Hi,
This is my first time trying to build a team, and I want to try out different strategies. I would like any type of recommendation.
I started my deck wanting to use serene grace. To me, the doubling chance of status effect is extremely powerful and noticed that, pairing it with Thunder, provides a 60% paralyze rate! The problem is that, serene grace is only available on a handful of pokemon and Blissey is among one of them. Therefore, I decide to try to use Blissey to take advantage of Thunder Serene Grace.
Two problems arise: 1) Thunder only have an accuracy of 70%. As a result, I need rain to properly uses it. 2) Blissey is extremely slow, so I would need trick room to make sure she goes first (and land the paralyze). That's why I come to this team.
The list of pokemons are as follow:
1) Politoed (drizzle)/damp rock/Def,Sp Def - My rain inducer lead. Main purpose is to set up rain and start setting up toxic. Moves: Toxic, Perish Song, Rest, Sleep Talk.
2) Dusclops (???)/eviolite/HP, Sp Def - My main trick room user (defensive). Moves: Trick Room, Will-O-Wisp, Toxic, Shadow Sneak
3) Blissey (Serene Grace)/Rocky Helmet /Sp Att, HP - My main Sp Attacker, Mostly damaging attacks (also ice beam to take care of grass type). Moves: Physic, Thunder, Ice Bream, Softboiled
4) Slowbro (Regenerator) [Will use Megastone in the new games]/ (???) / Def, Sp Att - My second trick room user. Moves: Trick Room, Scald, Psychic, Blizzard
5) Escavalier (Shell Armor) / (???) / Att, Def - My main Attacker, mostly damaging attacks. Also to get rid of grass types. Moves: Mega Horn, Iron Head, Drill Run, Knock Off
6) Dragonite (Multi-scale) / (???) / Sp, Sp Att - My surprise speed attacker, all of which is focused on the offensive. Moves trying to take advantage of rain. Moves: Hurricane, Thunder, Surf, Focus Blast.
I feel like my team is a little weak against physic type, also not having any ability to deal with entry hazards. Any recommendation is appreciated.
This is my first time trying to build a team, and I want to try out different strategies. I would like any type of recommendation.
I started my deck wanting to use serene grace. To me, the doubling chance of status effect is extremely powerful and noticed that, pairing it with Thunder, provides a 60% paralyze rate! The problem is that, serene grace is only available on a handful of pokemon and Blissey is among one of them. Therefore, I decide to try to use Blissey to take advantage of Thunder Serene Grace.
Two problems arise: 1) Thunder only have an accuracy of 70%. As a result, I need rain to properly uses it. 2) Blissey is extremely slow, so I would need trick room to make sure she goes first (and land the paralyze). That's why I come to this team.
The list of pokemons are as follow:
1) Politoed (drizzle)/damp rock/Def,Sp Def - My rain inducer lead. Main purpose is to set up rain and start setting up toxic. Moves: Toxic, Perish Song, Rest, Sleep Talk.
2) Dusclops (???)/eviolite/HP, Sp Def - My main trick room user (defensive). Moves: Trick Room, Will-O-Wisp, Toxic, Shadow Sneak
3) Blissey (Serene Grace)/Rocky Helmet /Sp Att, HP - My main Sp Attacker, Mostly damaging attacks (also ice beam to take care of grass type). Moves: Physic, Thunder, Ice Bream, Softboiled
4) Slowbro (Regenerator) [Will use Megastone in the new games]/ (???) / Def, Sp Att - My second trick room user. Moves: Trick Room, Scald, Psychic, Blizzard
5) Escavalier (Shell Armor) / (???) / Att, Def - My main Attacker, mostly damaging attacks. Also to get rid of grass types. Moves: Mega Horn, Iron Head, Drill Run, Knock Off
6) Dragonite (Multi-scale) / (???) / Sp, Sp Att - My surprise speed attacker, all of which is focused on the offensive. Moves trying to take advantage of rain. Moves: Hurricane, Thunder, Surf, Focus Blast.
I feel like my team is a little weak against physic type, also not having any ability to deal with entry hazards. Any recommendation is appreciated.
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