage, 2 recoil, 5+2 energy
Lightning Ball (Fidgit): Fidgit gets the Lightning Ball!

Crit roll (1-625): 2799/10000
Eruption: 15 [BP] + 3 [STAB] - 3 [Stat Dif] = 15 damage, 7+2 energy

Crit roll (1-625): 6589/10000
Mud-slap: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif] = 25 damage, 3+2 energy

Molten Core: Raikou suffers 7 damage
Lightning Ball: Fidgit suffers 10 damage
Lightning Ball: 110 charges

----------------------------------------------------------------------------
Crit roll (1-625): 76/10000
Flinch roll (1-1000): 4549/10000

Extrasensory (Gastrodon, Critical Hit): 8 [BP] + 7.5 [Stat Dif] + 3 [Crit] = 19 damage

Crit roll (1-5000): 4425/10000
Drill Run (Critical Hit): (8 [BP] + 3 [STAB] + 9 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage, 5+2 energy

Crit roll (1-625): 3650/10000
Earth Power: (9 [BP] + 3 [STAB] - 3 [Stat Dif]) * 1.5 = 14 damage, 6+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 9230/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 23 damage, 5+2 energy
Chill: Restores 12 energy

Crit roll (1-625): 5852/10000
Earthquake: (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 5+2 energy

Crit roll (1-625): 7971/10000
Earth Power: ((9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 + 6 [Stage Dif]) = 32 damage, 6+2 energy

Molten Core: Raikou suffers 7 damage
Raikou fainted!


Congratulations, Flamestrike and Its_A_Random, on your success!

Each trainer: 2 CC, 6 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Thunder Fang: Raises the power of Thunder Fang by 3.
Glyph of Extremespeed (Yellow): If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%
Ancient Topaz: Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz: Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Badge of Valor X3


Flamestrike also gets 300 reputation points with the Bright Hope Expedition.

Each trainer: 6 CC, 13 Valor Counters, 24 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 3 EC, 6 MC, 3 AC or 9 MC or (moves/15) * 3 CC
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.
Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Glyph of Thunder Fang: Raises the power of Thunder Fang by 3.
Glyph of Extremespeed (Yellow): If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%
Lightning Stone: Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms: Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
Ancient Topaz: Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz: Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Badge of Valor X3


You already have the Cliff of Thunder (Hard Mode) achievement

Quest: Cleansing the Elements (Flamestrike)

Defeat the Ruby Guardian: 1/1
Defeat the Sapphire Guardian: 0/1
Defeat the Topaz Guardian: 1/1

Quest: Cleansing the Elements (Its_A_Random)

Defeat the Ruby Guardian: 0/1
Defeat the Sapphire Guardian: 0/1
Defeat the Topaz Guardian: 1/1

(correct me if something is wrong with the quest progress)

I get 114 UC (6+6+7 rounds) for the reffing.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Flamestrike has never beaten CoTHM and he has beaten the Ruby Guardian before. Flamestrike should also get reputation right?

Thanks for refereeing! ^_^
 
I should also get the Cliff of Thunder HM achievement, which I think is implied by IAR's post but hasn't been mentioned in the reffing. At any rate, thanks for being an awesome raid partner IAR (maybe I can make it up to you and help out with WFP HM next?) and thanks for reffing zara!
 

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