To be completely honest, I suck at RU. I've been trying to make this team work, but typically loses to things like Jolteon and Stall teams. Gallade seems to also be a problem. Any help would be appreciated :]
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 104 SpA / 152 Spe
Naughty Nature
- Waterfall
- Ice Beam
- Crunch
- Protect
Sharpedo is my late-game cleaner, and the main focus of this team. 2 main physical stabs in Waterfall and Crunch while Ice Beam can be used to take down physical walls such as Non-AV Tangrowth and Gligar. He can also be a good check to Jolteon after 2 Speed Boosts, but only OHKOS when Stealth Rocks or Spikes are on the field.
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Magneton exists simply for taking down bulky water types such as Alomomola and Omastar. I've also been trying to use it for trapping Registeel and Bronzong, the latter working effectively while the former, not so much. Also loses to other electric types which seem to be a big problem to my team. I've been thinking of replacing him with Heliolisk or Jolteon.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Knock Off
One of the 2 physical walls in my core, Cofagrigus main job is to wall things that can typically counter Sharpedo, mainly Poliwrath and Barbaracle, who can set up on Sharpedo easily. Having Mummy and burning things is quite fun too.
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Poison Jab
- Earthquake
- Pursuit
Drapion... is probably the worst member of my team. Thinking of a good partner for Cofagrigus, Drapion resists both of it's weaknesses and can also play the role of a decent special wall. It used to be a utility set with black sludge and more of a defensive spread, but realized that an AV Drapion actually takes hits better than a Drapion fully invested in SpDef. Any replacement for this guy would be nice.
Gligar @ Eviolite
Ability: Sand Veil
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Earthquake
- U-turn
Gligar, another physical wall. Also serves as my hazard remover so Sharpedo can come in without taking a lot of damage, considering its frailness and it's Life Orb recoil. EQ used to be Acrobatics, but the former is bit more useful for my team. U-turn may be switched to Knock Off or Rocks, but a slow Volt-Turner is extremely useful for getting Sharpedo in unscathed.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Surf
This monster easily helps weaken or even faint potential threats to the team. Not much more to say but he just spam Boombursts.
Any RU pros please RMT and give suggestions because this tier looks extremely fun if played correctly. Thanks.
Replays weren't working, sorry you can't see the team in action.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 104 SpA / 152 Spe
Naughty Nature
- Waterfall
- Ice Beam
- Crunch
- Protect
Sharpedo is my late-game cleaner, and the main focus of this team. 2 main physical stabs in Waterfall and Crunch while Ice Beam can be used to take down physical walls such as Non-AV Tangrowth and Gligar. He can also be a good check to Jolteon after 2 Speed Boosts, but only OHKOS when Stealth Rocks or Spikes are on the field.
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Magneton exists simply for taking down bulky water types such as Alomomola and Omastar. I've also been trying to use it for trapping Registeel and Bronzong, the latter working effectively while the former, not so much. Also loses to other electric types which seem to be a big problem to my team. I've been thinking of replacing him with Heliolisk or Jolteon.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Knock Off
One of the 2 physical walls in my core, Cofagrigus main job is to wall things that can typically counter Sharpedo, mainly Poliwrath and Barbaracle, who can set up on Sharpedo easily. Having Mummy and burning things is quite fun too.
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Poison Jab
- Earthquake
- Pursuit
Drapion... is probably the worst member of my team. Thinking of a good partner for Cofagrigus, Drapion resists both of it's weaknesses and can also play the role of a decent special wall. It used to be a utility set with black sludge and more of a defensive spread, but realized that an AV Drapion actually takes hits better than a Drapion fully invested in SpDef. Any replacement for this guy would be nice.
Gligar @ Eviolite
Ability: Sand Veil
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Earthquake
- U-turn
Gligar, another physical wall. Also serves as my hazard remover so Sharpedo can come in without taking a lot of damage, considering its frailness and it's Life Orb recoil. EQ used to be Acrobatics, but the former is bit more useful for my team. U-turn may be switched to Knock Off or Rocks, but a slow Volt-Turner is extremely useful for getting Sharpedo in unscathed.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Surf
This monster easily helps weaken or even faint potential threats to the team. Not much more to say but he just spam Boombursts.
Any RU pros please RMT and give suggestions because this tier looks extremely fun if played correctly. Thanks.
Replays weren't working, sorry you can't see the team in action.
Last edited: