But the purpose of this thread is not to explain the differences between DPP and its future (and past) counterparts, but instead to give newer players an equal opportunity to participate in this fantastic tier. I have taken teams which I believe serve as the best representation of the tier with some help from some very high profile players during the generation. As this is a community thread, you are free to submit teams of your own, and I would encourage active participation in this thread as a whole. I believe the best way to decide if a team should be submitted is by majority, so if the community AND high profile players during DPP believe a team should be submitted, I would be more than happy to add it here. Because my time will be cut short in the near future, anyone willing to volunteer to write brief descriptions of the submitted teams would be playing a large part in giving this tier a second chance at its past glory.
[Don't judge me for using XY sprites in a DPP thread]
STALL
Japanese Killer Wasp's - 6A9 Ace Matador
Groudon @ Leftovers
Trait: Drought
EVs: 240 HP / 176 Def / 86 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Dragon Claw
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Spikes
- Rest
- Rapid Spin
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Toxic
- Seismic Toss
Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 216 Def / 36 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Dragon Claw
- Rest
- Sleep Talk
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Baton Pass
- Toxic
- Protect
Mewtwo @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Substitute / Ice Beam
- Recover
Trait: Drought
EVs: 240 HP / 176 Def / 86 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Dragon Claw
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Spikes
- Rest
- Rapid Spin
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Toxic
- Seismic Toss
Giratina @ Leftovers
Trait: Pressure
EVs: 252 HP / 216 Def / 36 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Dragon Claw
- Rest
- Sleep Talk
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Baton Pass
- Toxic
- Protect
Mewtwo @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Substitute / Ice Beam
- Recover
The Stall Team Used Every Week in Smogon Tour - Earthworm
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 180 Def / 74 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Dragon Claw
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Spikes
- Rest
- Rapid Spin
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Toxic
- Seismic Toss
Latias @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SpA / 192
Timid Nature (+Def, -SAtk)
IVs: 0 Atk
- Dragon Pulse
- Grass Knot
- Calm Mind
- Recover
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Baton Pass
- Toxic
- Protect
Kyogre @ Leftovers
Trait: Drizzle
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature (+Spd, -Atk)
IVs: 0 Atk
- Surf
- Calm Mind
- Rest
- Sleep Talk
Trait: Drought
EVs: 252 HP / 180 Def / 74 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Dragon Claw
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Spikes
- Rest
- Rapid Spin
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Toxic
- Seismic Toss
Latias @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SpA / 192
Timid Nature (+Def, -SAtk)
IVs: 0 Atk
- Dragon Pulse
- Grass Knot
- Calm Mind
- Recover
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Sneak
- Baton Pass
- Toxic
- Protect
Kyogre @ Leftovers
Trait: Drizzle
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature (+Spd, -Atk)
IVs: 0 Atk
- Surf
- Calm Mind
- Rest
- Sleep Talk
Japanese Killer Wasps is a great example of a classic Uber stall team. Unlike the stall teams at this current time, stall teams back then focused entirely on outstalling the opponent. This team dates back to shortly after Platinum’s release, where the dominant team set up is Deoxys-S and 4-5 powerful attackers, often unaccompanied by a spin blocker. By using Forretress to easily set up and spin entry hazards, and Shedinja to wall a decent portion of the metagame, as well as the unorthodox Taunt/Will-o-Wisp Mewtwo to defeat opposing stall teams, this team often gave Ace Matador the upper hand against many battlers during that time, and remained in the top 5 in the Uber leaderboard for quite some time.
Earthworm's stall team, while similar, forgoes Stalltwo and Giratina in favor of the more reliable Kyogre check, Latias. Both teams continue to utilize Shedinja as an excellent pivot, as it comes in easily on mons such as Kyogre, forcing them to switch, while gaining for a free Baton Pass to the respective counter of whatever their opponent brought in. This actively keeps the momentum in EW's and Ace Matador's favor, despite both of them using pure stall teams. Earthworm's inclusion of Kyogre also not only allows for dual weather, but also as a late game sweeper when he has significantly weakened his opponents team using his various hazards.
Earthworm's stall team, while similar, forgoes Stalltwo and Giratina in favor of the more reliable Kyogre check, Latias. Both teams continue to utilize Shedinja as an excellent pivot, as it comes in easily on mons such as Kyogre, forcing them to switch, while gaining for a free Baton Pass to the respective counter of whatever their opponent brought in. This actively keeps the momentum in EW's and Ace Matador's favor, despite both of them using pure stall teams. Earthworm's inclusion of Kyogre also not only allows for dual weather, but also as a late game sweeper when he has significantly weakened his opponents team using his various hazards.
Rising From the Storms - Jibaku
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 28 Atk / 196 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Claw
- Stealth Rock
- Roar
Giratina-O (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 86 HP / 216 SAtk / 92 SDef / 116 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Thunder
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Payback
- Toxic Spikes
Palkia @ Choice Scarf
Trait: Pressure
EVs: 136 Atk / 120 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flamethrower
- Outrage
- Spacial Rend
- Thunder
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Seismic Toss
- Wish
- Protect
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 184 Def / 72 Spd
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Rest
Trait: Drought
EVs: 252 HP / 28 Atk / 196 Def / 32 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Claw
- Stealth Rock
- Roar
Giratina-O (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 86 HP / 216 SAtk / 92 SDef / 116 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute
- Thunder
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Payback
- Toxic Spikes
Palkia @ Choice Scarf
Trait: Pressure
EVs: 136 Atk / 120 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flamethrower
- Outrage
- Spacial Rend
- Thunder
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Seismic Toss
- Wish
- Protect
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 184 Def / 72 Spd
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Calm Mind
- Rest
HEAVY OFFENSE
Lucario & Friends - Faint
Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Shadow Ball
- Spikes
- Destiny Bond
Dialga @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Outrage
- Fire Blast
- Stealth Rock
Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Surf
- Thunder
- Draco Meteor
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 60 SpA / 200 Spe
Lonely Nature
- Shadow Sneak
- Hidden Power [Fire]
- Draco Meteor
- Dragon Claw
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Dragon Claw
- Earthquake
Ability: Snow Cloak
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Shadow Ball
- Spikes
- Destiny Bond
Dialga @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Outrage
- Fire Blast
- Stealth Rock
Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spacial Rend
- Surf
- Thunder
- Draco Meteor
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 60 SpA / 200 Spe
Lonely Nature
- Shadow Sneak
- Hidden Power [Fire]
- Draco Meteor
- Dragon Claw
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Dragon Claw
- Earthquake
This team of mine was designed to overrun my opponent with hard hitters to eventually find a late game sweep with either Lucario or Rayquaza. Similarly to the Rayquaza + Salamence core that was used by some players during DPP, many teams are generally only capable of handing either Lucario or Rayquaza, but not both. Because the most problematic mons that can stop a +2 Extremespeed sweep are bulky steels like Choice Scarf Jirachi, I tacked on a dual steel resist in Dialga + Palkia to help with that. Dialga has the added benefit of being a Hasty nature to outspeed offensive Groudon and the like with ease. Outrage 2HKO's RestTalk Kyogre which is nice too. Giratina-O is just an all around excellent mon in DPP. It's a great revenge killer with Shadow Sneak, handles Groudon relatively well and destroys unsuspecting Scizor + Forry so long as the sun is up.
Meteor Shower - reachzero
Rayquaza @ Life Orb
Trait: Air Lock
EVs: 40 Atk / 252 SAtk / 216 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Brick Break / Outrage
- ExtremeSpeed
- Fire Blast
Dialga @ Life Orb
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Flamethrower
- Outrage
- Stealth Rock
Scizor (F) @ Leftovers
Trait: Technician
EVs: 244 HP / 20 Atk / 76 Def / 168 SDef
Careful Nature (+SDef, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Roost
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Surf
- Fire Blast
- Outrage
Groudon @ Leftovers
Trait: Drought
EVs: 200 HP / 112 Atk / 108 Def / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Thunder Wave
- Swords Dance
- Stone Edge
- Earthquake
Mewtwo @ Life Orb
Trait: Pressure
EVs: 24 Atk / 252 SAtk / 232 Spd
Hasty Nature (+Spd, -Def)
- Aura Sphere
- Ice Beam
- Selfdestruct
- Flamethrower
Trait: Air Lock
EVs: 40 Atk / 252 SAtk / 216 Spd
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Brick Break / Outrage
- ExtremeSpeed
- Fire Blast
Dialga @ Life Orb
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Flamethrower
- Outrage
- Stealth Rock
Scizor (F) @ Leftovers
Trait: Technician
EVs: 244 HP / 20 Atk / 76 Def / 168 SDef
Careful Nature (+SDef, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Roost
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Surf
- Fire Blast
- Outrage
Groudon @ Leftovers
Trait: Drought
EVs: 200 HP / 112 Atk / 108 Def / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Thunder Wave
- Swords Dance
- Stone Edge
- Earthquake
Mewtwo @ Life Orb
Trait: Pressure
EVs: 24 Atk / 252 SAtk / 232 Spd
Hasty Nature (+Spd, -Def)
- Aura Sphere
- Ice Beam
- Selfdestruct
- Flamethrower
Reachzero's team was a huge contributing factor to the increase of lead Rayquaza's. While previously lead Rayquaza's often ran focus sash, reachzero opted for Life Orb to be able to 2HKO threats like Deoxys-S with Fire Blast + ExtremeSpeed and non specially defensive Groudon with Draco Meteor. reachzero opted for Brick Break > Outrage for the ability to OHKO Tyranitar, but it also has the added benefit of breaking screens in case you run into Baton Pass.
Scizor + Dialga act as reachzero's primary resists while still keeping offensive pressure with fast, offensive Dialga and U-Turn Scizor. Palkia acts as his much needed scarfer and he mentioned he opted for Outrage as he hates relying on Thunder's accuracy, but it should be noted that Outrage also has the added benefit of OHKOing Latias, 2HKOing most Kyogre, and not being completely walled by Blissey.
Scizor + Dialga act as reachzero's primary resists while still keeping offensive pressure with fast, offensive Dialga and U-Turn Scizor. Palkia acts as his much needed scarfer and he mentioned he opted for Outrage as he hates relying on Thunder's accuracy, but it should be noted that Outrage also has the added benefit of OHKOing Latias, 2HKOing most Kyogre, and not being completely walled by Blissey.
Shadows and Dust - Deep Thought
Mew @ Lum Berry
Trait: Synchronize
EVs: 252 HP / 36 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Stealth Rock
- Taunt
- U-turn
Scizor (M) @ Choice Band
Trait: Technician
EVs: 200 HP / 56 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Thunder
- Water Spout
Rayquaza @ Choice Band
Trait: Air Lock
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- ExtremeSpeed
- Outrage
Dialga @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Thunder
Mewtwo @ Leftovers
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Aura Sphere
- Calm Mind
- Ice Beam
- Taunt
Trait: Synchronize
EVs: 252 HP / 36 Atk / 220 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Stealth Rock
- Taunt
- U-turn
Scizor (M) @ Choice Band
Trait: Technician
EVs: 200 HP / 56 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Thunder
- Water Spout
Rayquaza @ Choice Band
Trait: Air Lock
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- ExtremeSpeed
- Outrage
Dialga @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Thunder
Mewtwo @ Leftovers
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Aura Sphere
- Calm Mind
- Ice Beam
- Taunt
BALANCE