[To Defy the End Chapter 1] Dogfish44 and Avnomke Go Into the Caves

And so it Begins...

While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.

Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.

However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...


As for these two...

The woman stepped up to the mountain basin, eying the area in search of treasure. A former thief turned explorer, she sighed, how was she ever going to find any treasure in this place? Still, the reward for finding Walker was quite the tidy sum, enough to tide her over for some time at least. Next to her stood Nimbus, her companion since nearly the very beginning, and a prime specimen indeed, having a max movepool.

Dogfish44

Clare (F) Poison/Steel
HP: 90
EN: 100
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 100
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Other: None


To the side of her stood a boy dressed in Johto style clothing. The thief looked at him, seemingly planning a heist that very moment. She had left behind that life years ago, but she still couldn't help but look people over incase she needed to...requisition some things. Regardless, the boy just looked on towards the slope into the earth. By his side was Zen the Medicham, holding a unique Mega Stone, likely gotten from the Kalos Region. The duo steeled themselves for the trial ahead.

Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 100
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Other: None


Zen (Medicham) (M)
HP: 90
EN: 100
Atk: 2 (5 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 92+ +10% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Other: None

Cave Entrance: Celestic Town

The duo approached the entrance to the mountain from the West side. After resting the night in the town, they were fairly refreshed, but where they ready to face the enemies inside? They'd know the answer soon enough. The cliff face was rather daunting, but some stairs to the side allowed them to go up the mountain...though this was not their objective. Instead, a small slope gently lead downwards into the earth, where Walker was purported to have gone.

What will they do now?

Bio: Clare was once a great thief, appearing in a cloud of smoke and disappearing in another flash. However, those days for her are over, and she now travels as an explorer... although finding another treasure would be rather nice. Fast on her feet, Clare is great at setting up an ambush, and she can still break through most security measures.

Nature: Adamant (+Atk, -SpA)
Type: Poison / Steel
Abilities: Light Metal / Infiltrator

Stats:
HP: 90
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3

Item: Expert's Poison Kit (Temporary)

Attacks:
Base Moves
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Poison
Block
Poison Gas
Poison Sting
Sludge
Toxic Spikes

Steel
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound

Item-Based
Acid
PoisonPowder
Rage Powder
Smokescreen
Toxic
Venoshock

Commands
Bodyblock
Chill
Dodge
Shift
Take Cover


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [86]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Trainer M Avnomke
Stats: 100/4+ (5 Insomnia)/3 (4 Vital Spirit)/0-/3 (4 Vital Spirit)/55 (+33% accuracy Insomnia) 3/4 15 (18 Insomnia+Vital Spirit) (80 points)


Abilities:
Hustle: (0 points)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Vital Spirit: (5 points)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Insomnia: (5 points)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss


Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

 
Last edited:
Go into the caves, having Medicham Mega-evolve and use flash.

"Well, Zen, it looks like this is the place."

"..."
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Well then, this could be interesting. Normally I like to have a blueprint of any given building, but I guess for something like this that would be too much. Let's head down, right?"



"Yes, let's be going already..."

"You sure? What if we slip or something..."

"Relax, it's not as steep as the mountain itself. It's unlikely we'll trip so long as we don't run ahead..."
 
Cave Area 1: Entrance

The two trainers share a few brief words before slowly descending into the caves. Zen promptly Mega Evolves with the help of his trainer and the Mega Stone, prepared for any fights ahead. Nimbus meanwhile charges down the slope at the behest of one head, almost leading him to tumble, but he stabilizes just in time. The other two heads promptly berate the first for charging ahead. However, before long, the four are down into the caves, where Medicham promptly lights up the cave with a Flash.

Medicham used Flash to Light up the Cavern!
-5 Energy


[Ref's Note: Dealt slightly higher energy since you're lighting up a cavern as opposed to blinding a Pokemon.]

In a white flash, the cavern lights up beautifully. Crystals line the wall in several different colors, though there are a few marks that indicate some people have tried to take souvenirs. You hear the distant sound of dripping water, indicative of the water that formed this place ages past. Unfortunately, while the Flash did an excellent job of lighting up the cave, it also seems to have startled a few of the locals...


"PIPIPIPIPIPIPIPIPIPI!"

It starts dancing like a madman around a small lobby-esque area of cavern just ahead of the team. It seems to be quite alarmed, but the way to the entrance seems clear.

What will the team do now?

Dogfish44

Clare (F) Poison/Steel
HP: 90
EN: 100
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Item: Expert's Poison Kit
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 100
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Item: Expert Belt
Other: None


Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 100
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Item: None
Other: None


Zen (Medicham) (M)
HP: 90
EN: 95
Atk: 4 (8 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 115+ +16% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Item: Medichamite
Other: None


Arena Effects: Lit Up (3 Rounds)

You may also equip items if you haven't already.
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Giving Cyclohm some Leftovers.



"OK little one, just stay there, ok? Just stay calm and we'll be gone soon."



"Well I don't see why we don't simply scare it off."

"But it's abssolutely adorable. Why don't we invite it along?"

"Since it doesn't in turn find us adorable, and if it startles I don't want to have to deal with it."

Actions: Move past the Clefairy, trying to avoid startling it.
IF Clefairy attempts to block us, THEN Clare will toss out a Smokescreen, THEN Cyclohm will use a Roar from within the cloud to attempt to completely scare away the Clefairy​
 

"Well, I don't fancy fighting that, so let's just try to stay out of it's way."
Move past the Clefairy, trying to avoid startling it. Dim Medicham's light some if possible without it going out completely.
 
Cave Area 1: Entrance

The two trainers stepped forward quietly, trying to avoid startling the Clefairy. A shame it was already startled by the bright flash, and Medicham wasn't able to dim it, so their attempts to sneak by were complicated by the arrival of a second Clefairy!


"PiPi!"

It started charging up an attack, but thankfully Clare's quick thinking allowed her to put up a Smokescreen before it went off!

Clare used Smokescreen
-1 Accuracy Clefairy
[-4 Energy Clare]



The Clefairy, determined to hit Clare for scaring it's cousin, attacks!

Clefairy 2 used Wake Up Slap on Clare
To Hit: [25>= Miss]=94=Hit
To Crit: [1=yes]=15=No
Damage: [7]=7
[7 Damage Clare] [-9 Energy Cle]


The Slap definitely hurt, and it goes in for another attack, but Cyclohm interferes. Suddenly, out of the smokescreen comes three heads towards the Clefairy, looking incensed and roaring at the Clefairy.

Cyclohm used Roar
The Clefairy wet their pants
[-7 Energy Cyc]


The intimidation tactic works as intended, as the Clefairy give out several panicked noises before disappearing into the cave. The two trainers, after seeing if everything was safe, head down the cavern.

The Team walked to Area 2
[-2 Energy All]


Cave Area 2: Central Caverns

The trainers walked, deeper and deeper into the earth, hoping to find some sign of Walker's coming. Avnomke called out to him, but nothing responded. The Cyclohm's heads were bickering to each other about the Roar, while Clare just sighed and went on her way. Zen was the first to come out to another room, this one looking quite different from the rest. The Stone was carved all around as though this place was man made, and it lacked the crystals of the previous rooms. However, the most striking feature of this room was the stone door in the center, most definitely man made, with two stone slabs on either side of it. Both slabs had an indent on them, one with a pointed line, and the other with a cross. To either side of them laid two separate caverns leading, presumably, deeper into the mountain. To the west, or the right side in this case, they could hear rushing water; it was faint, but there. To the east, or left, there was no sound, nor indication of what lay ahead.

Perhaps the thing that struck the trainers as most odd about this place though, was the mangled corpse of a Clefairy, specifically one of the Clefairy that had blocked their path before. It seems like they had run here in a panic, only to meet a swift end. The other Clefairy was nowhere in sight, presumably having gone down another path into places unknown...

All that was left was for the trainers to decide what to do next.



Clare (F) Poison/Steel
HP: 83
EN: 94
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Item: Expert's Poison Kit
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 91
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Item: Leftovers
Other: None


Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 98
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Item: None
Other: None


Zen (Medicham) (M)
HP: 90
EN: 93
Atk: 4 (8 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 115+ +16% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Item: Medichamite
Other: None


Arena Effects: Lit Up (2 Rounds)​
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"OK, let's all stick together as a single group. You feel free to go a little bit further ahead of us if you like Avnomke."
 
(Gah! I'm ridiculously sorry about how long this took. Please accept my apologies Avnomke and Dogfish44 )


Cave Area 3: South East Caverns

The two trainers decided to head to the left with Avnomke leading the charge and Clare staying behind. Perhaps she wanted Avnomke to take the brunt of whatever laid ahead? Regardless, they head up a rather steep slope until they eventually come to a clearing. Once there, the two spot a rather odd shaped rock, with some kind of cross adjacent to it. As if reacting to the light, the stone moves, and then stands upright, revealing itself to be a Nosepass.

What will the trainers do you ask? Why that's up to them.

Dogfish44:

Clare (F) Poison/Steel
HP: 83
EN: 94
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Item: Expert's Poison Kit
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 91
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Item: Leftovers
Other: None


Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 98
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Item: None
Other: None


Zen (Medicham) (M)
HP: 90
EN: 93
Atk: 4 (8 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 115+ +16% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Item: Medichamite
Other: None


Arena: Lit Up (1 Round)
 

"It doesn't look too dangerous, but for now it might be better to not hurt the wildlife"
Walk by the Nosepass, watching for any signs of aggression.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Hey, a little clearing. Can we get a bit more light to see if there's anything else of note from here, or if we'ce hit a dead end?"

Follow Avnomke's lead.
 
Cave Area 3: South East Caverns

The trainers approach the Nosepass, which does seem to make it just a little nervous. However, it simply watches you for the time being.

Of more pressing concern is that their light suddenly goes out! It seems the Flash does not last forever, and will need to be put up again every so often. There's always the chance that another flash might aggravate it, but it might not.

What will the trainers do now?

Dogfish44:

Clare (F) Poison/Steel
HP: 83
EN: 94
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Item: Expert's Poison Kit
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 91
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Item: Leftovers
Other: None


Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 98
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Item: None
Other: None


Zen (Medicham) (M)
HP: 90
EN: 93
Atk: 4 (8 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 115+ +16% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Item: Medichamite
Other: None


Arena: True Dark (-2 Acc to all if no creature in the area has a light. This is reduced to -1 if the creature is ghost- or dark-type, and doesn't affect ground-type creatures at all. Causes difficulty in navigation)
 

"Wow is it dark down here. Light it back up, Medicham!"
Have Medicham use Flash (again). Continue forward, keeping an eye on Nosepass.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Before you toss up a Flash, try to make sure we don't startle the Nosepass dear."

I'll use Smokescreen before Medicham uses Flash, so that the light comes back slowly and hopefully doesn't startle the Nosepass.
 
Cave Area 3: South East Caverns

Coordinating their actions, Clair puts up a Smokescreen while Medicham uses Flash.

Clair used Smokescreen
The Area was covered in smoke
[-5 Energy C]

Medicham used Flash
The Area was lit up
[-5 Energy M]


However, this tactic seems to have backfired on them, as while the area is lit up again, they cannot see anything due to the Smokescreen they put up. Fortunately no attacks are coming from the Nosepass, but you do hear some noises that indicate it's getting annoyed at this point, though not aggressively so.

What the trainers do now, that is up to them.


Dogfish44:

Clare (F) Poison/Steel
HP: 83
EN: 89
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3
Item: Expert's Poison Kit
Other: None


Nimbus (Cyclohm) (M)
HP: 110
EN: 91
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Item: Leftovers
Other: None


Avnomke

Avnomke (M) Dark/Fighting
HP: 100
EN: 98
Atk: 4+ (5 Insomnia)
Def: 3 (4 Vital Spirit)
SpA: 0-
SpD: 3 (4 Vital Spirit)
Spe: 55 (+33% accuracy Insomnia)
Size Class: 3
Weight Class: 4
Base Rank Total: 15 (18 Insomnia+Vital Spirit)
Item: None
Other: None


Zen (Medicham) (M)
HP: 90
EN: 88
Atk: 4 (8 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 115+ +16% accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15(18 Pure Power)
Item: Medichamite
Other: None


Arena: Lit Up (3 Rounds), Smokescreen Fog (1 Round, Causes Difficulty in Navigation)​
 
All right, I've given Dogfish more than enough pokes and chances to post.

Dogfish44 is hereby Disqualified. You have been dismembered by Itsumo, please come again!

Rewards:
Maxim:

  • 6 (Fight) + 6 (Total Updates)=12 Universal Counters
Avnomke
  • 2 Currency Counters
  • Zen: 3 MC
Dogfish44
  • Absolutely Nothing!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Sorry Avnomke, didn't notice this pop up on my feed, and ABs were substantially less interesting than I'd thought they'd end up.
 

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