Overview
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+No Guard Ability allows for a never-missing strong STAB Megahorn.
+Access to Knock Off.
+Very good base 75 Attack stat.
+Access to Swords Dance
+Resists the ever-prevalent fighting type.
-Weak to Fletchling's Acrobatics.
-Has trouble taking down bulky fighting types such as Mienfoo and Timburr.
-Can be worn down easily with weakness to Stealth Rock.
Choice Scarf
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name: Choice Scarf
move 1: Megahorn
move 2: Knock Off
move 3: Drill Run
move 4: Poison Jab/Pursuit
ability: No Guard
item: Choice Scarf
evs: 236 Atk / 76 Def / 196 Spe
nature: Jolly/Adamant
Moves
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- Megahorn is a 120 BP STAB move, that, with the No Guard Ability, can't miss.
- Knock Off acts as a support move to get rid of the opponent's item, as well as hit the Ghost-types that resists Megahorn for super effective damage.
- Pursuit can act as a trapping move to hit Psychic and Ghost-type pokemon.
- Drill Run is super effective to the Poison, Fire, and Steel-type which resist Megahorn, as well as hitting Rock and Electric-types.
- Poison Jab is super effective to Fairy-types that resist Megahorn.
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- Choice Scarf for Karrablast to make its role as a revenge killer more effective, and to improve its speed.
- Attack and Speed EVs maximize the respective stats.
- The Defense EVs help it take physical priority moves.
- No Guard allows Karrablast's main STAB move, Megahorn, to have perfect accuracy, rather than its usual 85% accuracy. It also helps Drill Run, which is usually 95% accurate.
- Jolly nature allows it to speed tie with Jolly Scarfed Cranidos, Jolly Scarfed Bunnelby, +1 Jolly Carvanha and Timid Scarfed Chinchou. It outspeeds All of the above without a speed boosting nature, as well as +1 Adamant/Jolly Scraggy, and Timid Choice Scarf Magnemite.
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- Karrablast should be used as a revenge killer, especially against Pokemon that are already weakened and/or are weak to Megahorn.
- It can also force switches, thus it can help get another Pokemon in safely.
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- Archen is good as it can take care of the fighting and flying types that resist Karrablast's Megahorn, and get rid of Fletchling, which is Karrablast's main issue.
- Fighting Types such as Mienfoo and Timburr can get rid of Steel Types.
- Poison Types such as Foongus and Croagunk can get rid of Fairy Types.
- Hazard Support (Dwebble, Trubbish, Ferroseed)
- Tirtouga, as it resists Flying and Fire, two of Karrablast's weaknesses, and can provide Stealth Rock support.
- Larvesta, as it has a slow U-turn to bring Karrablast in safely, and they can weaken each other's counters. Also, Larvesta takes on the fighting-types that wall Karrablast.
- Hazard removal (Rapid Spin, Defog) Pokemon like Drilbur, Archen, Staryu, Tentacool, and Stunky.
Swords Dance
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move 1: Swords Dance
move 2: Megahorn
move 3: Drill Run
move 4: Knock Off
ability: No Guard/Swarm
item: Eviolite
evs: 236 Atk / 76 Def / 76 Spd / 116 Spe
nature: Adamant
Moves
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- Swords Dance is there to double Karrablast's attack.
- Megahorn is the main STAB move of this set.
- Drill Run is a coverage move to hit the Poison, Steel, and Fire types that would normally resist Megahorn
- Knock Off acts as a support move to get rid of the opponent's item, as well as hit the Ghost-types that resists Megahorn for super effective damage.
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- The Attack EVs get Karrablast to 18 Attack with an Adamant nature.
- The Defense EVs get Karrablast to 12 Defense before Eviolite.
- The Special Defense EVs get Karrablast to 12 Defense before Eviolite.
- 116 EVs in speed are there to give Karrablast to reach 14 Speed, which outspeeds every non-scarfer after Sticky Web.
- Eviolite is to help Karrablast take a hit while it sets up Swords Dance.
- With Stealth Rocks and an Adamant nature at +2, Karrablast is able to OHKO Fletchling and Offensive Archen. It can also OHKO defensive Chinchou and defensive Cottonee.
- Swarm can be used in place of No Guard because it makes Megahorn even stronger.
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- If you plan on setting up with Karrablast, you may want to send it in on a Pokemon that can't do much to it, like a burned physical attacker or sleeping Pokemon.
- You can also use another Pokemon to U-turn or Volt Switch into Karrablast.
- If you can't set up Swords Dance, then just attack the opponent.
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- Archen, Chinchou, Magnemite, or another Pokemon to take out Fletchling.
- Fire types to absorb Will-o-Wisp as well as spreading burns to the opposing team.
- Stealth Rock/Spikes Support, or even Sticky Web.
- Hazard removal (Rapid Spin, Defog) Pokemon like Drilbur, Archen, Staryu, Tentacool, and Stunky.
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- Aerial Ace
- Choice Band or Life Orb over Choice Scarf
- Sticky Web Support
- Stealth Rock/Spikes Support
- It has the option of Iron Defense, but since Karrablast is still very weak to special attacks, has no form of recovery, and doesn't have that great a defense stat to begin with, it isn't worth using.
- It also has the option of Double-Edge/Return but those moves shouldn't be used since they add no coverage.
- It has access to the Shed Skin ability, which could have an interesting niche since it can get rid of a burn inflicted on Karrablast, although it's other abilities are usually more useful.
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- Bulky Fighting-types, such as Mienfoo, Croagunk, and Timburr
- Fletchling
- Fairy Types, especially Snubbull with Intimidate.
- Fire Types, especially Ponyta as well as Growlithe with Intimidate.
- Defensive Tirtouga & Defensive Archen, since they can easily take a Megahorn and can threaten with a STAB Rock move (and Archen with a STAB Flying move as well).
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