Frosty
=_=
Potion: 0/3 slots remaining
3x Potion
Super Potion: 0/1 slot remaining
1x Super Potion
Ether: 0/3 slots remaining
3x Ether
Elixir: 0/1 slot remaining
1x Elixir
Other Items:
7x Duskballs
4x Heal Balls
3x Ultra Balls
4x Cherish Balls
1x Leftovers (Alomomola)
1x Full Incense (Snorlax)
1x Expert Belt (Revenankh)
TLR Item Spare Pocket: 3 Slots
3x Potion
Super Potion: 0/1 slot remaining
1x Super Potion
Ether: 0/3 slots remaining
3x Ether
Elixir: 0/1 slot remaining
1x Elixir
Other Items:
7x Duskballs
4x Heal Balls
3x Ultra Balls
4x Cherish Balls
1x Leftovers (Alomomola)
1x Full Incense (Snorlax)
1x Expert Belt (Revenankh)
TLR Item Spare Pocket: 3 Slots
<Alomomola> [Alan] (M)
Nature: Sassy (-Speed, +1 Sp.Def)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (HA UNLOCKED, Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 56
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: --
MC: 0
AC: 5/5
Attacks:
Pound (*)
Water Sport (*)
Aqua Ring (*)
Aqua Jet (*)
Double-Slap (*)
Heal Pulse (*)
Protect (*)
Water Pulse (*)
Hydro Pump (*)
Wide Guard (*)
Soak
Wish
Brine
Safeguard
Toxic (*)
Rain Dance (*)
Hail (*)
Protect (*)
Light Screen (*)
Double-Team
Rest
Sleep-Talk
Substitute
Waterfall
Magic Coat
Knock Off
Mirror Coat (*)
Endure (*)
Pain Split (*)
Refresh (*)
Tickle (*)
Mist
<Snorlax> [Owen] (M)
Nature: Quiet (-10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (HIDDEN ABILITY UNLOCKED): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)
Body-Slam
Snatch
Rollout
Heavy Slam
Crunch
Block
Sleep-Talk
Giga Impact
Rain Dance
Rock Slide
Stone Edge
Hyper Beam
Fire Blast
Blizzard
Thunder
Focus Blast
Bulldoze
Power Up Punch
Wild Charge
Frustation
Brick-Break
Facade
Ice Beam (*)
Flamethrower (*)
Mega Kick
Bide
Reflect
Thunderbolt (*)
Solarbeam
Skull Bash
Lovely Kiss
Zen Headbutt
Surf
Return (*)
Earthquake (*)
Shadow Ball
Endure
Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)
<Revenankh> [Nefertina] (Female)
Nature: Brave (+Attack, - Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW UNLOCKED, Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Nothing
MC: 0
AC: 5/5
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge
Phantom Force
Brick Break (*)
Dazzing Gleam
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Embargo
Endure
Helping Hand
Ice Punch
Pain Split
Poison Jab
Protect
Psychic (*)
Rock-Slide
Shadow Ball
Substitute
Superpower
Taunt
Torment
Curse
Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex
Counter
Destiny Bond
Black Sulphur Caldera
Black Sulphur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.
Player Options:
a) Enter Black Sulphur Caldera
b) Leave Black Sulphur Caldera
Matezoide
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