Prize Claiming Thread MkII (MAQ March #10223)

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Its_A_Random

A distant memory
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Geodude6: APPROVED.
Speed-X: Greninja's Speed and Accuracy boost are incorrect. You might also want to update Max Moves for each of those mons. NOT APPROVED.

2 Claims Checked --> 9/10 C.C.

---

http://www.smogon.com/forums/threads/3515409/
Its_A_Random
+1 CC
Archen: 1 EC, 3 MC, 1 KOC
Alomomola: 4 MC, 1 KOC
TOTAL
Its_A_Random: 1 CC (266 Total)
Archen: 1 EC, (2+1) MC, 1 KOC
Alomomola: (3+1) MC, 1 KOC

Using 32 CC as 4 UC (234 Total)
---

Archen [Predator] (M)
EC: 6/6 (+1 EC)
MC: 11 (+(2+1) MC, +1 KOC, +7 UC) > 0
AC: N/A
-Evolves into Archeops.
-Learns Roar, Roost, Stone Edge, Fly (All Gen VI TM), & Stealth Rock (Gen V Tutor).

Archeops [Predator] (M)
NATURE: Jolly (+19% Accuracy)

TYPE: Rock / Flying
ABILITIES: Defeatist

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: N/A

ATTACKS (34/73)
PHYSICAL
Acrobatics
Bite
Bounce
Bulldoze
Crunch
Dig
Dragon Claw
Endeavour
Fly
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Steel Wing
Stone Edge
Thrash
U-Turn
Wing Attack

SPECIAL
Ancientpower

OTHER
Agility
Defog
Double Team
Leer
Protect
Quick Guard
Roar
Roost
Scary Face
Stealth Rock
Substitute
Taunt
Toxic

---

Alomomola [] (F)
EC: N/A
MC: 5 (+(3+1) MC, +1 KOC) > 0
AC: 5/5
-Learns Scald (Gen VI TM), & Magic Coat (Gen V Tutor).
---
4+4-7=1 UC

SELF APPROVED.
 
Last edited:
Its_A_Random

I don't exactly see how the speed is incorrect. 122 * 1.15 = 140.3 = 140. ._.

Accuracy, though, is fixed. 23, not 22. :> Thanks

Also, I did update their max amount of moves. Or I thought I did. I'll check again.
Edit: thought I fixed Greninja's yesterday...but I didn't. It's fixed now.

All fixed-up.
 
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Speed-X, it's incorrect because +Speed natures always round up the Speed stat (and conversely -Speed natures always round it down), so Greninja should have 141 Speed. IAR probably should have elaborated on that since it's not entirely obvious. NOT APPROVED until it's fixed, but just let me know once it is and I'll mark it as approved.

0.9 UC
 
Oh. I figured "round up to the nearest whole number" meant to round appropriately if its below .5 (round down) or above .5 (round up). I guess that's just what I see as "rounding up." Thanks for clarifying, I'll definitely remember that. It's fixed.
 
Speed-X is APPROVED now, not going to bother taking any UC for it since it's a simple recheck.

EDIT: Claiming from here, I get 1 CC. Flamestrike the Magmortar gets 4 MC, which grabs Giga Impact and Rock Tomb (both Gen 6 TMs). SELF-APPROVED
 
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Battle #1 - http://www.smogon.com/forums/thread...olucario-versus-viraln9.3515122/#post-5699254
ProtoLucario: 2 CC
-Riolu: 1 EC/2 MC/1 AC
-Froakie: 1 EC/2 MC/1 AC
-Chimchar: 1 EC/2 MC/1 AC
-----

ProtoLucario
CC:
0 CC -> 2 CC

-----


Riolu [Anakin] (M)
EC:
2/6 -> 3/6
MC: 1 -> 3 -> 0
AC: 2/5 -> 3/5
[Using 3 MC to buy Helping Hand (Prev. Gen Tutor)]

-----


Froakie [Proto] (M)
EC:
2/9 -> 3/9
MC: 0 -> 2 -> 0
AC: 2/5 -> 3/5
[Using 2 MC to buy Smack Down (Level Up) and Bounce (Level Up)]

-----


Chimchar [Caesar] (M)
EC:
2/9 -> 3/9
MC: 0 -> 2 -> 0
AC: 2/5 -> 3/5
[Using 2 MC to buy Low Sweep (X/Y TM)]
 
NOT FINISHED YET




Gible

Nature: Jolly ( + Speed - Special Attack )
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: 1 (-)
SpD: Rank 2
Spe: 47 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
AC: 0/5
KOC: 0

Moves:
Level up:

Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:

Body Slam
Dragon Breath
Iron Head
Twister
Mud Shot

TM/HM Moves:

Dragon Pulse
Earthquake
Bulldoze
Substitute
Rest



& 1 amulet coin

2 UC + 6 CC
 
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Zekrom2525, don't post claims until they're finished. You'll have to repost once you're done since otherwise you'll probably get lost in the shuffle.

Anyway... Claiming from here, I get 1 CC and Flamestrike the Magmortar gets 4 MC and 1 KOC, which goes into MC. He gets Power Swap (Egg) and Round (Gen 6 TM). SELF-APPROVED.
 


Gible

Male

Nature: Jolly ( + Speed +8% acc - Defense )
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
AC: 0/5
KOC: 0

Moves:
Level up:

Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:

Body Slam
Dragon Breath
Iron Head
Twister
Mud Shot

TM/HM Moves:


Earthquake
Fire Blast
Bulldoze
Substitute
Rest



& 1 amulet coin

2 UC + 6 CC
 
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Rewards:
P2X7: 1 CC
Dratini: 1 EC, 1 AC, 3 MC, 2 KOC
Aerodactyl: 1 AC, 3 MC
Me: 1 CC (CC: 32 > 33)


Dratini:

EC: 1/9 > 2/9
MC: 0 > 3
AC: 1/5 > 2/5
KOC: 0 > 2

Dratini stockpiles 2 KOC and uses 3 MC to learn Bide (Past-Gen TM).


Aerodactyl:

MC: 0 > 3
AC: 1/5 > 2/5

Aerodactyl uses 3 MC to learn Bide (Past-Gen TM).
 


Gible

Male

Type: Dragon/Ground

Abilities:
Sand Veil
Rough Skin - (Locked)

Nature: Hasty ( + Speed +8% acc - Defense )
HP: 90
Atk: 3
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
AC: 0/5
KOC: 0

Moves:
Level up:

Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:

Body Slam
Dragon Breath
Iron Head
Twister
Mud Shot

TM/HM Moves:


Earthquake
Fire Blast
Bulldoze
Substitute
Rest





Pichu [T-Bolt] (Male)
Nature: Mild (+ SpA - Def )
Type: Electric

Abilities:
Static
Lightning Rod(Hidden+Locked)

HP: 80
Atk: 2
Def: 0-
SpA: 3+
SpD: 2
Spe: 60
SC: 1
WC: 1
BRT: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:
Thunder Shock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot


Egg Moves:


Bide
Endure
Disarming Voice
Wish
Volt Tackle


TM/HM:

Volt Switch
Grass Knot
Thunder Bolt
Double Team
Thunder Wave





& 1 amulet coin
paying 3 UC + 7 CC


also

http://www.smogon.com/forums/threads/golden-zekrom.3516211/


+1 CC

Zweilous: 1 EC, 2 MC



http://www.smogon.com/forums/threads/battle-hall-challenge-zekrom2525.3513750/


+ 2 CC

Charmander: 3 KOC
 
Last edited:
http://www.smogon.com/forums/thread...attle-with-babies.3511068/page-3#post-5692285
http://www.smogon.com/forums/threads/p2x7-vs-geodude6.3515652/
I get 5 CC and 6 UC.

Gastly gets 1 EC and 4 MC (1 KOC). He learns Nightmare (LU) and Pain Split (Tutor) with the MC.
Riolu gets 1 EC and 2 MC, evolving and learning Extremespeed, Dragon Pulse, Close Combat, Aura Sphere, Dark Pulse, Metal Claw, Power-Up Punch, Swords Dance, Me First, Bone Rush, and Metal Sound for free. He learns Heal Pulse (LU) and Quick Guard (LU) with the MC.
Breezi gets 1 EC and 5 MC (2 KOC), evolving and learning Comet Punch, Helping Hand, Magic Room, Wonder Room, Wide Guard, and Rototiller for free. He learns Heal Pulse (Egg), Toxic Spikes (LU), and Dig (TM) with the MC and a stockpiled one.
Cubone gets 1 EC, 1 AC, and 2 MC. Stockpiling the MC.

I'm going to spend 2 UC to change Greninja's Hidden Power type to Steel.

Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 38/102
Agility
Aura Sphere
Blaze Kick
Bone Rush
Copycat
Counter
Close Combat
Crunch
Dark Pulse
Dig
Dragon Pulse
Earthquake
Endure
Extremespeed
Feint
Focus Blast
Focus Punch
Force Palm
Foresight
Heal Pulse
Helping Hand
High Jump Kick
Ice Punch
Low Kick
Me First
Metal Claw
Metal Sound
Payback
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Swords Dance
Vacuum Wave
Male
At a Glance:
100/2-/4/4+/3/105 2/4 20

Persistent/Vital Spirit/Prankster
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 2 (-)
Defense: 4
Special Attack: 4 (+)
Special Defense: 3
Speed: 105

Size Class: 2
Weight Class: 4

Base Rank Total: 20

Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster:
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Fidgit_Front-1.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 2
[B]Defense:[/B] 4
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 105
[B]Stats:[/B] 2/4/4/3/105
[B]Other:[/B] None
EC/AC/MC
6/5/0

Attacks: 36/110
Air Slash
Clear Smog
Comet Punch
Copycat
Dig
Disable
Earth Power
Encore
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Magic Room
Me First
Protect
Rapid Spin
Razor Wind
Reflect
Rototiller
Shadow Ball
Sludge Bomb
Sludge Wave
Spikes
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
U-Turn
Whirlwind
Wide Guard
Wish
Wonder Room
 
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Geodude6

Look at my shiny CT!
Geodude6: 1 CC
Mollux: 4 MC, 2 KOC
Magikarp: 1 EC, 1 AC, 2 MC, 1 EC/AC
+19 UC
+3 UC

===

Geodude6:
CC: 3 -> 4
UC: 14 -> 36 -> 32


Toxicity [Mollux]
EC: N/A
MC: 6 (4 MC+2 KOC) -> 0
AC: 5/5
- Learns Toxic Spikes (1), Eruption (1), Will-O-Wisp (2), and Dazzling Gleam (2).


Neville [Magikarp]
EC: 6/6 (1 EC+1 LUC+4 UC)
MC: 10 -> 12 -> 0
AC: 1/5
- Evolves.
- Learns Thrash (0), Bite (0), Dragon Rage (0), Ice Fang (1), Aqua Tail (1), Earthquake (2), Payback (2), Stone Edge (2), Bide (3), and Skull Bash (3).

Neville [Gyarados] (M)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. LOCKED

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 3+
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20


Neville [Mega Gyarados]
Nature: Mild
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3-
SpA: Rank 4+
SpD: Rank 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 1/5

Moves:
Splash
Thrash
Tackle
Bite
Dragon Rage
Ice Fang
Flail
Aqua Tail

Earthquake
Bide
Skull Bash
Payback
Stone Edge

Bounce

Bubble
Dragon Rage
Hydro Pump
Reversal
 
Last edited:
Gonna dump a few UC.

Teaching Squirts the Blastoise the TM moves Hyper Beam, Rest, Earthquake, Sleep Talk, Dark Pulse, and Swagger, the Tutor move Hydro Cannon, the Egg moves Refresh, Aura Sphere, and Aqua Jet, and the past-gen TMs Avalanche, Bide, Reflect, Dragon Pulse, Dive, and the past-gen Tutor Signal Beam for 41 UC
 

Geodude6

Look at my shiny CT!
Geodude6: 1 CC
Honedge: 1 EC, 3 MC, 1 KOC
Going to 5 CC
Honedge learns Return and Attract, and bumps up to 4/9 EC.

Using that 5 CC to make some new friends ^_^
Also spending 1 UC to teach Deino Outrage.


Gryph [Vullaby] (F)
Nature: Adamant
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armour: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. LOCKED

Stats:
HP: 100
Atk: Rank 3+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack

Foul Play
Knock Off
Mean Look
Scary Face
Steel Wing

Taunt
Protect
Roost
Retaliate
Fly


Orthros [Deino] (M)
Nature: Jolly (+15% Spe, +7% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Ability:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Outrage

Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Taunt
Protect
Double Team
Torment
Facade


Mino [Burmy] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31-
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/4
MC: 16
AC: 0/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power [Water]

Electroweb
Snore
String Shot
 
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