Project The Next Best Thing (New thread is newer)

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get that trsplosion out of my face.
voting anyway for atomicalpacas bc salt over practicality

TL:DR, beaten by a user with that EXACT SET
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
Pearl. wins again (sorry this was so late, lol). also smh level 41 reuniclus only reuniclus

This weeks NBT is:



Sigilyph (apparenlty only gen 5 things can be NBT).

72 hours frens :]
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
lgi with a double post o.o



Yanmega 0.9 (Sigilyph) @ Choice Specs
Ability: Tinted Lens
EVs: 16 HP / 252 SpA / 240 Spe
Timid / Modest Nature
- Psyshock
- Heat Wave
- Air Slash
- Trick

This is pretty much a shittier version of Yanmega that takes advantage of being really unexpected, and also has trick which is always nice utility on a choiced mon. Psyshock is preferred to Psychic due to this calc:

252+ SpA Choice Specs Tinted Lens Sigilyph Psyshock vs. 252 HP / 4 Def Registeel: 128-152 (35.1 - 41.7%) -- 82.4% chance to 3HKO after Leftovers recovery

Pretty good for a special attacker (3HKO guaranteed with Stealth Rock). Heat Wave hits things like Escavalier hard plus it has a chance to burn which can be pretty useful. Its probably not as good as the standard sets but it is definitely a surprise that hits very hard xD.

Edit: Speed EVs are for neutral / positive based 95s depending on modest or timid
 
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migzoo

new money
Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 16 HP / 252 SpA / 240 Spe
Timid / Modest Nature
- Psyshock
- Heat Wave
- Energy Ball
- Calm Mind

Sigilyph is fast, can set up and sweep late game, and gets Magic Guard, so this set seems somewhat intuitive. Magic Guard ensures Focus Sash is kept intact, so you can come in late game, be guaranteed to live a hit, and possibly CM to clean up. Psyshock, Heat Wave, Energy Ball for solid coverage, EVs and Nature can be tweaked to your liking.
 
HAX FOR HAX TOTEM (Sigilyph) @ Leftovers
Ability: Wonder skin
EVs: 60 HP / 208 SpA / 240 Spe
Nature: Timid
-Substitute
-Calm Mind
-Psyshock/Psychic
-Heat wave/Dazzling Gleam/Air Slash

Well, theres not really that many untouched things with this totem. Most of the time itll be good against slow and bulky teams, no matter the set.

this is no different. It basically is a SubCM set for sigi, which opts to dodge fast taunt or encores from the likes of cobalion and whimsicott. Play it a bit like offensive Venomoth from those days, but instead of having a speed boost running, it instead has subs. Evs are for sub numbers and positive natured base 95s.

Moves are a bit of a throw up. I prefer psychic over shock, as it takes on mola, cobalion and the likes of these better (just too lazy to make psychic the first slash really) and heat wave is for registeel, escavalier and durant whilst dazz is for things like sharpedo. Heatwave is the superior option though. Could also do Air Slash for a in-between the two and pray for more hax.

No one will expect the skin.
 
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Pearl

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Took me a while to find something decent for this one without getting outclassed right off the bat, but I think I finally found something that other Psychic-types don't have:




Sigilyph (M) @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Psychic
- Heat Wave
- Calm Mind / Energy Ball

Fine, it has some competition in the form of Whimsicott as a Tailwind Support, and Prankster really gives it an edge at a first glance. However, Sigilyph has some cool perks going for it too, including two cool abilities (which might not be on Prankster's level utility wise but are really cool nonetheless), strong coverage, higher damage (base 103 with a boosting nature and Life Orb is deceivingly good, might show some calculations later). With Calm Mind, it can also do work against some more defensive teams:

252+ SpA Life Orb Sigilyph Heat Wave vs. 174 HP / 0 SpD Assault Vest Escavalier: 322-385 (99.3 - 118.8%) -- 93.8% chance to OHKO
252+ SpA Life Orb Sigilyph Air Slash vs. 248 HP / 8 SpD Eviolite Gurdurr: 338-400 (90.6 - 107.2%) -- 43.8% chance to OHKO
252+ SpA Life Orb Sigilyph Energy Ball vs. 104 HP / 156 SpD Alomomola: 341-403 (68.6 - 81%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Life Orb Sigilyph Psychic vs. 104 HP / 156 SpD Alomomola: 383-452 (77 - 90.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ SpA Life Orb Sigilyph Psychic vs. 252 HP / 252+ SpD Aromatisse: 208-246 (51.2 - 60.5%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Sigilyph Air Slash vs. 248 HP / 252+ SpD Drapion: 192-227 (55.9 - 66.1%) -- guaranteed 2HKO after Black Sludge recovery
+1 252+ SpA Life Orb Sigilyph Air Slash vs. 252 HP / 252+ SpD Meloetta: 136-161 (33.6 - 39.8%) -- 27.9% chance to 3HKO after Leftovers recovery

The standard offensive team usually lacks switches against it too, with the most common "counter" getting destroyed like this

252+ SpA Life Orb Sigilyph Heat Wave vs. 212 HP / 0 SpD Eviolite Doublade: 296-351 (94.8 - 112.5%) -- 75% chance to OHKO
 
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Sigilyph @ Leftovers / Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 SpA / 252 Spd
Timid Nature
IVs: 0 Atk
- Calm Mind
- Whirlwind
- Roost
- Psyshock

With entry hazards support this set easily destroys most stall teams. Spiritomb can't touch you as you can pp stall sucker punch and roost on foul play and Pursuits and shuffle it around. You also win CM wars with Whirlwind so that is cool. Item is preference (you can also run an orb to bluff another set/avoid para obviously). You can also use Psychic to beat doublade more easily yea but Whirlwinding on the switch is cool too

<Molk> galbia august actually used that in a tournament
<Molk> to 6-0 a stall team iirc
<Molk> it worked like a charm

Also stop with the Psychic types in this thread :]
 
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