Rules:
4v4 Gym doubles (leader brings 7)
3 day DQ
Infinite recovers/chills
3 substitutions
Switch = OK
Items = ON; no "training items" permitted.
0 mega evolutions
Turn order = coin flip
Arena: Dark Gym
Team Geodude6:
Watch for Greninja, who can use Protean shenanigans to harass anyone. I know that from my experiences in the SiCK tournament.
Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(65/15) = 4 CC
Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall
Hydro Cannon
Water Pledge
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Superpower
Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind
Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Snarl
Fly
Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister
Beat Up
Gemstone [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: N/A
MC: 1
AC: 5/5
Moves: (49/??)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Power Gem
Confuse Ray
Knock Off
Shadow Claw
Foul Play
Feint
Imprison
Metal Burst
Moonlight
Sucker Punch
Trick
Focus Punch
Toxic
Sunny Day
Taunt
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Dazzling Gleam
Dynamic Punch
Counter
Gravity
Ice Punch
Low Kick
Magic Coat
Pain Split
Spite
Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison
Agility
Night Slash
Slash
Twineedle
Whirlwind
Taunt
Earthquake
Dig
Brick Break
Double Team
Aerial Ace
Torment
X-Scissor
Rock Slide
Poison Jab
Infestation
Substitute
Cut
Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Hammer Arm, Sky Uppercut]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Shiftry [Locust] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Dark
Abilities: Early Bird/Chlorophyll/Pickpocket
Stats:
HP: 100
Atk: Rank 3-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks :
Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed
4v4 Gym doubles (leader brings 7)
3 day DQ
Infinite recovers/chills
3 substitutions
Switch = OK
Items = ON; no "training items" permitted.
0 mega evolutions
Turn order = coin flip
Arena: Dark Gym
Dark Gym
Type: Dark
Complexity: Moderate
Format: All
Description: TBD
Codifications:
Type: Dark
Complexity: Moderate
Format: All
Description: TBD
- Due to their innate sneakiness, all Dark-type Pokémon are now immune to the effects of full trapping moves and the abilities Arena Trap, Magnet Pull, and Shadow Tag. Dark-type Pokemon can also now switch out while affected by a partial trapping move (ex. Whirlpool) but will still be damaged by their effect. This ability only affects Pokemon that are naturally Dark-type and is retained even if the Pokemon changes type.
- The battle takes place at night. Moonlight always heals its maximum HP value, even if the sky is obscured.
- Skill Swap is now blocked by Substitute.
- The ability Rivalry has no effect, but cannot be Skill Swapped.
- Pokemon may not be forcibly switched out; they may only be switched out by their trainer.
- The Base Attack Power of Psychic, Ghost, and Poison-type moves is increased by 2.
- The Gym leader may bring Gyarados, but Gyarados is always Mega Evolved and and must hold the Gyaradosite.
Codifications:
- Camouflage changes the user to a Ghost-type. Secret Power has a 30% chance to confuse. Nature Power becomes Ominous Wind.
Team Geodude6:
Watch for Greninja, who can use Protean shenanigans to harass anyone. I know that from my experiences in the SiCK tournament.
Hanako [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
MAX MOVEPOOL - FLOOR(65/15) = 4 CC
Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Rock Smash
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Waterfall
Hydro Cannon
Water Pledge
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Superpower
Doñakarasu [Honchkrow] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie: (DW, Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 4-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: (49/??)
Night Slash
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Swagger
Assurance
Taunt
Mean Look
Foul Play
Sucker Punch
Quash
Torment
Tailwind
Brave Bird
Drill Peck
Mirror Move
Perish Song
Psycho Shift
Sky Attack
Whirlwind
Toxic
Hidden Power [Bug]
Hyper Beam
Protect
Roost
Psychic
Shadow Ball
Double Team
Facade
Rest
Steel Wing
Endure
Psych Up
Incinerate
Retaliate
Giga Impact
Thunder Wave
Substitute
Dark Pulse
Snarl
Fly
Heat Wave
Icy Wind
Mimic
Spite
Superpower
Twister
Beat Up
Gemstone [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: N/A
MC: 1
AC: 5/5
Moves: (49/??)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Power Gem
Confuse Ray
Knock Off
Shadow Claw
Foul Play
Feint
Imprison
Metal Burst
Moonlight
Sucker Punch
Trick
Focus Punch
Toxic
Sunny Day
Taunt
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Dazzling Gleam
Dynamic Punch
Counter
Gravity
Ice Punch
Low Kick
Magic Coat
Pain Split
Spite
Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison
Agility
Night Slash
Slash
Twineedle
Whirlwind
Taunt
Earthquake
Dig
Brick Break
Double Team
Aerial Ace
Torment
X-Scissor
Rock Slide
Poison Jab
Infestation
Substitute
Cut
Zuki [Pangoro] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). [Pangoro's attacks affected: Comet Punch, Hammer Arm, Sky Uppercut]
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 50-
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Body Slam
Vital Throw
Crunch
Parting Shot
Sky Uppercut
Taunt
Low Sweep
Foul Play
Me First
Quash
Quick Guard
Storm Throw
Dragon Claw
Roar
Hidden Power [Ice]
Protect
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Focus Blast
Retaliate
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Shiftry [Locust] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Dark
Abilities: Early Bird/Chlorophyll/Pickpocket
Stats:
HP: 100
Atk: Rank 3-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks :
Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed
Team GemOfTheDay:
Look out for Aurumoth who can create Illusions and trick the foe into thinking it is something else...oh wait it doesn't even have a maxed AC. The only pokemon on this side who was trained decently enough to have its hidden ability unlocked is Lucario, and it used to belong to Geodude6, the gym leader.
Ditto [Toi] (-)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Normal
Abilities: Limber (passive)
Imposter (Passive)(HA LOCKED)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
SpE: 55 (+)
AC: 1/5
Moves:
Transform
Aurumoth [cuivre](f)
Mild nature (+SpA, -Def)
Type: Bug / Psychic
Abilities:
Weak Armor (toggle)
No Guard (passive)
Illusion (passive) (DW LOCKED)
Stats
HP: 110
Atk: 5
Def: 3 (-)
SpA: 5 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 3
DC: 4/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
confusion
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
disable
fell stinger
wish
tail glow
skill swap
counter
confusion
shadow ball
x-scissor
Padenom (steelix) (F)
Nature: Brave (+Atk, -Spe, -10% eva)
Type: steel/Ground
Abilities:
Rock Head
Sturdy
Sheer force (Toggle) (LOCKED)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (26.086957 unrounded)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 3/5
Moves:
ice fang
thunder fang
fire fang
Mud sport
Tackle
Harden
Bind
curse
screech
rock throw
rage
rock tomb
stealth rock
rock polish
smack down
dragon breath
sandstorm
slam
automize
gyro ball
Heavy slam
rock blast
defense curl
explosion
flail
toxic
protect
substitute
payback
dragon tail
stone edge
earthquake
dig
iron tail
payback
Endure
Rest
sleep talk
facade
swagger
magnet rise
aqua tail
double team
roar
sand tomb
crunch
-->
Lucario (M)
Naive (-Sdef, +Spe, +12% acc, + 19% acc)
Type: Fighting/Steel
Abilities:
Steadfast
Inner focus
Justified (HA) (unlocked)
Adaptability (mega)
Stats
HP: 100
Atk: 4 --> 6
Def: 3 --> 3
Satk: 4 --> 5
Sdef: 2 --> 2 (-)
Spe: 104 --> 129 (+) (+12 acc, +19 Acc when mega)
SC: 3 --> 3
WC: 4 --> 4
BRT: 20 --> 24
EC: 6/6
MC: 0
AC: 5/5
Moves (43/--):
Extremespeed
Dragon pulse
Close combat
Aura sphere
Dark pulse
Foresight
Detect
Metal claw
Quick Attack
Endure
Counter
Feint
Power-up punch
swords dance
Force Palm
Me-first
Bone rush
Metal sound
Copycat
Screech
Agility
Bullet Punch
Blaze Kick
Crunch
Vacuum Wave
Protect
Substitute
Earthquake
Shadow Claw
Roar
Stone edge
heal pulse
quick guard
Poison jab
Flash cannon
Shadow ball
Toxic
Dig
Nasty plot
Drain punch
Ice punch
Iron tail
Focus blast
hi jump kick
helping hand
endure
shadow ball
double team
rest
sleep talk
Look out for Aurumoth who can create Illusions and trick the foe into thinking it is something else...oh wait it doesn't even have a maxed AC. The only pokemon on this side who was trained decently enough to have its hidden ability unlocked is Lucario, and it used to belong to Geodude6, the gym leader.
Ditto [Toi] (-)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Normal
Abilities: Limber (passive)
Imposter (Passive)(HA LOCKED)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
SpE: 55 (+)
AC: 1/5
Moves:
Transform
Aurumoth [cuivre](f)
Mild nature (+SpA, -Def)
Type: Bug / Psychic
Abilities:
Weak Armor (toggle)
No Guard (passive)
Illusion (passive) (DW LOCKED)
Stats
HP: 110
Atk: 5
Def: 3 (-)
SpA: 5 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 3
DC: 4/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
confusion
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
disable
fell stinger
wish
tail glow
skill swap
counter
confusion
shadow ball
x-scissor
Padenom (steelix) (F)
Nature: Brave (+Atk, -Spe, -10% eva)
Type: steel/Ground
Abilities:
Rock Head
Sturdy
Sheer force (Toggle) (LOCKED)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (26.086957 unrounded)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 3/5
Moves:
ice fang
thunder fang
fire fang
Mud sport
Tackle
Harden
Bind
curse
screech
rock throw
rage
rock tomb
stealth rock
rock polish
smack down
dragon breath
sandstorm
slam
automize
gyro ball
Heavy slam
rock blast
defense curl
explosion
flail
toxic
protect
substitute
payback
dragon tail
stone edge
earthquake
dig
iron tail
payback
Endure
Rest
sleep talk
facade
swagger
magnet rise
aqua tail
double team
roar
sand tomb
crunch
Lucario (M)
Naive (-Sdef, +Spe, +12% acc, + 19% acc)
Type: Fighting/Steel
Abilities:
Steadfast
Inner focus
Justified (HA) (unlocked)
Adaptability (mega)
Stats
HP: 100
Atk: 4 --> 6
Def: 3 --> 3
Satk: 4 --> 5
Sdef: 2 --> 2 (-)
Spe: 104 --> 129 (+) (+12 acc, +19 Acc when mega)
SC: 3 --> 3
WC: 4 --> 4
BRT: 20 --> 24
EC: 6/6
MC: 0
AC: 5/5
Moves (43/--):
Extremespeed
Dragon pulse
Close combat
Aura sphere
Dark pulse
Foresight
Detect
Metal claw
Quick Attack
Endure
Counter
Feint
Power-up punch
swords dance
Force Palm
Me-first
Bone rush
Metal sound
Copycat
Screech
Agility
Bullet Punch
Blaze Kick
Crunch
Vacuum Wave
Protect
Substitute
Earthquake
Shadow Claw
Roar
Stone edge
heal pulse
quick guard
Poison jab
Flash cannon
Shadow ball
Toxic
Dig
Nasty plot
Drain punch
Ice punch
Iron tail
Focus blast
hi jump kick
helping hand
endure
shadow ball
double team
rest
sleep talk
Coin Flip (Heads=Geodude6, Tails=GemOftheDay):
Tails!
GemOftheDay sends out + equips
Geodude6 does likewise + orders
GemOftheDay orders
Tails!
GemOftheDay sends out + equips
Geodude6 does likewise + orders
GemOftheDay orders
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