CAP 19 CAP 19 - Part 6 - Stat Spread Poll 1

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In this poll, eight valiant stat nerds chosen by Deck Knight battle it out to see who will become the nerd champion of CAP 19's stat spread stage. Read our long arguments and bask in the glory of our damage calculations. Seriously, though, PLEASE UNDERSTAND what you're voting for! This is serious business and all, after all.

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This poll will be open for 24 hours. The submissions are quoted below in order of submission.
Final Submission

114 HP / 55 Atk / 75 Def / 130 SpA / 65 SpD / 101 Spe

PT: 141.9376485601 (Good)
ST: 125.5649117034 (Good)
PS: 88.6619167656 (Below Average)
SS: 213.9008568226 (Fantastic)
BSR: 310.3372955057 (Very Good)
Outpaces Charizard and Mega Gardevoir, ties with Landorus Incarnate, and is slower than Garchomp. I think that we should at least tie with Charizard and Mega Gardevoir, because we're talking about three very different threats here that could force CAP 19's hand if it's slower and they manage to switch in safely.

So why 101 as opposed to 100? I do think that the difference between 100 and 101 isn't as critical as it used to be, say, way back in DPP when it helped get Garchomp banned. It should be noted that, should CAP 19 not get Fire-type or Ice-type coverage outside of Hidden Power, and since Hidden Power Fire lowers the Speed IV, the builder will probably have to choose between breaking through Ferrothorn and Magnezone, and maintaining maximum Speed. The latter option may mean tying with Charizard and Mega Gardevoir if the base Speed is 100, or tying with Landorus if the base Speed is 101.

Sure, Landorus Incarnate is supposed to be a possible check, but I just want to err on the side of breaking stuff that would hamper Mega Gyarados's (and, to some extent, Dragonite's) efforts to sweep, regardless of the Speed IV that CAP 19 uses. I suspect that many builders would rather be walled by Ferrothorn than give three different Megas more room than necessary, and such a lopsided choice is, I think, bad for CAP 19. It doesn't even cleanly OHKO Mega Charizard Y or Mega Gardevoir without a Life Orb or other boost, even with maxed out SS (139 SpA / 100/101 Spe in this case), but that just makes me want to outpace them more. A severely weakened Mega Charizard Y or Mega Gardevoir is still loads helpful to the cause.

There is certainly a case to outpace some other Pokemon, such as Mega Pinsir and Terrakion, but I figure CAP 19's already going to be strongly considering an Air Balloon, and the threat of a Thunderbolt would make Earthquake Pinsir think twice about trying to use Swords Dance. I want to focus more on wall-breaking than trying to outrun stuff. Gardevoir and Charizard aren't Pokemon that we can just screw with using Air Balloon, so outrunning them is more justifiable. Offensive variants of Mega Charizard X win in most cases regardless.

Same as Amoonguss. Basically, this is for greater recoil damage on Talonflame. Plus, it provides some BST control without making the Attack outrageously low (Rotom is at 50), and it makes it a bit harder to invest effectively in bulk without committing. The disadvantages are more HP healing from opponents' Leech Seed and unnecessarily making 101 HP Substitutes possible, but I see these as comparatively minor issues, especially since this spread can't do much to Chansey to begin with, at least without certain non-attacking moves.

This spread functions reasonably well as an emergency check to the likes of Choice Band Talonflame and Mega Manectric. To wit:

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP 19: 149-176 (40.2 - 47.5%)
252 Atk Garchomp Outrage vs. 4 HP / 0 Def CAP 19: 124-147 (33.5 - 39.7%)
252 SpA Manectric Overheat vs. 4 HP / 0 SpD CAP 19: 174-205 (47 - 55.4%) -> 87-103 (23.5 - 27.8%)
252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP 19: 133-156 (35.9 - 42.1%)
252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 0 Def CAP 19: 131-155 (35.4 - 41.8%)

I suspect that a physically defensive set might be tried to check such powerful attackers harder, but the choice of Speed means that it could be a tough call. Being slower than the likes of Gliscor, Excadrill, SubToxic Heatran, Mega Charizard Y and Mega Gardevoir is no laughing matter, as Mew could probably attest.

I suppose it's also worth mentioning that Greninja and Starmie easily OHKO this spread with their Psychic-type STABs. It does have a chance to survive Starmie even after Stealth Rock with max HP:

252 SpA Life Orb Starmie Psyshock vs. 252 HP / 0 Def CAP 19: 361-429 (83.5 - 99.3%) -- 68.8% chance to OHKO after Stealth Rock

However, it's difficult to avoid this without being significantly worse against Talonflame. In fact, the high HP on this spread actually mitigates the issue more than perhaps other spreads with similar PT.

CAP 19 wants to break certain walls and discourage sweepers from setting up. The most notable accomplishment of 130 SpA is the following:

252 SpA CAP 19 Hidden Power Fire vs. 0 HP / 0 SpD Excadrill: 186-220 (51.5 - 60.9%) -- guaranteed 2HKO

What this means is that Excadrill can check CAP 19, but if it's sniped by a Hidden Power Fire, then it's game over. It also means that CAP 19 could beat non-Scarf Excadrill using Air Balloon shenanigans. So yeah, Excadrill is still a check, but considering it's one of the more dangerous checks (especially if Sand Rush is involved), I think that this is fair.

Some other notable hits:
252 SpA CAP 19 Hidden Power Ice vs. 244 HP / 0 SpD Gliscor: 336-396 (95.4 - 112.5%) -- guaranteed OHKO after Stealth Rock
252 SpA CAP 19 Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA CAP 19 Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 186-220 (43 - 50.9%) -- 54.7% chance to 2HKO after Stealth Rock and Black Sludge recovery
252 SpA CAP 19 Thunderbolt vs. 252 HP / 4 SpD Slowbro: 354-416 (89.8 - 105.5%) -- guaranteed OHKO after Stealth Rock
252 SpA CAP 19 Sludge Wave vs. 0 HP / 0 SpD Mega Gardevoir: 240-284 (86.6 - 102.5%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA CAP 19 Thunderbolt vs. 0 HP / 0 SpD Mega Charizard Y: 264-312 (88.8 - 105%) -- 25% chance to OHKO
252 SpA CAP 19 Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 300-356 (83.7 - 99.4%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA CAP 19 Hidden Power Fire vs. 172 HP / 0 SpD Magnezone: 144-170 (44.4 - 52.4%) -- 19.9% chance to 2HKO
252 SpA CAP 19 Sludge Wave vs. 4 HP / 0 SpD Latios: 144-169 (47.6 - 55.9%) -- 80.1% chance to 2HKO

252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 242-286 (56 - 66.2%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb CAP 19 Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 317-374 (90 - 106.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb CAP 19 Sludge Wave vs. 248 HP / 148+ SpD Mega Charizard X: 179-212 (49.8 - 59%) -- 99.6% chance to 2HKO
252 SpA Life Orb CAP 19 Sludge Wave vs. 0 HP / 4 SpD Kyurem-B: 220-261 (56.2 - 66.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb CAP 19 Sludge Wave vs. 0 HP / 0 SpD Mega Manectric: 243-289 (86.4 - 102.8%) -- 93.8% chance to OHKO after Stealth Rock (eh, close enough imo)
252 SpA Life Orb CAP 19 Sludge Wave vs. 0 HP / 32 SpD Assault Vest Raikou: 133-156 (41.4 - 48.5%) -- 71.5% chance to 2HKO after Stealth Rock

There are two other reasons for going for high power rather than more speed or bulk. The first is that it lessens the need for coverage moves. This allows CAP 19 to have tricks other than just attacking stuff, while still being limited by the speed factor against certain ubiquitous fast threats. The other reason is that it controls the effects of Storm Drain more due to diminishing returns. If all you need is a Life Orb to break through certain walls, then you're really not sweeping much better with the boost than without it. At the same time, the option of trying to play for a boost or using a Life Orb is an interesting one to have.


I guess there isn't a whole lot to say other than what I've said to distinguish my submissions from others, because the Def is only 4 below what would ride the PT limit, and I suspect that few will go above 130 Special Attack.
Final Submission

60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe (565 BST)

PT: 148.894
ST: 123.888
PS: 91.1374
SS: 213.969
BSR: 315.4127

Overall, at first glance it may seem I’m pushing a few boundaries with my spread, but I eased back on the Special Tankiness both to compensate for this and because I don’t think having fantastic special bulk is necessary. Physical bulk, however, was a bigger concern to me. Earthquakers are going to KO us no matter what we have for physical bulk, so I felt going fairly high was justifiable, since it allows us to survive non-stab Psyshocks from Fairies. In terms of speed, I’ve been paying attention to the various arguments and think that 100 provides a good middle ground of losing to Garchomp/Landorus and beating Mega Gardevoir.

I changed this to 100. Really, it allows us to outspeed a fair amount. Ultimately, I just took the arguments regarding Landorus and HP Ice to heart. I think 100 is favorable against Mega Gardevoir as well, since Gardy needs a turn to mega evolve and get her speed boost anyway, and she doesn’t want to risk speed ties to boot.


First off, just want to say things I do NOT want us to KO Alakazam.
252 SpA Life Orb CAP19 Sludge Wave vs. 4 HP / 0 SpD Alakazam: 212-251 (84.1 - 99.6%) -- guaranteed 2HKO
This barely doesn’t KO, which is great, since we want fast/frail psychics to KO us.

Now onto Azumaril, something Gyarados doesn’t want to take a hit from.
252 SpA CAP19 Sludge Wave vs. 228 HP / 0 SpD Azumarill: 374-444 (93.9 - 111.5%) -- 68.8% chance to OHKO

Keep in mind this is against decently bulky band Azu, as the calc shows some HP invested. Furthermore, this calc is with an itemless CAP19. With an expert belt or life orb, this is a sure KO. I also became somewhat worried about assault vest Azu, since Bulldoze could wreck CAP19. However, at 131 Sp Atk, if for some reason we’re carrying specs, CAP19 still can almost always OHKO… albeit with Thunder.
252 SpA Choice Specs CAP19 Thunder vs. 16 HP / 240 SpD Assault Vest Azumarill: 336-396 (97.3 - 114.7%) -- 81.3% chance to OHKO

So, overall, I tried to balance the special attack stat to barely avoid KOs on Alakazam and to usually KO bulky Azus.

Another benefit of 131 Sp Atk is that it allows us to KO Gardevoir with sludge bomb/sludge wave if we’re holding expert belt or life orb, or if Gardevoir has taken SR damage and we don’t have an offensive item.


252+ SpA Choice Specs Sylveon Psyshock vs. 0 HP / 0 Def CAP19: 220-260 (84.2 - 99.6%) -- guaranteed 2HKO.

If we want to beat choice specs Sylveon, we either need ridiculous sp atk (168 base sp atk + life orb to 1hko 242 HP Sylveon, unless my calc program is off) OR the ability to survive its hit and the ability to 2hko in turn by being faster. I think having such high special attack is unrealistic, so instead I took the route of surviving that psyshock. It should also be noted that at this defense stat, Life Orb Alakazam still OHKOs us with room to spare, meaning we can still lose to notable psychic types like we want to.


I was somewhat concerned with Hidden Power Ground from notable Special Attackers, such as Keldeo or Gothitelle, but getting enough bulk and staying within the ST guidelines didn’t seem too reasonable.
Ultimately, I decided on 98 Sp. Def in order to just barely survive a Mega Manectric Overheat at +1 the vast majority of the time. I mean, in the end, it’s not unreasonable to assume a Manectric might nab a +1 since we have electric STAB.
+1 252 SpA Mega Manectric Overheat vs. 0 HP / 0 SpD CAP19: 222-262 (85 - 100.3%) -- 6.3% chance to OHKO
After stealth rock, we have a fair chance of KOing Mega Manectric with Sludge Wave (at 131 Sp Atk + Life Orb), meaning we’ll either KO it and prevent it from messing with Gyarados, or we’ll cripple it severely to the point where it could probably be picked off easily at a later time.

99 Sp Def also allows us to lose to plenty of Psychic users that aren’t using Psyshock.


I could have used more HP and less of the defenses to have achieved a bulkier mon, but overall I wanted to find a balance that helped show good physical bulk and moderate special bulk, and having a lower HP stat helped me with this. Also, low HP mons are easier to wish pass to, and overall I hoped the low HP would help keep the mon in check. He’s not a defensive behemoth, and I wanted to make him more physically bulky than specially bulky, and trying to have a higher HP would mess with this to some extent, especially with the PT/ST limits. To a lesser extent, the smaller HP helps against leech seed, and I see Ferrothorn/Mega Venusaur as potential threats against both Gyarados and CAP19—this still doesn’t make us a Ferro/Mega Venu counter by any means, however.
Hi, I want to get this out :]

FINAL SUBMISSION

70 / 65 / 105 / 125 / 95 / 106

PT: 143.514 (Good)
ST: 130.94 (Good)
PS: 105.2 (Above Average)
SS: 210.99 (FANTASTIC)
BSR: 314.0465 (Very Good)

This spread is pretty cool as it does nearly everything we want while minimizing the things we don't.

Everyone is getting their panties in a bunch over this speed issue but imo it is a terrible idea to be under 106 and therefore 101...
The way that I see it, being able to OHKO Landorus and Garchomp is only a problem because it is a distractor towards two things which CAP SHOULD be doing which is: 1. Dying to EQ and EP from the two so that M-Gyara can set up on them, and 2. (imo) running HP Fire so that Scizor can't set up on us too much and so that we can smack Ferrothorn with HP Fire

If anything, having this option is good for the opponent as it gives them less of an incentive for going for the supposed "easy kill" on CAP rather than making the "smarter play, even if it is for the wrong reason (as in, the opponent should look into the future and notice that if they kill CAP, then M-Gyara gets a free set-up turn and can easily sweep at that point).

ANYWAYS, for the reason why I chose 106 speed is obviously for M-Pinsir, and therefor M-Garde, as well as being slower than Keldeo which is necessary as Keldeo is an excellent set-up bait Pokemon for Gyarados. M-Pinsir is the reason why I decided to go through all of this drama as losing to Pinsir is a TERRIBLE choice as M-Pinsir wrecks not only M-Gyara and CAP, but also any other possible set-up sweeper that might be paired with CAP. Even though EQ is less common on M-Pinsir with the M-Mawile and Aegislash ban now, it is important to note that these M-Mawile is allowed for this playtest (Please correct me if I am wrong) and EQ will be somewhat common as a result if Pinsir is used.


70 / 105 / 95 Defenses, I will admit, is a little arbitrary. However with these Defenses we do hit a couple of defensive benchmarks which is nice. I will let the calcs do the talking.

PHYSICAL CALC:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Ampharos: 113-133 (40.2 - 47.3%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 0 Def Ampharos: 226-267 (80.4 - 95%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Ampharos: 128-151 (45.5 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 0 HP / 0 Def Ampharos: 185-218 (65.8 - 77.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Ampharos: 211-250 (75 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 0 Def Ampharos: 96-114 (34.1 - 40.5%) -- approx. 31.1% chance to 3HKO after Leftovers recovery
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Ampharos: 51-61 (18.1 - 21.7%) -- possible 6HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Ampharos: 276-325 (98.2 - 115.6%) -- 87.5% chance to OHKO
+2 44+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 0 Def Ampharos: 215-254 (76.5 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 0 Def Ampharos: 99-117 (35.2 - 41.6%) -- 85.2% chance to 3HKO after Leftovers recovery

252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Ampharos: 276-325 (98.2 - 115.6%) -- 87.5% chance to OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Ampharos: 133-157 (47.3 - 55.8%) -- 80.1% chance to 2HKO

SPECIAL CALCS:
252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 0 SpD Ampharos: 172-203 (61.2 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Protean Greninja Extrasensory vs. 0 HP / 0 SpD Ampharos: 304-359 (108.1 - 127.7%) -- guaranteed OHKO
252 SpA Mega Manectric Volt Switch vs. 0 HP / 0 SpD Ampharos: 62-73 (22 - 25.9%) -- possible 5HKO after Leftovers recovery <- very little damage :]
252 SpA Mega Manectric Overheat vs. 0 HP / 0 SpD Ampharos: 153-180 (54.4 - 64%) -- guaranteed 2HKO after Leftovers recovery
->-2 252 SpA Mega Manectric Overheat vs. 0 HP / 0 SpD Ampharos: 76-90 (27 - 32%) -- 49.7% chance to 4HKO after Leftovers recovery
0 SpA Rotom-W Volt Switch vs. 0 HP / 0 SpD Ampharos: 42-49 (14.9 - 17.4%) -- possible 9HKO after Leftovers recovery
0 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Ampharos: 72-84 (25.6 - 29.8%) -- 0.1% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Ampharos: 97-114 (34.5 - 40.5%) -- 55.9% chance to 3HKO after Leftovers recovery <- very nice :]


125 SpA is a lot more conservative than a lot of these spreads, but i think it kind of needs to be conservative since I have a higher speed than most of the other spreads. However, you don't really need that high of a SpA as 125 accomplishes /everything/ that we need to do... I think.
65 Attack,,,,, very nice,,, we r abov average; sweeps for days,

4 Def / 252 SpA / 252 Spe+ @ Leftovers (or @ Expert Belt or w/ SR in order to make the calcs fit .trl in the next set of calcs... jk this is enough :] )
252 SpA Ampharos Sludge Wave vs. 0 HP / 0 SpD Mega Gardevoir: 236-278 (85.1 - 100.3%) -- 6.3% chance to OHKO <- you need an obscene amount of SpA to OHKO 100% of the time with no modifiers (EB / SR) so this calc is prob the worst one but a necessary one unless you want 160 / 106 Stats lol
252 SpA Ampharos Thunderbolt vs. 0 HP / 0 SpD Mega Gyarados: 230-272 (69.4 - 82.1%) -- guaranteed 2HKO
252 SpA Ampharos Sludge Wave vs. 252 HP / 0 SpD Clefable: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO after Leftovers recovery
-> 252 SpA Ampharos Sludge Wave vs. +1 252 HP / 0 SpD Clefable: 218-260 (55.3 - 65.9%) -- guaranteed 2HKO after Leftovers recovery <- nice n clean
252 SpA Ampharos Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 196-232 (55.6 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Ampharos Thunderbolt vs. 248 HP / 108 SpD Mandibuzz: 270-318 (63.8 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Ampharos Thunderbolt vs. 0 HP / 0 SpD Mega Pinsir: 314-372 (115.8 - 137.2%) -- guaranteed OHKO
252 SpA Ampharos Hidden Power Fire vs. 248 HP / 100 SpD Mega Scizor: 232-276 (67.6 - 80.4%) -- guaranteed 2HKO

252 SpA Ampharos Sludge Wave vs. 232 HP / 4 SpD Mega Venusaur: 129-153 (35.9 - 42.6%) -- guaranteed 3HKO <- best case scenario = no SpD so we are not beating this :[
252 SpA Ampharos Thunderbolt vs. 132 HP / 0 SpD Mega Mawile: 150-177 (54.7 - 64.5%) -- guaranteed 2HKO
252 SpA Ampharos Sludge Wave vs. 252 HP / 0 SpD Rotom-W: 144-169 (47.3 - 55.5%) -- 17.6% chance to 2HKO after Leftovers recovery
252 SpA Ampharos Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 181-214 (41.8 - 49.5%) -- guaranteed 3HKO after Black Sludge recovery
252 SpA Ampharos Sludge Wave vs. 16 HP / 240 SpD Assault Vest Azumarill: 186-222 (53.9 - 64.3%) -- guaranteed 2HKO


You've seen the calcs but the truth is that this will be a very difficult Pokemon to use as we hope it will, because each battle is different and consistently being able to act as Death Fodder is a difficult. However, the breadth of Pokemon which we can "lose" to with these stats is good enough to make it more reliable than others.
Final Submission

98 HP / 56 Attack / 79 Defense / 127 Sp. Attack / 86 Sp. Defense / 109 Speed (555 BST)

PS: 134.19 (Good)
ST: 146.81 (Good)
PS: 92.052 (Below Average)
SS: 216.05 (Fantastic)
Total BSR: 322.6752 (Very Good)

252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP: 286-337 (84.6 - 99.7%) -- guaranteed 2HKO
252 Atk Life Orb Terrakion Stone Edge vs. 4 HP / 0 Def CAP: 257-304 (76 - 89.9%) -- guaranteed 2HKO
252+ Atk Mega Aerodactyl Stone Edge vs. 4 HP / 0 Def CAP: 225-265 (66.5 - 78.4%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 4 HP / 0 Def CAP: 162-192 (47.9 - 56.8%) -- 89.1% chance to 2HKO
252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 0 Def CAP: 126-148 (37.2 - 43.7%) -- guaranteed 3HKO
0 SpA Slowbro Psyshock vs. 4 HP / 0 Def CAP: 210-248 (62.1 - 73.3%) -- guaranteed 2HKO
52 Atk Teravolt Kyurem-B Dragon Claw vs. 4 HP / 0 Def CAP: 172-204 (50.8 - 60.3%) -- guaranteed 2HKO

The key here is simply to not be OHKOed by any of the above Pokémon, as all of them possess a threat to Mega Gyarados at a certain level. This is the minimum PT that we can have to not get one-shotted by Talonflame; as its priority bypasses any Speed boosts that Gyarados may gain, I want to be able to kill it so Gyarados doesn't have to kill it unboosted. Mega Aero and Terrakion both like to threaten regular Gyara with Stone Edge, so we can tank them and retaliate. As for Azumarill, it threatens Mega Gyara with Play Rough, so we can use our defensive typing to tank it and hit back with a couple of Sludge Waves or Thunderbolts. Same goes for Keldeo even if he Choice-locks into Secret Sword, or Slowbro if it tries to Psyshock. Another physical attack we lose to is Seismic Toss from Chansey; 98 HP is the highest HP possible to prevent us from creating 101 HP Subs. We do not want to beat Chansey because she is setup bait to Gyarados, particularly variants with Taunt. 98 is also a very strong Leftovers number, and Lefties take advantage of our plethora of resistances, most notably to Electric, Flying, Fairy and Fighting.


252+ SpA Teravolt Kyurem-B Ice Beam vs. 4 HP / 0 SpD CAP: 174-205 (51.4 - 60.6%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP: 105-125 (31 - 36.9%) -- 72.8% chance to 3HKO (guaranteed 4HKO after Leftovers recovery)
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP: 211-248 (62.4 - 73.3%) -- guaranteed 2HKO
252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP: 165-195 (48.8 - 57.6%) -- 96.1% chance to 2HKO
-2 252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP: 83-98 (24.5 - 28.9%) -- 99.8% chance to 4HKO

These are the main Special Attacks that I believe we should be tanking. We can take a hit from Kyurem-B from either side, and Sludge Wave will 2HKO with SR up, even if Kyurem-B holds Lefties. We also take on Mega Manectric one-on-one, and will never be 2HKOed by Overheat even if SR is on our field. As for Thundurus, he can't do anything to CAP unless he carries the rare Psychic.

252 SpA Life Orb Thundurus Psychic vs. 4 HP / 0 SpD CAP: 281-333 (83.1 - 98.5%) -- guaranteed 2HKO

Thus, unless Psychic Thundurus becomes a thing, we are in the clear.

Additionally, we lose to what we want to:
252 SpA Life Orb Protean Greninja Extrasensory vs. 4 HP / 0 SpD CAP: 330-390 (97.6 - 115.3%) -- 87.5% chance to OHKO
252 SpA Life Orb Starmie Psychic vs. 4 HP / 0 SpD CAP: 361-429 (106.8 - 126.9%) -- guaranteed OHKO

Thus, we tank some of Gyarados' counters AND lure in two potential setup opportunities.


Obviously, CAP is not a physical attacker, so Attack is pretty much a dump stat. 56 is not an unrealistic Attack stat for a fully evolved mon, either, and it makes the BST a clean 555.


252 SpA CAP Sludge Wave vs. 252 HP / 0 SpD Clefable: 336-396 (85.2 - 100.5%) -- 6.3% chance to OHKO
252 SpA CAP Sludge Wave vs. 0 HP / 0 SpD Mega Manectric: 183-216 (65.1 - 76.8%) -- guaranteed 2HKO
252 SpA CAP Thunderbolt vs. 0 HP / 4 SpD Terrakion: 157-186 (48.6 - 57.5%) -- 94.1% chance to 2HKO (guaranteed 2HKO after Stealth Rock or Life Orb recoil)
252 SpA CAP Thunderbolt vs. 0 HP / 0 SpD Aerodactyl: 366-432 (121.5 - 143.5%) -- guaranteed OHKO
252 SpA CAP Sludge Wave vs. 16 HP / 240 SpD Assault Vest Azumarill: 186-222 (53.9 - 64.3%) -- guaranteed 2HKO
252 SpA CAP Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 200-236 (56.8 - 67%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Unown Sludge Wave vs. 0 HP / 0 SpD Mega Gardevoir: 236-282 (85.1 - 101.8%) -- 12.5% chance to OHKO (81.3% chance to OHKO after Stealth Rock)
252 SpA CAP Thunderbolt vs. 252 HP / 4 SpD Skarmory: 384-452 (114.9 - 135.3%) -- guaranteed OHKO (but keep Sturdy in mind)
252 SpA CAP Sludge Wave vs. 0 HP / 0 SpD Thundurus: 183-216 (61.2 - 72.2%) -- guaranteed 2HKO
252 SpA CAP Thunderbolt vs. 248 HP / 108 SpD Mandibuzz: 270-318 (63.8 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA CAP Thunderbolt vs. 0 HP / 0 SpD Mega Pinsir: 314-372 (115.8 - 137.2%) -- guaranteed OHKO
252 SpA CAP Thunderbolt vs. 252 HP / 4 SpD Slowbro: 348-410 (88.3 - 104%) -- guaranteed OHKO after Stealth Rock
252 SpA CAP Thunderbolt vs. 0 HP / 0 SpD Mega Charizard Y: 254-302 (85.5 - 101.6%) -- 6.3% chance to OHKO
252 SpA CAP Hidden Power Fire vs. 4 HP / 0 SpD Excadrill: 184-218 (50.8 - 60.2%) -- guaranteed 2HKO
252 SpA CAP (any 90 BP coverage move that hits Amoonguss SE) vs. 252 HP / 4 SpD Amoonguss: 230-272 (53.2 - 62.9%) -- guaranteed 2HKO after Black Sludge recovery

As all of the aforementioned Pokémon are threats to Mega Gyara, being able to offensively threaten all of them is key. 126 Sp. Attack is the lowest needed for us to 2HKO Amoonguss with the proper coverage move, assuming our CAP gets one. I bumped it up to 127 to reliably kill Slowbro after SR. 109 Speed is necessary to outspeed Mega Gardevoir, Mega Pinsir, and especially Terrakion. I do not foresee underspeeding Thundurus as a problem, unless, again, he begins carrying Psychic. 127 / 109 gives us the incentive to run a +Speed nature as opposed to a +Sp. Attack nature, as we need to get the jump on Terrakion if we want to protect Mega Gyarados from it. Though we do beat Landorus-I, that's not a bad thing, as it often carries Focus Blast to mess with Mega Gyara. Beating Garchomp may be problematic, though some sets carry Stone Edge, which messes with regular Gyara, which alleviates the high speed somewhat. As much as I know that we should lose to Garchomp, the fact that we outspeed it should be incentive enough to NOT run HP Ice. We have better things to do than to knock out those two. Additionally, we should beat Terrakion, so outspeeding him is the way to go without inflating our PT. Also, at 109 Speed, we are beaten by Greninja and Starmie every time. Therefore, if we eliminate one of Gyarados' counters, which shouldn't be that tough with this spread, Greninja or Starmie can come in, clean us up, and then proceed to have Mega Gyara sweep.
Final Submission

90 HP/55 Atk/90 Def/127 SpA/79 SpD/114 Spe (BST: 555)

PT: 143.663 (Good)
ST: 128.001 (Good)
PS: 91.7518 (Below Average)
SS: 221.104 (Fantastic)
Total BSR: 319.6965 (Very Good)

Overview: Bulk is sufficient to survive powerful resisted attacks from such threats as Talonflame and Mega Pinsir. Special Attack and Speed allow it to outrun annoying Pokemon while still being outrun by what we wish it to be beaten by. Attack is possibly usable if a boosting move is available without being overly powerful.

Speed: 114 base Speed allows CAP 19 to have a maximum possible speed of 359, which allows CAP to outrun threats to Mega Gyarados such as Mega Pinsir (339). However, this is still slow enough to allow many Pokemon that we want to lure in for Mega Gyarados to come in, including Greninja (377), Starmie (361), Scarf Excadrill (453), Scarf Heatran (379), Weavile (383), Talonflame (386), and Alakazam (372).

Regarding Garchomp and Landorus: It is my belief that the concern about CAP 19 being fast enough to run HP Ice to get past these two threats, while understandable, is an overreaction. Garchomp in particular can get past CAP 19 reliably even if CAP 19 is faster. Why is this the case? Let's take a look at the 1825 item usage statistics for Garchomp:

Choice Scarf 33.269%
Focus Sash 24.113%
Garchompite 10.923%
Lum Berry 10.816%
Rocky Helmet 7.226%
Life Orb 5.257%
Leftovers 4.068%
Other 4.328%


The two most common items used on Garchomp are Choice Scarf and Focus Sash, which have a combined usage of 57.382%. Both of them allow Garchomp to OHKO the CAP with Earthquake by respectively outspeeding the CAP or tanking a hit and retaliating. Both of these situations are pro-concept in their own way; the former leaves Garchomp locked into Earthquake and thus incapable of harming Gyarados in its base form, while the latter allows Gyarados to either secure an easy Moxie boost or an easy Dragon Dance off of Intimidate.

As for Landorus, my argument is more multifaceted. First off, it should be pointed out that Landorus commonly carries Focus Blast, which cripples Mega Gyarados.

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 0 HP / 0 SpD Mega Gyarados: 322-382 (97.2 - 115.4%) -- 81.3% chance to OHKO (guaranteed OHKO after Stealth Rock)

As such, it would make more sense to forgo Mega Evolution until after Gyarados has boosted. However, Gyarados is still not safe:

252 SpA Life Orb Sheer Force Landorus Psychic vs. 0 HP / 0 SpD Gyarados: 153-181 (46.2 - 54.6%) -- 58.6% chance to 2HKO (guaranteed 2HKO after Stealth Rock).

From this calculation, it should be apparent that Gyarados needs a free switch, to not have Mega Evolved yet, and not to have lost much more than 20% of its health prior to entering the field in order to reliably set up on Landorus. As such, it seems that Landorus is not really reliable set-up bait for Gyarados.

Furthermore, the threats that HP Ice hits (e.g. the aforementioned Ground-types) predominately physical Pokemon that Gyarados can already handle thanks to Intimidate. Conversely, HP Fire hits Pokemon that Gyarados has more trouble dealing with and setting up on, such as Ferrothorn, Excadrill, and Scizor. As such, if I were building a team with Mega Gyarados and CAP 19, it would make more sense to me to use HP Fire over HP Ice.

Bulk: It was clear early on that CAP 19 needed physical bulk more than it needed special bulk. Since Chansey is good set-up fodder for Gyarados, it made little sense to go past 99 base HP. However, to increase recoil damage to Talonflame, I decided to give the CAP a decently high base HP stat. With 90/90/79 defenses, here's what the CAP can do:

252 SpA Life Orb Protean Greninja Extrasensory vs. 4 HP / 0 SpD CAP 19: 351-416 (109 - 129.1%) -- guaranteed OHKO
252 SpA Life Orb Starmie Psyshock vs. 4 HP / 0 Def CAP 19: 312-369 (96.8 - 114.5%) -- 81.3% chance to OHKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP 19: 256-303 (79.5 - 94%) -- guaranteed 2HKO
0 Atk Gliscor Earthquake vs. 4 HP / 0 Def CAP 19: 448-532 (139.1 - 165.2%) -- guaranteed OHKO (This is the weakest Ground attack we will likely see).
252 Atk Choice Band Victini V-create vs. 4 HP / 0 Def CAP 19: 400-472 (124.2 - 146.5%) -- guaranteed OHKO
252 SpA Life Orb Latias Psyshock vs. 4 HP / 0 Def CAP 19: 330-393 (102.4 - 122%) -- guaranteed OHKO
252 SpA Life Orb Latios Psyshock vs. 4 HP / 0 Def CAP 19: 374-439 (116.1 - 136.3%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP 19: 128-151 (39.7 - 46.8%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP 19: 113-134 (35 - 41.6%) -- guaranteed 3HKO
252 Atk Aerilate Mega Pinsir Return vs. 4 HP / 0 Def CAP 19: 135-159 (41.9 - 49.3%) -- guaranteed 3HKO
252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP 19: 177-209 (54.9 - 64.9%) -- guaranteed 2HKO
-2 252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP 19: 89-105 (27.6 - 32.6%) -- guaranteed 4HKO
0 Atk Ferrothorn Power Whip vs. 4 HP / 0 Def CAP 19: 67-79 (20.8 - 24.5%) -- guaranteed 5HKO


Offense: As much as CAP 19 being able to beat Latios and Latias would be nice, we're probably going to make them checks at best, as both can cleanly OHKO CAP with Psyshock. That note aside, base 127 SpA is high enough to wreak havoc on the opposing team. Observe:

252 SpA Life Orb CAP 19 Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 260-307 (73.8 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Minun Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 312-369 (88.6 - 104.8%) -- 31.3% chance to OHKO (No good player is going to risk losing CAP 19 prematurely to attempt this.)
252 SpA Life Orb Minun Hidden Power Ice vs. 252 HP / 4 SpD Hippowdon: 221-260 (52.6 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery

252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 238-281 (55 - 65%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb CAP 19 Sludge Wave vs. 0 HP / 0 SpD Mega Manectric: 239-282 (85 - 100.3%) -- 6.3% chance to OHKO (87.5% chance to OHKO after Stealth Rock)
252 SpA Life Orb CAP 19 Sludge Wave vs. 0 HP / 0 SpD Thundurus: 239-282 (79.9 - 94.3%) -- guaranteed 2HKO (guaranteed OHKO after Stealth Rock)
252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 0 SpD Rotom-W: 187-222 (61.5 - 73%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 0 SpD Zapdos: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb CAP 19 Sludge Wave vs. 4 HP / 0 SpD Latios: 185-218 (61.2 - 72.1%) -- guaranteed 2HKO

252 SpA Life Orb CAP 19 Thunderbolt vs. 0 HP / 0 SpD Mega Pinsir: 413-486 (152.3 - 179.3%) -- guaranteed OHKO
252 SpA Life Orb CAP 19 Thunderbolt vs. 232 HP / 24 SpD Alomomola: 673-795 (127.2 - 150.2%) -- guaranteed OHKO
252 SpA Life Orb Minun Thunderbolt vs. 0 HP / 0 SpD Mega Charizard Y: 335-398 (112.7 - 134%) -- guaranteed OHKO
252 SpA Life Orb CAP 19 Thunderbolt vs. 252 HP / 4 SpD Slowbro: 452-533 (114.7 - 135.2%) -- guaranteed OHKO
252 SpA Life Orb CAP 19 Thunderbolt vs. 252 HP / 0 SpD Suicune: 335-398 (82.9 - 98.5%) -- guaranteed 2HKO after Leftovers recovery (68.8% chance to OHKO after Stealth Rock)
Final Submission

97 HP / 66 ATK / 81 DEF / 130 SPA / 76 SPD / 100 SPEED / 550 BRT

PT: 136.373 (Good)
ST: 129.688 (Good)
PS: 104.437 (Above Average)
SS: 212.18 (Fantastic)
BSR: 318.5202 (Very Good)

---

97 HP

97 HP provides a fair amount. 97 HP is beatable by Chansey's Seismic Toss in all cases (A great Pokemon to lure in), whilst 97 HP can use 4 EVs to hit 336, a nice Blacke Sludge Number. Naturally CAP may not wish to run Black Sludge (Air Balloon seems to be quite a common idea), but having the option is nice.

81 DEF

Avoids being one-shot by Talonflame's Flare Blitz, and makes BB a 3HKO under Black Sludge. Survives Garchomp outrage, fails to survive EQ. Survives MAero's Stone Edge.

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP19: 140-165 (41.6 - 49.1%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP19: 280-330 (83.3 - 98.2%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 4 HP / 0 Def CAP19: 780-924 (232.1 - 275%) -- guaranteed OHKO
252 Atk Garchomp Outrage vs. 4 HP / 0 Def CAP19: 234-276 (69.6 - 82.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Mega Aerodactyl Stone Edge vs. 4 HP / 0 Def CAP19: 220-259 (65.4 - 77%) -- guaranteed 2HKO after Stealth Rock


76 SPD

Key points here include Earth Power from Landorus-I being a one shot from Scarfed variants, and Psychic also being a KO under rocks, both of which (M-)Gyarados can use to set up freely. Thundurus needs Psychic to beat us freely, but it might potentially run it more commonly given CAP19. Only gets the 3HKO otherwise.

We have enough general special bulk for handling general threats as well. M-Manectric, notably, fails to score a 2HKO with Overheat.

252 SpA Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD CAP19: 880-1036 (261.9 - 308.3%) -- guaranteed OHKO
252 SpA Sheer Force Landorus Psychic vs. 4 HP / 0 SpD CAP19: 294-346 (87.5 - 102.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Thundurus Psychic vs. 4 HP / 0 SpD CAP19: 312-369 (92.8 - 109.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP19: 117-138 (34.8 - 41%) -- guaranteed 3HKO after Stealth Rock
252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP19: 183-216 (54.4 - 64.2%) --> -2 252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP19: 91-108 (27 - 32.1%) never 2HKOs.


100 SPEED

On reflection, 100 serves us better than 101. 100 Speed lets us lure in Landorus and Garchomp reliably. We lose a few other matchups (Losing to M-Garde is a pain), but most members of the 100 Speed Tier that 101 is designed to beat cannot reliably switch into.

130 SPA

130 SPA hits a large number of targets. With HP Ice, -SpD variants of Garchomp can be removed with Hidden Power Ice after SR, meaning that they can't set up Swords Dance (For the sets that use SD). Also has the same for Landorus-I, although SR is needed to guarentee the KO.

Vs Amoonguss, Sludge Wave 3HKOs, but can 2HKO when Rocks are a factor. Ferrothorn can be beaten down with Hidden Power Fire. Slowbro dies under SR, and Alomomola is 2HKOd in almost all scenarios.

We 2HKO Thundurus, 2HKO Mega-Manectric and OHKO Aerodactly, even though Aerodactyl can potentially switch to using EQ which naturally devastates CAP19.

252 SpA CAP19 Hidden Power Ice vs. 0 HP / 0 SpD Landorus: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO --> guaranteed OHKO after Stealth Rock
252 SpA CAP19 Hidden Power Ice vs. 0 HP / 0- SpD Garchomp: 336-396 (94.1 - 110.9%) -- 62.5% chance to OHKO --> guaranteed OHKO after Stealth Rock

252 SpA CAP19 Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 186-220 (43 - 50.9%) -- 54.7% chance to 2HKO after Stealth Rock and Black Sludge recovery
252 SpA CAP19 Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA CAP19 Thunderbolt vs. 252 HP / 4 SpD Slowbro: 354-416 (89.8 - 105.5%) -- guaranteed OHKO after Stealth Rock
252 SpA CAP19 Thunderbolt vs. 252 HP / 252 SpD Alomomola: 368-434 (68.9 - 81.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA CAP19 Sludge Wave vs. 0 HP / 0 SpD Thundurus: 187-222 (62.5 - 74.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA CAP19 Sludge Wave vs. 0 HP / 0 SpD Mega Manectric: 187-222 (66.5 - 79%) -- guaranteed 2HKO after Stealth Rock
252 SpA CAP19 Thunderbolt vs. 0 HP / 0 SpD Mega Aerodactyl: 308-366 (102.3 - 121.5%) -- guaranteed OHKO


66 ATK

Whilst I dislike dump stats, CAP19 has no business in using physical sets. Picked to give me a nice round number for BRT ^_^
Final Submission

85/60/85/125/90/100

PS: 95.52
PT: 131.02
SS: 203.25
ST: 139.83
BSR: 310.03

100 Speed is an unfortunate necessity. Were 100.5 speed a thing, I would do it. I don't love speed tying with Char-X, Char-Y, Gardevoir, and a whole swathe of things. However, I think tying with Landorus is a far scarier possibility. We already counter Thundurus, Azumarill, and Keldeo. We've decided in our threatlist that we must be a strong enough presence to prevent Char-X from setting up on us. We cannot go ahead and also threaten the 5th member of OU's S-rank, Landorus. Landorus's Earth Power MUST be a reliable solution to CAP 19. Were we a Physical attacker, with nonviable HP Ice, we could go super fast. But with strong Special Attack and HP Ice looming, we must be slower than 101 Speed. Regrettably that forces us into the crowded base 100 speed tier.

I am pretty concerned about the balance of this Pokemon if we even tie Landorus or Garchomp, much less outrun both. We check or counter a massive portion of the metagame already and the opponent should not be forced to live or die, depending on which Hidden Power CAP 19 happens to be running. The Ground types that are faster than CAP 19 MUST be solid checks to all sets of CAP 19.

I have settled upon 125 Special Attack and no higher because I am unconvinced that any higher than 125 is necessary. Behold the calcs below. Anything beyond what 125 can do, in my eyes, is unnecessary power boost that threatens to overpower CAP 19.

Regular old 252 SpA sets can prevent even Bulky DD Char-X from setting up
252 SpA CAP 19 Sludge Bomb vs. 144 HP / 0 SpD Mega Charizard X: 165-195 (49.5 - 58.5%) -- 98.4% chance to 2HKO
Sludge Wave 2HKOes as well, obviously

Meanwhile, if you use LO, you can stop SpDef Char-X from trying to wall you, even if you don't have Rocks up.
252 SpA Life Orb CAP 19 Sludge Bomb vs. 248 HP / 148+ SpD Charizard: 165-195 (45.9 - 54.3%) -- 54.7% chance to 2HKO (higher obvsly bc Poison chance)
252 SpA Life Orb CAP 19 Sludge Wave vs. 248 HP / 148+ SpD Charizard: 175-207 (48.7 - 57.6%) -- 94.1% chance to 2HKO

Also, you 2HKO Assault Vest Azumarill, Latios after Rocks, and Mega Mawile
252 SpA CAP 19 Sludge Bomb vs. 16 HP / 240 SpD Assault Vest Azumarill: 176-210 (51 - 60.8%) -- guaranteed 2HKO
252 SpA CAP 19 Sludge Bomb vs. 4 HP / 0 SpD Latios: 133-157 (44 - 51.9%) -- 11.7% chance to 2HKO, guaranteed after rocks
252 SpA CAP 19 Sludge Wave vs. 4 HP / 0 SpD Latios: 139-165 (46 - 54.6%) -- 55.1% chance to 2HKO, guaranteed after rocks
252 SpA CAP 19 Thunderbolt vs. 132 HP / 0 SpD Mega Mawile: 150-177 (54.7 - 64.5%) -- guaranteed 2HKO

And against Keldeo, whose Specs Secret Sword still hurts
252 SpA CAP 19 Thunderbolt vs. 0 HP / 4 SpD Keldeo: 312-368 (96.5 - 113.9%) -- 81.3% chance to OHKO, guaranteed after rocks

With LO you become a pretty efficient nuke
252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 120 SpD Amoonguss: 207-243 (47.9 - 56.2%) -- 28.1% chance to 2HKO after Black Sludge recovery, but guaranteed 2HKO after rocks (Sludge Bomb has an 87.5% chance after Rocks too)

Same exact deal with Mega Venusaur
252 SpA Life Orb CAP 19 Sludge Wave vs. 252 HP / 0 SpD Mega Venusaur: 168-199 (46.1 - 54.6%) -- 52.3% chance to 2HKO, guaranteed after rocks (Sludge Bomb has a 13.3% chance, also guaranteed after rocks)

Hate Ferrothorn?
252 SpA CAP 19 Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 196-232 (55.6 - 65.9%) -- guaranteed 2HKO after Leftovers recovery

Die to the things we want to die to, just barely, so that the general bulk remains usable against the things we also want to beat.

252 SpA Life Orb Protean Greninja Extrasensory vs. 4 HP / 0 SpD CAP 19: 315-374 (100.9 - 119.8%) -- guaranteed OHKO, we want this to be the case!

252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP 19: 270-318 (86.5 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP 19: 135-159 (43.2 - 50.9%) -- 53.5% chance to 2HKO after Stealth Rock and Leftovers recovery, can be dropped to a very small chance without too heavy of EV investment, if so desired

252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 0 Def CAP 19: 118-140 (37.8 - 44.8%) -- 5.9% chance to 2HKO after Stealth Rock, no chance if using Leftovers

252+ Atk Huge Power Azumarill Play Rough vs. 4 HP / 0 Def CAP 19: 102-121 (32.6 - 38.7%) -- guaranteed 3HKO after Stealth Rock, important to live the first 2 after rocks, so we can switch in, since it'll take CAP 19 2 hits to KO AssVest Azumarill

252 SpA Life Orb Thundurus Thunderbolt vs. 4 HP / 0 SpD CAP 19: 101-121 (32.3 - 38.7%) -- guaranteed 3HKO after Stealth Rock, not 2HKOed so we can switch in!

+2 252 Atk Aerilate Mega Pinsir Return vs. 4 HP / 0 Def CAP 19: 283-333 (90.7 - 106.7%) -- 43.8% chance to OHKO, shaky check if running CC instead of EQ

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 4 HP / 0 Def CAP 19: 253-298 (81 - 95.5%)
252+ Atk Life Orb Bisharp Sucker Punch vs. 4 HP / 0 Def CAP 19: 208-246 (66.6 - 78.8%) Life Orb CAP 19 can safely KO with Thunderbolt, since Sucker won't kill, meanwhile, you can also live the Knock Off if you must

252 SpA Mega Manectric Overheat vs. 4 HP / 0 SpD CAP 19: 159-188 (50.9 - 60.2%), meaning we can definitely live two, as well as any move followed by Overheat
Final Submission
80 / 70 / 96 / 125 / 75 / 109


BST: 555

SS: 212.3
PS: 113.9
PT: 141.9
ST: 112.9
BSR: 317.4


Offensive Calculations
252 SpA Life Orb CAP Sludge Wave vs. 252 HP / 4 SpD Amoonguss: 235-278 (54.3 - 64.3%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Expert Belt CAP Thunderbolt vs. 252 HP / 4 SpD Slowbro: 410-485 (104 - 123%) -- guaranteed OHKO
252 SpA Expert Belt CAP Sludge Wave vs. 252 HP / 4 SpD Clefable: 396-468 (100.5 - 118.7%) -- guaranteed OHKO
252 SpA Expert Belt CAP Hidden Power Grass vs. 252 HP / 4 SpD Quagsire: 432-514 (109.6 - 130.4%) -- guaranteed OHKO
252 SpA Life Orb CAP Sludge Wave vs. 0 HP / 0 SpD Thundurus: 235-278 (78.5 - 92.9%) -- guaranteed 2HKO
252 SpA Expert Belt CAP Sludge Wave vs. 0 HP / 0 SpD Mega Gardevoir: 283-334 (102.1 - 120.5%) -- guaranteed OHKO
252 SpA Expert Belt CAP Thunderbolt vs. 252 HP / 240 SpD Skarmory: 346-406 (103.5 - 121.5%) -- guaranteed OHKO
+1 252 SpA Life Orb CAP Sludge Wave vs. 252 HP / 0 SpD Rotom-W: 277-328 (91.1 - 107.8%) -- 50% chance to OHKO
252 SpA Life Orb CAP Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 380-452 (106.1 - 126.2%) -- guaranteed OHKO
252 SpA Life Orb CAP Icy Wind vs. 0 HP / 0 SpD Garchomp: 354-416 (99.1 - 116.5%) -- 87.5% chance to OHKO
252 SpA Expert Belt CAP Thunderbolt vs. 0 HP / 4 SpD Keldeo: 374-442 (115.7 - 136.8%) -- guaranteed OHKO
252 SpA Life Orb CAP Hidden Power Fire vs. 0 HP / 0 SpD Excadrill: 234-278 (64.8 - 77%) -- guaranteed 2HKO


Defensive Calculations
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def CAP: 122-144 (40.3 - 47.6%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 4 HP / 0 Def CAP: 244-288 (80.7 - 95.3%) -- 50% chance to OHKO after Stealth Rock
252+ SpA Alakazam Psychic vs. 4 HP / 0 SpD CAP: 422-498 (139.7 - 164.9%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Hidden Power Ground vs. 4 HP / 0 SpD CAP: 496-584 (164.2 - 193.3%) -- guaranteed OHKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 0 Def CAP: 768-904 (254.3 - 299.3%) -- guaranteed OHKO
252 Atk Dugtrio Earthquake vs. 4 HP / 0 Def CAP: 492-580 (162.9 - 192%) -- guaranteed OHKO
252+ Atk Bisharp Sucker Punch vs. 4 HP / 0 Def CAP: 144-171 (47.6 - 56.6%) -- 85.9% chance to 2HKO


Speed is set to 109 to lose to the physically frail Psychic types at 110 (Latios, Latias and Espeon) as well as Adamant Talonflame. This is still high enough to let us outspeed Terrakion, Mega Pinsir and non-Scarf Garchomp as each of these poses a great risk to both the CAP and to our sweeper.

This set cleanly OHKOs Clefable, Slowbro, Keldeo and Mega Gardevoir with its STABs, doing the same to Skarmory if Sturdy has been broken. Assuming a Storm Drain boost, it gains a 50% chance to OHKO physically defensive Rotom. With Hidden Power of the appropriate types, it also gains a OHKO on either Quagsire or non-Scarf Garchomp. Hidden Power Fire deals enough damage to prevent Excadrill from being able to set up on it, making it much easier for Gyarados to handle.
Defensively, the CAP would avoid being revenged by Talonflame's Brave Bird unless it was already below 50% HP. Furthermore, the only versions of Keldeo to threaten the CAP would be either Assault Vest or Choice Scarf with Hidden Power Ground, neither of which affects Mega Gyarados in the least.
--------------------

CAP19 So Far:

Concept:
Yilx said:
Name: Einherjar ~Acta Est Fabula~

Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.

Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.

Questions To Be Answered:
  • How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
  • How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
  • Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
  • Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
  • Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities so far: Storm Drain

Leadership Team:

Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
 
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capefeather
Qwilphish
Dragonblaze052
wh0sy0urpapa
Elite Lord Sigma
HeaLnDeaL
Dogfish44
srk1214
 
Dragonblaze052
Qwilphish
capefeather

So happy to have been slated. Good luck, everybody!
 
srk1214
Dogfish44
HeaLnDeaL
capefeather
Qwilphish
wh0sy0urpapa
Dragonblaze052
Elite Lord Sigma
 
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HeaLnDeaL
Dragonblaze052
wh0sy0urpapa
Elite Lord Sigma
 
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Qwilphish

when everything you touch turns to gold
Qwilphish
capefeather
srk1214
Dogfish44

js don't forget its "ph" not "f" if you vote for me and decide to not C+P :]
 
Qwilphish
Dragonblaze052
wh0sy0urpapa
Elite Lord Sigma
capefeather
srk1214
Dogfish44
HeaLnDeaL


Just a heads-up to the mods, there's an error in wh0sy0urpapa's name on the list of candidates at the top (the second o should be a 0).
 
Qwilphish
HeaLnDeaL
Dragonblaze052

I feel Qwilphish did the best as far as balancing all the needs that CAP actually needed to form a cohesive whole.

HeaLnDeaL has the set-up that makes the most sense defensively. The logic behind his decisions makes sense, and focus more on what we want CAP to be as a concept, rather than the fine details, which I think helps his case significantly.

Dragonblaze has the set-up that makes the most sense offensively. It checks many of the things we want it to check without being oppressive. Since CAP seems to be an offensive mon, this would usually be a greater consideration for me, but since many of these stat distributions pretty much fight the exact same way against the exact same Pokemon. So while his set is ultimately a bit same-y, it definitely did the best among the same-y stat spreads.
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
HeaLnDeaL
capefeather
Dogfish44
Qwilphish
Elite Lord Sigma
wh0sy0urpapa
srk1214
Dragonblaze052
 

Magistrum

DOITSU NO KAGAKU WA SEKAI ICHI
is a Top Artist Alumnus
HeaLnDeaL
Qwilphish
capefeather
srk1214
wh0sy0urpapa
Dogfish44
Dragonblaze052
Elite Lord Sigma
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
wh0sy0urpapa
Elite Lord Sigma
Dragonblaze052
Qwilphish
capefeather

May we please have more than 100 speed?
 
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