LC Teddiursa

Corporal Levi

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Foongus doesn't have voltturn, so it'll have trouble getting Teddiursa in on its own.

Content-wise, this looks ready to go, but there are some really obvious grammatical or similar mistakes that you could probably catch easily if you read it through again.
 
amcheck!

Overview
########

Along with being adorable, Teddiursa is blessed with a massive offensive movepool move pool and a great ability in Quick Feet which increases Teddiursa's Speed while it is inflicted with Status, meaning Toxic Orb will allow a Teddiursa to outspeed the entire unboosted metagame. In addition to great Speed, Teddiursa has a high Attack stat which will enable allows its moves such as Facade to hit very hard, especially Facade. Although Teddiursa reaches an impressive 21 Speed after Toxic Orb's activation, it is still outsped by many Choice Scarf users, and a lack of priority moves means that it is susceptible to priority attacks itself. Its defenses are mediocre as well, as Teddiursa's health will be whittled away by toxic damage. It is also weak to Fighting-type moves and cannot boost its defenses with Eviolite, as it must hold Toxic Orb in order to be effective.

Quick Feet
########
Name: Quick Feet
Move 1: Facade
Move 2: Close Combat
Move 3: Crunch
Move 4: Protect / Swords Dance
Ability: Quick Feet
Item: Toxic Orb
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Nature: Jolly

Moves
========

Facade is a powerful STAB move after being poisoned poisoning coming off Teddiursa's 17 Attack, while Crunch lets Teddiursa nail Gastly and other Ghost-types while providing excellent type coverage. Close Combat punishes Steel-types such as Pawniard and Magnemite and can usually 2HKO Ferroseed. Protect is for activating Toxic Orb safely and stopping Fake Out. However if Teddiursa is able to be brought in safely, Swords Dance is a useful alternative, as at +2, Teddiursa can muscle past even the bulkiest opponents.

Set Details
========

196 Attack EVs are necessary in order for Teddiursa's attacks to hit as hard as possible, while 196 Speed EVs with a Jolly nature allows Teddiursa to reach 21 Speed after Toxic Orb's activation, which is able to outspeed the entire unboosted metagame. The remaining EVs are placed in HP, Defense, and Special Defense to increase Teddiursa's bulk.

Usage Tips
========

Bring Teddiursa in on a free switch through a revenge-kill or slow U-Turn/Volt Switch. Teddiursa usually cannot afford to take hits when poisoned. Avoid keeping Teddiursa in too long.(RP) because Ttoxic damage will rack up and it Teddiursa lacks recovery. Teddiursa functions best late-game to clean up after his bulkier opponents have been worn down by hazards and residual damage.

Team Options
========

Teddiursa appreciates entry hazard support from Pokemon such as Dwebble, Archen, or Ferroseed. However, Teddiursa cannot afford to take damage from entry hazards, so an offensive spinner such as Staryu or Drilbur makes a good teammate. Pawniard hits like a truck with Knock Off and removes important items like Eviolite and Berry Juice that Teddiursa struggles with. Other Knock Off users such as Mienfoo, Tirtouga, and Timburr also make for powerful teammates. Trubbish checks Fighting-type threats, particularly Timburr and can lay setup Spikes quite easily, while a late-game sweeper such as Life Orb Abra can finish off weakened teams, or punch holes in things for Teddiursa to finish off. Slow pivots such as Vullaby and Chinchou can give a safe switch for Teddiursa.

Other Options
########

Teddiursa can run a Belly Drum set, but it's inferior to other Belly Drummers such as Zigzagoon and Magby. Teddiursa has one of the largest physical move sets in the tier out there, with access to Earthquake, Rock Slide, Seed Bomb, Gunk Shot, Fire Punch, Ice Punch, and Thunder Punch. These moves can be used situationally to counter defensive threats weak to them if necessary.

Checks & Counters
########

**Timburr**: Timburr can KO Teddiursa with Mach Punch after Teddiursa takes some Toxic damage. come in on Teddiursa after Toxic damage wears it down a little and KO with Mach Punch.

**Choice Scarf users**: Scraggy, Drilbur and Pawniard are common Choice Scarf users, and they outspeed Teddiursa and hit very hard with their STAB moves.

**Priority moves**: Fletchling, Bunnelby, Carvanha, and Timburr can all finish Teddiursa off when weakened.

**Physical walls**: Bulky walls, particularly those with recovery such as Spritzee, Vullaby, and Hippopotas are able to stall for Toxic damage and weaken Teddiursa to a point where it can be finished off. However, they can be overpowered if Teddiursa uses Swords Dance.


hope I helped!
 
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Overview
########

Along with being adorable, Teddiursa is blessed with a massive offensive move pool movepool and a great ability in Quick Feet, (AC) which increasdoubles Teddiursa's Speed whilen it is inflicted with Status, meaning Toxic Orb will allow at Teddiursa to outspeed the entire unboosted metagame. In addition to its great Speed, Teddiursa has a high Attack stat which will enable that lets its moves to hit very hard, especialnamely Facade when Teddiursa is statused. Although Despite that Teddiursa reaches an impressive 21 Speed after Toxic Orb's activation, it is still outsped by many Choice Scarf users, and a lack of priority means that it is susceptible to priority attacks itself. Its defenses are mediocre as well, which doesn't help as Teddiursa's health will be whittled away by toxic damage. It is also weak to Fighting-type moves and cannot (erased an extra space here)boost its defenses with Eviolite, as it must hold Toxic Orb in order to be effective.

Quick Feet
########
Name: Quick Feet
Move 1: Facade
Move 2: Close Combat
Move 3: Crunch
Move 4: Protect / Swords Dance
Ability: Quick Feet
Item: Toxic Orb
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Nature: Jolly

Moves
========

Facade is a powerful STAB move after poisoning coming off Teddiursa's 17 Attack, while Crunch lets Teddiursa nail Gastly and other Ghost-types while providing excellent type coverage. Close Combat punishes Steel-types such as Pawniard and Magnemite, (AC) and can usually 2HKO Ferroseed. Protect is for activatinges Toxic Orb safely and stoppings Fake Out. However, (AC) if Teddiursa is able to be brought in safely, Swords Dance is a useful alternative, as at +2, Teddiursa can muscle past even the bulkiesty opponents.

Set Details
========

196 Attack EVs are necessary in order for Teddiursa's attacks to hit as hard as possible, while 196 Speed EVs with a Jolly nature allow Teddiursa to reach 21 Speed after Toxic Orb's activation, able allowing it to outspeed the entire unboosted metagame. The remaining EVs are placed in HP, Defense, and Special Defense to increase Teddiursa's bulk.

Usage Tips
========

Bring Teddiursa in on a free switch through a revenge-kill or slow U-Turn/Volt Switch. Teddiursa usually cannot afford to take hits when poisoned. Avoid keeping Teddiursa in too long. (RP), (AC) as Toxic damage will rack up and it Teddiursa lacks recovery. Teddiursa functions best late-game to clean up after his its (Teddiursa can be both genders) bulkier opponents have been worn down by hazards and residual damage.

Team Options
========

Teddiursa appreciates entry hazard support from Pokemon such as Dwebble, Archen, or Ferroseed. However, Teddiursa cannot afford to take damage from entry hazards, so an offensive spinner such as Staryu or Drilbur can makes a good teammate. Pawniard hits like a truck with Knock Off and removes important items like Eviolite and Berry Juice that Teddiursa struggles with. Other Knock Off users such as Mienfoo, Tirtouga, and Timburr also make for powerful teammates. Trubbish checks Fighting-type threats, particularly Timburr, (AC) and can lay Spikes quite easily, while a late-game sweeper such as Life Orb Abra can finish off weakened teams, or punch holes in things for Teddiursa to finish off. Slow pivots such as Vullaby and Chinchou can give a safe switch for Teddiursa.

Other Options
########

Teddiursa can run a Belly Drum set, but it's inferior to other Belly Drummers such as Zigzagoon and Magby. Teddiursa has one of the largest physical move sets movepool out there, with access to Earthquake, Rock Slide, Seed Bomb, Gunk Shot, Fire Punch, Ice Punch, and Thunder Punch. These moves can be used situationally are situational and to can be used to counter defensive threats weak to them if necessary.

Checks & Counters
########

**Timburr**: Timburr can come in on Teddiursa after Toxic damage wears it down a little and KO with Mach Punch.

**Choice Scarf users**: Scraggy, Drilbur and Pawniard are common Choice Scarf users that outspeed Teddiursa and can hit very hard with their STAB moves.

**Priority moves**: Fletchling, Bunnelby, Carvanha, and Timburr can all finish Teddiursa off when weakened.

**Physical walls**: Bulky walls, particularly those with recovery such as Spritzee, Vullaby, and Hippopotas are able to stall for Toxic damage and weaken Teddiursa to a point where it can be finished off. However, they can be overpowered if Teddiursa uses Swords Dance.


edit: I started before the check above and finished second because I proofread, so I'm not trying to stack checks, I'd still advise you implement this one though
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########
Along with being adorable, Teddiursa is blessed with a massive offensive move pool and a great ability in Quick Feet, which increases Teddiursa's Speed while it is inflicted with Sstatus, meaning Toxic Orb will allow at Teddiursa to outspeed the entire unboosted metagame. In addition to great Speed, Teddiursa has a high Attack stat which will enables its moves to hit very hard, especially Facade. Although Teddiursa reaches an impressive 21 Speed after Toxic Orb's activation, it is still outsped by many Choice Scarf users, and a lack of priority means that it is susceptible to priority attacks itself. Its defenses are mediocre as well, athis is further compounded by the fact that Teddiursa's health will be whittled away by toxic damage. It is also weak to Fighting-type moves and cannot boost its defenses with Eviolite, as it must hold Toxic Orb in order to be effective.
Quick Feet
########
Move 1: Facade
Move 2: Close Combat
Move 3: Crunch
Move 4: Protect / Swords Dance
Ability: Quick Feet
Item: Toxic Orb
EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
Nature: Jolly
Moves
========
Coming off Teddiursa's high Attack, Facade is a powerful STAB move after poisoning coming off Teddiursa's 17 Attack, while. Crunch lets Teddiursa nail Gastly and other Ghost-types while providing excellent type coverage with Facade. Close Combat punishes Steel-types such as Pawniard and Magnemite and can usually 2HKOes Ferroseed. Protect is for activating Toxic Orb safely and stopping Fake Out. However, if Teddiursa is able tocan be brought in safely, Swords Dance is a useful alternative, as at +2, Teddiursa can muscle past even the bulkiest opponents.
Set Details
========
196 Attack EVs are necessary in order for Teddiursa's attacks to hit as hard as possible, while 196 Speed EVs with a Jolly nature allow Teddiursa to reach 21 Speed after Toxic Orb's activation, able to outspeed the entire unboosted metagame. The remaining EVs are placed in HP, Defense, and Special Defense to increase Teddiursa's bulk.
Usage Tips
========
Bring Teddiursa in on a free switch through a revenge-kill or slow U-Tturn/Volt Switch. Teddiursa usually cannot afford to take hits when poisoned. Avoid keeping Teddiursa in for too long. Toxic, as damage will rack up and itTeddiursa lacks recovery. Teddiursa functions best late-game to clean up after hits bulkier opponents have been worn down by hazards and residual damage.
Team Options
========
Teddiursa appreciates entry hazard support from Pokemon such as Dwebble, Archen, or Ferroseed. However, Teddiursa cannot afford to take damage from entry hazards, so an offensive spinnRapid Spin user such as Staryu or Drilbur makes a good teammate. Pawniard hits like a truck with Knock Off and removes important items like Eviolite and Berry Juice that Teddiursa struggles with. Other Knock Off users such as Mienfoo, Tirtouga, and Timburr also make for powerful teammates. Trubbish checks Fighting-type threats, particularly Timburr, and can lay Spikes quite easily, while a late-game sweeper such as Life Orb Abra can finish off weakened teams, or punch holes in things for Teddiursa to finish off. Slow pivots such as Vullaby and Chinchou can givprovide a safe switch for Teddiursa.
Other Options
########
Teddiursa can run a Belly Drum set, but it's inferior to other Belly Drumm users such as Zigzagoon and Magby. Teddiursa has one of the largest physical move sets out there, with access to Earthquake, Rock Slide, Seed Bomb, Gunk Shot, Fire Punch, Ice Punch, and Thunder Punch. These moves can be used situationally to counter defensive threats weak to them if necessary.
Checks & Counters
########
**Timburr**: Timburr can come in on Teddiursa after Ttoxic damage wears it down a little and KO it with Mach Punch.
**Choice Scarf users**: Scraggy, Drilbur, and Pawniard are common Choice Scarf users outspeed Teddiursa and hit very hard with their STAB moves.
**Priority moves**: Fletchling, Bunnelby, Carvanha, and Timburr can all finish Teddiursa off when weakened.
**Physical walls**: Bulky walls, particularly those with recovery, such as Spritzee, Vullaby, and Hippopotas, are able to stall for Ttoxic damage and weaken Teddiursa to a point where it can be finished off. However, they can be overpowered if Teddiursa uses Swords Dance.

GP 1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amcheck :)

add remove (comments)

Overview
########

Teddiursa is blessed with a massive offensive movepool (remove space) and a great ability in Quick Feet, which increases Teddiursa's Speed while it is inflicted with status. (period) meaning Because of Quick Feet, Toxic Orb will allows Teddiursa to outspeed the entire unboosted metagame. In addition to great Speed, Teddiursa has a high Attack stat which enables its moves to hit very hard, especially with Facade. Although Teddiursa reaches an impressive 21 Speed after Toxic Orb's activation, it is still outsped by many Choice Scarf users, and a lack of priority means that it is susceptible to priority attacks itself. Its defenses are mediocre as well; (comma to semicolon) this is further compounded by the fact that Teddiursa's health will be whittled away by Toxic damage. It is also weak to Fighting-type moves and cannot boost its defenses with Eviolite, as it must hold Toxic Orb in order to be effective.

Quick Feet
########
name: Quick Feet
m
ove 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
ability: Quick Feet
item: Toxic Orb
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
nature: Jolly

Moves
========

Coming off Teddiursa's high Attack, Facade is a powerful STAB move after Teddiursa is poisoned. (comma to period) while Crunch lets Teddiursa nail Gastly and other Ghost-types while providing excellent type coverage with Facade. Close Combat usually 2HKOes Ferroseed and punishes other Steel-types, (comma) such as Pawniard and Magnemite and usually 2HKOes Ferroseed. (swap this sentence for the Crunch sentence) Protect is for activating Toxic Orb safely and stopping Fake Out. However, (comma) if Teddiursa is able to be brought in safely, Swords Dance is a useful alternative, as at +2, Teddiursa is able to muscle past even the bulkiest opponents.

Set Details
========

196 Attack EVs are necessary in order for Teddiursa's attacks to hit as hard as possible, while 196 Speed EVs with a Jolly nature allow Teddiursa to reach 21 Speed outspeed the entire unboosted metagame at 21 Speed after Toxic Orb's activation, able to outspeed the entire unboosted metagame. The remaining EVs are placed in HP, Defense, and Special Defense to increase Teddiursa's bulk.

Usage Tips
========

Bring Teddiursa in on a free switch through a revenge kill or from a slow U-turn / or (remove slash) Volt Switch. Teddiursa usually cannot afford to take hits when poisoned. Avoid keeping Teddiursa in for too long as toxic damage will rack up and Teddiursa lacks recovery. Teddiursa functions best as a late-game cleaner to clean up after its bulkier opponents have been worn down by entry hazards and residual damage.

Team Options
========

Teddiursa appreciates entry hazard support from Pokemon such as Dwebble, Archen, or and Ferroseed. However, Teddiursa calso annot afford to take damage from entry hazards, so an offensive Rapid Spin user such as Staryu or Drilbur makes a good teammate. Pawniard hits like a truck with Knock Off users such as Mienfoo, Tirtouga, Timburr, and Pawniard and removes important walls' items like Eviolite and Berry Juice so that Teddiursa can break through them more easily struggles with. Other Knock Off users such as Mienfoo, Tirtouga, and Timburr also make for powerful teammates. Trubbish checks Fighting-type threats, particularly Timburr, (comma) and can lay Spikes quite easily, while a late-game sweeper such as Life Orb Abra can finish off weakened teams, (remove comma) or punch holes in things for Teddiursa to finish off. Slow pivots such as Vullaby and Chinchou can provide a safe switch for Teddiursa.

Other Options
########

Teddiursa can run a Belly Drum set, but it's inferior to other Belly Drum users such as Zigzagoon and Magby. Teddiursa has one of the largest physical movepools out there, with access to Earthquake, Rock Slide, Seed Bomb, Gunk Shot, Fire Punch, Ice Punch, and Thunder Punch. These moves can be used situationally to counter defensive threats weak to them if necessary.

Checks & Counters
########

**Timburr**: Timburr can come in on Teddiursa after Toxic damage wears it down a little and KO it with Mach Punch.

**Choice Scarf users**: Scraggy, Drilbur and Pawniard are common Choice Scarf users that outspeed Teddiursa and hit it very hard with their STAB moves.

**Priority moves**: Fletchling, Bunnelby, Carvanha, and Timburr can all finish Teddiursa off when it is weakened.

**Physical walls**: Bulky walls, particularly those with recovery such as Spritzee, Vullaby, and Hippopotas, (comma) are able to stall for Toxic damage and weaken Teddiursa to a point where it can be finished off. However, they can be overpowered if Teddiursa uses Swords Dance.
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
amcheck :)

add remove (comments)

Overview
########

Teddiursa is blessed with a massive offensive movepool (remove space) and a great ability in Quick Feet, which increases Teddiursa's Speed while it is inflicted with status. (period) meaning Because of Quick Feet, Toxic Orb will allows Teddiursa to outspeed the entire unboosted metagame. In addition to great Speed, Teddiursa has a high Attack stat which enables its moves to hit very hard, especially with Facade. Although Teddiursa reaches an impressive 21 Speed after Toxic Orb's activation, it is still outsped by many Choice Scarf users, and a lack of priority means that it is susceptible to priority attacks itself. Its defenses are mediocre as well; (comma to semicolon) this is further compounded by the fact that Teddiursa's health will be whittled away by Toxic damage. It is also weak to Fighting-type moves and cannot boost its defenses with Eviolite, as it must hold Toxic Orb in order to be effective.

Quick Feet
########
name: Quick Feet
m
ove 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Protect / Swords Dance
ability: Quick Feet
item: Toxic Orb
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
nature: Jolly

Moves
========

Coming off Teddiursa's high Attack, Facade is a powerful STAB move after Teddiursa is poisoned. (comma to period) while Crunch lets Teddiursa nail Gastly and other Ghost-types while providing excellent type coverage with Facade. Close Combat usually 2HKOes Ferroseed and punishes other Steel-types, (comma) such as Pawniard and Magnemite and usually 2HKOes Ferroseed. (swap this sentence for the Crunch sentence) Protect is for activating Toxic Orb safely and stopping Fake Out. However, (comma) if Teddiursa is able to be brought in safely, Swords Dance is a useful alternative, as at +2, Teddiursa is able to muscle past even the bulkiest opponents.

Set Details
========

196 Attack EVs are necessary in order for Teddiursa's attacks to hit as hard as possible, while 196 Speed EVs with a Jolly nature allow Teddiursa to reach 21 Speed outspeed the entire unboosted metagame at 21 Speed after Toxic Orb's activation, able to outspeed the entire unboosted metagame. The remaining EVs are placed in HP, Defense, and Special Defense to increase Teddiursa's bulk.

Usage Tips
========

Bring Teddiursa in on a free switch through a revenge kill or from a slow U-turn / or (remove slash) Volt Switch. Teddiursa usually cannot afford to take hits when poisoned. Avoid keeping Teddiursa in for too long as toxic damage will rack up and Teddiursa lacks recovery. Teddiursa functions best as a late-game cleaner to clean up after its bulkier opponents have been worn down by entry hazards and residual damage.

Team Options
========

Teddiursa appreciates entry hazard support from Pokemon such as Dwebble, Archen, or and Ferroseed. However, Teddiursa calso annot afford to take damage from entry hazards, so an offensive Rapid Spin user such as Staryu or Drilbur makes a good teammate. Pawniard hits like a truck with Knock Off users such as Mienfoo, Tirtouga, Timburr, and Pawniard and removes important walls' items like Eviolite and Berry Juice so that Teddiursa can break through them more easily struggles with. Other Knock Off users such as Mienfoo, Tirtouga, and Timburr also make for powerful teammates. Trubbish checks Fighting-type threats, particularly Timburr, (comma) and can lay Spikes quite easily, while a late-game sweeper such as Life Orb Abra can finish off weakened teams, (remove comma) or punch holes in things for Teddiursa to finish off. Slow pivots such as Vullaby and Chinchou can provide a safe switch for Teddiursa.

Other Options
########

Teddiursa can run a Belly Drum set, but it's inferior to other Belly Drum users such as Zigzagoon and Magby. Teddiursa has one of the largest physical movepools out there, with access to Earthquake, Rock Slide, Seed Bomb, Gunk Shot, Fire Punch, Ice Punch, and Thunder Punch. These moves can be used situationally to counter defensive threats weak to them if necessary.

Checks & Counters
########

**Timburr**: Timburr can come in on Teddiursa after Toxic damage wears it down a little and KO it with Mach Punch.

**Choice Scarf users**: Scraggy, Drilbur and Pawniard are common Choice Scarf users that outspeed Teddiursa and hit it very hard with their STAB moves.

**Priority moves**: Fletchling, Bunnelby, Carvanha, and Timburr can all finish Teddiursa off when it is weakened.

**Physical walls**: Bulky walls, particularly those with recovery such as Spritzee, Vullaby, and Hippopotas, (comma) are able to stall for Toxic damage and weaken Teddiursa to a point where it can be finished off. However, they can be overpowered if Teddiursa uses Swords Dance.
stamping lol
2/2 :)
 

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