Megas For All (Read the whole 1st post and check current slate)

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Mega Klefki
Typing: Steel/Fairy ----> Steel/Fairy
Abilities: Prankster/Magician ----> Hubris (Special-based clone of Moxie)
BST: 57/80/91/80/87/75 ----> 57/80/126/110/122/85
New Moves: Dark Pulse

Klefki is annoying enough without a mega, so of course I'm going to turn it offensive. Hubris is one of the few abilities that seems to fit on most pokes, and thus Mega Klefki gets it instead of a custom move. It has all-around decent defenses as well as an usable Sp.Atk, with Hubris to boost it with each KO. Dark Pulse is there to provide further coverage, and Mega Klefki can also use Calm Mind to make itself even harder to kill as well as more powerful.

Mega Trevenant
Typing: Ghost/Grass ----> Ghost/Grass
Abilities: Natural Cure/Frisk/Harvest ----> Intimidate
BST: 85/110/76/65/82/56 ----> 85/145/101/75/132/36
New Moves: Drain Punch, Work Up

If a ghost tree isn't intimidating enough, I don't know what is. Mega Trevenant is even more of a tank, having great 85/101/132 bulk, as well as both Horn Leech and Drain Punch for some recovery. With a few Work Ups it can easily tank hits and gain back most of its health with either of these two moves. However, it's weak to the common Flying- and Fire-types, and is incredibly slow as well.

Mega Meowstic
Typing: Psychic ----> Psychic
Abilities: Keen Eye/Infiltrator/Prankster(M)/Competitive(F) ----> Trickster (Stat-lowering debuff moves (as in, not counting the likes of Superpower's self-debuff or Aurora Beam's debuff chance) have their effect doubled.)(M)/Technician(F)
BST: 74/48/76/83/81/104 ----> 74/48/101/125/96/122
New Moves: Omnious Wind(F), Draining Kiss(F), Scary Face(M), Fake Tears(M), Baby-Doll Eyes(M)

While Mega Meowstic F can abuse triggering Competitive then Mega Evolving to take advantage of Technician, Mega Meowstic M can use Trickster-boosted debuffs with the priority of Prankster on the turn it Mega Evolves. The stats are set so while they can tank some hits, they can also have enough offensive presence. Omnious Wind gives Mega Meowstic F coverage, while Draining Kiss provides recovery; Mega Meowstic M on the other hand gains Scary Face, Fake Tears and Baby-Doll Eyes, all of which are moves buffed by Trickster.
 
Mega Trevenant@trevantite
Typing:
Grass/Ghost-->Grass/Ghost
Ability: Frisk/Natural Cure/Harvest-->Propogate(Sets up auto leech-seed on switch in. Does nothing to grass type pokemon)Please help with name.
Stats-85/110/76/65/82/56-->85/120/126/75/122/36

Concept- Trevenant becomes a lot spookier. His roots dig into the ground and come up to attack the opponent. His arms grow to enormous size to hit targets closeup. Around his neck hangs a small pendant, with the face of a child on it. It seems this is the child that died in the forest to become Phantump, then evolving into trevenant.

Competitive: Trevenant with auto-leech seed is kinda scary. With sub, will-o-wisp, horn leech and random coverage move, it becomes rather scary to fight, as it can burn and leech seed stall you while horn leeching off a base 120 attack. It plays a lot like regular trevenant, but it gets that one extra coverage move and one extra turn, and that can make a difference. Also, its slower than Ferrothorn.
 
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Mega Trevenant@trevantite
Typing:
Grass/Ghost-->Grass/Ghost
Ability: Frisk/Natural Cure/Harvest-->Leech(Sets up auto leech-seed on switch in. Does nothing to grass type pokemon)Please help with name.
Stats-85/110/76/65/82/56-->85/120/126/75/142/16

Concept- Trevenant becomes a lot spookier. His roots dig into the ground and come up to attack the opponent. His arms grow to enormous size to hit targets closeup. Around his neck hangs a small pendant, with the face of a child on it. It seems this is the child that died in the forest to become Phantump, then evolving into trevenant.

Competitive: Trevenant with auto-leech seed is kinda scary. With sub, will-o-wisp, horn leech and random coverage move, it becomes rather scary to fight, as it can burn and leech seed stall you while horn leeching off a base 120 attack. It plays a lot like regular trevenant, but it gets that one extra coverage move and one extra turn, and that can make a difference. Also, its slower than Ferrothorn.
That's already an ability; it's called Propogate. Please read the list of abilities in the OP before creating a new one. Also, don't just mindlessly decrease speed to ~20 just for the sake of increasing other stats
 
Mega Klefki

Steel/Fairy ----> Steel/Fairy

Prankster/Magician ----> Cursed Body

57/80/91/80/87/75 ----> 57/90/131/100/127/65 (--/+10/+40/+20/+40/-10)

Since keys can lock things, and Cursed Body can lock one of the opponent’s moves, it fits perfectly with Klefki. Cursed Body, coupled with great defensive stats and a great defensive type, lets Klefki wall many Pokemon, especially ones that only have one strong move against Klefki.
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Mega Meowstics
Typing: Same
Ability Keen Eye/Infiltrator/Prankster(Male), Competitive(Female) --> Field Warp (Male), Shadow Tag (Female)
Stats: 74/48/76/83/81/104 --> 74/58/96/123/103/114
New Moves: Taunt (Both), Recover (Male), Earth Power (Female)

The Mega Meowstics are now both quite nice. Male Meowstic is now a powerful set up Poke who can also function a bit as a wall and Female Meowstic is a pretty nice trapper who can punch holes in some teams. Lets start with Male Meowstic. Male Meowstic can function as a nice set up poke for both Sun and Rain teams (The former is dead in OU, but because of our Megas it might see a return), with access to Pre Mega +1 Taunt, a long lasting effect on Weather moves. Its also moderately powerful so if the opponent trys to anti lead us, we have the ability to fight back. Female Meowstic is a great Special attacker and can be quite nice against stall. Its relatively powerful and has nice coverage, espically vs stall. It has Earth Power for Charizard X, Psychic for Amoongus, and Thunderbolt for Slowbro and Alomomla. It unfortunately doesn't have much to take on chansey outside of taunt though

Mega Trevenant
Typing: Ghost/Grass --> Ghost
Ability: Natural Cure/Frisk/Harvest --> Soundproof
Stats: 85/110/76/65/82/56 --> 85/130/111/75/97/76

Mega Treveant can pretty much considered the ultimate subsedder. It is completely immune to all moves that can bypass substitute assuming the opponent does not have infiltrator, a high amount of defense, a nice supportive movepool to go along with Leech Seed and Substitute, and a good attack stat. Unfortunately Trevenant is still weak to Dark, but pretty much the rest of its nasty weaknesses have been removed thanks to losing its Grass Type, which can make sense flavourwise if you think of it as the Wood being completely dead, so it basically serves no purpose for anything other than protection.
 
Welp, hopefully this all works today.



Current Slate

Mega Klefki
Type: Steel/Fairy-> Steel/Fairy
Ability: Prankster/Magician -> Shadow Tag
New Moves: None

HP: 57 -> 57
Atk: 80 -> 80 (+0)
Def: 91 -> 116 (+25)
SpA: 80 -> 80 (+0)
SpD: 87 -> 112 (+25)
Spe: 75 -> 125 (+50)

Flavor Concept: Another few keyrings are latched to Klefki, each with their own further sets of keys. Like a windchime!

Competitive Concept: Shadow Tag is probably the most broken of all abilities. It got Wobbuffet and even little Wynaut banned in generations past, and it made Mega Gengar the first Mega to be booted from Gen VI despite ghosts' immunity to trapping and the free turn for the opponent to switch before mega evolution.

Klefki, lord of locks, is the perfect non-broken candidate for Shadow Tag, not only because of amazing flavor, but because of what Klefki does: fantastic team support. Unlike Gengar or Wobbuffet, Klefki can hardly guarantee a KO on its own. Its offensive stats aren't nearly powerful enough to seriously damage bulky mons, and its defenses, while nifty, can't stop offensive menaces. Foul Play is a powerful attacking option, but it only hits two types super effectively: Psychic, whose users don't often have very high Attack, and Ghost, whose users can escape from Shadow Tag anyway. Klefki can't stop anything with strong Fire or Ground attacks, which happen to be two of the most common coverage types out there.

But what CAN Klefki do? It can set up Spikes, spread status, and give your team screens on the opponent of its choice. Moreover, while Klefki's around (so long as it's already in its mega form) it destroys Choiced opponents that throw around Dragon moves willy-nilly. Toxic immunity especially aids its set-up potential in this regard.

Or, Klefki can use Calm Mind to make for a terrifying attacker despite its low starting Special Attack, with Flash Cannon, Dazzling Gleam, and Foul Play for perfect coverage. With no means to heal itself without substituting a move for Rest, it struggles to find the perfect opportunity to do this, especially in this meta where Choice users are bound to be less common thanks to megas everywhere.

Honestly, I'd love for this to win just so we can test it out and see what happens. If it ends up being broken we can revisit it, but it seems to me like a great, but not overwhelming force.

Mega Klefki
Type: Steel/Fairy -> Steel/Fairy
Ability: Prankster/Magician -> Deep Penetration (This Pokemon’s draining moves deal 2x damage) (Please help me come up with a better name)
New Moves: Parabolic Charge, Giga Drain

HP: 57 -> 57
Atk: 80 -> 80
Def: 91 -> 111 (+20)
SpA: 80 -> 125 (+45)
SpD: 87 -> 102 (+15)
Spe: 75 -> 95 (+20)

Flavor Concept: Klefki uses its keys to delve deep into the opponent’s HP, dealing 2x damage with draining moves. Parabolic Charge and Giga Drain are added to help with the ability.

Competitive Concept: Klefki uses its odd coverage with draining moves to patch its poor HP stat. With the help of a well-timed TWave, Mega Klefki might be able to sweep an unprepared team.

Klefki (Klefkinite)
Type: Steel/Fairy -> Steel/Fairy
Abilities: Prankster (Magician) -> Prankster
New Moves: Aura Sphere

HP: 57 -> 57
Atk: 80 -> 80
Def: 91 -> 121 (+30)
SpA: 80 -> 110 (+30)
SpD: 87 -> 97 (+10)
Spe: 75 -> 105 (+30)
BST: 470 -> 570

Klefki unfortunatley sits in BL. With a great typing, ability, and improved stats, it should see use.

Mega Klefki
Type: Steel/Fairy -> Steel/Fairy
Ability: Prankster/Magician -> Unlocker (This Pokemon can remove doors and see through fake walls. Screens and Safeguards are removed and cannot be set while this mon is in play. Effects enemies only)

HP: 57 -> 57
Atk: 80 -> 80
Def: 91 -> 106 (+25)
SpA: 80 -> 80
SpD: 87 -> 122 (+35)
Spe: 75 -> 115 (+40)

Concept: Do I gotta explain how thieves can see fake walls? I suppose I don't. Its role SHOULD be obvious. Anti-stallish.

Mega Klefki
Typing: Steel/Fairy ----> Steel/Fairy
Abilities: Prankster/Magician ----> Hubris (Special-based clone of Moxie)
BST: 57/80/91/80/87/75 ----> 57/80/126/110/122/85
New Moves: Dark Pulse

Klefki is annoying enough without a mega, so of course I'm going to turn it offensive. Hubris is one of the few abilities that seems to fit on most pokes, and thus Mega Klefki gets it instead of a custom move. It has all-around decent defenses as well as an usable Sp.Atk, with Hubris to boost it with each KO. Dark Pulse is there to provide further coverage, and Mega Klefki can also use Calm Mind to make itself even harder to kill as well as more powerful.

Mega Klefki

Steel/Fairy ----> Steel/Fairy

Prankster/Magician ----> Cursed Body

57/80/91/80/87/75 ----> 57/90/131/100/127/65 (--/+10/+40/+20/+40/-10)

Since keys can lock things, and Cursed Body can lock one of the opponent’s moves, it fits perfectly with Klefki. Cursed Body, coupled with great defensive stats and a great defensive type, lets Klefki wall many Pokemon, especially ones that only have one strong move against Klefki.





Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Cursed Body
New Moves: None

HP: 85-> 85
Atk: 110-> 140 (+30)
Def: 76-> 106 (+30)
SpA: 65-> 65 (+0)
SpD: 82-> 122 (+40)
Spe: 56-> 56(+0)

Flavor Concept: Trevenant starts oozing out of cracked bits of bark as the ghost overtakes the tree.

Competitive Concept: Poor Trevenant is stuck without its wonderful Harvest niche, but worry not! This bulky tree just got a lot bulkier, no longer cowers quite as timidly against Knock Off, and welcomes a new, marvelous niche: Cursed Body Leech Seed.

While Cursed Body won't take effect once Trevenant's behind a substitute, its slow speed and heavy defenses means it has many chances to set up a sub after taking a hit, therefore potentially disabling the opponent. Moreover, thanks to Leech Seed and Horn Leech, any non-Grass mon is fodder for healing up, and it gets more opportunities than ever to set up if the foe's super-effective attack goes away. The beauty of Cursed Body that it's not confined to contact moves, letting Trev's higher invest in its higher Special Attack and, if there's room, ruining someone's day with Will o Wisp. Still, Protect is always nice for a seeder, and Ghost STAB, even if it's as weak as Shadow Claw or as annoying as Phantom Force, looks pretty great off that base 140 Attack. As ever, Trevenant is surprisingly versatile.

Finally, as with any pokemon with Frisk, Trevenant is blessed by a very handy pre-mega ability, particularly in this meta, where anything could be holding or bluffing a mega stone.

Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Natural Cure
New Moves: None

HP: 85 -> 85
Atk: 110 -> 170 (+60)
Def: 76 -> 106 (+30)
SpA: 65 -> 65
SpD: 82 -> 102 (+20)
Spe: 56 -> 46 (-10)

Flavor Concept: Mega Trevenant grows much fatter and bends over, kinda like Mega Abomasnow and Mega Gengar.

Competitive Concept: Bulky wallbreaker that comes in, deals damage, and Rests up before switching out. Will-O-Wisp can be used to cripple opposing attackers, but it’ll generally want Grass/Ghost/Ground coverage.

Trevenant (Trevenantite)
Type: Ghost/Grass -> Ghost/Grass
Abilities: Natural Cure, Frisk (Harvest) -> Shiver
New Moves: Aromatherapy

HP: 85 -> 85
Atk: 110 -> 140 (+30)
Def: 76 -> 106 (+30)
SpA: 65 -> 65
SpD: 82 -> 132 (+50)
Spe: 56 -> 46 (-10)
BST: 474 -> 574

Look at how spooky this thing is, doesn't it make you shiver?
The combination of Shiver and Will-o-Wisp allows Trevenant to swirch in and weaken attackers while threatening them with 140 Atk.

Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Magic Guard
New Moves: Head Smash

HP: 85 -> 85
Atk: 110 -> 149 (+39)
Def: 76 -> 120 (+44)
SpA: 65 -> 65
SpD: 82 -> 115 (+33)
Spe: 56 -> 40 (-16)

Flavor Concept: Smashing your head stump first or using STAB Wood Hammer is a brutal endeavor especially when you have Rock Head+ on your side. Slow, but ridiculously durable stats and typing let it stay in and bash things up, and Leech Seeds can only help further.

Mega Trevenant
Typing: Ghost/Grass ----> Ghost/Grass
Abilities: Natural Cure/Frisk/Harvest ----> Intimidate
BST: 85/110/76/65/82/56 ----> 85/145/101/75/132/36
New Moves: Drain Punch, Work Up

If a ghost tree isn't intimidating enough, I don't know what is. Mega Trevenant is even more of a tank, having great 85/101/132 bulk, as well as both Horn Leech and Drain Punch for some recovery. With a few Work Ups it can easily tank hits and gain back most of its health with either of these two moves. However, it's weak to the common Flying- and Fire-types, and is incredibly slow as well.

Mega Trevenant@trevantite
Typing:
Grass/Ghost-->Grass/Ghost
Ability: Frisk/Natural Cure/Harvest-->Propogate(Sets up auto leech-seed on switch in. Does nothing to grass type pokemon)Please help with name.
Stats-85/110/76/65/82/56-->85/120/126/75/122/36

Concept- Trevenant becomes a lot spookier. His roots dig into the ground and come up to attack the opponent. His arms grow to enormous size to hit targets closeup. Around his neck hangs a small pendant, with the face of a child on it. It seems this is the child that died in the forest to become Phantump, then evolving into trevenant.

Competitive: Trevenant with auto-leech seed is kinda scary. With sub, will-o-wisp, horn leech and random coverage move, it becomes rather scary to fight, as it can burn and leech seed stall you while horn leeching off a base 120 attack. It plays a lot like regular trevenant, but it gets that one extra coverage move and one extra turn, and that can make a difference. Also, its slower than Ferrothorn.

Mega Trevenant
Typing: Ghost/Grass --> Ghost
Ability: Natural Cure/Frisk/Harvest --> Soundproof
Stats: 85/110/76/65/82/56 --> 85/130/111/75/97/76

Mega Treveant can pretty much considered the ultimate subsedder. It is completely immune to all moves that can bypass substitute assuming the opponent does not have infiltrator, a high amount of defense, a nice supportive movepool to go along with Leech Seed and Substitute, and a good attack stat. Unfortunately Trevenant is still weak to Dark, but pretty much the rest of its nasty weaknesses have been removed thanks to losing its Grass Type, which can make sense flavourwise if you think of it as the Wood being completely dead, so it basically serves no purpose for anything other than protection.

Mega Trevenant
Height: 9'2"
Weight: 448 lbs.
Typing: Ghost/Grass (No Change)
Abilities: Natural Cure/Frisk/Harvest ------> Aroma Veil
BST: 85/110/76/65/82/56 ------> 85/135/126/75/127/26
(+25 Attack, +50 Defense, +10 Sp.Atk, +45 Sp.Def, -30 Speed)

Flavor: http://professorshroomish.deviantart.com/art/Mega-Trevenant-Perfect-Cherry-Blossom-468585879

- Can set up Trick Room unhindered by Fake Out, Taunt, and most forms of sleep. Weight even makes him immune to Sky Drop! Also good for spreading burns, and possibly Leech Seed.
- Outslows everything remotely relevant except Ferrothorn, Escavalier, and Gigalith.
- Can't be touched by Kangaskhan without Crunch.
- Bulk comparable to Mega Venusaur, but with more weaknesses.
- Can be EV'd to survive some of the strongest moves in singles and VGC, such as Choice Band Talonflame's Brave Bird, Choice Specs Hydreigon's Dark Pulse, and many more.
- Can OHKO most Rotom-W and Azumarill with Wood Hammer with 0 attack investment. Investing gets an OHKO on Politoed. OHKO on Blade Aegislash with 0 investment Shadow Claw.
- Kept in check by lack of instant recovery and offensive pressure, double targeting, and boosted attacks from its many type weaknesses. Constant offense can topple the great cherry blossom.






Mega Meowstic
Type: Psychic -> Psychic
Ability: Keen Eye/Infiltrator/Competitive(F)/Prankster(M) -> Protean(F)/Speed Boost(M)

New Moves: Moonblast (F), Baton Pass (M), Focus Blast (both)

HP: 74 -> 74
Atk: 48 -> 48 (+0)
Def: 76 -> 96 (+20)
SpA: 83 -> 113 (+30)
SpD: 81 -> 101 (+20)
Spe: 104 -> 134 (+30)

Flavor Concept: Obviously, their ears unfurl.

Competitive Concept: Offensive Female Meow and Supportive Male Meow both get their roles solidified by fantastic new abilities. Femeowstic's wide movepool, bolstered by a newfound Moonblast and Focus Blast, make her a brilliant Protean attacker. Her great speed and potential free Competitive boost only help matters, and given her perfect coverage with Shadow Ball and Focus Miss (or more accurate but imperfect Shadow Ball/Moonblast) she can afford to run Calm Mind to further boost her attack.

Male Meowstic, meanwhile, gets his already-great speed boosted with, well, Speed Boost. This gives him a similar role as his Prankster form, setting up fast utility, but also lets him pass improved stats thanks to his newfound Baton Pass. Think of it this way: every time he uses Calm Mind, he's essentially using Quiver Dance. Add his screen-setting prowess to the mix and you've got an amazing support mon.

For fun, both sexes can actually buck gender roles: Protean with that much speed actually has fantastic defensive properties for Female Meowstic, as she can gain quick resistances and immunities to Normal, Ghost, and Dragon using commonly-used moves. Moreover, Male Meowstic can be an offensive Speed Booster thanks to Focus Blast, Shadow Ball, and Psychic/Psyshock. Still, Female Meow can't do much else defensively, and Male Meowstic has to rely on an inaccurate Focus Blast for decent coverage.

Type: Psychic -> Psychic/Fairy
New Moves: Dazzling Gleam

HP: 74 -> 74
Atk: 48 -> 58 (+10)
Def: 76 -> 96 (+20)
SpA: 83 -> 123 (+40)
SpD: 81 -> 101 (+20)
Spe: 104 -> 114 (+10)

Flavor Concept: Fairy because they’re pretty damn Fairy-like. Dazzling Gleam is just for STAB.

Ability: Keen Eye/Infiltrator/Prankster -> Magic Circle (When this Pokemon uses one of Light Screen or Reflect, the other one is used too)

Flavor Concept: The ultimate support mon is given the ability to set up both screens in one turn with one moveslot. Not too far-fetched.

Competitive Concept: As mentioned before, Mega Meowstic Male is the ultimate support Pokemon. On its first turn in, it can abuse Prankster’s speed before MEvo-ing and setting up both screens. Thunder Wave can further inhibit the opponent’s offensive capabilities, which leaves room for two attacks.

Ability: Keen Eye/Infiltrator/Competitive -> Protean

Flavor Concept: Mega Meowstic Female gains enough knowledge to be able to shift between types.

Competitive Concept: Powerful sweeper with excellent stats and a decent movepool. Dark Pulse/Dazzling Gleam provides phenomenal coverage, which can then be backed up by any of Psyshock, Energy Ball, and Thunderbolt. Mega Female Meowstic is no longer to be trifled with; it is a serious offensive threat.

Mega Meowstic-F
Type: Psychic -> Psychic
Ability: Keen Eye/Infiltrator/Competitive -> Reflector (auto-Reflect on switch/Mega Evolution)
New Moves: Focus Blast
HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 101 (+25)
SpA: 83 -> 113 (+30)
SpD: 81 -> 106 (+25)
Spe: 104 -> 124 (+20)

Mega Meowstic-M
Type: Psychic -> Psychic
Ability: Keen Eye/Infiltrator/Prankster -> Projector (auto-Light Screen on switch/Mega Evolution)
New Moves: U-turn
HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 101 (+25)
SpA: 83 -> 113 (+30)
SpD: 81 -> 106 (+25)
Spe: 104 -> 124 (+20)

A lot of Megas have gotten some really cool support abilities, like auto-Trick Room, auto-terrain moves, auto-Aromatherapy, doubled duration of field effects, and so on. The abilities for these Mega Meowstics cast a renewed light on Pokemon's original team support moves, Reflect and Light Screen. A temporary Fur Coat/Paint Shield also goes a long way towards patching Meowstic's 74 base HP so it isn't necessarily relegated to setting up screens and getting out of the way; Meowstic-F in particular can serve as a stand-alone offensive threat due to its ability to set up in front of a wide variety of opponents with Reflect + Calm Mind. While these abilities can turn any of Mega Meowstic's teammates into an even more fearsome bulky set-up sweeper, keep in mind that the ever-present Defog removes screens in addition to entry hazards.

*also the ability names aren't very good and any suggestions are welcome.

Male Mewostic (Meowsticite M)
Type: Psychic -> Psychic
Abilities: Keen Eye, Infiltrator (Prankster) -> Prankster
New Moves: Recover, Baby-doll Eyes

HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 96 (+20)
SpA: 83 -> 123 (+40)
SpD: 81 -> 91 (+10)
Spe: 104 -> 134 (+30)
BST: 466 -> 566

Hilariously, Baby-doll Eyes has +2 priority thanks to Prankster.

Female Meowstic (Meowsticite F)
Type: Psychic -> Psychic
Abilities: Keen Eye, Infiltrator (Competitive) -> Competitive
New Moves: Focus Blast, Ice Beam

HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 96 (+20)
SpA: 83 -> 123 (+40)
SpD: 81 -> 91 (+10)
Spe: 104 -> 134 (+30)
BST: 466 -> 566

Same stats, keeping their hidden abilities, but different moves.

Mega Meowstic
Type: Psychic -> Psychic/Electric
Ability: Keen Eye/Infiltrator/Competitive(F)/Prankster(M) -> Adaptability(F)/Levitate(M)

New Moves: Thunderbolt (F), Discharge (M), Nuzzle, Volt Switch (both)

HP: 74 -> 74
Atk: 48
Def: 76 -> 96 (+20)
SpA: 83 -> 123 (+40)
SpD: 81 -> 106 (+25)
Spe: 104 -> 119 (+15)


Concept: Thundercats, HOOOO! That's right bitches! Become a thundercat who can adapt to any situation as most girls can, or be a man... and float on your zen shit or something! Annoying as hell! Plus Electric isn't bad neutral coverage for Psychic.

Mega Meowstic
Typing: Psychic ----> Psychic
Abilities: Keen Eye/Infiltrator/Prankster(M)/Competitive(F) ----> Trickster (Stat-lowering debuff moves (as in, not counting the likes of Superpower's self-debuff or Aurora Beam's debuff chance) have their effect doubled.)(M)/Technician(F)
BST: 74/48/76/83/81/104 ----> 74/48/101/125/96/122
New Moves: Omnious Wind(F), Draining Kiss(F), Scary Face(M), Fake Tears(M), Baby-Doll Eyes(M)

While Mega Meowstic F can abuse triggering Competitive then Mega Evolving to take advantage of Technician, Mega Meowstic M can use Trickster-boosted debuffs with the priority of Prankster on the turn it Mega Evolves. The stats are set so while they can tank some hits, they can also have enough offensive presence. Omnious Wind gives Mega Meowstic F coverage, while Draining Kiss provides recovery; Mega Meowstic M on the other hand gains Scary Face, Fake Tears and Baby-Doll Eyes, all of which are moves buffed by Trickster.

Mega Meowstics
Typing: Same
Ability Keen Eye/Infiltrator/Prankster(Male), Competitive(Female) --> Field Warp (Male), Shadow Tag (Female)
Stats: 74/48/76/83/81/104 --> 74/58/96/123/103/114
New Moves: Taunt (Both), Recover (Male), Earth Power (Female)

The Mega Meowstics are now both quite nice. Male Meowstic is now a powerful set up Poke who can also function a bit as a wall and Female Meowstic is a pretty nice trapper who can punch holes in some teams. Lets start with Male Meowstic. Male Meowstic can function as a nice set up poke for both Sun and Rain teams (The former is dead in OU, but because of our Megas it might see a return), with access to Pre Mega +1 Taunt, a long lasting effect on Weather moves. Its also moderately powerful so if the opponent trys to anti lead us, we have the ability to fight back. Female Meowstic is a great Special attacker and can be quite nice against stall. Its relatively powerful and has nice coverage, espically vs stall. It has Earth Power for Charizard X, Psychic for Amoongus, and Thunderbolt for Slowbro and Alomomla. It unfortunately doesn't have much to take on chansey outside of taunt though
 
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Mew King you forgot to add in Professor Shroomish
Thanks man :)
Here's a text version to make life easier.

Mega Trevenant
Height: 9'2"
Weight: 448 lbs.
Typing: Ghost/Grass (No Change)
Abilities: Natural Cure/Frisk/Harvest ------> Aroma Veil
BST: 85/110/76/65/82/56 ------> 85/135/126/75/127/26
(+25 Attack, +50 Defense, +10 Sp.Atk, +45 Sp.Def, -30 Speed)

Flavor: http://professorshroomish.deviantart.com/art/Mega-Trevenant-Perfect-Cherry-Blossom-468585879

- Can set up Trick Room unhindered by Fake Out, Taunt, and most forms of sleep. Weight even makes him immune to Sky Drop! Also good for spreading burns, and possibly Leech Seed.
- Outslows everything remotely relevant except Ferrothorn, Escavalier, and Gigalith.
- Can't be touched by Kangaskhan without Crunch.
- Bulk comparable to Mega Venusaur, but with more weaknesses.
- Can be EV'd to survive some of the strongest moves in singles and VGC, such as Choice Band Talonflame's Brave Bird, Choice Specs Hydreigon's Dark Pulse, and many more.
- Can OHKO most Rotom-W and Azumarill with Wood Hammer with 0 attack investment. Investing gets an OHKO on Politoed. OHKO on Blade Aegislash with 0 investment Shadow Claw.
- Kept in check by lack of instant recovery and offensive pressure, double targeting, and boosted attacks from its many type weaknesses. Constant offense can topple the great cherry blossom.
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Alright guys here are the results, and please read the message you see after the results

Klefki: Freezeflame
Mega Klefki

Steel/Fairy ----> Steel/Fairy

Prankster/Magician ----> Cursed Body

57/80/91/80/87/75 ----> 57/90/131/100/127/65 (--/+10/+40/+20/+40/-10)

Since keys can lock things, and Cursed Body can lock one of the opponent’s moves, it fits perfectly with Klefki. Cursed Body, coupled with great defensive stats and a great defensive type, lets Klefki wall many Pokemon, especially ones that only have one strong move against Klefki.


Trevenant: Tie between JayHankEdLyon and nightsitter
Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Cursed Body
New Moves: None

HP: 85-> 85
Atk: 110-> 140 (+30)
Def: 76-> 106 (+30)
SpA: 65-> 65 (+0)
SpD: 82-> 122 (+40)
Spe: 56-> 56(+0)

Flavor Concept: Trevenant starts oozing out of cracked bits of bark as the ghost overtakes the tree.

Competitive Concept: Poor Trevenant is stuck without its wonderful Harvest niche, but worry not! This bulky tree just got a lot bulkier, no longer cowers quite as timidly against Knock Off, and welcomes a new, marvelous niche: Cursed Body Leech Seed.

While Cursed Body won't take effect once Trevenant's behind a substitute, its slow speed and heavy defenses means it has many chances to set up a sub after taking a hit, therefore potentially disabling the opponent. Moreover, thanks to Leech Seed and Horn Leech, any non-Grass mon is fodder for healing up, and it gets more opportunities than ever to set up if the foe's super-effective attack goes away. The beauty of Cursed Body that it's not confined to contact moves, letting Trev's higher invest in its higher Special Attack and, if there's room, ruining someone's day with Will o Wisp. Still, Protect is always nice for a seeder, and Ghost STAB, even if it's as weak as Shadow Claw or as annoying as Phantom Force, looks pretty great off that base 140 Attack. As ever, Trevenant is surprisingly versatile.

Finally, as with any pokemon with Frisk, Trevenant is blessed by a very handy pre-mega ability, particularly in this meta, where anything could be holding or bluffing a mega stone.

Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Natural Cure
New Moves: None

HP: 85 -> 85
Atk: 110 -> 170 (+60)
Def: 76 -> 106 (+30)
SpA: 65 -> 65
SpD: 82 -> 102 (+20)
Spe: 56 -> 46 (-10)

Flavor Concept: Mega Trevenant grows much fatter and bends over, kinda like Mega Abomasnow and Mega Gengar.

Competitive Concept: Bulky wallbreaker that comes in, deals damage, and Rests up before switching out. Will-O-Wisp can be used to cripple opposing attackers, but it’ll generally want Grass/Ghost/Ground coverage.
Mega Trevenant
Type: Ghost/Grass -> Ghost/Grass
Ability: Natural Cure/Frisk/Harvest -> Natural Cure
New Moves: None

HP: 85 -> 85
Atk: 110 -> 170 (+60)
Def: 76 -> 106 (+30)
SpA: 65 -> 65
SpD: 82 -> 102 (+20)
Spe: 56 -> 46 (-10)

Flavor Concept: Mega Trevenant grows much fatter and bends over, kinda like Mega Abomasnow and Mega Gengar.

Competitive Concept: Bulky wallbreaker that comes in, deals damage, and Rests up before switching out. Will-O-Wisp can be used to cripple opposing attackers, but it’ll generally want Grass/Ghost/Ground coverage.


Mewostic: Tie between nightsitter and GG Unit
Type: Psychic -> Psychic/Fairy
New Moves: Dazzling Gleam

HP: 74 -> 74
Atk: 48 -> 58 (+10)
Def: 76 -> 96 (+20)
SpA: 83 -> 123 (+40)
SpD: 81 -> 101 (+20)
Spe: 104 -> 114 (+10)

Flavor Concept: Fairy because they’re pretty damn Fairy-like. Dazzling Gleam is just for STAB.
Ability: Keen Eye/Infiltrator/Prankster -> Magic Circle (When this Pokemon uses one of Light Screen or Reflect, the other one is used too)

Flavor Concept: The ultimate support mon is given the ability to set up both screens in one turn with one moveslot. Not too far-fetched.

Competitive Concept: As mentioned before, Mega Meowstic Male is the ultimate support Pokemon. On its first turn in, it can abuse Prankster’s speed before MEvo-ing and setting up both screens. Thunder Wave can further inhibit the opponent’s offensive capabilities, which leaves room for two attacks.

Ability: Keen Eye/Infiltrator/Competitive -> Protean

Flavor Concept: Mega Meowstic Female gains enough knowledge to be able to shift between types.

Competitive Concept: Powerful sweeper with excellent stats and a decent movepool. Dark Pulse/Dazzling Gleam provides phenomenal coverage, which can then be backed up by any of Psyshock, Energy Ball, and Thunderbolt. Mega Female Meowstic is no longer to be trifled with; it is a serious offensive threat.

Mega Meowstic-F
Type: Psychic -> Psychic
Ability: Keen Eye/Infiltrator/Competitive -> Reflector (auto-Reflect on switch/Mega Evolution)
New Moves: Focus Blast
HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 101 (+25)
SpA: 83 -> 113 (+30)
SpD: 81 -> 106 (+25)
Spe: 104 -> 124 (+20)

Mega Meowstic-M
Type: Psychic -> Psychic
Ability: Keen Eye/Infiltrator/Prankster -> Projector (auto-Light Screen on switch/Mega Evolution)
New Moves: U-turn
HP: 74 -> 74
Atk: 48 -> 48
Def: 76 -> 101 (+25)
SpA: 83 -> 113 (+30)
SpD: 81 -> 106 (+25)
Spe: 104 -> 124 (+20)

A lot of Megas have gotten some really cool support abilities, like auto-Trick Room, auto-terrain moves, auto-Aromatherapy, doubled duration of field effects, and so on. The abilities for these Mega Meowstics cast a renewed light on Pokemon's original team support moves, Reflect and Light Screen. A temporary Fur Coat/Paint Shield also goes a long way towards patching Meowstic's 74 base HP so it isn't necessarily relegated to setting up screens and getting out of the way; Meowstic-F in particular can serve as a stand-alone offensive threat due to its ability to set up in front of a wide variety of opponents with Reflect + Calm Mind. While these abilities can turn any of Mega Meowstic's teammates into an even more fearsome bulky set-up sweeper, keep in mind that the ever-present Defog removes screens in addition to entry hazards.

*also the ability names aren't very good and any suggestions are welcome.


We honestly have no idea what the next slate is, so please discuss the winners of this slate or possible what the next slate could be
 
RIP acestriker19

But actually, those ties look difficult to break. I doubt we'll be able to keep either, for they're just a bit too similar. If we look at the current Pokemon with more than one official Mega, each gets a physical- and special-based MEvo. So one of the Trevs definitely has to go. I propose taking the stats of one and the ability of the other. As for Meowstic, it might be difficult. Perhaps we could do the same thing: stats of one, abilities of the other.

Where is our benevolent leader anyway?
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
RIP acestriker19

But actually, those ties look difficult to break. I doubt we'll be able to keep either, for they're just a bit too similar. If we look at the current Pokemon with more than one official Mega, each gets a physical- and special-based MEvo. So one of the Trevs definitely has to go. I propose taking the stats of one and the ability of the other. As for Meowstic, it might be difficult. Perhaps we could do the same thing: stats of one, abilities of the other.

Where is our benevolent leader?
Well the balancing concil did Vote on Mew King to be the leader when acestriker is gone, so yeah its him
 
[B said:
We honestly have no idea what the next slate is, so please discuss the winners of this slate or possible what the next slate could be[/B]
As before mentioned, let's do ambipom! Maybe ambipom, delcatty, nidoqueen, and gourgeist. I also suggest doing Gorebyss and Huntail. I keep posting even though I've been here long enough to know that no one thinks much of my opinion. ;-;
 
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There should be some semblance of order. Let's just go through it numerically, ignoring that many might be redacted thanks to the remakes; we can still have fun, and better to have a mega replaced than not have a mega at all. Jumping all over the place just sounds confusing.

According to the chart, that would make our next slate Fearow, Raichu, Nidoqueen, and Dugtrio if we go this route.
 
There should be some semblance of order. Let's just go through it numerically, ignoring that many might be redacted thanks to the remakes; we can still have fun, and better to have a mega replaced than not have a mega at all. Jumping all over the place just sounds confusing.

According to the chart, that would make our next slate Fearow, Raichu, Nidoqueen, and Dugtrio if we go this route.
I got one right!
 
There should be some semblance of order. Let's just go through it numerically, ignoring that many might be redacted thanks to the remakes; we can still have fun, and better to have a mega replaced than not have a mega at all. Jumping all over the place just sounds confusing.

According to the chart, that would make our next slate Fearow, Raichu, Nidoqueen, and Dugtrio if we go this route.
We already voted on raichu
 
There were two versions of the chart. Long story short both people that had the rights to the two charts kind of forgot about updating it. Real life happens unfortunately :/ We don't mean any problems
 
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