Alright maggots, listen up! Only Canis Majoris, Matezoide and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at just hearing the name Tom Bombadil. YOU HAVE BEEN WARNED.
Hi there, gentlemen. I'm Wanderer, I'll be your DM for tonight. Before we get started with anything else, let's lay down some ground rules...
1) There's a DQ time limit of 3 days for the players, and 5 for myself, the ref. Not that any of us ever pay attention to it, but still!
2) You get two substitutions with your orders. Make good use of them and outwit the foes I throw at you...or just make yourselves look like Nostradamus. Frighten the peasants!
3) Your pokemon get to equip items.
4) All your abilities are available to you, save the mega evolution abilities. You'll still need to mega evolve to use those.
5) You have unlimited chills and recoveries. Don't abuse them, however, or there will be consequences.
6) No bronying. This means you, Mat.
7) NO MAGICAL REALMS. That shit's why we banned Mara.
Somebody order a giant green dick?
No, piss off!...*ahem* And that's it. With that out of the way, let's take a look at your character sheets...
Hi there, gentlemen. I'm Wanderer, I'll be your DM for tonight. Before we get started with anything else, let's lay down some ground rules...
1) There's a DQ time limit of 3 days for the players, and 5 for myself, the ref. Not that any of us ever pay attention to it, but still!
2) You get two substitutions with your orders. Make good use of them and outwit the foes I throw at you...or just make yourselves look like Nostradamus. Frighten the peasants!
3) Your pokemon get to equip items.
4) All your abilities are available to you, save the mega evolution abilities. You'll still need to mega evolve to use those.
5) You have unlimited chills and recoveries. Don't abuse them, however, or there will be consequences.
6) No bronying. This means you, Mat.
7) NO MAGICAL REALMS. That shit's why we banned Mara.
Somebody order a giant green dick?
No, piss off!...*ahem* And that's it. With that out of the way, let's take a look at your character sheets...
Matezoide:
Matt
Fighting/Normal [10 Points]
HP: 100 [30 Points]
Ranks: 3/3/0/3 [25 Points]
Speed: 55
Abilities: Regenerator, Analytic (15 points)
Nature: Adamant (+1 Attack, -1 Sp.Attack) (10 points)
Item: Simple Backpack [10 Points]
Total Cost: 100
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss
DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up
Bodyblock
Chill
Dodge
Shift
Take Cover
Looking into Itsumo, Matt wishes to locate Walker not just due to being worried about him, but also in order to find out what he knows about the Spiritomb and look into a way of saving his Banette.
<Azumarill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)
Type: Water/Fairy
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough
Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)
Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia
Hmm...I noticed your Azumarill isn't carrying anything, is that intentional? If it isn't, you can tack something on in your opening fluff. Other than that, you're good. What about you, Canis?
Canis Majoris:
Michael Helix (Male)
Out-of-Battle Theme: Dormir - Mizumi no Kioku
In-Battle Theme: Nekomata Master - The Sky of Sadness
Michael is a trainer hailing from the Tannia Region, a region of progress but also of ideals, much like Unova. He was that region's Fire Gym Leader before he retired and gave it to Amber as he journeyed through Unova, leaving all of his previous Pokemon behind.
His first capture in Unova, an Eevee who he named Jet, was proven to be invaluable: He trained his singlestick skills with the Pokemon who by then had evolved into Flareon, and he has proven to be a master of defenses and offenses when needed. With a chilling glare and an imposing appearance, Michael is truly an intimidating opponent to face in not only singlestick, but actual battles, even if he is around 60 years old.
Nature: Careful (+Special Defense, -Special Attack) (10)
Type: Steel (20)
Abilities:
Intimidate: (Trigger) (5)
Simple: (Passive) (5)
Truant: (Passive) (-10)
Stats:
HP: 90 (15)
Attack: Rank 3 (15)
Defense: Rank 4 (30)
Special Attack: Rank 0 (-, -5)
Special Defense: Rank 4 (+, 15)
Speed: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 15
Attacks:
General:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Steel Type:
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Abilities:
Dry Skin: (Passive)
Illuminate: (H) (Toggle) (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 5
DC:5/5
Attacks:
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Gunk Shot
Eruption
Heat Wave
Inferno
Final Gambit
Water Gun
Belch
Acid Armor
Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
Fire Spin
Sleep Talk
Venom Drench
Trick
Helping Hand
Charm
Gastro Acid
TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Thunderbolt
Thunder
Double Team
Sludge Bomb
Solar Beam
Thunder Wave
Infestation
Swagger
Dazzling Gleam
Light Screen
Hidden Power (Water)
Rain Dance
Hyper Beam
Explosion
Sludge Wave
Tutor:
Knock Off
Iron Defense
Moves to Max: 24
Huh. You're itemless, too. You can have a chance to equip your Mollux, but I can't do anything about Mike. Alright, you guys check out. Let's get this show on the road!
Chapter 1: In the Caves
♫Agents of Fate
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that the two of you and your trusty pokemon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
You have 72 hours to post opening fluff and attach items to your mons. Whichever comes first, the campaign will begin proper.
Chapter 1: In the Caves
♫Agents of Fate
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that the two of you and your trusty pokemon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
You have 72 hours to post opening fluff and attach items to your mons. Whichever comes first, the campaign will begin proper.
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