[PSYCHIC] Leader Gerard vs Challenger Elevator Music

Frosty

=_=
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Rules:

4v4 Doubles (GL brings 7, chooses 4)
2 Day Player DQ Time (3 Day ref)
10 Recoveries & 25 Chills per team
3 Subs per pokemon
1 Mega per team
Switch = OK
Abilities = All
Items = On
Turn Order = Coin
Arena = Dreamlands
Summary: Huge Desert of Cristal Sand (Sand terrain)
All moves are usable (materials are generated on the spot by the user)

- All pokemon get a once stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- All pokemon with a BST total of 17 or less get an increase of five (5) points to their original stats, changing rankings if the new stat passes the cutoff. (Ex. Forretress stats (75/90/140/60/60/40) become 80/95/145/65/65/45 thus gaining +1 Def, SpA & SpD along with 5 extra speed)
- Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon

- Magic Room, Trick Room, Wonder Room & Gravity have their duration increased by (1) round.
- Imprison, Telekinesis, Miracle Eye & Levitate (Command) have their duration increased by three (3) actions.
- Wish, Heal Pulse & Healing Wish recover five (5) more Hp at the cost of two (2) more energy
- Ghost Moves go through the invulnerable phase of Phantom Force & their BP is doubled.


Well hello folks and welcome to wherever we are!

We are here today to watch a Gym Battle that has a big chance of rocking your socks. The first player (tied) in the Badge Race Elevator Music is challenged the Gym Leader with the best record thus far: Gerard of the Psychic Gym.

For the challenger, a loss here would be a major setback if he intends to get all the badges before anyone else and even if he doesn't, it would mean that many braincells will die for naught as doubles are hard ._.. His team is unconventional in the sense that it doesn't have, aside from Sableye, a clear type advantage against Psychic-type. He opted for a more individual approach, by bringing mons that a) play well overall, specially in doubles (aka shuckle) and b) Pair well against specific Gerard's mons. So we have: Camerupt that deals well with Metagross, Jynx, Bronzong and Aurumoth; Sableye who can face most psychic types other than Gardevoir (and Malamar I suppose) and Mawile, which handles Gardevoir and Gallade nicely.

Of those pokemon pay special attention to Yamirami the Sableye. Prankster Imprison is a terrific weapon on doubles and this particular Sableye is pretty much maxxed. Also, the only pokemon that can defeat Sableye without too much hassle (gardevoir) will struggle against Camerupt and (mainly) Mawile. Gerard will need to put his wit hat on and don't forget stuff like items and all to get rid of this pest.

Our Leader is the only one with more than 5 battles and no defeat under his belt. Losing here may put an end on this impressive streak and I assume he doesn't want that? I may be considered a bad thing. Regardless, Gerard just came from a victory against, well look at the odds, the Fairy Gym, so his morale should be high. His team is made of pretty-much-maxed fan favourites like Gardevoir, Bronzong and Gallade and some of his favourite mons, like Jynx. His team has good variety, like the typing he represents, and he can assault from nearly anywhere with those humongous movepools.

Of those pokemon pay special attention to Mirage the Bronzong. Aside from Camerupt, all of the challenger's mons are light, making Heavy Slam really powerful. Also, the lack of weakness coupled with good defensive presence and movepool means that Bronzong will be a tough nut to crack and is probably the pokemon with the highest chance of getting rid of that pesky Mawile and let Gardevoir and Gallade shine.

But let's see how all of that pans out. Here are the teams:

Team Leader:

Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Simone (Jynx) {♀}
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Mirage (Bronzong) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate / Heatproof / Heavy Metal (H)
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. .
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (68/72)

AncientPower
Block
Bulldoze
Calm Mind
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Kirot (Metagross) {O}
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H)
  • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/80)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt

Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (95/101)

Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look

Memento
Mimic

Misty Terrain
Moonblast
Mud Slap
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day

Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81)


Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Diabola (Delphox) {♀}
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

  • Fire STAB; Immune to burn status. Brighten Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104


SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5


Attacks (48/58)

Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish



Team Challenger


Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground

Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (80/80)
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Ice)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 5/5

Moves: (106/111)
Astonish
Confuse Ray
Detect
Feint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint
Flatter
Imprison
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch

Aerial Ace
Attract
Brick Break
Calm Mind
Dazzling Gleam
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Frustration
Hidden Power (Ground)
Hone Claws
Incinerate
Low Sweep
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Snarl
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp

Body Slam
Counter
Dark Pulse
Double-Edge
Dynamic Punch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Helping Hand
Ice Punch
Icy Wind
Lick
Low Kick
Magic Coat
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Octazooka
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Thunder Punch
Tickle
Trick
Wonder Room

Shuckle [Tsubotsubo] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Eva)
Type: Bug/Rock

Abilities: Sturdy / Gluttony / Contrary (Unocked)

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

MC: 0
AC: 5/5

Moves: (55/74)
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Sticky Web
Stone Edge
Struggle Bug
Withdraw
Wrap

Acupressure
Helping Hand
Knock Off
Rock Blast
Sand Tomb

Bulldoze
Curse
Dig
Double Team
Earthquake
Endure
Facade
Flash
Gyro Ball
Infestation
Protect
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Sludge Wave
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Venoshock

After You
Bind
Body Slam
Defense Curl
Mimic
Mud-Slap
String Shot

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 0
AC: 5/5

Moves: (68/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang

Brick Break
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Hidden Power (Ground)
Hyper Beam
Ice Beam
Payback
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Sandstorm
Shadow Ball
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Torment
Toxic

Counter
Double-Edge
Ice Punch
Icy Wind
Knock Off
Magnet Rise
Mimic
Pain Split
Snatch
Stealth Rock
Super Fang
Thunder Punch

Order of Operations:

Heads: Leader
Tails: Challenger


(Tails, you lucky bastard)

Elevator Music sends out pokemon with items
Gerard sends out pokemon with items and orders
Elevator Music gives orders
I Ref
 
Alright darling, I think will be your revenge. Here's for a clean fight, and a good one! As I see it I have only one mon which I could ever hope to call in a situation like this one, Katherine! And this time don't forget your Gardevoirite, we don't need another embarrassing moment in here. Let's show them all we're unbeaten for a good reason. And since we're putting on display all of our best mons we might as well end our beloved Gallade out with a Weakness Policy in case something goes wrong, I would have for him to be lost in this bloody battle.

Gardevoirite & Weakness Policy

Katherine: [Trace Prankster] [Megavolve] Taunt (Yamirami) ~ Mean Look (Yamirami) ~ Hyper Voice
* If Yamirami, successfully, uses a Protective or Evasive move, on itself, when you target him then use Hyper Voice & push actions
* If Yamirami uses Magic Coat when you target him with Taunt then use Hyper Voice & push actions
* If Yamirami uses Fake Out when you target him with Taunt then use Taunt (Tsubotsubo) instead & push actions


Wilde: Taunt (Tsubotsubo) ~ Knock Off (Yamirami) ~ Mean Look (Tsubotsubo)
* If Yamirami uses Fake Out & you flinch then push actions
* If Tsubotsubo is under the effect of a Protective or Evasive move when you target him then use Knock Off (Yamirami), replace any future uses of Knock Off with Mean Look (Tsubotsubo) & push actions

* If Yamirami uses a Focus Punch Combo while Tsubotsubo uses Helping Hand on him then use Knock Off (Yamirami), replace any future uses of Knock Off with Mean Look (Tsubotsubo) & push actions
 
Last edited:
Sableye: Helping Hand ~ Astonish+Lick (Gardevoir) ~ Cooldown (Foul Play (Gallade))

Shuckle: Gyro Ball+Gyro Ball (Gardevoir) ~ Cooldown (Knock Off (Gallade)) ~ Rock Blast+Stealth Rock (Gallade)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
2/4/7/5/100
Other:
Item: Megastone


Hp: 100
En: 100
5/3/4/4/69
Other:
Item: Weakness Policy


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone


Hp: 80
En: 100
2/10/1/10/4
Other:
Item: Leftovers​

Round 1!

uuuuhhhhhh

Anyway. The challenger begins with a wicked pair: Shuckle and Sableye. Which reeks out evil. The leader answers with the dynamic duo Gallade and Gardevoir.

I am not sure if sending out the main mons when ordering first is good or bad, but I guess time will tell us.

The leader, probably fearing Bind + Switch out shenaningans, prefers a disruptive approach with Mean Look and Taunt. Which, I gotta be honest, was like handling victory (on this round at least) on a plate for the challenger, as it left the way wide open for an all-out strategy, since only 2 attacking moves were ordered and no defensive measures taken...

And you can bet that Emma would exploit that opening and he did just that. Through a witty usage of combos (some really rare), he managed to KO Gerard's mega Gardevoir, set up Stealth Rocks and open a huge gap in hp. The Leader now has to display his best game thus far to stand a chance here. Another round like this one and we may as well declare the winner....

The future of this battle depends heavily on the replacement sent out, as well as how well the Leader abuses ordering second. If he doesn't manage to get some impressive results, he is in trouble. The battle just started and momentum is already a raging queer here....
DATA:

ACTION 1!

Sableye used Helping Hand! (-29en)

Gardevoir used Taunt (Sableye)! (-9en)

Gallade used Taunt (Shuckle)! (-9en)

Shuckle used Gyro Ball + Gyro Ball (Gardevoir)! (-31.5en)
Crit: 8 (no)
Damage: (15*2.25*1.5-3)*1.5= 71.43hp

ACTION 2!

Gardevoir used Mean Look (Sableye)! (-5en)

Gallade used Knock Off (Sableye)! (-7en)
Crit: 15 (no)
Damage: (10)= 10hp

Shuckle is cooling down

Sableye used Astonish + Lick (Gardevoir)! (-8en)
Crit: 15 (no)
Effect: 2 (yes)
Damage: (16+3)*1.5= 28.5hp

Gardevoir fainted!

ACTION 3!

Gallade used Mean Look (Shuckle)! (-5en)

Sableye is cooling down

Shuckle used Rock Blast + Stealth Rock (Gallade)! (-27.5en)
Hit: 52 (yes)
Hits: 4/4 (5)
Crit: 6, 10, 13, 15, 7 (no no no no no)
Damage: (3*5+3-1.5)*0.67= 11hp

Stealth Rock is up now.

- - -

Stealth Rock

Hp: KO
En: KO
2/4/7/5/100
Other:
Item: Megastone


Hp: 89
En: 79
5/3/4/4/69
Other:
Item: Weakness Policy


Hp: 80
En: 63
4/3/3/3/43
Other: Taunted for 4a
Item:


Hp: 80
En: 41
2/10/1/10/4
Other: Mean Look and cooldown (1a)
Item: Leftovers​

Gerard sends out pokemon
Elevator Music gives orders
Gerard gives orders
I Ref
 
And now I remember why I wanted to ban helping hand combos on this gym. A giant setback. not gonna lie, but one we can't get ourselves out off. Mirage will be taking the stage, a Rare candy on hand will be useful in this stage. Time to get back!

Rare Candy & Weakness Policy
 
Camerupt: Flame Burst (Gallade) ~ Heat Wave ~ Flame Burst (Gallade)
IF (Gallade is under the effects of a protective/evasive move) THEN (use Flame Burst (Bronzong))​
Shuckle: Cooldown (Knock Off (Bronzong)) ~ Infestation (Gallade) ~ Bug Bite (Gallade)
IF (Gallade is under the effects of a protective/evasive move) THEN (target Bronzong instead)​
 
Alright emma. You asked for it
And for the record, you opened this box with your combo.

Wilde: Knock Off (Camerupt) ~ Helping Hand (Mirage) ~ Low Kick (Camerupt)

Mirage: Psychic (Camerupt) ~ Exa Impact [Giga Impact + Giga Impact Combo] (Camerupt) ~ Cooldown (Psychic (Camerupt))
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Stealth Rock

Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 89
En: 79
5/3/4/4/69
Other:
Item: Weakness Policy


Hp: 80
En: 63
4/3/3/3/43
Other: Taunted for 4a
Item:


Hp: 100
En: 100
4/3/5/3/34
Other:
Item: Charcoal


Hp: 80
En: 41
2/10/1/10/4
Other: Mean Look and cooldown (1a)
Item: Leftovers
Round 2!

Through a crushing combo, the Leader tries to exact revenge and manages to get rid of Camerupt.

Which isn't necessarily a good thing for the leader as we should see soon enough. Depends on the challenger's ability to capitalize on that.

The challenger is winning the damage race still and now he orders last. Let's see if he can recover the momentum he once had here.​
DATA:

PRE-ACTION!

Bronzong lost 9hp due to Stealth Rock!

ACTION 1!

Gallade used Knock Off (Camerupt)! (-7en)
Crit: 11 (no)
Damage: (10+3-1)= 12hp
Camerupt lost charcoal

Camerupt used Flame Burst (Gallade)! (-4en)
Crit: 3 (no)
Damage: (7+3+1.5)= 11.5hp
Bronzong lost 6hp due to spillover

Bronzong used Psychic (Camerupt)! (-7en)
Crit: 1 (yes)
Effect: 4 (no)
Damage: (12+3+3+1-1)= 16hp

Shuckle is cooling down!

ACTION 2!

Gallade used Helping Hand (Bronzong)! (-34.37en)

Camerupt used Heat Wave! (-6en)
Crit: 8, 1 (yes on gallade)
Effect: 5, 1 (yes on gallade)
Damage:
vs Bronzong: (10*0.75+3-1.5)= 9hp
vs Gallade: (10*0.75+3+3+1.5)= 15hp

Gallade is burned!

Shuckle used Infestation (Gallade)! (-4en)
Crit: 6 (no)
Damage: (4+3-4.5)= 2.5hp

Bronzong used Giga Impact + Giga Impact! (-49.7en)
Crit: 16 (no)
Damage: (18*2.25*1.5+1.5-1)= 61.25hp

Gallade lost 2hp due to burn
Gallade lost 2hp due to infestation

ACTION 3!

Gallade used Low Kick (Camerupt)! (-7en)
Crit: 6 (no)
Damage: (12+3-3+3-1)= 10hp
-2hp
-2hp

Camerupt fainted!

Bronzong is cooling down

Shuckle used Bug Bite (Gallade)! (-3en)
Crit: 9 (no)
Damage: (6+3-1.5)= 7.5hp
- - -

Stealth Rock

Hp: 76
En: 43
4/6/3/6/28
Other: sluggish for 1a
Item: Rare Candy


Hp: 44
En: 31
5/3/4/4/69
Other: burn and infestation (2a)
Item: Weakness Policy


Hp: 80
En: 63
4/3/3/3/43
Other: Taunted for 4a
Item:


Hp: KO
En: KO
4/3/5/3/34
Other:
Item:


Hp: 80
En: 37
2/10/1/10/4
Other: Mean Look
Item: Leftovers
Elevator Music sends out pokemon with item
Gerard orders
Elevator Music orders
I Ref
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Why did I think Camerupt had weight 4?

Fixed. Also I miscalc'd Gallade's end HP (badly ._.) so that is fixed too.
 
Switching Out!
Mirage is in too much danger. Diabola you're up.


... Rare Candy ...................... Weakness Policy
 
I REALLY REALLY REALLY Hate Heping Hand combos

Wilde: Taunt (Sluckle) ~ Helping Hand (Diabola) ~ Focus Blast (Mawile)
* If Mawile has Megavolved & you're Not Taunted & Shuckle is Taunted then use Skill Swap [Mega Mawile's Huge Power & Gallade's Nothing] (Once) & Push actions
* If Shuckle uses a Protective or Evasive move on itself & You're Not Taunted then use Reflect (once) & push actions
* If you're Taunted then use Focus Blast (Mawile) & push actions


Diabola: Fire Blast (Mawile) ~ Heat Wave ~ Heat Wave
* If Shuckle targets you with a Rock Type Damaging Combo & you're Not Taunted then use Protect (once) & push actions
* If Shuckle uses Helping Hand & Mawile targets you & you're Not Taunted then use Protect (once) & push actions
* If Mawile uses Pain Split & you don't have a substitute up & you're Not Taunted & you aren't targeted by Encore then use Substitute (25) & push actions
 
Last edited:
Mawile: [Mega Evolve] Play Rough (Gallade) ~ Payback (Delphox) ~ Punishment+Punishment (Delphox)

Shuckle: Rock Slide+Rock Slide ~ Cooldown (Rock Slide) ~ Rock Blast (Delphox)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Stealth Rock

Hp: 100
En: 100
2/3/5/4/104
Other:
Item: Weakness Policy

Hp: 76
En: 43
4/6/3/6/28
Other: sluggish for 1a
Item: Rare Candy



Hp: 44
En: 31
5/3/4/4/69
Other: burn and infestation (2a)
Item: Weakness Policy


Hp: 80
En: 63
4/3/3/3/43
Other: Taunted for 4a
Item:


Hp: 90
En: 100
8/5/1/4/50
Other:
Item: Mega Stone


Hp: 80
En: 37
2/10/1/10/4
Other: Mean Look
Item: Leftovers
Round 3!

Thanks to the leader's addiction to Weakness Policy (and kinda poor defense strategy) he is now screeeeeeeeewed. Only bronzong can bring home the bacon. And that relies a lot on getting Shuckle EN KO'd.

not likely when your only mon doesn't have taunt.

I guess we will see a revenge here.
DATA:

PRE-ACTION

Delphox lost 15hp due to Stealth Rocks

also intimidate

ACTION 1!

Delphox used Protect! (-7en)

Gallade used Taunt (Shuckle)! (-10en)

Mawile used Play Rough (Gallade)! (-6en)
Crit: 15 (no)
Damage: (9+3+2+6.5)*1.5= 30.75hp

Shuckle used Rock Slide + Rock Slide! (-27en)
Crit: 4 (no)
Damage:
vs Gallade: (8*2.25*0.75+3-1.5)*0.67= 10hp
vs Delphox: (8*2.25*0.75+3-1.5)*1.5= 22.5hp (9en)

Gallade lost 2hp due to burn
Gallade lost 2hp due to infestation

ACTION 2!

Delphox used Fire Blast (Mawile)! (-7en)
Crit: 13 (no)
Burn: 4 (no)
Damage: (11+3+1.5)*1.5= 23.25hp

Mawile used Payback (Delphox)! (-7en)
Crit: 13 (no)
Damage: (10+6.5)*1.5= 24.75hp
Delphox's atk and spa are raised by 2 stages!

Shuckle is cooling down!

ACTION 3!

Delphox used Heat Wave! (-6en)
Crit: 1, 6 (yes on Mawile)
Effect: 5, 4 (no no)
Damage:
vs Mawile: (10*0.75+3+3+1.5)*1.5+4= 26.5hp
vs Shuckle: (10*0.75+3-5.5)*0.67+4= 7.35hp

Shuckle used Rock Blast! (-6en)
Hits: 1/4 (3 hits)
Crit: 6, 9, 9, (no no no)
Damage: (3*3+3-1.5)*1.5= 15.75hp

Mawile used Punishment + Punishment! (-35en)
Crit: 15 (no)
Damage: (14*2.25+6.5)*1.5=57hp

Delphox fainted!

- - -

Stealth Rock

Hp: KO
En: KO
2/3/5/4/104
Other:
Item: Weakness Policy

Hp: 76
En: 43
4/6/3/6/28
Other:
Item: Rare Candy



Hp: KO
En: KO
5/3/4/4/69
Other: burn and infestation (2a)
Item: Weakness Policy


Hp: 80
En: 63
4/3/3/3/43
Other:
Item:


Hp: 40
En: 52
8/5/1/4/50
Other: cooldown (1a)
Item: Mega Stone


Hp: 80
En: 4
2/10/1/10/4
Other: Taunted for 3a
Item: Leftovers​
Bronzong is sent out!
Elevator Music
Gerard
I ref



 
I'll switch out Shuckle for Sableye.



Mawile: Cooldown ~ Crunch (Bronzong) ~ Crunch (Bronzong)

Sableye: Knock Off (Bronzong) ~ Foul Play (Bronzong) ~ Foul Play (Bronzong)
IF (Bronzong is under the effect of a protective/evasive move) THEN (use Feint (Bronzong) and push actions back)
IF (Skill Swap is used) AND (Bronzong is not under the effects of Taunt) THEN (use Taunt (Bronzong) and push actions back)
IF (a confusion-inducing move is used) AND (Bronzong is not under the effects of Taunt) THEN (use Taunt (Bronzong) and push actions back)​
 
It matters little but Shuckle doesn't have Leftovers anymore because of Magician.

Mirage: Earthquake ~ Heavy Slam + Heavy Slam Combo (Mawile) ~ Cooldown (Heavy Slam + Heavy Slam Combo (Mawile))
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Stealth Rock

Hp: 76
En: 43
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 80
En: 63
4/3/3/3/43
Other:
Item:

Hp: 40
En: 52
8/5/1/4/50
Other: cooldown (1a)
Item: Mega Stone


Hp: 80
En: 4
2/10/1/10/4
Other:
Item: Leftovers


Round 4!

And the invencibility of the Psychic Gym is broken! By the top player of the Gym Race to boot.

Doubles is truly an unforgiving format. You can't leave your guard down. You can't strategize or set up or think ahead when ordering first. The only option is to defend yourself...either by attacking or by actually defending. If you don't do so then Helping Hand and Combo break loose and hell opens for one of the players.

I suppose this can be very informative. But for the future players, here comes a warning: don't think this will repeat. Figure out a different strategy to win. The Leader is the leader for a reason and he will come from this much stronger, at least less prone to making the same mistakes as the ones made here.

Or not.
DATA:

PRE-ACTION:

Bronzong lost 9hp due to SR!

ACTION 1!

Mawile is cooling down

Sableye used Knock Off! (-6en)
Crit: 11 (no)
Damage: (10+3-3)*1.5= 15hp
no more rare candy :(

Bronzong used Earthquake! (-7en)
Crit:13, 16 (no)
Damage:
vs Mawile: (10*0.75-1.5)*1.5= 9hp
vs Sableye: (10*0.75+1.5)= 9hp

ACTION 2!

Mawile used Crunch (Bronzong)! (-6en)
Crit: 3 (no)
Damage: (8+2+3.5)*1.5= 20.25hp

Sableye used Foul Play (Bronzong)! (-6en)
Crit: 10 (no)
Damage: (10+3-1.5)*1.5= 17.25hp

Bronzong used Heavy Slam + Heavy Slam (Mawile)! (-42.167en)
Crit: 7 (no)
Damage: (16*2.25+3-1.5)=37.5hp

Mawile fainted!

Bronzong fainted!

Leader Gerard is out of useable pokemon!

Challenger Elevator Music is the winner!

- - -

Stealth Rock

Hp: KO
En: KO
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 71
En: 41
4/3/3/3/43
Other:
Item:

Hp: KO
En: KO
8/5/1/4/50
Other:
Item: Mega Stone


Hp: 80
En: 4
2/10/1/10/4
Other:
Item: Leftovers
- - -

Battle Statistics:

Gallade: 32, 1KO (Camerupt)
Gardevoir: 0
Bronzong: 133, 1KO (Mawile)
Delphox: 57

Shuckle: 164, 1KO (Gallade)
Camerupt: 42
Mawile: 133, 1KO (Delphox)
Sableye: 61, 2KO (Gardevoir and Bronzong)

MVP:



Prizes:
Gerard: 21CC
Gallade: 1KOC
Delphox: 3MC

Elevator Music : 7+3+5= 15CC
Shuckle: 3MC, 1KOC
Mawile: 3MC, 1KOC
Sableye: 3KOC

Frosty: 19UC



 
Congratulations Emma, even though defeat is never as tasty as the sweetness of victory I accept my defeat. And if I had to lose to someone for the very first time at least I'm glad it was to a battler as good as yourself. I present you with the Dream Badge. Wear it with pride as it's the only one there is and the only one I plan on giving for a long time. Good luck in all your future endeavors. GG.

Oooh... Shiny
 

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