Mega Ttar is cool
To start off, this team was built around my favorite mega, mega ttar. The aim of the team is to remove all possible checks/counters and then proceed to DD, and sweep with mega ttar. Plan B is to umm sweep with either keldeo, thundurus, excadrill, landorus or azumarill. lol. This team has been performing well on the ladder, and i'm happy about that. So without further ado, let me present you my team.Changes in red:
Team Building process
Well i started with mega ttar obviously
Keldeo seemed like a good partner, removing most of tyranitar checks and counters
Next came thundurus, he paralyzes fast stuff and is a form of speed control
I needed a spinner and had an offensive presence, excadrill fit the bill and also benefits from sand with his ability sand rush
I needed a stealth rocker, heatran was a good choice because he also gave me a fire immunity
The team was almost complete but i wanted more offensive presence so i added landorus
Then i noticed i had a huge weakness to greninja, so i opted for AV azumarill over heatran to check greninja and gave stealth rocks to landorus
Keldeo seemed like a good partner, removing most of tyranitar checks and counters
Next came thundurus, he paralyzes fast stuff and is a form of speed control
I needed a spinner and had an offensive presence, excadrill fit the bill and also benefits from sand with his ability sand rush
I needed a stealth rocker, heatran was a good choice because he also gave me a fire immunity
The team was almost complete but i wanted more offensive presence so i added landorus
Then i noticed i had a huge weakness to greninja, so i opted for AV azumarill over heatran to check greninja and gave stealth rocks to landorus
The Team in-depth
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch
This is the typical mega ttar ddance set. Stone edge hits unaware clef and azumarill pretty hard, earthquake covers bisharp and excadrill. Ice punch is the coverage move, it hits gliscor, lando-t and hippo. mega ttar is so bulky, at full health it can tank excadrills earthquake and scizors bullet punch, it can set up in the face of pretty much anything except for strong mach punch users aka breloom. The EVs are simple, maximize attack and speed. jolly nature so I outspeed greninja at +1.
Relevant calcs:
252 Atk Mega Tyranitar Ice Punch vs. 244 HP / 0 Def Gliscor: 324-384 (92 - 109%) -- guaranteed OHKO after Stealth Rock
252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 252+ Def Landorus-T: 300-356 (78.5 - 93.1%) -- 37.5% chance to OHKO after Stealth Rock
+1 252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 4 Def Hippowdon: 252-298 (60 - 70.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Mega Tyranitar: 168-200 (49.2 - 58.6%) -- 98.4% chance to 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Tyranitar: 258-306 (75.6 - 89.7%) -- guaranteed 2HKO
252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 252+ Def Landorus-T: 300-356 (78.5 - 93.1%) -- 37.5% chance to OHKO after Stealth Rock
+1 252 Atk Mega Tyranitar Ice Punch vs. 252 HP / 4 Def Hippowdon: 252-298 (60 - 70.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Mega Tyranitar: 168-200 (49.2 - 58.6%) -- 98.4% chance to 2HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Tyranitar: 258-306 (75.6 - 89.7%) -- guaranteed 2HKO
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]
IMO, this is keldeos best set it can run. hydro pump hits hard on even a neutral hit, taking out many counters to tyranitar. Keldeo also beats skarmory, another counter to tyranitar. secret sword beats opposing ttar, and takes care of bisharp, also good for beating chansey. scald is for burning stuff like scizor and azumarill on the switch, also mamoswine. HP flying hits mega venu, which is annoying af. EVs are simple too, maximizing special attack and speed. choice specs lets it hit extremely hard. I considered choice scarf to beat greninja (by sending landorus to bait an ice beam, switching into keldeo and killing with secret sword), but i wanted the extra power and keldeo already is pretty fast by itself.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Next up we have Thundurus. This guy paras annoying stuff like greninja (in case azu somehow died). thunderbolt is his main STAB and beats annoying flyspam. he also helps me check flyspam together with tyranitar. focus blast hits ferrothorn and ttar really hard, and HP ice has good coverage with t-bolt. (magnezone dies to focus blast hehe) EVs give him max speed and special attack, decreases SR damage. timid allows me to go as fast as possible and outspeed all the noobs that run modest lol. I chose life orb over leftovers and expert belt to hit as hard as possible. psychic could also be used over focus blast to hit mega venu but then you have a hard time against ttar.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
This is sand rush sweeper excadrill except rapid spin instead of swords dance because thundurus doesn't like stealth rocks. air balloon helps me beat other life orb sand rush excadrills because they have to pop my balloon first before the EQ, but i can EQ directly. In the case that they have an air balloon too, i usually go first because i run jolly. This set is simple, rapid spin gets rid of annoying hazards, earthquake wrecks stuff like bisharp and terrakion, also other excadrills too. rock slide hits talonflame and other annoying pokes like mega pinsir, sort of like edgequake, i guess it's rockquake or edgeslide lol. iron head is excadrill's secondary STAB, hitting fairies like clefable. Okay i won't talk about the EVs this time because you probably know what i'm going to say already lol. Excadrill already basically outspeeds the whole metagame under sand, so I was wondering if someone has a bulkier EV spread or maybe a better one.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Psychic
- Focus Blast
Originally this was calm mind landorus, but after I took heatran out i didn't have anyone to give stealth rocks to, so I replaced calm mind with SR. landorus forces many switches, so it has the ability to set up rocks repeatedly. earth power is it's main STAB hitting bisharp and heatran, and even neutral hits do a lot. psychic hits mega venu and conkeldurr hard, focus
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 16 Spd
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
This spot used to be heatran's but he gave me a weakness to greninja so I had to change him out and replace him with AV azumarill. azumarill checks non grass knot/non hp grass greninja, and hits pretty hard even without CB. waterfall is awesome STAB and is cool for flinching although i've like never gotten a flinch with it, aqua jet sort of remedies it's low speed and gives it priority which is helpful for beating mons like diggersby and mamoswine and stuff like that. play rough is extremely powerful on a neutral hit and breaks through common frail pokes on HO like thundurus. knock off trolls common switchins except for mega venu and it also helps for removing chansey's eviolite. The EV spread helps me tank hits from zard x and dragonite and stuff like that. azumarill is also my dragon slayer because play rough OHKOes everything except for like sashers (no really).
some more calcs:
252 SpA Life Orb Thundurus Thunderbolt vs. 16 HP / 240 SpD Assault Vest Azumarill: 229-273 (66.3 - 79.1%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 16 HP / 0 Def Azumarill: 124-147 (35.9 - 42.6%) -- guaranteed 3HKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Thundurus: 238-282 (79.5 - 94.3%) -- guaranteed OHKO after Stealth Rock (also if no rocks are up, taken out by play rough + aqua jet)
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Keldeo: 390-462 (120.7 - 143%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 4 Def Excadrill: 476-564 (131.8 - 156.2%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Secret Sword vs. 16 HP / 0 Def Azumarill: 124-147 (35.9 - 42.6%) -- guaranteed 3HKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Thundurus: 238-282 (79.5 - 94.3%) -- guaranteed OHKO after Stealth Rock (also if no rocks are up, taken out by play rough + aqua jet)
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Keldeo: 390-462 (120.7 - 143%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 4 Def Excadrill: 476-564 (131.8 - 156.2%) -- guaranteed OHKO
Okay, so that's my RMT based on mega ttar, i have some replays and if you suggest any changes please back them up with solid reasons and stuff. i won't have a shoutouts section cuz i don't have frends :]
thanks for your time!
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