Hello! I wanted to get into RU since I've heard its the only good tier left (Not my words, just a friend's). This is my first RU team, so expect it to be bad. Basically I wanted to build a team using Clawitzer since its one of my favorite Pokemon of Gen 6. The basic goal of this team is to weaken the opponents team with Clawitzer, Delphox and Shiftry core and then come in and clean up with Tyrantrum. So, umm, thanks for reading! :D
"he'll help you when you're in a pinch"
Clawitzer @ Assault Vest
Ability: Mega Launcher
EVs: 252 HP / 252 SpA/ 4 SpDef
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- U-turn
Clawitzer is mostly here as a bulky sweeper. Its not very fast compared to most things so I decided to throw an Assault Vest on it and take a bulky approach. Water Pulse is the obvious STAB, and Ice Beam/ Aura Sphere provide decent coverage. I sacked Dark Pulse for U-turn since I already have Shiftry for STAB Dark type attacks and it allows me to use Clawitzer as a scouting lead, since it pressures out a lot of the common leads I've encountered.
"come here son and let me tell u a tail"
Fox (Delphox) @ Choice Scarf
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Psychic
- Grass Knot
- Switcheroo
I decided to use Delphox as my Fire type in the core because it's fast, which is what most of the team isn't. I decided to go for Psychic over Psyshock because of this one battle where this guy's Weezing lived a Psyshock and cost me the game, but otherwise I might switch it if needed. Switheroo cripples Stall, set up sweepers, etc.
"ill slap you with all tree of my leaf fingers"
Shift (Shiftry) @ Leftovers
Ability: Early Bird
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Defog
- Sucker Punch
- Knock Off
- Seed Bomb
Since this team lacks of Defogger or Rapid Spinner, Shiftry was my first choice to complete the Grass/Water/Fire core. Knock Off and Seed Bomb are for STAB. Sucker Punch makes up for his low speed. The problem I've had with it is its 4x Bug weakness, since for some reason random people on the ladder run Bug moves on various pokemon (Signal Beam Magneton? Is that a thing?).
"like my aroma...tisse?"
Smell (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Aromatisse is my cleric pokemon, doing what the average Aromatisse does. Moonblast is its only offensive move, which it rarely uses. Mostly I use it to pass Wishes to other Pokemon that have been warn down as well as removing Paralysis and Burns from other pokemon.
"i'm attracted to u like a magnet"
Magnet (Magneton) @ Eviolite
Ability: Magnet Pull
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
- Volt Switch
Steel types and Fairy types are probably the 2 most annoying things for Tyrantrum (besides special attackers in general). Even though Earthquake can cover most Steel types, it still fails to KO them most of them, especially those who are neutral to it like Escavalier. Magneton's job is to get rid of those pesky fairies as well as steel types, or at least weaken them so Tyrantrum can come in and sweep. I've been debating on Hidden Power Fire over Grass, and in the end I decided to keep grass so it can hit Rhyperior harder.
"i'm gonna rock your world"
Tyrant (Tyrantrum) @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Stone Edge
- Earthquake
- Dragon Dance
The sort of MVP of this team, Tyrantrum comes in once I know he can Dragon Dance and sweep at least most of the opponent's team. If only Rock Head was released, it would be a true monster, but for now we're stuck with the good ol' Strong Jaw ability that this set doesn't even use. It makes use of the EdgeQuake coverage, using Dragon Claw only when the opponent resists both EQ and SE or he needs a 100% accurate move to finish the opponent.
Ty for reading!
"he'll help you when you're in a pinch"
Clawitzer @ Assault Vest
Ability: Mega Launcher
EVs: 252 HP / 252 SpA/ 4 SpDef
Modest Nature
- Water Pulse
- Aura Sphere
- Ice Beam
- U-turn
Clawitzer is mostly here as a bulky sweeper. Its not very fast compared to most things so I decided to throw an Assault Vest on it and take a bulky approach. Water Pulse is the obvious STAB, and Ice Beam/ Aura Sphere provide decent coverage. I sacked Dark Pulse for U-turn since I already have Shiftry for STAB Dark type attacks and it allows me to use Clawitzer as a scouting lead, since it pressures out a lot of the common leads I've encountered.
"come here son and let me tell u a tail"
Fox (Delphox) @ Choice Scarf
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Psychic
- Grass Knot
- Switcheroo
I decided to use Delphox as my Fire type in the core because it's fast, which is what most of the team isn't. I decided to go for Psychic over Psyshock because of this one battle where this guy's Weezing lived a Psyshock and cost me the game, but otherwise I might switch it if needed. Switheroo cripples Stall, set up sweepers, etc.
"ill slap you with all tree of my leaf fingers"
Shift (Shiftry) @ Leftovers
Ability: Early Bird
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Defog
- Sucker Punch
- Knock Off
- Seed Bomb
Since this team lacks of Defogger or Rapid Spinner, Shiftry was my first choice to complete the Grass/Water/Fire core. Knock Off and Seed Bomb are for STAB. Sucker Punch makes up for his low speed. The problem I've had with it is its 4x Bug weakness, since for some reason random people on the ladder run Bug moves on various pokemon (Signal Beam Magneton? Is that a thing?).
"like my aroma...tisse?"
Smell (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Aromatisse is my cleric pokemon, doing what the average Aromatisse does. Moonblast is its only offensive move, which it rarely uses. Mostly I use it to pass Wishes to other Pokemon that have been warn down as well as removing Paralysis and Burns from other pokemon.
"i'm attracted to u like a magnet"
Magnet (Magneton) @ Eviolite
Ability: Magnet Pull
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Flash Cannon
- Thunderbolt
- Hidden Power [Grass]
- Volt Switch
Steel types and Fairy types are probably the 2 most annoying things for Tyrantrum (besides special attackers in general). Even though Earthquake can cover most Steel types, it still fails to KO them most of them, especially those who are neutral to it like Escavalier. Magneton's job is to get rid of those pesky fairies as well as steel types, or at least weaken them so Tyrantrum can come in and sweep. I've been debating on Hidden Power Fire over Grass, and in the end I decided to keep grass so it can hit Rhyperior harder.
"i'm gonna rock your world"
Tyrant (Tyrantrum) @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Stone Edge
- Earthquake
- Dragon Dance
The sort of MVP of this team, Tyrantrum comes in once I know he can Dragon Dance and sweep at least most of the opponent's team. If only Rock Head was released, it would be a true monster, but for now we're stuck with the good ol' Strong Jaw ability that this set doesn't even use. It makes use of the EdgeQuake coverage, using Dragon Claw only when the opponent resists both EQ and SE or he needs a 100% accurate move to finish the opponent.
Ty for reading!