CAP 19 CAP 19 - Part 7 - Secondary Ability Poll 1

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jas61292

used substitute
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With our discussion at a close, it is now time to decide on which ability, if any, CAP19 will have along side Storm Drain.

This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred, etc.), the details of which are outlined here and here. This is a ranked vote: order does matter! You may choose to rank as many or as few options as you like, but we encourage you to rank as many candidates as possible to ensure your preferences are taken into account.

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Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
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Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

IMPORTANT: When voting, use only the full ability name! The possible votes include:

No Competitive Ability
Vital Spirit / Insomnia
Sap Sipper
Static
Cursed Body
This poll will last for 24 hours.

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CAP 19 so far:

Concept:
Yilx said:
Name: Einherjar ~Acta Est Fabula~

Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.

Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.

Questions To Be Answered:
  • How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
  • How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
  • Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
  • Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
  • Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities: Storm Drain / ???
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe

Leadership Team:

Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
 

Base Speed

What a load of BS!
No Competitive Ability
Cursed Body
Vital Spirit / Insomnia
Sap Sipper
Static

Nothing > Quick win for original concept > Sleep immunity > Static (seriously, ugh)
 

Bughouse

Like ships in the night, you're passing me by
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Static
No Competitive Ability
Cursed Body
Vital Spirit / Insomnia
Sap Sipper
 

Ignus

Copying deli meat to hard drive
No Competitive Ability
Static

I hope we don't have to go into a second poll so we can just get on with it - It's too hard to outclass Storm Drain anyhow
 
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