HM05/TM70 - Gold vs. Gerard

S0L1D G0LD

Carvanha (Carvanha) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Rough Skin

Speed Boost (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-15% spe, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Crunch (*)
Ice Fang (*)
Screech (*)
Swagger (*)

Ancient Power (*)
Brine (*)
Destiny Bond (*)
Double-Edge (*)
Hydro Pump (*)

Ice Beam (*)
Torment (*)
Scald (*)
Payback (*)
Snarl (*)


Gerard
Emcee (Mime Jr.) {♀}
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Soundproof / Filter / Technician
  • Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

  • Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks (21/---)

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt



Order
Gold equips.
Gerard equips, orders.
Gold orders.
I ref.
 
Emcee @ Exp. Share: SolarBeam ~ Thunderbolt ~ SolarBeam
* If Carvanha uses a Payback Combo then use Barrier (once) and push actions
 
Pre-Round:

HP: 90
EN: 100

Carvanha @ Exp. Share
Rough Skin
3/1/4/1/56/S1/W2


HP: 80
EN: 100

Mime Jr. @ Exp. Share
Sound Proof | Filter
0/2/4/3/60/S1/W2


Action 1
Mime Jr. uses Solarbeam!
Mime Jr. is absorbing sunlight!
-8 EN

Carvanha uses Torment!
-10 EN

Mime Jr. unleashes energy!
Crit Check [625] : 1960 = No
[12 + 6 - 1.5] * 1.5 = 24.75

Action 2
Mime Jr. uses Thunderbolt!
Crit Check [625] : 3303 = No
[9 + 6 - 1.5] * 1.5 = 20.25
Eff Check [1000] : 437 = Yes
Carvanha has been paralyzed (15%)!
-7 EN

Carvanha uses Payback!
Paralysis Check [1500] : 9029 = No
Crit Check [625] : 5863 = No
[10 + 3 + 4.5 - 3] = 14.5
-6 EN

Action 3
Mime Jr. uses Solarbeam!
Mime Jr. is absorbing sunlight!
-8 EN

Carvanha uses Hydro Pump!
Paralysis Check [1500] : 1846 = No
Accuracy Check [8000] : 801 = Hit
Crit Check [625] : 8530 = No
[11 + 3 + 6 - 4.5] = 15.5
-7 EN

Mime Jr. unleashes energy!
Crit Check [625] : 5343 = No
[12 + 6 - 1.5] * 1.5 = 24.75



Post-Round:

HP: 20
EN: 77

Carvanha @ Exp. Share
Rough Skin
3/1/4/1/56/S1/W2
Paralyzed (10%)


HP: 50
EN: 77

Mime Jr. @ Exp. Share
Sound Proof | Filter
0/2/4/3/60/S1/W2
Torment (4a)

Order:
S0L1D G0LD orders.
Gerard orders.
I ref.​
 
lol I don't know why I expected other results. Also sorry I had to go for a bit.

Destiny Bond - Payback - Brine
If successful p/e move a2 or a3 chill and push back.
If Encore the turn after you would use Destiny Bond, replace Destiny Bond with Brine and push back (lol).
 
Pre-Round:

HP: 20
EN: 77

Carvanha @ Exp. Share
Rough Skin
3/1/4/1/56/S1/W2
Paralyzed (10%)


HP: 50
EN: 77

Mime Jr. @ Exp. Share
Sound Proof | Filter
0/2/4/3/60/S1/W2
Torment (4a)


Action 1
Mime Jr. uses Fake Out
Crit Check [625] : 7744
[4 - 1.5] = 2.5
-4 EN, -1 HP

Carvanha flinched!

Action 2
Mime Jr. uses Barrier!
A shield surrounds Mime Jr!
-7 EN

Carvanha uses Payback!
Paralysis Check [1000] : 7744 = No
The damage is absorbed by barrier!
-10 EN

Action 3
Mime Jr. uses Teeter Dance!
Carvanha is confused!
Confusion Check [1-3] : 2 = 3a
-5 EN

Carvanha uses Brine!
Paralysis Check [1000] : 4159 = No
Confusion Check [5000] : 3401 = Yes
[4 + 4.5 - 6] = 2.5
-3 EN



Post-Round:

HP: 15
EN: 64

Carvanha @ Exp. Share
Rough Skin
3/1/4/1/56/S1/W2
Paralyzed (5%) | Confused (1a)


HP: 49
EN: 61

Mime Jr. @ Exp. Share
Sound Proof | Filter
0/2/4/3/60/S1/W2
Torment (1a) | Def +1

Order:
Gerard orders.
S0L1D G0LD orders.
I ref.​
 
(Hmm, I could order whatever I want, I don't get to act anyways lol.)

Destiny Bond + Destiny Bond - Cooldown (Destiny Bond + Destiny Bond) - Crunch
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top