That set should probably be running Reversal over Giga Drain, because blissey a shit.
Yanmega @ Weakness Policy
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Endure
- Bug Buzz
- Giga Drain
- Air Slash
With a multitude of weaknesses, it isn't hard to get off a Weakness Policy boost. Endure ensures you survive the hit.
From there, you can just clean through the opponent's team with extremely powerful attacks.
+2 252+ SpA Yanmega Bug Buzz vs. 0 HP / 4 SpD Mega Houndoom: 324-382 (111.3 - 131.2%) -- guaranteed OHKO
+2 252+ SpA Yanmega Bug Buzz vs. 132 HP / 0 SpD Mega Ampharos: 274-324 (77.4 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock
+2 252+ SpA Yanmega Bug Buzz vs. 16 HP / 0 SpD Haxorus: 399-471 (134.3 - 158.5%) -- guaranteed OHKO
Calc's are hard to do considering this thing is used when most Pokemon have been weakened, just realize there aren't very many offensive Pokemon that can stand up to this thing after a WP boost.
Also hits annoying steel types like Mega Aggron and Registeel.That set should probably be running Reversal over Giga Drain, because blissey a shit.
Actually, Bug Buzz hits standard M-Aggron much harder but fails to even 2HKO about 70% of the time. So it can definitely end Yanmega's sweep with Heavy Slam if decently healthy.Also hits annoying steel types like Mega Aggron and Registeel.
whats the purpose of Endure on a LO set?_?How To Beat Baton Pass Boosters
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Bug Buzz
- Psych Up
- Endure
So theoretically this is how you use it.
1) Switch it into Smeargle/Passer after it gets a boost.
2) Psych up on the Baton Pass or whenever.
3) Easily revenge-killed BP recipient.
Theory: Although this set is specifically targeting Smeargles, it works against most Baton Passers. The most important factor is that Yanmega can use Psych Up to obtain boosts in Speed from Quiver Dance, Dragon Dance, etc. and can neutralize Pokemon who have some defensive cushioning from stuff like Calm Minds (Essentially if a +4 SpDef matches up against a +4 SpAtt, it's the same as a +0 vs. +0). The glorious juice of this set is that it can easily one-up QD and SmashPass recipients by being faster than them thanks to Speed Boost giving that extra stage in Speed.
thanks for the observation, I've added it as an option.Don't see why everyone is bothering to keep special bulk, since its already so bad that you won't be living any hits from things. Naive/Rash is just better all-around for sets carrying U-turn.