XY OU Threat List [Compiling Entries]

SparksBlade

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Jukain please update the OP i can't remember what Psywaves has left for others

edit:Diggersby and Infernape
double edit:pls for the sake of humanity leave Klefki for me
 

Jukain

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op updated, not accepting the defensive gyarados entry because it doesn't even mention the right defensive bias or any of the key threats you use resttalk gyara to beat (lando, keld, char y are three big ones that come to mind). someone else other than psywaves do it.
 

Valmanway

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Reserving Offensive Latios and Offensive Terrakion.



Latios (Offensive)
Typing: Dragon / Psychic
Stats: 80 / 90 / 80 / 130 / 110 / 110
Ability: Levitate

Latios is known as one of the fastest Dragon-types in OU, second only to Noivern, a Pokemon that's not seen very often. He has well rounded stats, so he can outspeed a large portion of the game, hit back very hard, and even take a hit or two, especially on the special side. Latios is a very powerful revenge killer with Draco Meteor, is able to get past special walls with Psyshock, and is also an effective hazard remover with Defog, creating great synergy with offensive and balanced teams alike, while requiring minimal team support to get the job done. He's neutral to Stealth Rock, and Levitate protects him from every other hazard, thus making switching in and out easier. Latios is one of the most prevalent forces in OU, and having an answer to him is an absolute must.



Terrakion (Offensive)
Typing: Rock / Fighting
Stats: 90 / 129 / 90 / 72 / 90 / 108
Ability: Justified

Terrakion's typing is amazing offensively, as Rock / Fighting coverage is resisted by only a few Pokemon in the game, so it usually only needs his STABs to threaten foes. Due to this excellent STAB coverage, Terrakion can free up its last two moveslots to use whatever it wants, thus allowing it to run a wide variety of sets that have differing purposes, such as anti-lead Stealth Rock setter, double dancer, Choice Band, and Choice Scarf. Terrakion's stats are great in almost every department, having great bulk, excellent Attack, and being at a great Speed tier. Between the flexibility of his sets and his excellent stats, Terrakion is one of the larger forces in OU, and having an answer to him on your team is greatly advised.

Will finish the rest soon.
 
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Mega Scizor (Offensive)

Type: Bug / Steel
Base Stats: 70 HP / 150 Atk / 140 Def / 65 SpA / 100 SpD / 75 Spe
Ability: Technician (Swarm / Technician / Light Metal)

Generation after generation, Scizor has been a popular Pokemon in higher tiers, and now, it gets gifted with Mega-Evolution, expanding its potential. Thanks to a formidable base 150 Attack and Technician, a base 60 BP Bug Bite turns into a great 135 base power STAB attack, and if Swords Dance is used, Mega Scizor becomes a incredible physical sweeper that has access to a solid STAB priority move in Bullet Punch. It has also been gifted with great physical bulk and a boost to the Special Defense stat, which allows Mega Scizor to have greater staying power. Access to reliable recovery with the move Roost, and only one weakness to the Fire type means that Scizor is tough to take down. You really should prepare for this Pokemon; if you don't, Scizor will shred your team.

Mega Scizor (Defensive)
Type: Bug / Steel
Base Stats: 70 HP / 150 Atk / 140 Def / 65 SpA / 100 SpD / 75 Spe
Ability: Technician (Swarm / Technician / Light Metal)

Scizor's always had potential for being a defensive threat; clear 70/100/80 defenses. But after the creation of Mega-Scizor, it has become a king at tanking attacks. It can take on every type of move with an exception of Fire types, the only weakness of the Pokemon. It has access to Toxic, which constantly deals damage every turn, forcing switches easier. And even IF the opponent switches into a Fire-type Pokémon, Scizor always has U-turn to escape with. It also has the possibility to use the move Defog, which is excellent, since it blows the entry-hazards off the field, helping not only itself, but also its teammates. Roost offers a good 50% amount of recovery, which is really useful for Mega-Scizor because it allows it to stay for a longer time.
 
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Psywaves

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Mega Medicham
Type: Fighting / Psychic
Base Stats: 60 HP / 100 Atk / 85 Def / 80 SpA / 85 SpD / 100 Spe
Ability: Pure Power (Pure Power / Telepathy)

Thanks to Pure Power, Mega Medicham's attack is bolstered to insane levels, and unlike certain other hard-hitting physical attackers (Here's looking at you, Azumarill), it hits a decent Speed tier. Mega Medicham's STAB High Jump Kick is a fearsome prospect indeed, so one must play cautiously around it. Mega Medicham also boasts a more reliable secondary STAB in Zen Headbutt, plus valuable coverage in Fire Punch and Ice Punch. Should Medicham opt for Fire Punch, Scizor is guaranteed to be OHKOed, whereas opting for Ice Punch means that Medicham will be able to get past foes such as Gliscor and Landorus. Since prediction is so crucial for Mega Medicham, Substitute is sometimes seen in its last slot in order to ease said prediction and protect it from troublesome status. Preparation for Mega Medicham is mandatory; for its incredible raw power will surely serve to overwhelm otherwise.


Doublade
Type: Steel / Ghost
Base Stats: 59 HP / 110 Atk / 150 Def / 45 SpA / 49 SpD / 35 Spe
Ability: No Guard

The first thing you will notice when looking at Doublade's stats is that incredible Defense stat. When equipped with an Eviolite, Doublade's Defense soars through the roof, making it capable of tanking even the most powerful of physical hits. Blessed with a unique defensive typing that grants it an incredible number of resistances plus three immunities, there is no shortage of potential switch-in opportunities for Doublade, and it stands out as an effective check to some of OU's most powerful wallbreakers including Terrakion, Mega Gardevoir and Mega Pinsir. It can run an effective RestTalk set which allows it to shrug off status and regain all of its health; extending its longevity, plus has sufficient offenses to deal some decent damage with its STAB Shadow Claw and/or Gyro Ball. It can also effectively put a timer on its opponent with Toxic (Which won't suffer an untimely miss thanks to No Guard) and stall them out with Rest. All in all, while not the versatile monster that Aegislash was in OU, Doublade is capable of proving a threat in its own right, so ensure that your team packs special attackers that can swiftly dispose of it, or there's going to be trouble.
 
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Slowking (Defensive)
Type: Psychic
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Ability: Oblivious / Own Tempo / Regenerator

Slowking might be less worshiped than Slowbro because of swapped defenses, but is still a good Pokémon. It has excellent defenses that makes it well fit for a good staller. It has still the same movepool as Slowbro; access to two different forms of status (Thunder Wave and Toxic), reliable recovery thanks to the move Slack Off, and powerful STAB attacks such as Scald, Psychic and Psyshock. Regenerator also helps Slowking's job as a staller; It doesn't have to fear switches, because even if it's hit by Stealth Rock, it still has gotten 25% back since the switch. No team should go without a good physical attacker that can wear Slowking down; having no advantages over it can definitely bring a team down.


Rhyperior (Defensive)
Type: Ground/Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpAtk / 55 SpD / 40 Spe
Ability: Lightingrod / Solid Rock / Reckless

Rhyperior is a master in taking physical hits. It has a solid 115 base HP stat and 130 base Defense, that makes it capable of tanking many physical hits, and besides, Solid Rock allows it to take 2x supereffective moves without much effort. Thanks to this massive bulk and typing, it takes out common Pokemon in OU (Talonflame, Mega Charizard) with ease. It also has access to an entry hazard which is the most common in the OU tier, Stealth Rock, making it an excellent set-up option. It's also great as an anti-lead; it can use Rock Blast, that deals with Focus Sashes and Rhyperior also gets STAB from the attack. Besides, if Rhyperior wants to hit effectively, it doesn't need to set up, because it already hits hard
 
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SparksBlade

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Politoed said:
it can use Rock Blast, that deals with Focus Sashes and Rhyperior also gets STAB from the attack.
maybe mention that it does great damage even when unboosted due to 140 Atk imo

edit: and Type: Ground/Rock
 
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SparksBlade

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Diggersby
Type: Normal/Ground
Base Stats: 85 HP/56 Atk/77 Def/50 SpA/77 SpDef/78 Spe
Ability: Pickup / Cheek Pouch / Huge Power

The Normal type of the first route this Gen, Diggersby's stats are laughable. But that's the case with every Huge Power/Pure Power Pokemon(except Mega Medicham). Huge Power raises its Attack stat way above the "usable" mark. It's STABs provide it such great coverage that only 2 Pokemon in the entire OU can take them to face-Gengar and Skarmory, and these neither check it or counter it well, so Diggersby runs another move to at least dent them well. Having a STAB priority, coming after the Huge Power boost makes it a threatening revenge killer. It can run Life Orb or Choice Scarf, both having slightly different tasks : the former puts dents in the opposition team, while the latter finishes it off. When building a team, don't forget to think something up for this bunny.



Infernape
Type: Fire/Fighting
Base Stats: 76 HP/104 Atk/71 Def/104 SpA/71 SpDef/108 Spe
Ability: Blaze / Iron Fist

This monkey has been OU ever since it came into being. As its stat spread suggests, it's a fast sweeper, though from which side it may sweep is mostly a mystery, indicating how threatening it is. It can go fully physical, fully special, or mixed, keeping the foe guessing. It also has access to Stealth Rock and U-Turn, so it can lead as well. It has both physical and special STAB priority, which means it can revenge kill from both sides, or put a dent in faster Pokemon(like Greninja, which may be OHKO'd by Mach Punch). It has nice coverage in Grass Knot, U-Turn, and Iron Fist boosted ThunderPunch. It can 2HKO most of the tier unless both it's STABs are resisted, in which case it can either U-Turn out, or use it's coverage to surprise the foe. Be prepared, or rather than bananas, it may eat your team for dinner.
 

SparksBlade

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Klefki
Type: Steel/Fairy
Base Stats: 57 HP/80 Atk/91 Def/80 SpA/87 SpDef/75 Spe
Ability: Magician/Prankster

While GameFreaks Pokemon design concept might be becoming childish Gen-by-Gen, it still produces some fantastic Pokemon, and Klefki is one the new ones. With a great defensive typing, which gives it 2 immunities and 11 resistances, and a fantastic ability in Prankster complimented by its nice supportive movepool, this is one of the best supporters. It can lay Spikes, set up dual screens, paralyze/poison, and has other plethora of options to abuse with Prankster. It has priority Rest and Sleep Talk, which can increase it's longevity. Though not very difficult to take down by brute force, this bunch of keys leaves a lasting impression on every battle.




Breloom
Type: Grass/Fight
Base Stats: 60 HP/130 Atk/80 Def/60 SpA/60 SpDef/70 Spe
Ability: Effect Spore/Poison Heal/Technician

Check out this fighting mushroom. It has only one stat worth looking at, and that's the high Attack stat, which may be further bolstered byt Technician. With moves like Mach Punch, Bullet Seed, and Rock Tomb to be boosted by Technician, and the 100% accurate Spore, this seemingly one trick pony isn't as easy to handle as you may believe. The fact that people expect it to be a one trick pony makes it somewhat easier for you to surprise them. It also has Poison Heal, so when equipped with a Toxic Orb, it is prevented from nasty statuses. The Orb may also be used to counter a Trick/Switcheroo user. Don't overlook Breloom ever during teambuilding, as underestimation may kill your team.
 

Gengar (Offensive)

Type: Ghost / Poison
Base Stats: 60 HP / 65 Atk / 60 Def / 135 SpA / 75 SpD / 110 Spe
Ability: Levitate

Its mega was directly banished to Ubers, but that isn't a reason why not use Gengar. Its Special Attack and Speed stats are simply terrifying. It has access to 2 powerful STABs, Sludge Wave and Shadow Ball that can hit almost anything really hard. It has the ability Levitate, which grants a good immunity to a common type where it used to be weak against. Gengar also has access to a wide variety of moves; Focus Blast offers coverage against Dark types, and Giga Drain deals with Ground types. This Pokémon is a real threat, so you must have at least something that can tank Special hits easily.


Raikou (Offensive)
Type: Electric
Base Stats: 90 HP / 85 Atk / 75 Def / 115 SpA / 100 SpD / 115 Spe
Ability: Pressure / Volt Absorb

Raikou may be UU, but it a great Pokemon in OU as well. It can quickly switch out of anything while doing massive damage by using Volt Switch. Thunderbolt is its main STAB, which has a chance to paralyze and deals great damage. Raikou has good staying power, thanks to only 1 weakness. A boosted Hidden Power Ice may deal easier with Ground types, but is kinda frail since it has a weak 60 Base power without STAB. Calm Mind is a way of greeding; Any Special Attack will do more after Raikou boosted it up. Substiute can be set up to block status, and grant a free turn to set up. Raikou is a real threat, with a great 115 Special Attack and 115 base Speed, that you must have a good Pokemon around that can stop it.
 

SparksBlade

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Hawlucha
Type: Fighting/Flying
Base Stats: 77 HP/92 Atk/77 Def/74 SpA/63 SpDef/118 Spe
Ability: Limber/Mold Breaker/Unburden

The eagle took off for the OU meta, and is still flying high. Having a unique typing, Hawlucha is a fantastic Pokemon whose typing, stats and abilies say only one thing: SWEEPER! With a decent Attack stat, and a very high Speed stat, Hawlucha is a very threatening presence. Using Power Herb+Sky Attack to heavy damage, the main aim is to activate Unburden, after which it can outspeed the entire tier. Having decent coverage in it's STABS, it can afford to run Swords Dance, it can OHKO Thundurus when Rocks are up. Also, Aegislash, which laughed in it's face, is banned now, so Hawlucha is easier to use. It's time you started forming a strategy for when you face this bird.



Gliscor
Type: Flying/Ground
Base Stats: 75 HP/95 Atk/125 Def/45 SpA/75 SpDef/95 Spe
Ability: Hyper Cutter/Sand Veil/Poison Heal

Meet the bat/scorpion/crab hybrid. Gliscor is a fantastic wall in the tier. Decent HP and high Defence stat allow to take unboosted super effective moves and live to tell the tale. It can 2HKO a Mega Tyranitar with no investment in Attack, and is only 2HKOd back by a 252Atk Tyranitar. Talk about refusing to die. Having a nice Speed, it can do a quick taunt in the face of other walls, making them look dumb ducks. It can also set up Stealth Rock for you team. Having a fantastic ability in Poison Heal, this Pokemon likes to switch into Toxic spammers, and can spread poison back to the opposition team. With a Toxic Orb equipped, it can punish those who try to threaten your team with Trick/Swithceroo. No matter how hard hitting your team, you need a specific answer to this monster wall.
 

Jukain

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yea um sorry Politoed but i'm not accepting any of those entries (mega scizor offensive, mega scizor defensive, slowking defensive, rhyperior defensive, gengar offensive, raikou offensive). they're blatantly lacking in detail and knowledge of the pokemon at hand. to break it down:
offensive mega scizor said:
Generation after generation, Scizor has been a popular Pokemon in higher tiers, and now, it gets gifted with Mega-Evolution, expanding its potential. Thanks to a formidable base 150 Attack and Technician, a base 60 BP Bug Bite turns into a great 135 base power STAB attack, and if Swords Dance is used, Mega Scizor becomes a incredible physical sweeper that has access to a solid STAB priority move in Bullet Punch. It has also been gifted with great physical bulk and a boost to the Special Defense stat, which allows Mega Scizor to have greater staying power. Access to reliable recovery with the move Roost, and only one weakness to the Fire type means that Scizor is tough to take down. You really should prepare for this Pokemon; if you don't, Scizor will shred your team.
don't mention its ability to set up over all kinds of common ou pokemon, mention bug bite but not superpower......
defensive mega scizor said:
Scizor's always had potential for being a defensive threat; clear 70/100/80 defenses. But after the creation of Mega-Scizor, it has become a king at tanking attacks. It can take on every type of move with an exception of Fire types, the only weakness of the Pokemon. It has access to Toxic, which constantly deals damage every turn, forcing switches easier. And even IF the opponent switches into a Fire-type Pokémon, Scizor always has U-turn to escape with. It also has the possibility to use the move Defog, which is excellent, since it blows the entry-hazards off the field, helping not only itself, but also its teammates. Roost offers a good 50% amount of recovery, which is really useful for Mega-Scizor because it allows it to stay for a longer time.
didn't mention important threats it handles, including the biggest one mega gardevoir, mentioned toxic which is a shitty option and didn't mention defog until prompted
defensive slowking said:
Slowking might be less worshiped than Slowbro because of swapped defenses, but is still a good Pokémon. It has excellent defenses that makes it well fit for a good staller. It has still the same movepool as Slowbro; access to two different forms of status (Thunder Wave and Toxic), reliable recovery thanks to the move Slack Off, and powerful STAB attacks such as Scald, Psychic and Psyshock. Regenerator also helps Slowking's job as a staller; It doesn't have to fear switches, because even if it's hit by Stealth Rock, it still has gotten 25% back since the switch. No team should go without a good physical attacker that can wear Slowking down; having no advantages over it can definitely bring a team down.
you detail none of its pros over slowbro, whatsoever, you don't explain the reason to use this pokemon or why it's a threat when slowbro exists at all.
defensive rhyperior said:
Rhyperior is a master in taking physical hits. It has a solid 115 base HP stat and 130 base Defense, that makes it capable of tanking many physical hits, and besides, Solid Rock allows it to take 2x supereffective moves without much effort. Thanks to this massive bulk and typing, it takes out common Pokemon in OU (Talonflame, Mega Charizard) with ease. It also has access to an entry hazard which is the most common in the OU tier, Stealth Rock, making it an excellent set-up option. It's also great as an anti-lead; it can use Rock Blast, that deals with Focus Sashes and Rhyperior also gets STAB from the attack. Besides, if Rhyperior wants to hit effectively, it doesn't need to set up, because it already hits hard
anti-lead? cept it loses to every common sash mon.

gar is bad too.

all of these entries are still open for reservation, except raikou which is fine.

gliscor one is bad, klef remove resttalk add fairy lock and you're golden, loom mention sash and the lead aspect + don't mention toxic orb/poison heal and it's fine, lucha mention subsd somewhere and that's fine.

o and Psywaves plz mention specific threats for blade (wallbreaking mega trio, terrak, pinsir)
 

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