How are you going to deal with all that flying type priority out there?move 1: Close Combat
move 2: Pin Missile
move 3: Rock Blast
move 4: Earthquake
ability: Moxie
item: Heracronite
evs: 4HP / 252 Atk / 252 Spe
nature: Adamant
First off, know that i plan on using ninjask to baton pass a swords dance and speed boost.
Adamant nature is preferred because raising any stat other than attack is a waste. moxie is by far the better ability because heracross will still keep the attack increase after mega evolving, unlike Guts. close combat can ensure a moxie boost before mega evolving, unlike arm thrust. even with skill link, close combat hits much harder anyway. the only types that resist both of heracross's STAB attacks are poison, flying, ghost, and fairy. rock blast hits flying super effectively, and the rest for neutral damage. earthquake hits aegislash.
Battle plan: once hera is in play, use close combat and earthquake to rack up moxie boosts until the opponent either brings in a pokemon resistant to those moves, or you suspect a focus sash. mega evolve. win.
I completely forgot about Venusaur and Amoongus, thanks for the clarification.Pin Missile is mandatory for a couple of reason. First, it is a STAB that does not hamper your bulk; considering that the only types that resist Bug but not Fighting are Fire, Fighting and Steel it is more spammable than you'd think. Second, and probably more important, it obliterates Psychic types as well as Venusaur and Amoonguss, extremely important targets that a stallbreaker worth its salt can't afford to ignore. It also breaks Substitute and Focus Sash.
It isnt mandatory. In OU it was mostly for Aegis wich went Uber duoblade is still there just uncomon tough. And Bulk up isnt good on Mhera SD offers immediate firepower if you want to break stall.I Earthquake absolutely necessary for Heracross? I mean what happens if you forgo it for Bullet Seed or Bulk Up?
While it is obvious at first (of course power of STAB Focus Punch is absurd), MegaHeracross for offensive Pokemon is kind of slow (unless you have Sticky Web support) and in situations where Substitute isn't up it's a huge liability as many things outspeed it and may hit it hard back or KO. I still say Close Combat is perfectly fine on sets with Substitute as it still hits really hard and you don't loose STAB suddenly when substitute isn't up. For me it's still Close Combat > Focus Punch, but sheer power of Focus Punch still make it viable option.If you're going to pick Sub than I highly suggest picking Focus Punch over Close Combat for obvious reasons.
Arm Thrust is weak as hell. All five hits are equal to a Brick Break, and you don't even get barrier removal.Mega Cross is very Viable in Ou however due to its speed it's outsped by a lot of the tier it needs sticky web support/batonpass or even trickrooming can be used for support nevertheless after reading a lot of the chat I have one thing to say....Close Combat>Arm Thrust. The main reason being the ferrothorn switch in meaning after every hit you will suffer at least 36% and it won't even ko in the end and for those who think a bulky mega heracross works, it probably could however fly spam is too common in ou for it to be effective. Also pedro702 you are forgetting arm thrust is stab so it's more like 125 bp compared to the 180bp including stab with CC. Suggestions and opinions would be appreciated so go ahead :)