[DQ] Frozen Vault (Hard) - Avnomke and Birkal

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!



Weavile
HP 720
Atk 7
Def 4
SpA 4
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24+10% Accuracy boost


Abilities: Pressure, Pick Pocket

Froslass
HP 900
Atk 5
Def 4
SpA 5
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19+10% Accuracy boost


Ability: Snow Cloak, Cursed Body

Female

At a Glance:
90/1-/3/7+/3/80 2/3 19

Flash Fire/Flame Body/Infiltrator
Modest Nature: -Attack, +Special Attack

Max HP: 90
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 7 (+)
Special Defense: Rank 3
Speed: 80

Size Class: 2
Weight Class: 3

Base Rank Total: 19

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/609.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 7
[b]Special Defense:[/b] 3
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/7/3/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 64/64 MAXED 4 CC
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Female

At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19

Healer/Aroma Veil
Quiet Nature: -Speed, -10% evasion, +Special Attack

Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)

Size Class: 2
Weight Class: 2

Base Rank Total: 19

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
EC/AC/MC
6/5/0

Attacks: 54/54 Maxed, 3 CC
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Raid: Dispel

Male

At a Glance:
100/5/3/4+/4/69- -10% evasion 3/4 21

Steadfast/Justified
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 4 (+)
Special Defense: 4
Speed: 69 (-)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 4
[b]Speed:[/b] 69
[b]Stats:[/b] 5/3/4/4/69
[b]Other:[/b] -10% Evasion
EC/AC/MC
9/5/0

Attacks: 86/129
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mud-Slap
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Reflect
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Headbutt

Raid: Dispel

Female

At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
7/5/0

Attacks: 76/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt

Raid: Dispel

Vesuvius | Magmortar (M)
[Nature]
Serious
[Type]
Fire
[Abilities]
Flame Body
Vital Spirit (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 83
S&W: 3 | 4
Total: 20
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[47 | 98]
Barrier
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Cross Chop
Double Team
Dual Chop
Earthquake
Ember
Endure
Feint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Giga Impact
Heat Wave
Helping Hand
Hyper Beam
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Overheat
Power Swap
Protect
Psychic
Rock Slide
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunder Punch
Torment
Toxic
Will-O-Wisp
[Unknown Moves]
[Gen 6]
??

[Gen 5]
??

[Egg]

??

[?? MC]


Cragley Ho | Stratagem (-)
[Nature]
Modest (+SpA | -Atk)
[Type]
Rock
[Abilities]
Levitate
Technician
Mold Breaker (✓)

Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
S&W: 2 | 3
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 4
[Learned Moves]
[44 | 75]
Acupressure
Ancient Power
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hyper Beam
Magnetic Flux
Magnet Rise
Metal Sound
Mud-Slap
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Stealth Rock
Substitute
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
[Unknown Moves]
[Gen 6]
??

[Gen 5]
??

[Egg]

??

[?? MC]

Bzzt | Rotom (-)

[Nature]
Modest (+1 SpA | -1 Atk)
[Type]
Electric | Ghost (Fire | Flying | Grass | Ice | Water)
[Abilities]
Levitate
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
S&W: 1 | 1
Total: 16​

[Forme Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
S&W: 4 | 5
Total: 20
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+3 CC]
[Learned Moves]
[58 | 58]
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Flash
Hex
Hidden Power [Fighting]
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp​

[Forme Moves]
Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat​


Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]

Glyph of Crunch: Raises the power of Crunch by 1.

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[89 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]
[Gen 6]
Attract
Confide
Fling
Frustration
Retaliate
Return
Round
Strength
Swagger


[Gen 5]
Captivate
Mud-Slap
Secret Power
Work Up


[46 MC]
 
Last edited:
I forgot to update my raidmons :(
Oh well, they didn't get anything relevant for this anyways.

Chandelure: Flamethrower (Froslass) ~ Ember (Froslass)
Aromatisse: Trick Room ~ Reflect (Rotom-H, Magmortar, Gallade)
Gallade: Brick Break (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable, then use Shadow Ball (Froslass)
Chansey: Gravity ~ Light Screen (Gallade, Magmortar, Rotom-H)

Do this said:
Magmortar: Flamethrower (Froslass) ~ Fire Blast (Froslass)
Stratagem: Ancient Power (Froslass) ~ Paleo Wave (Froslass)
Rotom-H: Overheat (Froslass) ~ Thunder (Froslass)
Lucario: [Mega-Evolve] Circle Throw (Weavile) ~ Close Combat (Weavile)
If Weavile is untargettable, then use Iron Tail (Froslass)
Also give Lucario a Glyph of Crunch, please.

Right now the goal is to give TR and Gravity up and screen up on our tanks. Have the fighting-types nuke Weavile, and everyone else attack Froslass. We have to take them out at the same time, so we'll have to do some fun math and such later. We want Weavile targetting Gallade, and Froslass targetting Rotom-H, although Magmortar works about equally well.
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Got it. Lucario equips my Glyph of Crunch as well.

Magmortar: Flamethrower (Froslass) | Fire Blast (Froslass)

Stratagem: Ancient Power (Froslass) | Paleo Wave (Froslass)

Rotom-H: Overheat (Froslass) | Thunder (Froslass)

Lucario: [Mega-Evolve] Circle Throw (Weavile) | Close Combat (Weavile)

If Weavile is untargettable, then use Iron Tail (Froslass)​
 
Round 1

Cragley Ho start blasting at Froslass, while Weavile disarms the Gallade faster than the eye can follow. Froslass retaliates with a frost punch, but the Fire-types immediately cover the team mate Stratagem, scorching the Ghost-type enemy with intense flames. This causes Froslass to turn her attention on Chandelure and bite her viciously. Meanwhile, the Lucario and the Gallade strike Weavile violently, but the Dark-type Weasel pays back with a swift kick in the Steel-type's knees.

|Spe 80| HP 73/Energy 92 (-1 Defense)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 25| HP 110/Energy 80
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 69| HP 84/Energy 82 (Reflect for 4 actions, Light Screen for 4 actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 43| HP 145/Energy 80
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 83| HP 100/Energy 87 (Reflect for 4 actions, Light Screen for 4 actions, Fire Blast disabled for 5 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 90
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 86 (Reflect for 4 actions, Light Screen for 4 actions, -1 Sp. Attack, Overheat disabled for 4 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 80/Energy 86
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 589
HP 709, Paralyzed (5a)
Lucario evolved into Mega Lucario!

Crit roll (1-625): 973/10000
Return (Gallade): 10 [BP] + 5.5 [Stat Dif] = 16 damage
Pickpocket: Gallade's Dawn Stone is disabled!

Crit roll (1-625): 8843/10000
Stats boost roll (1-1000): 9508/10000
Cursed Body (1-3000): 8235/10000

Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 3940/10000
Freeze roll (1-1000): 8823/10000

Ice Punch (Stratagem): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage

Hit roll (1-9000): 7039/10000
Crit roll (1-625): 1082/10000
Cursed Body (1-3000): 2454/10000

Overheat (Froslass): (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 28 damage, 7 energy
Overheat: -2 Sp. Attack
Cursed Body: Rotom's Overheat is disabled!

Crit roll (1-625): 1287/10000
Burn roll (1-1000): 1063/10000
Cursed Body roll (1-3000): 7885/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 9203/10000
Burn roll (1-1000): 1291/10000
Cursed Body roll (1-3000): 6845/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 6 energy

Crit roll (1-625): 8889/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5+2 energy
Gravity: Gravity for 4 rounds, 10 energy

Crit roll (1-625): 8576/10000
Circle Throw (Weavile): (5.5 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 30 damage, 5 energy
Trick Room: Trick Room for 4 rounds, 10 energy

--------------------------------------------------------------------------
Reflect: Gallade, Magmortar, and Rotom are protected against physical attacks for 6 actions, 10 energy
Light Screen: Gallade, Magmortar, and Rotom are protected against special attacks for 6 actions, 10 energy

Crit roll (1-625): 4292/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5+2+4 energy

Crit roll (1-625): 6178/10000
Burn roll (1-1000): 2440/10000
Cursed Body roll (1-3000): 5780/10000

Ember (Froslass): (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 2 energy

Crit roll (1-625): 9503/10000
Burn roll (1-1000): 1157/10000
Cursed Body roll (1-3000): 1436/10000

Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7 energy
Cursed Body: Magmortar's Fire Blast is disabled!

Crit roll (1-625): 901/10000
Paralysis roll (1-3000): 1448/10000

Thunder (Froslass): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 4 [Stage Dif] = 13 damage, Froslass is paralyzed, 7 energy

Crit roll (1-625): 7219/10000
Def drop roll (1-2000): 1060/10000
Flame Body roll (1-3000): 7386/10000

Crunch (Chandelure): (8 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage, -1 Defense

Crit roll (1-625): 1762/10000
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 45 damage, 7+2 energy
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 2937/10000
Cursed Body roll (1-3000): 9148/10000

Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 626/10000
Low Kick (Lucario): (8 [BP] + 5.5 [Stat Dif]) * 1.5 = 20 damage
Aggro threshold: 137
105
56
30
30
Aggro threshold: 67
52
51
51
49
30
30
 
Lucario should have 75 threat instead of 105?

Oof, I messed this up >.< We can still recover from this, though.

Chandelure: Fire Blast (Froslass) ~ Flamethrower (Froslass)
Aromatisse: Flash Cannon (Froslass) ~ Gyro Ball (Froslass)
Gallade: Taunt (Weavile) ~ Close Combat (Weavile)
If Weavile is untargettable, then use Night Slash (Froslass)
Chansey: Fire Blast (Froslass) ~ Flamethrower (Froslass)

Do this said:
Magmortar: Taunt (Froslass) ~ Flamethrower (Froslass)
Stratagem: Ancient Power (Froslass) ~ Paleo Wave (Froslass)
Rotom-H: Thunderbolt (Froslass) ~ Thunder (Froslass)
Lucario: Vacuum Wave (Weavile) ~ Close Combat (Weavile)
If Weavile is untargettable, then use Iron Tail (Froslass)
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Magmortar: Taunt (Froslass) | Flamethrower (Froslass)

Stratagem: Ancient Power (Froslass) | Paleo Wave (Froslass)

Rotom-H: Thunderbolt (Froslass) | Thunder (Froslass)

Lucario: Brick Break (Weavile) | Vacuum Wave (Weavile)
 
I did use Circle Throw on purpose, because I thought it would allow Gallade to take threat instead of Lucario >.<

Ah well, the more you know I guess.
 
Round 2

While the two Fighting-types keep Weavile busy, the rest of the team focuses on Froslass, leaving the Ghost-type significantly wounded. In order to avoid further mayhem, however, Vesuvius and the Gallade step up to catch the foes' attention away from the frailer team mates.

|Spe 80| HP 53/Energy 79 (Flamethrower disabled for 5 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 25| HP 110/Energy 67 (Flash Cannon disabled for 4 more actions)
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 69| HP 54/Energy 61 (+1 Attack, Reflect for 2 more actions, Light Screen for 2 more actions, -1 Defense, -1 Sp. Defense)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 43| HP 145/Energy 65
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 83| HP 89/Energy 71 (Reflect for 2 more actions, Light Screen for 2 more actions, Fire Blast disabled for 3 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 80
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 73 (Reflect for 2 more actions, Light Screen for 2 more actions, Overheat disabled for 2 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 80/Energy 74
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 496
HP 503, Paralyzed (3a), Burned (5a)
Crit roll (1-625): 5148/10000
Cursed Body roll (1-3000): 2191/10000

Flash Cannon (Froslass): (8 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage, 6 energy
Cursed Body: Aromatisse's Flash Cannon is disabled!

Crit roll (1-625): 9105/10000
Hex (Chandelure): (7 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 20 damage

Burn roll (1-2000): 9025/10000
Cursed Body roll (1-3000): 4677/10000

Fire Blast (Froslass, Critical Hit): (11 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 19 damage, 8 energy
Taunt (Weavile): Weavile is taunted, 10+2 energy

Crit roll (1-625): 214/10000
Burn roll (1-1000): 8330/10000
Cursed Body roll (1-3000): 6877/10000

Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 32 damage, 7 energy
Taunt (Froslass): Froslass is taunted, 10 energy

Crit roll (1-625): 9744/10000
Thunderbolt (Froslass): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 2 [Stage Dif] = 13 damage, 6 energy

Crit roll (1-625): 4423/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 36 damage, 5+2 energy

Crit roll (1-625): 4184/10000
Stats boost roll (1-1000): 8465/10000
Cursed Body (1-3000): 5368/10000

Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 4843/10000
Icicle Crash (Gallade): 9*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

--------------------------------------------------------------------------
Crit roll (1-625): 1674/10000
Vacuum Wave (Weavile): (4 [BP] + 3 [STAB] + 2 [Adaptability]) * 2.25 = 20 damage, 3+2 energy

Crit roll (1-625): 7113/10000
Gyro Ball (Froslass): (6 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 11 damage, 7 energy

Crit roll (1-625): 2249/10000
Flame Body roll (1-3000): 7098/10000

Double-edge (Magmortar): 12*0.67 [BP] + 3 [Stat Dif] = 11 damage, 3 recoil

Burn roll (1-2000): 7613/10000
Flamethrower (Froslass, Critical Hit): (9 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 16 damage, 7 energy

Crit roll (1-625): 2600/10000
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 37 damage, 7+2 energy
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 6821/10000
Burn roll (1-1000): 1682/10000
Cursed Body roll (1-3000): 1122/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 6 energy
Cursed Body: Chandelure's Flamethrower is disabled!

Crit roll (1-625): 4508/10000
Burn roll (1-1000): 639/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, Froslass is burned, 6 energy

Crit roll (1-625): 9336/10000
Thunder (Froslass): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 2 [Stage Dif] = 15 damage, 7 energy

Crit roll (1-625): 1053/10000
Cursed Body roll (1-3000): 6803/10000

Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 2473/10000
Thief (Gallade): 6*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Stage Dif] = 15 damage
Justified: +1 Attack

Froslass suffers 2 damage for the burn
Trick Room for 2 more rounds
Gravity for 2 more rounds
Aggro threshold: 233
179
161
30
30
Aggro threshold: 186
143
112
104
79
65
58
5
 
Last edited:
Onwards, I guess? We need to have Weavile take some more damage, because the two ice-types need to die at the same time.

Chandelure: Hex (Froslass) ~ Fire Blast (Froslass)
Aromatisse: Heal Pulse (Gallade) ~ Moonblast (Froslass)
Gallade: Brick Break (Weavile) ~ Drain Punch (Weavile)
If Weavile is untargettable, then use Night Slash (Froslass)
Chansey: Focus Punch (Weavile) ~ Fire Blast (Froslass)

Do this said:
Magmortar: Heat Wave ~ Flamethrower (Froslass)
Stratagem: Ancient Power (Froslass) ~ Paleo Wave (Froslass)
Rotom-H: Hidden Power (Fighting) (Weavile) ~ Hex (Froslass)
Lucario: Close Combat (Weavile) ~ Brick Break (Weavile)
If Weavile is untargettable, then use Iron Tail (Froslass)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Magmortar: Heat Wave ~ Flamethrower (Froslass)

Stratagem: Ancient Power (Froslass) ~ Paleo Wave (Froslass)

Rotom-H: Hidden Power (Weavile) ~ Hex (Froslass)

Lucario: Close Combat (Weavile) ~ Brick Break (Weavile)

If Weavile is untargettable, then use Iron Tail (Froslass).​
 
Round 3

After taking more of a beating, Weavile suddenly vanishes in the darkness, avoiding the Chansey's powerful punch. This spurs the entire team to focus on Froslass, but the Ghost-type slows several raid members down with a weak jolt of electricity.

|Spe 80| HP 53/Energy 66 (Flamethrower disabled for 3 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 6.25| HP 110/Energy 47 (Flash Cannon disabled for 2 more actions, Paralyzed (20%))
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 69| HP 74/Energy 45 (+1 Attack)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 10.75| HP 145/Energy 45 (Paralyzed 20%)
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 20.75| HP 73/Energy 57 (Fire Blast disabled for 1 more action, Paralyzed (20%))
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 70 (Ancientpower disabled for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 59
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 80/Energy 59
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 384, Vanish
HP 244, Paralyzed (1a), Burned (3a)
Chansey is tightening its focus!
Heal Pulse (Gallade): 20 HP restored, 14 energy

Crit roll (1-625): 107/10000
Hex (Magmortar, Critical Hit): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit] = 16 damage

Crit roll (1-625): 8810/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 + 2 [Stage Dif] = 30 damage, 5+2 energy

Crit roll (1-625): 5032/10000
Hex (Froslass): (13 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 35 damage, 7 energy

Crit roll (1-625): 8196/10000
Burn roll (1-1000): 8683/10000

Heat Wave (Weavile): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 780/10000
Heat Wave (Froslass): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 20 damage

Crit roll (1-625): 6850/10000
Hidden Power (Weavile): (6 [BP] + 1.5 [Stat Dif]) * 2.25 = 17 damage, 4+2 energy

Crit roll (1-625): 1505/10000
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 45 damage, 7+2 energy
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 8591/10000
Stats boost roll (1-1000): 5924/10000
Cursed Body (1-3000): 777/10000

Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy
Cursed Body: Stratagem's Ancientpower is disabled!
Vanish: Weavile disappears!
Focus Punch (Weavile): missed, 10+2 energy

Froslass suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 6121/10000
Moonblast (Froslass): 10 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 12 damage, 6 energy

Targets: 4/7, 4/6, 2/5
Thunder Wave: Aromatisse, Chansey, and Magmortar are paralyzed (25%)

Paralysis roll (1-2500): 9559/10000
Burn roll (1-2000): 7045/10000
Cursed Body roll (1-3000): 3548/10000

Fire Blast (Froslass): (11 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 19 damage, 8 energy

Crit roll (1-1250): 2742/10000
Cursed Body roll (1-3000): 4059/10000

Night Slash (Froslass): (7 [BP] + 1.5 [Stat Dif]) * 1.5 = 13 damage, 7+2 energy

Crit roll (1-625): 5334/10000
Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 32 damage, 6 energy

Paralysis roll (1-2500): 3765/10000
Crit roll (1-625): 9366/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 2104/10000
Hex (Froslass): (13 [BP] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 8 energy

Crit roll (1-625): 4786/10000
Cursed Body roll (1-3000): 5679/10000

Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 27 damage, 6 energy

Crit roll (1-625): 5063/10000
Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Healer roll (1-5000): 6350/10000
Healer roll (1-3000): 5917/10000


Froslass suffers 2 damage for the burn
Trick Room for 1 more round
Gravity for 1 more round
Aggro threshold: 272
209
206
30
40
20
17
Aggro threshold: 247
190
179
156
101
84
80
27
18
 
Alright, let's get some screens back up.

Weavile will reappear a1, smacking somebody for a crapload of damage. Until then, we should heal Chandelure (so it doesn't die to said crapload of damage, should we be unlucky enough to have Weavile target her) and remove all these pesky paralysis statuses. Also, we need to focus on Weavile more.

Chandelure: Hex (Froslass) ~ Heat Wave
Aromatisse: Aromatherapy ~ Light Screen (Magmortar, Gallade, Lucario)
Gallade: Heal Pulse (Chandelure) ~ Brick Break (Weavile)
Chansey: Reflect (Magmortar, Gallade, Lucario) ~ Focus Punch (Weavile)
If Aromatisse is paralyzed when you would act a1, then use Heal Bell and push back

Do this said:
Magmortar: Flamethrower (Froslass) ~ Heat Wave
Stratagem: Paleo Wave (Froslass) ~ Power Gem (Weavile)
Rotom-H: Thunderbolt (Froslass) ~ Overheat (Weavile)
Lucario: Crunch (Froslass) ~ Close combat (Weavile)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I concur with any plan that involves lots of damage.

Magmortar: Flamethrower (Froslass) | Heat Wave

Stratagem: Paleo Wave (Froslass) | Power Gem (Weavile)

Rotom-H: Thunderbolt (Froslass) | Overheat (Weavile)

Lucario: Crunch (Froslass) | Close Combat (Weavile)
 
Round 4

While the team keeps bashing Froslass, Weavile suddenly slips out of the shadows, striking the Lucario in the process. However, the Fighting-type is well trained against treachery - the foe's dirty tactics only strengthen his resolve. However, right when the team is about to deliver retribution on it, the weasel disappears once more... and the Chansey ends up missing again!

|Spe 80| HP 73/Energy 53 (Flamethrower disabled for 1 more action)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 6.25| HP 110/Energy 29
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 69| HP 74/Energy 25 (+1 Attack, Reflect for 4 more actions, Light Screen for 5 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 10.75| HP 145/Energy 23
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 20.75| HP 49/Energy 43 (Reflect for 4 more actions, Light Screen for 5 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 53 (Ancientpower disabled for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 44 (-2 Sp. Attack)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 60/Energy 46 (+1 Attack, Reflect for 4 more actions, Light Screen for 5 more actions)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 208, Vanish
HP 71, Burned (1a)
Paralysis roll (1-2000): 2235/10000
Aromatherapy: The entire team is healed from status ailments, 8 energy
Reflect: Gallade, Magmortar, and Lucario are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 6180/10000
Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 6483/10000
Confusion roll (1-2000): 6743/10000

Water Pulse (Magmortar): (6 [BP] + 3 [Stat Dif]) * 1.5 = 14 damage
Heal Pulse (Chandelure): 20 HP restored, 13 energy

Crit roll (1-625): 196/10000
Hex (Froslass, Critical Hit): (13 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 40 damage, 7 energy

Crit roll (1-625): 3356/10000
Cursed Body roll (1-3000): 9217/10000

Thunderbolt (Froslass): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] = 15 damage, 6 energy

Crit roll (1-625): 6766/10000
Cursed Body roll (1-3000): 5433/10000

Crunch (Froslass): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 6 energy

Crit roll (1-625): 6149/10000
Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+4 energy

Target: 8/8
Crit roll (1-5000): 5040/10000

Ambush (Lucario): (30-8 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 20 damage
Justified: +1 Attack

Froslass suffers 2 damage for the burn
Froslass heals from paralysis
--------------------------------------------------------------------------
Chansey is tightening its focus!
Light Screen: Gallade, Magmortar, and Lucario are protected against special attacks for 6 actions, 10 energy

Crit roll (1-1250): 4368/10000
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 + 2 [Stage Dif] = 30 damage, 5+2 energy

Crit roll (1-625): 4651/10000
Burn roll (1-1000): 2135/10000

Heat Wave (Weavile): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage, 6+2 energy

Crit roll (1-625): 5392/10000
Heat Wave (Froslass): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage

Crit roll (1-625): 2564/10000
Burn roll (1-1000): 2878/10000

Heat Wave (Weavile): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 20 damage, 6+2 energy

Crit roll (1-625): 4103/10000
Cursed Body roll (1-3000): 3050/10000

Heat Wave (Froslass): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 20 damage

Crit roll (1-625): 8645/10000
Overheat (Weavile): (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 28 damage, 7+2 energy
Overheat: -2 Sp. Attack

Crit roll (1-625): 2368/10000
Stats boost roll (1-2000): 9409/10000

Ominous Wind (Magmortar): 6*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 10 damage

Crit roll (1-625): 4786/10000
Cursed Body roll (1-3000): 5679/10000

Close Combat (Weavile): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 + 2 [Stage Dif] = 47 damage, 7 energy
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 6904/10000
Power Gem (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy

Vanish: Weavile disappears!
Focus Punch (Weavile): missed, 10+2 energy

Froslass suffers 2 damage for the burn
Trick Room expires
Gravity expires
Aggro threshold: 272
258
249
55
48
45
45
40
27
Aggro threshold: 309
246
237
182
116
110
84
50
28
 
Last edited:
FINISH THEM

Also Froslass' threat threshold should be 308?

Chandelure: Hex (Froslass) ~ Fire Blast (Weavile)
Aromatisse: Chill ~ Moonblast (Weavile)
Gallade: Chill ~ Close Combat (Weavile)
Chansey: Gravity ~ Focus Punch (Weavile)

Do this said:
Magmortar: Fire Blast (Froslass) ~ Focus Blast (Weavile)
Stratagem: Paleo Wave (Froslass) ~ Power Gem (Weavile)
Rotom-H: Thunderbolt (Froslass) ~ Thunder (Weavile)
Lucario: Flash Cannon (Froslass) ~ Close Combat (Weavile)
35+26+23+15+20=119 on Froslass
32+24+37+34+34+22+17+45=245 on Weavile

This should give us two very dead ice-types. We have enough wiggle room to KO Weavile even if one pokemon goes down somehow, unless said pokemon is Lucario, who can't go down.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Magmortar: Fire Blast (Froslass) | Focus Blast (Weavile)

Stratagem: Paleo Wave (Froslass) | Power Gem (Weavile)

Rotom-H: Thunderbolt (Froslass) | Thunder (Weavile)

Lucario: Flash Cannon (Froslass) | Close Combat (Weavile)
 
Sorry didn't notice this

Round 5

To the team's surprise, Froslass lets loose a weak jolt of electricity before falling to the raid's might. The slower squad members are now paralyzed, but the Chansey and the Aromatisse managed to momentarily ignore its effects. However, soon after Weavile strikes back from the shadows, paralysis strikes back as well, stopping the Aromatisse and the Chandelure cold. This gives the weasel enough time to resurrect its fallen ally!

|Spe 80| HP 73/Energy 53
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 25| HP 110/Energy 41
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 69| HP 32/Energy 28 (+2 Attack, Reflect for 2 more actions, Light Screen for 3 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 10.75| HP 145/Energy 1 (Paralyzed (20%))
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 83| HP 49/Energy 34 (Reflect for 2 more actions, Light Screen for 3 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 40
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 29 (-1 Sp. Attack, Thunderbolt disabled for 4 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 60/Energy 32 (+1 Attack, Reflect for 2 more actions, Light Screen for 3 more actions, Flash Cannon disabled for 4 more actions)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 20
HP 900
Crit roll (1-625): 1422/10000
Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 1742/10000
Cursed Body roll (1-3000): 2906/10000

Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 2 [Adaptability]) * 1.5 = 20 damage, 5 energy
Cursed Body: Lucario's Flash Cannon is disabled!

Targets: 1/7, 3/6, 1/5
Thunder Wave: Chandelure, Aromatisse, and Chansey are paralyzed (25%)

Crit roll (1-625): 3212/10000
Cursed Body roll (1-3000): 588/10000

Thunderbolt (Froslass): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 4 [Stage Dif] = 11 damage, 6 energy
Cursed Body: Rotom's Thunderbolt is disabled!

Hit roll (1-8500): 7652/10000
Crit roll (1-625): 4522/10000
Cursed Body roll (1-3000): 5838/10000

Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7 energy
Froslass fainted!

Paralysis roll (1-2500): 1688/10000
Chandelure is fully paralyzed!
Chill: Restores 12 energy

Paralysis roll (1-2500): 6255/10000
Gravity: Gravity for 4 rounds, 10 energy

Paralysis roll (1-2500): 8847/10000
Chill: Restores 12 energy

--------------------------------------------------------------------------
Paralysis roll (1-2500): 3603/10000
Chansey is tightening its focus!

Target: 3/8
Crit roll (1-5000): 4507/10000

Ambush (Gallade, Critical Hit): 30 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Crit] = 42 damage
Justified: +1 Attack

Crit roll (1-625): 8783/10000
Power Gem (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5+2 energy

Crit roll (1-625): 8784/10000
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 + 2 [Stage Dif] = 47 damage, 7 energy
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 7091/10000
Paralysis roll (1-3000): 4854/10000

Thunder (Weavile): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 4 [Stage Dif] = 13 damage, 7+2 energy

Crit roll (1-625): 2325/10000
Burn roll (1-1000): 8731/10000

Fire Blast (Weavile): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7+2 energy

Crit roll (1-625): 5613/10000
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 + 4 [Stage Dif] = 41 damage, 7+2 energy

Paralysis roll (1-2000): 684/10000
Chandelure is fully paralyzed!

Paralysis roll (1-2500): 1292/10000
Aromatisse is fully paralyzed!
Focus Punch (Weavile, Critical Hit): (15 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 2.25 = 37 damage, 10+2 energy

Healer roll (1-5000): 9547/10000
Healer roll (1-3000): 1390/10000

Healer: Chansey's allies are healed from status ailments

Gravity for 3 more rounds

Weavile resurrects its ally!
Aggro threshold: 384
305
295
96
82
66
58
55
27
 
fffffffuck

Okay so that was literally the worst thing that could happen there. We're actually in a decent position right now, with our tanks behind screens and relatively high on HP. So, let's smash Froslass I guess?

Chandelure: Flamethrower (Froslass) ~ Shadow Ball (Froslass)
Aromatisse: Heal Pulse (Gallade) ~ Gyro Ball (Froslass)
Gallade: Fire Punch (Froslass) ~ Wish
Chansey: Chill ~ Chill

Do this said:
Magmortar: Flamethrower (Froslass) ~ Fire Blast (Froslass)
Stratagem: Chill ~ Ancient Power (Froslass)
Rotom-H: Overheat (Froslass) ~ Shadow Ball (Froslass)
Lucario: Chill ~ Iron Tail (Froslass)
There's not much point in putting up TR since we aren't concerned about Weavile using Dig. I don't think we really need Gravity, either.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Magmortar: Flamethrower (Froslass) ~ Fire Blast (Froslass)
Stratagem: Chill ~ Ancient Power (Froslass)
Rotom-H: Overheat (Froslass) ~ Shadow Ball (Froslass)
Lucario: Chill ~ Iron Tail (Froslass)
 
Round 6

With Froslass back at full strength, the team has no choice but to focus their efforts on the Ghost-type, to try and take it out once more. It won't be easy however, as shown by the Gallade's deep wounds after being targetted by both foes. Nevertheless, the Aromatisse's healing pulse allows him to hang around for a little longer.

|Spe 80| HP 55/Energy 44
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 25| HP 110/Energy 20
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 120.75| HP 11/Energy 28 (+3 Attack, +1 Speed, Light Screen for 1 more action)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 10.75| HP 145/Energy 25
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 83| HP 49/Energy 21 (Light Screen for 1 more action, Fire Blast disabled for 5 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 48
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 16 (-2 Sp. Attack, Thunderbolt disabled for 2 more actions)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 60/Energy 38 (+1 Attack, Light Screen for 1 more action, Flash Cannon disabled for 2 more actions)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 20
HP 683, Burned (4a)
Crit roll (1-625): 6538/10000
Assurance (Gallade): 6*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 13 damage
Justified: +1 Attack
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 4118/10000
Flinch roll (1-3000): 727/10000

Astonish (Gallade): (4*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 13 damage

Crit roll (1-625): 758/10000
Overheat (Froslass): (13 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone]) * 1.5 - 2 [Stage Dif] = 26 damage, 7 energy
Overheat: -2 Sp. Attack

Crit roll (1-625): 7578/10000
Burn roll (1-1000): 4931/10000
Cursed Body roll (1-3000): 3324/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 4550/10000
Burn roll (1-1000): 8/10000
Cursed Body roll (1-3000): 9450/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage, Froslass is burned, 6 energy
Gallade flinched!
Steadfast: +1 Speed
Heal Pulse (Gallade): 20 HP restored, 14 energy

Paralysis roll (1-2000): 2312/10000
Chill: Restores 12 energy

Froslass suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-1250): 3662/10000
Shadow Claw (Gallade): (7*0.67 [BP] + 5.5 [Stat Dif]) * 1.5 = 15 damage

Crit roll (1-625): 5696/10000
Stats boost roll (1-1000): 4240/10000
Cursed Body roll (1-3000): 6622/10000

Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 7375/10000
Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 27 damage, 6 energy

Crit roll (1-625): 7237/10000
Stats boost roll (1-1000): 6828/10000

Ominous Wind (Chandelure): (6 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 18 damage
Wish: 14 energy

Crit roll (1-625): 1610/10000
Shadow Ball (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 - 6 [Stage Dif] = 8 damage, 6 energy

Crit roll (1-625): 8640/10000
Burn roll (1-1000): 5495/10000
Cursed Body roll (1-3000): 950/10000

Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7 energy
Cursed Body: Magmortar's Fire Blast is disabled for 6 actions

Crit roll (1-625): 3/10000
Cursed Body roll (1-3000): 7798/10000

Shadow Ball (Froslass, Critical Hit): (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 30 damage, 5 energy

Crit roll (1-625): 3465/10000
Cursed Body roll (1-3000): 6510/10000

Gyro Ball (Froslass): (15 [BP] - 1.5 [Stat Dif]) * 1.5 = 20 damage, 7 energy

Paralysis roll (1-2000): 4305/10000
Chill: Restores 12 energy

Healer roll (1-5000): 4535/10000
Healer: The entire team is healed from status ailments

Froslass suffers 2 damage for the burn
Gravity for 2 more rounds
Aggro threshold: 397
305
305
96
82
66
65
58
27
Aggro threshold: 93
71
49
34
30
27
26
10
 
Onwards, I guess?

Chandelure: Hex (Froslass) ~ Flamethrower (Froslass)
Aromatisse: Reflect (Chandelure, Gallade, Magmortar) ~ Chill
Gallade: Endure ~ Fire Punch (Froslass)
Chansey: Heal Pulse (Gallade) ~ Light Screen (Chandelure, Gallade, Magmortar)

Do this said:
Magmortar: Chill ~ Taunt (Froslass)
Stratagem: Paleo Wave (Froslass) ~ Ancient Power (Froslass)
Rotom-H: Will-O-Wisp (Weavile) ~ Thunder (Froslass)
Lucario: Crunch (Froslass) ~ Iron Tail (Froslass)
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Magmortar: Chill ~ Taunt (Froslass)
Stratagem: Paleo Wave (Froslass) ~ Ancient Power (Froslass)
Rotom-H: Will-O-Wisp (Weavile) ~ Thunder (Froslass)
Lucario: Crunch (Froslass) ~ Iron Tail (Froslass)
 
Round 7

The Gallade braces himself to endure Weavile's blows for long enough to get in the necessary heals. The plan works and the Fighting-type survives, but the team now looks severely drained, and several raid members are quite weakened. While the foes are crippled and damaged as well, their power does not show any sign of fading at all...

|Spe 80| HP 13/Energy 31 (Flamethrower disabled for 5 more actions, -1 Sp. Defense, Reflect for 4 more actions, Light Screen for 5 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 25| HP 110/Energy 22
HP 110
Atk 3
Def 3
SpA 5 (6)
SpD 3 (4)
Spe 25 (-10% Evasion)
SC 2 / WC 2
Abilities: Healer, Aroma Veil

[
DISABLED]|Spe 120.75| HP 31/Energy 7 (+4 Attack, +1 Speed, Reflect for 4 more actions, Light Screen for 5 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69 (-10% Evasion)
SC 3 / WC 4
Abilities: Steadfast, Justified

|Spe 10.75| HP 145/Energy 1
HP 145
Atk 1 (2)
Def 1
SpA 3
SpD 4
Spe 43 (-10% Evasion)
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

|Spe 83| HP 49/Energy 23 (Reflect for 4 more actions, Light Screen for 5 more actions, Fire Blast disabled for 3 more actions)
HP 100
Atk 3 (4)
Def 3
SpA 5 (6)
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 130| HP 86/Energy 38 (Paleo Wave disabled for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker

|Spe 86| HP 90/Energy 3 (-1 Sp. Attack)
HP 90
Atk 2
Def 4 (5)
SpA 5
SpD 4 (5)
Spe 86
SC 4 / WC 5
Ability: Levitate

|Spe 129| HP 60/Energy 26 (+1 Attack)
HP 100
Atk 6
Def 3
SpA 4
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability
Glyph of Crunch

HP 16, Burned (4a)
HP 468, Burned (2a)
Endure: 15 energy

Crit roll (1-625): 6512/10000
Punishment (Gallade): 14 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 23 damage
Gallade endured the hit!
Justified: +1 Attack

Crit roll (1-625): 5144/10000
Cursed Body roll (1-3000): 873/10000

Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy
Cursed Body: Stratagem's Paleo Wave is disabled for 6 actions

Crit roll (1-625): 2372/10000
Crunch (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 25 damage, 6 energy

Crit roll (1-625): 8282/10000
SpD drop roll (1-2000): 1172/10000

Shadow Ball (Chandelure): (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 21 damage, -1 Sp. Defense
Will-O-Wisp (Weavile): Weavile is burned, 6 energy
Chill: Restores 12 energy

Crit roll (1-625): 5791/10000
Burn roll (1-1000): 6176/10000
Cursed Body roll (1-3000): 3987/10000

Hex (Froslass): (13 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 33 damage, 7 energy
Heal Pulse (Gallade): 20 HP restored, 14 energy
Reflect: Chandelure, Gallade, and Magmortar are protected against physical attacks for 6 actions, 10 energy

Weavile suffers 2 damage for the burn
Froslass suffers 2 damage for the burn

Wish: Gallade restores 25 HP
--------------------------------------------------------------------------
Crit roll (1-625): 8171/10000
Facade (Gallade): 14*0.67 [BP] + 5.5 [Stat Dif] = 15 damage

Crit roll (1-625): 5729/10000
Stats boost roll (1-1000): 8967/10000

Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 222/10000
Iron Tail (Froslass, Critical Hit): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability] + 3 [Crit]) * 1.5 + 2 [Stage Dif] = 34 damage, 6 energy

Crit roll (1-625): 9379/10000
Hex (Chandelure): (7 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 2 [Stage Dif] = 22 damage

Crit roll (1-625): 596/10000
Fire Punch (Froslass, Critical Hit): (8 [BP] + 1.5 [Stat Dif] + 3 [Crit]) * 1.5 + 8 [Stage Dif] = 27 damage, 6 energy

Crit roll (1-625): 4621/10000
Paralysis roll (1-3000): 8735/10000

Thunder (Froslass): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone] - 4 [Stage Dif] = 13 damage, 7 energy
Taunt (Froslass): Froslass is taunted, 10 energy

Crit roll (1-625): 3993/10000
Cursed Body roll (1-3000): 969/10000

Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 27 damage, 6 energy
Cursed Body: Chandelure's Flamethrower is disabled for 6 actions
Light Screen: Chandelure, Gallade, and Magmortar are protected against special attacks for 6 actions, 10 energy
Chill: Restores 12 energy

Weavile suffers 2 damage for the burn
Froslass suffers 2 damage for the burn
Gravity for 1 more round
Aggro threshold: 420
323
305
97
96
80
72
66
27
Aggro threshold: 180
138
135
86
78
50
47
45
15
 

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