So I've been really getting into Battle Spot Doubles lately. I've been using a Tailwind-based team, and it works fairly well. I peaked at 1634 with it, but... I think I can do better. Could someone help me to improve my team?
Talonflame @ Leftovers
Nature: Lonely
EVs: 252 HP, 252 Atk, 4 Def
Ability: Gale Wings
-Tailwind
-Brave Bird
-Flare Blitz
-Taunt
Talonflame is my Tailwind setter, chosen due to the fact that its ability gives it priority, meaning that for the most part, only Fake Out and faster priority can stop it from setting up. Taunt is there because, for obvious reasons, Tailwind is wrecked by Trick Room, so I need to make sure at all costs that TR does not go up. Since Talonflame has Gale Wings, I'm running a bulky spread to give it some longevity (although it's still OHKO'd by Rock Slide). Leftovers are chosen to soften the recoil damage a bit, which can sometimes help it get in an extra hit if it survives turn 1.
Breloom @ Focus Sash
Nature: Hasty
EVs: 252 Atk, 252 Spe, 4 HP
Ability: Technician
-Force Palm
-Bullet Seed
-Spore
-Protect
Breloom is awesome in Tailwind. I'm running Force Palm over Mach Punch for extra power since the majority of the time I will be going first due to Tailwind. Most of the time, I will lead with Talonflame + Breloom, and have Talonflame Tailwind while Breloom protects. Then Breloom can Spore whichever of the opponent's mons is a bigger threat. Note that although there is no rule against it, one thing I never do in Battle Spot is break Sleep Clause. Yes, it might mean I win, but idk... I just feel like spamming Spore is so cheap. Of course, if the opponent pulls a fast one with something like Double Team or Sheer Cold, all bets are off.
Garchomp @ Yache Berry
Nature: Adamant
EVs: 252 Atk, 252 Spe, 4 HP
Ability: Rough Skin
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
One of the main powerhouses of my team, Garchomp is a monster. It hits things incredibly hard and outruns the majority of Pokemon both in and out of Tailwind. The moves should need no explanation, though if the opponent has a Talonflame, I will lead with Talonflame and Garchomp, and have Garchomp use Rock Slide to remove it with extreme prejudice. :P
Nidoqueen @ Life Orb
Nature: Modest
EVs: 252 SpA, 252 Spe, 4 HP
Ability: Sheer Force
-Sludge Wave
-Earth Power
-Ice Beam
-Protect
You may notice that my team so far consists of 3 physical attackers, which leaves me very susceptible to Intimidate. Enter Nidoqueen, who is incredibly underrated but incredibly powerful. The combination of Sheer Force and Life Orb means her attacks get a 1.69x boost, not including STAB. I chose Sludge Wave over Sludge Bomb because it hits both opponents, and the majority of my mons carry Protect and/or have bulk.
Kangaskhan @ Kangaskhanite
Nature: Adamant
EVs: 252 Atk, 252 Spe, 4 HP
Ability: Scrappy -> Parental Bond
-Fake Out
-Return
-Crunch
-Power-up Punch
Mega Kangaskhan OP.
Lucario @ Lucarionite
Nature: Modest
EVs: 252 SpA, 252 Spe, 4 Def
Ability: Steadfast -> Adaptability
-Aura Sphere
-Vacuum Wave
-Shadow Ball
-Nasty Plot
Yes, I have 2 megas in my team. Really, I want to replace Lucario (ik it's my favourite mon but it just doesn't pull its weight), but I have no idea what to replace it with. But I'll talk about what it does well, which is the surprise factor. The vast majority of Lucarios are Physical, so it is not uncommon for someone to attempt a Will-o-wisp, only to get smacked by Aura Sphere. Shadow Ball is used over Dark Pulse because it has better coverage, and the flinch from Dark Pulse hardly ever happens anyway.
Other options (aka stuff I have in the box that I could replace Lucario with)
-Download/Expert Belt Porygon-Z
-Greninja
-Defiant/Quick Guard Bisharp
-BellyJet Azumarill
-Mega Aerodactyl
-Mienshao
-HP Ice Zapdos
-Jolteon
-Physical Lucario
What is you guys's advice on what should take Lucario's place, or just how to improve this team in general? I am willing to breed 1 or 2 new mons, but I don't want to replace my entire team.