Birkal
We have the technology.
Hida! In this thread, you may post your CAP 19 work-in-progress and final stat spread submissions for the community and the TLT's consideration and make comments on other peoples' submissions. At the conclusion of this thread, our Stats Leader Deck Knight will decide on a slate for voting based on the community's input. In the Stats Limits thread, our Topic Leadership decided on the following limits that all stat spread submissions must adhere to:
Limits:
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
Here is a spreadsheet for calculating Physical Sweepiness, Physical Tankiness, Special Sweepiness, Special Tankiness, and Base Stat Rating. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link.
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
This thread will be open for submissions and discussion when Deck Knight has posted his opening comments.
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CAP18 so far:
Concept:
Ability: Storm Drain
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
Limits:
Those are maximum limits, by the way.Physical Sweepiness: 90-120
Physical Tankiness: 110-150
Special Sweepiness: 190-230
Special Tankiness: 110-150
Base Stat Rating: 275-325
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
Here is a spreadsheet for calculating Physical Sweepiness, Physical Tankiness, Special Sweepiness, Special Tankiness, and Base Stat Rating. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link.
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
This thread will be open for submissions and discussion when Deck Knight has posted his opening comments.
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CAP18 so far:
Concept:
Type: Electric/PoisonYilx said:Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Ability: Storm Drain
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
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