Alright so I've already posted this team before but this time I will follow the rules!
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
First up is Roselia. I have spikes on Roseila because hazards are great especially with stealth rocks; in a pinch it does some nice damage. I have synthesis for some nice recovery. I have Sludge Bomb for some nice STAB damage and coverage. And finally I have Giga Drain for additional recovery but also damage to some things sludge bomb can't handle.
Lanturn @ Sitrus Berry
Ability: Volt Absorb
EVs: 56 HP / 236 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Thunder Wave
- Ice Beam
Next up Lanturn. Lantern is apart of defensive core with Roselia. Scald does some nice STAB damage as well as a chance of burn which is nice for physical sweepers. I have volt switch so I can get out of sticky situations and do some chip damage on the way out and put in a Pokemon better suited for taking out the threat. I have thunder wave to slow down opposing Pokemon so I can hit the opponent first and hope for had as well. Ice beam is there for coverage however I may switch this with a electric type move.
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Play Rough
- Earthquake
- Heal Bell
- Roar
Third is Granbull. Granbull supports the RoseTurn core and adds a nice immunity to dragon types as long as it's alive. First move is Play Rough for some standard STAB hits and.. yeah. Earthquake is there to handle it's weaknesses and one resistance Poison, Steel, and Fire. Heal bell is on Granbull because status I believe is crippling to a team unless you're prepared. Roar is there specifically for Pokemon that set up and especially handy with shell smash+ white herb pokes because it makes that whole turn redundant.
Probopass @ Air Balloon
Ability: Sturdy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Volt Switch
- Flash Cannon
- Stealth Rock
Fourth is Probopass, my utility Pokemon. First move is toxic giving the opponent chip damage and a chance for me to stall with other Pokemon. Volt Switch is there to get out for some chip dmage for when the going gets tough. Flash Cannon is my third move because it's STAB and can finish Pokemon off with low HP. Finally stealth rock is there for pesky birds and bugs that get on my nerves as well as bring some damage to every Pokemon switched in my granbull's roar.
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Spe / 252 SpD
Adamant Nature
- Aerial Ace
- U-turn
- Brick Break
- Pursuit
Fifth is Scyther, the banded bandit. With its ability technician all its moves do more than usual which is a plus. Aerial ace is there for STAB hits and I believe it doesn't check accuracy so it always hits. U-Turn is there just in case a Pokemon is switched in and scyther can't handle he can switch out. Brick Break shatters though screens and pesky Normal types that try to wall me. Pursuit is what I choose over quick attack because it's nice dark/Psychic coverage and hits even if the opponent switches out.
Camerupt @ Lum Berry
Ability: Solid Rock
EVs: 196 Atk / 4 SpA / 252 SpD
Modest Nature
- Yawn
- Earth Power
- Lava Plume
- Stone Edge
Finally camerupt, my earthly special sweeper. Yawn is there so Pokemon that get switched in either sleep or switch again. (Either is really good because it's a hit on either the sleeping Mon or the one switched in) Earth Power is there for a powerful STAB move and so is Lava Plume (Lava Plume also having a chance to burn) Stone edge is there for flying and additional ice coverage since ground can't hit flying at all under normal conditions.
Thank you for reading and Hopefully you can point out some weaknesses and recommend some things to me so I can make this team even better!
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
First up is Roselia. I have spikes on Roseila because hazards are great especially with stealth rocks; in a pinch it does some nice damage. I have synthesis for some nice recovery. I have Sludge Bomb for some nice STAB damage and coverage. And finally I have Giga Drain for additional recovery but also damage to some things sludge bomb can't handle.
Lanturn @ Sitrus Berry
Ability: Volt Absorb
EVs: 56 HP / 236 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Thunder Wave
- Ice Beam
Next up Lanturn. Lantern is apart of defensive core with Roselia. Scald does some nice STAB damage as well as a chance of burn which is nice for physical sweepers. I have volt switch so I can get out of sticky situations and do some chip damage on the way out and put in a Pokemon better suited for taking out the threat. I have thunder wave to slow down opposing Pokemon so I can hit the opponent first and hope for had as well. Ice beam is there for coverage however I may switch this with a electric type move.
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Play Rough
- Earthquake
- Heal Bell
- Roar
Third is Granbull. Granbull supports the RoseTurn core and adds a nice immunity to dragon types as long as it's alive. First move is Play Rough for some standard STAB hits and.. yeah. Earthquake is there to handle it's weaknesses and one resistance Poison, Steel, and Fire. Heal bell is on Granbull because status I believe is crippling to a team unless you're prepared. Roar is there specifically for Pokemon that set up and especially handy with shell smash+ white herb pokes because it makes that whole turn redundant.
Probopass @ Air Balloon
Ability: Sturdy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Toxic
- Volt Switch
- Flash Cannon
- Stealth Rock
Fourth is Probopass, my utility Pokemon. First move is toxic giving the opponent chip damage and a chance for me to stall with other Pokemon. Volt Switch is there to get out for some chip dmage for when the going gets tough. Flash Cannon is my third move because it's STAB and can finish Pokemon off with low HP. Finally stealth rock is there for pesky birds and bugs that get on my nerves as well as bring some damage to every Pokemon switched in my granbull's roar.
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Spe / 252 SpD
Adamant Nature
- Aerial Ace
- U-turn
- Brick Break
- Pursuit
Fifth is Scyther, the banded bandit. With its ability technician all its moves do more than usual which is a plus. Aerial ace is there for STAB hits and I believe it doesn't check accuracy so it always hits. U-Turn is there just in case a Pokemon is switched in and scyther can't handle he can switch out. Brick Break shatters though screens and pesky Normal types that try to wall me. Pursuit is what I choose over quick attack because it's nice dark/Psychic coverage and hits even if the opponent switches out.
Camerupt @ Lum Berry
Ability: Solid Rock
EVs: 196 Atk / 4 SpA / 252 SpD
Modest Nature
- Yawn
- Earth Power
- Lava Plume
- Stone Edge
Finally camerupt, my earthly special sweeper. Yawn is there so Pokemon that get switched in either sleep or switch again. (Either is really good because it's a hit on either the sleeping Mon or the one switched in) Earth Power is there for a powerful STAB move and so is Lava Plume (Lava Plume also having a chance to burn) Stone edge is there for flying and additional ice coverage since ground can't hit flying at all under normal conditions.
Thank you for reading and Hopefully you can point out some weaknesses and recommend some things to me so I can make this team even better!
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