Do you mind reading first? Jellicent was done quite a while ago.
Mega Jellicent
Type: Water/Ghost -> Water/Ghost
Ability: Water Absorb/Cursed Body/Damp -> Liquid Ooze
New Moves: None
HP: 100 -> 100
Atk: 60 -> 60
Def: 70 -> 70
SpA: 85 -> 125 (+40)
SpD: 105 -> 185 (+80)
Spe: 60 -> 40 (-20)
Art Design: A pole (that you can find on pirate ships)passes into the body beginning to pass by their little hair and stop to the middle. This pole contains 2 lanterns on opposite sides on the horizontal pole. A mantle that is attached on this same horizontal pole and goes straight down for male Jellicent and for the female Jellicent, it goes down around its body. Both male and female have now darker skins. Their eyes are now completly black. They also have ink on their stache/collar.
Competitve Concept: Best wall against Horn Leech Trevenant if Jelli 31 IVs, 252 EVs and Bold/Relax nature. Gets also an excellent boost in SpDef.
Jellicent is now both Jelly and boat Pokemon cause by forcing to sink ships, it had a mutation, and that's why looks so dead. If they can control ink and have ink on there stache/collar, why won't they have Liquid Ooze? With Liquid Ooze, it punishes mostly all Grass-type Pokemon with Giga Drain or Horn Leech. Much Leech Seeder are punish.
Never mind and sorry if it frustrated you but I didn't want to.wich page?
That Idea with Magic Guard with Carbink sounds perfect to compliment the idea that Diancie got Magic Bounce. I'm thinking of adding Earth Power to it's movepool to make it a scary Calm Mind Sweeper.I feel like giving Flamethrower to Clawitzer.
Sylveon could be built more offensively to make use of Pixilate.
Carbink would love Magic Guard, which gives it a connection to Diancie which has Magic Bounce, and protects it from Toxic damage.
Goodra makes a perfect Dragon/Water, give it Hydro Pump.
You won't need to check much more than one page back because everyone will always be working on the same 3-4 Pokemon at the same time vefore submitting and deciding.I don't know if this one was done a while ago but I don't want to read 194 pages back so...
Mega-Tauros
Type: Normal -> Normal/Dark
Ability: Intimidate, Anger Point or Sheer Force -> Defiant
HP: 75 -> 75
Atk: 100 -> 140 (+40)
Def: 95 -> 115 (+20)
SpA: 40 -> 50 (+10)
SpD: 70 -> 100 (+30)
Spe: 110 -> 110
Mega-Tauros has more bulk and with Defiant he can become a monster when someone tries to lower its defense. With 75, 115 and 100 defenses and 110 speed he can be a good bulky offensive pokemon
In the art Mega Tauros will have bigger, more terrifying, horns. His hair will be darker so he will look more like a Dark-Type
Your Goodra submission is illegal, you are not allowed to put on that many new moves, there is a limit of 3 new movesMega Clawitzer
Mega Clawitzer
Type: Water--> Water/Dark
Ability: Mega Launcher-->Mega Launcher
New Moves: None
HP: 71 -> 71
Atk: 73 -> 73
Def: 88 -> 128(+40)
SpA: 120 -> 160 (+40)
SpD: 89 -> 129(+40)
Spe: 59 -> 39(-20)
Flavor concept: It's claw got massively large, that it is now just a claw with a crab attached to it. Thanks to the increase in claw size, it got slower and bulkier, living up to it's name of being a Howitzer.The dark typing is because it became more menacing upon M-evolution. Also the stripe upon it's eyes grows larger, making it more intimidating.
Competative: This thing is more powerful and bulkier than blastoise, but alot slower. Dark typing is great offensively, poor defensively. The additonal weaknesses makes this thing a prime canditate for U-turn/volt turn teams to abuse. Positives, secondary STAB with dark pulse allowing it to hit things that resist water with higher damage. What makes this thing balanced, is the drop in speed, other than that this thing is a beast!!
Mega Goodra
Mega Goodra
Type: Dragon--> Dragon/Fighting
Ability: Sap Sipper/Hydration-->Iron Fist
New Moves: Poison Jab, Drain Punch, Elemental Punches, Focus Punch, Mega Punch, Power Up Punch, Mach Punch
HP: 90 -> 90
Atk: 100 -> 140(+40)
Def: 70 -> 100(+30)
SpA: 110 -> 130(+20)
SpD: 150 -> 160(+10)
Spe: 80 -> 80
Flavor: It's pokedex entry says it throws a punch that is on the same level as 100 boxers. SO WHY DOESN'T IT KNOW ANY PUNCHING MOVES!?!(even if it is with it's horns) This is a long shot, but hey maybe you guys might like it :p I'm still debating whether to change it to a fighting type or keep the poison typing.Debated and changed it to a fighting type. Hell Gamefreak through us for a loop with Ampharos and Pinsir.
Competative:
- Increase in Attack to compliment his already great physical movepool and his new additional punching moves.
- Increase in Bulk of course to compliment the amazing Dragon/poison typing.
- Drain Punch is a great recovery move for goodra to use. STAB + Iron Fist. We already see how effective it is on Conkeldurr
- Increase in Atk means that it has a more powerful Dragon Tail now. Making switching into this thing more dangerous
- Speed is left untouched because it doesn't really need an increase, it plays a similar role, just bulkier with a recovery move and better typing
Thanks, changed itYour Goodra submission is illegal, you are not allowed to put on that many new moves, there is a limit of 3 new moves
Pinsir is a beatle. Beatles can fly. Bug/Flying isn't that surprising.Hell Gamefreak through us for a loop with Ampharos and Pinsir.
So it appears our Mega Clawitizer's are nearly identical... Also, you have an added +10 SpDef. 88+30 = 118 not 128. I can drop mine if you want...unless you like my stat spread better. I'll be fine with adding Flamethrower to mine. So...it doesn't matter much.Clawitzer (Clawitzerite)
Type: Water -> Water/Dragon
Abilities: Mega Launcher -> Mega Launcher
New Moves: Flamethrower
HP: 71 -> 71
Atk: 73 -> 73
Def: 88 -> 108 (+20)
SpA: 120 -> 180 (+60)
SpD: 89 -> 129 (+30)
Spe: 59 -> 49 (-10)
BST: 500 -> 600
Say hello to the strongest special attackers around. Mega Clawitzer is basically all claw, full-on firepower. Nearly nothing can switch in safely on this monster, as even a neutral hit will dent walls.
252+ SpA Clawitzer Hydro Pump vs. 248 HP / 220+ SpD Heatran: 356-422 (92.4 - 109.6%) -- 56.3% chance to OHKO
252+ SpA Mega Launcher Clawitzer Dragon Pulse vs. 252 HP / 0 SpD Mega Venusaur: 249-294 (68.4 - 80.7%) -- guaranteed 2HKO
252+ SpA Clawitzer Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 420-496 (119.3 - 140.9%) -- guaranteed OHKO
252+ SpA Clawitzer Hydro Pump vs. 0 HP / 0 SpD Sylveon: 202-238 (61 - 71.9%) -- guaranteed 2HKO after Leftovers recovery
Carbink (Carbinkite)
Type: Rock/Fairy -> Rock/Fairy
Abilities: Clear Body (Sturdy) -> Magic Guard
New Moves: Spikes, Earth Power, Thunderbolt
HP: 50 -> 50
Atk: 50 -> 50
Def: 150 -> 180 (+30)
SpA: 50 -> 90 (+40)
SpD: 150 -> 180 (+30)
Spe: 50 -> 50
BST: 500 -> 600
Carbink's biggest weakness is Toxic, which Magic Guard fixes.
Goodra (Goodrite)
Type: Dragon -> Dragon/Water
Abilities: Sap Sipper, Hydration (Gooey) -> Regenerator
New Moves: Aqua Jet, Hydro Pump
HP: 90 -> 90
Atk: 100 -> 120 (+20)
Def: 70 -> 100 (+30)
SpA: 110 -> 140 (+30)
SpD: 150 -> 170 (+20)
Spe: 80 -> 80
BST: 600 -> 700
Yeah, I fixed that.So it appears our Mega Clawitizer's are nearly identical... Also, you have an added +10 SpDef. 88+30 = 118 not 128. I can drop mine if you want...unless you like my stat spread better. I'll be fine with adding Flamethrower to mine. So...it doesn't matter much.
Hmm, ah well, I'll probably just endorse yours since it's essentially just getting rid of 10 speed for 10 defense. It guarantees more opportunities for a Water/Dragon Clawtizer with ridiculous special attack to winYeah, I fixed that.
I'd prefer to keep mine, but I don't see the harm in leaving them both up and see which stat spread people prefer.