OU Jirachi

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
########

Jirachi has a solid niche in the OU metagame with the typing and bulk to handle a slew of top threats, including Mega Gardevoir, Clefable, Latias, Latios, non-Earthquake Mega Altaria, Mega Sceptile, Mega Metagross, Mega Diancie, Kyurem-B, and offensive Mega Venusaur. It boasts unparalleled versatility with all kinds of support options for offensive and defensive teams alike; it has access to Wish, Healing Wish, Stealth Rock, paralysis-inducing moves, U-turn, and various attacking options that allow it to lure or check a multitude of common Pokemon. Jirachi is not without its flaws, however; indeed, quite a few common OU Pokemon can take advantage of it. Heatran is the most notable, but Pokemon like Landorus-T, Talonflame, Hippowdon, Mega Scizor, Ferrothorn, Keldeo, Charizard, Bisharp, and Azumarill can all come in pretty easily on Jirachi bar the threat of paralysis and do as they please. However, Jirachi is still a fantastic Pokemon in the OU tier that can find a place on many teams.

Pivot
########
name: Pivot
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Body Slam / Fire Punch
item: Leftovers
evs: 252 HP / 176 SpD / 80 Spe
nature: Careful

Moves
========

Stealth Rock is an excellent option on Jirachi, as it can come in on quite a few common threats and set up the vital hazard; Jirachi even beats the predominant Defoggers, Latios and Latias. Iron Head is an important STAB move with a 60% chance to flinch the foe. Although this flinch chance should not be relied upon, it can definitely come in handy to get free damage and allow Jirachi to take on foes that it could not otherwise; it is also crucial to defeat Calm Mind Clefable. U-turn is used to gain momentum on switches, which can rack up damage from Stealth Rock. The switch-in is forced out and another Pokemon will be forced to take Stealth Rock damage.

The last slot is a toss-up; the best two overall options are listed. Body Slam has a 60% chance to paralyze with Serene Grace, forming a lethal paraflinch combination with Iron Head and punishing Pokemon like Landorus-T, Charizard, and Keldeo that like to switch into Jirachi. Fire Punch, on the other hand, hits Steel-types such as Ferrothorn and Mega Scizor that love to come in and take advantage of Jirachi. Healing Wish is a solid option in the last slot to support Jirachi's teammates, particularly if they are more offensive. Toxic can be used to cripple bulky Water- and Ground-types like Slowbro and Landorus-T. Thunder Wave can be used to guarantee paralysis so that Jirachi doesn't have to rely on a 60% chance to paralyze incoming foes; however, this comes at the cost of not affecting Ground-types.

Set Details
========

The given EV spread allows Jirachi to outspeed Adamant Diggersby, Adamant Bisharp, and Jolly Tyranitar. With heavy Special Defense investment, it is optimized to tank hits from the likes of Latios, Latias, and Mega Gardevoir rather well.

Usage Tips
========

The first move with this set will typically be to set up Stealth Rock. Pivot it into Pokemon it checks, naturally, such as Latios, Clefable, Mega Gardevoir, Mega Venusaur, and various defensive Pokemon to achieve this. After Stealth Rock has been set up, the best move is typically spamming Body Slam on the predicted switch to try to paralyze something. If your opponent's switch-in is already paralyzed or you are not running Body Slam, going for U-turn for the free momentum is the best choice. This also applies if you want to get in a frail Pokemon such as Mega Lopunny in immediately or wear down the foe with Stealth Rock damage. Note that this Jirachi can be worn down rather quickly if you don't play carefully, so make sure to conserve its health and don't play recklessly if you still need it to handle a threat on the opposing team.

Team Options
========

Bulky Water-types are an excellent form of support for Jirachi to handle some of the threats that it struggles with. Slowbro is an excellent partner to handle Landorus-T, Mega Charizard X, and Keldeo, all of which are major threats to Jirachi. Defensive Gyarados handles Landorus, Keldeo, and Mega Charizard Y. Bulky Ground-types, such as Landorus-T, Gliscor, and Hippowdon, can handle the likes of Talonflame, opposing Landorus-T, and Mega Charizard X. Though Gliscor is less solid at handling Mega Charizard X, it can deal with Mew, which is a huge problem for Jirachi as well. Both Mega Charizard formes, particularly Mega Charizard X, handle Mew well, too. Mega Venusaur handles threatening Water-types, including Slowbro, Keldeo, and Azumarill. Chansey and mixed defensive Clefable handles Thundurus, Raikou, and Mega Manectric; Chansey can even provide Wish support to keep Jirachi healthy and/or cleric support to get rid of burns from Mega Gardevoir's Will-O-Wisp. Finally, Mega Sableye appreciates Jirachi as a teammate for its ability to deal with Fairies.

Specially Defensive
########
name: Specially Defensive
move 1: Iron Head
move 2: Toxic / Body Slam
move 3: Wish
move 4: Protect
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
nature: Careful

Moves
========

Iron Head is a basic STAB move that covers Pokemon such as Kyurem-B and Clefable, in addition to helping rack up Toxic damage with flinches. Toxic and Body Slam both work well with Iron Head in wearing down the foe. Toxic is useful to hit Ground-, Electric-, and Water-type switch-ins, enabling Jirachi to serve as an effective Mega Manectric and Thundurus check. It can be crucial to help wear down both offensive and defensive foes over the course of the match. Body Slam is a very viable alternative to punish switch-ins with paralysis and combines with Iron Head for a devastating paraflinch combination. Wish + Protect rounds out the set as a necessity to heal Jirachi reliably. Wish also lets Jirachi support its teammates, and Protect allows it to gain extra Leftovers recovery and scout. Stealth Rock, Healing Wish, Fire Punch, or U-turn can be used over Protect to provide additional team support, but the lack of reliable healing will hurt. Any of them can also be used in the second slot, though the lack of a status move will definitely be annoying. Thunder Wave can be used if a more reliable paralysis option is desired and hitting Ground-types is not a huge priority.

Set Details
========

The EV spread maximizes Jirachi's special bulk while allowing it to outspeed Jolly Tyranitar and Adamant Bisharp.

Usage Tips
========

This set is used in a similar manner to the pivot set as a switch-in to the likes of Latios, Latias, Mega Gardevoir, and Clefable, but with the addition of Wish + Protect recovery to keep itself and its teammates healthy. Therefore, it is a much more reliable defensive anchor that more defensive teams can rely on. Generally, when you get it in, fire off a status move to cripple an incoming foe. If healing is required for either Jirachi or a teammate, or you want a teammate to come into a hit and regain its health, go for a Wish as the foe switches out.

Team Options
========

Landorus-T and Chesnaught are good partners to take on Ground-types such as Excadrill, Landorus-T, and Garchomp. Pokemon to take on the likes of Mega Gyarados and Mega Charizard X such as Azumarill, Quagsire, Ferrothorn, Hippowdon, Landorus-T, Slowbro, and Chesnaught are also helpful. Pokemon to pivot into and take advantage of Steel-types such as Ferrothorn and Skarmory, such as Heatran and Mega Charizard X, are great partners, too. Pokemon that can effectively deal with Keldeo, such as Mega Venusaur and Slowbro, as well as bulky Water-types, such as Magic Guard Clefable, are also crucial. Finally, Heal Bell support from the likes of Chansey or Clefable to get rid of burns inflicted by Mega Gardevoir is heavily appreciated.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Toxic / Body Slam
move 3: Iron Head
move 4: Fire Punch
item: Leftovers
evs: 252 HP / 96 Atk / 160 Spe
nature: Adamant

Moves
========

Substitute provides a shield for Jirachi to attempt flinches and spread status more effectively. With that, Toxic or Body Slam should be used to spread status. Toxic hits many bulky Pokemon that like to switch into Jirachi, including Slowbro, Landorus-T, and Hippowdon. However, Body Slam creates a devastating paraflinch combo with Iron Head and is more effective against heavily offensive teams, where the residual damage from Toxic might not come so much into play. Iron Head is Jirachi's typical STAB move, pairing well with the status moves to flinch and stall out foes thanks to Serene Grace. Fire Punch is crucial to hit Steel-types, mainly Ferrothorn, Excadrill, Bisharp, Skarmory (to some extent), and Mega Scizor. It also has a rather handy 20% burn chance with Serene Grace that can come into play.

Set Details
========

The EVs provide Jirachi with enough Speed to outrun Adamant Excadrill and Mega Heracross, while giving it the bulk to check threats like Latios and Latias and create 101 HP Substitutes. The Attack investment allows it to wear down foes more effectively.

Usage Tips
========

Typically, the best option is to come in and spam Toxic or Body Slam to start crippling foes. Getting behind a Substitute can also be very helpful to ease prediction and provide a buffer behind which Jirachi can spread status and attempt flinches with Iron Head. Slower foes will have to avoid being flinched not just once, but twice in order to get to Jirachi. It should be noted that due to its lack of Wish and lessened special bulk, this Jirachi is not as effective at taking hits as either of the previous two sets and therefore cannot serve as a repeated switch-in to some threats.

Team Options
========

Landorus-T and Chesnaught are good partners to take on foes such as Excadrill, opposing Landorus-T, and Garchomp that aim Ground-type attacks at Jirachi. Landorus can be handled by the likes of Latios, Latias, specially defensive Gliscor, and specially defensive Zapdos. Azumarill, Quagsire, Ferrothorn, Hippowdon, and the aforementioned Landorus-T and Chesnaught are very useful partners to tackle Mega Gyarados and Mega Charizard X. Pokemon to switch into Keldeo, such as Mega Venusaur and Slowbro, are crucial as well. Mega Venusaur and Magic Guard Calm Mind Clefable can switch into threatening bulky Water-types, such as Slowbro and Alomomola.

Mixed Attacker
########
name: Mixed Attacker
move 1: Iron Head
move 2: Icy Wind
move 3: Hidden Power Ground / Hidden Power Fire
move 4: Thunderbolt / Stealth Rock / Healing Wish
item: Expert Belt
evs: 132 Atk / 160 SpA / 216 Spe
nature: Mild

Moves
========

Iron Head is the main STAB move, providing coverage on Clefable and having a nifty 60% chance to flinch foes. Icy Wind lures and KOes Ground-types, such as Landorus-T, Gliscor, and Landorus, as well as other common switch-ins to Jirachi such as Thundurus and Garchomp. It also prevents Dragon Dance sweepers from gaining any Speed boosts in a last-ditch situation and KOes Dragonite after Stealth Rock damage. The next slot is heavily dependent on teammates. If removing Heatran is important, then Hidden Power Ground should be used. If removing Ferrothorn and Scizor is important, then Hidden Power Fire should be used. Thunderbolt completes Jirachi's coverage by hitting Skarmory, Talonflame, Mega Charizard Y, and Water-types, such as Keldeo, Azumarill, Gyarados, Slowbro, and Alomomola, for super effective damage. Stealth Rock should be run if another teammate does not carry it. Finally, Healing Wish is an awesome support option to heal up crippled and/or weakened teammates if neither Thunderbolt's coverage nor Stealth Rock's support is necessary. Like Thunderbolt, Energy Ball is an option to hit Water-types, forfeiting coverage on Gyarados in exchange for smacking Rotom-W, which is not hit super effectively by Thunderbolt. Psychic can also be run to toss around Mega Venusaur and Fighting-types such as Keldeo; it also is a generally useful move to throw out and does significant amounts of damage to Pokemon like Rotom-W and Landorus-T. Finally, U-turn can be run to pivot out to teammates, but the loss of coverage typically isn't worth it.

Set Details
========

The given EV spread guarantees a 2HKO on Clefable with Iron Head while maximizing the power of Jirachi's special coverage moves and outspeeding everything up to Kyurem-B. If outspeeding or at least tying with opposing base 100s is desired, then an EV spread of 132 Atk / 124 SpA / 252 Spe with a Hasty nature can be run. Expert Belt is preferred to take advantage of this Jirachi's excellent super effective coverage, though Shuca Berry can be run to beat the likes of Gachomp, Landorus-T, and Landorus in 1v1 scenarios.

Usage Tips
========

This set should be used to lure in various threats with its wide array of coverage moves and the surprise factor of Expert Belt. It should be played early- to mid-game to harass teams with its coverage and weaken threats for teammates that wish to sweep, such as Heatran for Clefable or Hidden Power Fire for Ferrothorn. As with any lure, it is vital to keep its coverage moves concealed until the proper time to use them comes, as otherwise the crucial surprise factor is gone. With Stealth Rock, Jirachi can also become a good lead option, especially with Shuca Berry for a layer of safety against Garchomp, Mamoswine, and Choice Scarf Landorus-T leads.

Team Options
========

This set functions as an offensive support Pokemon; it can lure threats with which teammates might have trouble. As such, good teammates are ones that appreciate Pokemon gone that this Jirachi can remove or weaken. Calm Mind Clefable and Dragon Dance Mega Charizard X, for instance, can sweep more easily with Heatran removed by Hidden Power Ground. Gyarados appreciates Ferrothorn being eliminated by Hidden Power Fire. Diggersby likes having Landorus-T gone from Icy Wind. As support for itself, Jirachi wants Pokemon like Rotom-W and Landorus-T that can switch into threatening Ground-type attackers. Latios and Latias are also useful partners to pivot into Landorus, Rotom-W, and Keldeo.

Other Options
#######

With its versatile stats and movepool, Jirachi has a few other decent options. A Choice Scarf set with U-turn to maintain momentum, Iron Head for a STAB move and flinches, Trick or Healing Wish for team support, and a move like Zen Headbutt or Ice Punch for additional coverage can be especially effective. Against many teams, though, it won't actually get much done with its rather meager power, which causes it to be reliant on Iron Head flinches far too often. A Calm Mind set has the potential to sweep certain teams, as Jirachi has a variety of coverage options and the bulk to set up Calm Mind, turning it into a serious threat. Doom Desire can be run paired with partners such as Latios and Mega Lopunny to force certain Pokemon (in the case of these two, Fairy-types) into a checkmate situation: does the opponent switch in their Clefable to check that Pokemon and proceed to take a Doom Desire, or do they bite the bullet and make a risky play or sacrifice a Pokemon? Thunder Wave is an option over Body Slam on any of the sets as a more reliable form of paralysis, but it is generally not preferred because it doesn't do damage and fails to affect Ground-type Pokemon such as Landorus-T and Garchomp, some of the most common switch-ins to Jirachi.

Checks and Counters
########

**Fire-types**: Mega Charizard X, Mega Charizard Y, Talonflame, and Heatran are all rather safe switch-ins into Jirachi and can tear it apart or set up on it, though all of them except defensive variants of Heatran have to be wary of switching into a Body Slam and becoming paralyzed.

**Bulky Steel-types**: Skarmory and Ferrothorn are generally safe switch-ins to Jirachi and can proceed to set up entry hazards on it or do whatever they please. Ferrothorn must be wary of Fire Punch, however.

**Ground-types**: Garchomp, Landorus-T, Landorus, Hippowdon, and Excadrill are some examples of Ground-type Pokemon that can come into Jirachi and take advantage of it or hit it super effectively with their respective STAB moves.

**Water-types**: Keldeo, Slowbro, Alomomola, Substitute Gyarados, Mega Gyarados, Manaphy, and Suicune can wall Jirachi by virtue of their resistance to Iron Head or sheer bulk, and, depending on the Pokemon, proceed to fire off their high-powered attacks, set up on it, or fire off a free Scald. All of them except for Suicune and Rain Dance Manaphy have to be wary of Toxic, though.

**Offensive Steel-types**: Bisharp and Mega Scizor can come in on any Jirachi that does not carry Fire Punch, especially in Mega Scizor's case, and proceed to set up on it or Pursuit trap it. Mega Metagross can deal with non-Wish variants of Jirachi effectively by virtue of its typing and powerful Tough Claws-boosted Hammer Arm; if it runs Earthquake, it can even beat Wish variants.
 
Last edited:

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I would definitely slash Toxic after Body Slam, to not be a free switch for Ground- and Electric-types, and Toxic + Iron Head + Protect have great synergy.
 
  • Like
Reactions: Muk

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
ready for qc, kinda barebones in spots i guess but the sets themselves are mostly pretty straightforward
 
MixRachi should probably be second set to be honest. It is one of the best lures in the tier and even got better this generation because it can get in on things like Skamory and lure them for an 2HKO to let Mega Pinsir sweep, Slowbro so Mega Charizard X can sweep, Heatran so Mega Charizard Y (+X), Talonflame, and CM Clefable turn into GG machines etc. It even can use Stealth Rock since it doesn't have huge 4MSS. I've used this as a Zone replacement because it lure and beats Ferrothorn and Skarmory or Heatran if Ferro isnt threat so you dont need hp fire. It is one of its best sets and still retains its abilities to beat fairys etc. second set imo
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I have been using this set and it's done pretty great so far, i think it's good enough for a main set:

Offensive Support
########
name: Offensive Support
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Fire Punch / Zen Headbutt / Healing Wish
item: Leftovers
evs: 252 HP / 32 Atk / 168 SpD / 56 Spe
nature: Jolly

Very cool pivot for offensive teams. Great SR setter because it beats Latios and Latias, and pivots out of whatever SR remover it can't beat. Checks a ton of important stuff for offensive teams such as Latios, Latias, Thundurus, Greninja, Mega Gardevoir, Mega Alakazam, Mega Venusaur, and Clefable and is not a momentum vacuum, meaning it's not that easy to take advantage of. Unlike some Mega Gardy checks, it also can't be trapped by Magnezone, such as Mega Scizor for example. Atk EVs to OHKO Mega Gardevoir after SR, Speed outruns Jolly Mega Heracross. Fire Punch has a small chance to 2HKO Bisharp after SR, 2HKOes Excadrill, and prevents Mega Scizor and Ferrothorn from walling you, Zen Headbutt lets you reliably deal with Mega Venusaur, 2HKO Mega Heracross with some flinchhax, and deal respectable amounts of damage to Thundurus, Keldeo, and some other offensive Steel-type resists, such as Talonflame, though using U-turn as they come in is usually your best option. Finally, Healing Wish is a great way to support sweepers, and Jirachi gets tons of chances to use it, not to mention that it doesn't really need Fire Punch / Zen Headbutt to do its main job.
 
Last edited:
Maybe mention Mega Heracross as a partner. Jirachi can take the Flying and Psychic attacks, provide para + wish support and murder Fairies + Lati@s (2 good checks) for Hera, while Hera can take the Dark and Ground attacks aimed at Jirachi.
 

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
Lmao two 1/3's loser write this up! Jukain I'd mention somewhere with checks and counters that unless you outspeed it you arent guaranteed to beat it cause of flinch toxic blah blah blah
 
U-Turn should be mentioned in moves for the specially defensive set to escape from Magnezone. Zone should be mentioned in the C&C section as well.
 
Last edited:

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Hey Jukain On the Substitute set, I think you should tweak the EV spread a bit. Mamoswine always runs Jolly and next to Adamant Excadrill, that's definitely your other most relevant speed benchmark. For this, I'd do 252 HP / 160 Atk / 96 Spe, which outruns all positive-natured base 80 threats in exchange for a mere 12 points in attack. You can also add in 8 more Speed EVs to outrun those weird Jolly Gyaradoses that try to outrun Mega Manectric, but eh.

Offensive power also isn't exactly too relevant on there since you're only 5-10% less powerful, so I think that's an unrisky exchange, and you're flinching things multiple times anyway. Situationally, you can also try messing up Gardevoir and Medicham before they outrun you, Mega Evolve, and do damage to Rachi.
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
U-Turn should be mentioned in moves for the specially defensive set to escape from Magnezone. Zone should be mentioned in the C&C section as well.
fren zone doesn't beat rachi you just pp stall it wish + protect and can eventually kill with iron heads/body slams/whatever. i'm not mentioning losing anything for u-turn on spdef, though i will include an adjusted version of alexwolf's set with the option for body slam in the fire punch slot and fire punch/hw still slashed.
 
EBelt Jirachi does not only beat Heatran for XZard, it OHKOs physically Defensive Gliscor and after Stealth Rock, and can KO defensive Landorus-T with Stealth Rock and some prior damage. Stealth Rock especially comes handy in handling these Pokemon, so a Stealth Rock lead like Terrakion should be mentioned because Stealth Rock can help Jirachi secure some key KOs on common defensive Pokemon with just a bit of prior damage.

160+ SpA Expert Belt Jirachi Thunderbolt vs. 252 HP / 4 SpD Skarmory: 266-314 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
160+ SpA Expert Belt Jirachi Icy Wind vs. 196 HP / 0 SpD Landorus-T: 298-350 (80.9 - 95.1%) -- 56.3% chance to OHKO after Stealth Rock
160+ SpA Expert Belt Jirachi Icy Wind vs. 252 HP / 0 SpD Gliscor: 312-370 (88.1 - 104.5%) -- guaranteed OHKO after Stealth Rock
 

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
I still think u-turn deserves a mention on the spdef set but protect is too good to give up 3/3 Jukain screw your lack of caps!
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
actually started writing this just before you posted that haha

edit: wrote two sets will finish the rest tomorrow maybe?
 
Last edited:
  • Like
Reactions: aim

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
alright, this is written. i had this mostly written but was doing other things and never got around to the last little bit. ready for qc 3. aim
 

tehy

Banned deucer.
I like my amchecks like i like my women

Edit: finished Jukain , feel free to ask about w/e

So, about SpD. If you're not using Protect, i think you have to use Body Slam. That way, at least you can paralyze your main check/counter, wish as it comes in, then Iron Head it. Imperfect, but a massive improvement over lacking this option entirely

Comments:

Overview: No need for "despite all this" as you only included 1 flaw

I did a lot of sentence combination in this analysis. While combining all 3 iron head sentences may have gone too far, you should at least combine two of them.

For the u-turn part, without writing again, a legitimate interpretation is that the jirachi checks takes sr, rather than both it and the next mon...anyhow it's a bit confusing so, again makes it crystal clear.

I included also, because you have 'x likes to switch in, y loves to switch in' and that's kinda the same so the also links it together, you could say it's unnecessary since like isn't love, but i felt they were similar enough to warrant it.

megazards synergize well and beat mew, right? X takes fire, y takes ground, both take knock off.

Hurt even more is same as earlier, more coherent and emphasizes that you really want a status.

The surprise factor isn't really the ebelt, rather it's icy wind, tbolt, hidden power.

Thunder wave is already mentioned in set 1 and 2's moves. Sub can afford to body slam for a while, but cannot afford to lose so hard to landoes. Ebelt isn't using status, neither is oo scarf. So, no reason to out it in OO.

Checks and counters:much of that aggressively dislikes toxic or ebelt coverage. That deserves more expansion

Overview
########

Jirachi has a solid niche in the OU metagame with the typing and bulk to handle a slew of top threats, including Mega Gardevoir, Clefable, Latias, Latios, Greninja, Kyurem-B, and offensive Mega Venusaur. It boasts unparalleled versatility with all kinds of supportive options for offensive and defensive teams alike; it has access to Wish, Healing Wish, Stealth Rock, paralysis-inducing moves, U-turn, and various attacking options that allow it to lure or check a multitude of common Pokemon. Jirachi is not without its flaws; indeed, quite a few common OU Pokemon can take advantage of it. Heatran is the most notable, but Pokemon like Landorus-T, Hippowdon, Mega Scizor, Ferrothorn, Keldeo, Charizard, Bisharp, and Azumarill can all come in pretty easily bar the threat of paralysis and do pretty much as they please. However, Jirachi is still a fantastic Pokemon in the OU tier despite all this that can find a place on many teams.

Pivot
########
name: Pivot
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Body Slam / Fire Punch
item: Leftovers
evs: 252 HP / 176 SpD / 80 Spe
nature: Careful

Moves
========

Stealth Rock is an excellent option on Jirachi, as it can come in on quite a few common threats and set up the vital hazard., Itand even beats the predominant Defoggers, Latios and Latias. Iron Head is an important STAB move that defeats Calm Mind Clefable, whitle having a 60% chance to flinch the opponent., Aand although this should not be relied upon, it can definitely come in handy to rack up free turns and get off some damage on foes if used well. It is also crucial to defeat Calm Mind Clefable. U-turn is used to gain momentum on switches and synergizes well with Stealth Rock by putting a lot of pressure on the opposing team. If the opponent sends their Jirachi answer in and it takes Stealth Rock damage, and then Jirachi uses U-turn, the Jirachi user will be able to bring in a Pokemon with a favorable matchup against the foe. That Pokemon is forced out and the foe will be forced to take Stealth Rock damage again.

The last slot can really be almost anything; the best two overall options are listed here. Body Slam has a 60% chance to paralyze with Serene Grace, forming a lethal paraflinch combination with Iron Head and punishing Pokemon like Landorus-T, Charizard, and Keldeo that like to come into Jirachi. Fire Punch, on the other hand, hits Steel-types like Ferrothorn and Mega Scizor that also love to come in and take advantage of Jirachi. Healing Wish is a solid option in the last slot to support Jirachi's teammates, particularly if they are more offensive. Toxic can be used to cripple bulky Water- and Ground-types like Slowbro and Landorus-T. Thunder Wave can be used to guarantee paralysis so that Jirachi doesn't have to rely on a 60% chance to paralyze incoming foes; however, this comes at the cost of not affecting Ground-types whatsoever.

Set Details
========

The given EV spread allows Jirachi to outspeed Adamant Diggersby, Adamant Bisharp, and Jolly Tyranitar. With heavy Special Defense investment, it is optimized to tank hits from the likes of Latios, Latias, Mega Gardevoir, and Greninja rather well.

Usage Tips
========

The first move with this set when you can get it out will typically be to set up Stealth Rock. Pivot it into Pokemon it checks, naturally, such as Latios, Clefable, Mega Gardevoir, Mega Venusaur, and various defensive Pokemon, to achieve this. After Stealth Rock has been set up, the best move is typically spamming Body Slam on the switch to try to paralyze something. If your opponent's switch-in is already paralyzed or you are not running Body Slam, going for U-turn for the free momentum is the best choice. This also applies if you want to get in a frail Pokemon like Greninja in immediately or wear down the foe with Stealth Rock damage. Note that this Jirachi can be worn down rather quickly if you don't play carefully, so make sure to conserve its health and don't play recklessly if you still need it to handle a threat on the opposing team.

Team Options
========

Bulky Water-types are an excellent form of support for Jirachi to handle some of the threats that it struggles with. Slowbro is an excellent partner to handle Landorus-T, Mega Charizard X, and Keldeo, all of which are major threats to Jirachi. Defensive Gyarados handles Landorus, Keldeo, and Dark Pulse Greninja. Bulky Ground-types, such as Landorus-T, Gliscor, and Hippowdon, can handle the likes of Talonflame, opposing Landorus-T, and Mega Charizard X. Though Gliscor is less solid at handling Mega Charizard X, it can deal with Mew, which is a huge problem for Jirachi as well. Both Mega Charizard forms, particularly X, synergize well toand handle Mew, too. Mega Venusaur handles threatening opposing Water-types, including Slowbro, Keldeo, and Azumarill. Chansey and mixed defensive Clefable handle Dark Pulse Greninja, Thundurus, Raikou, and Mega Manectric; Chansey can even provide Wish support to keep Jirachi healthy and / or cleric support to get rid of burns from Mega Gardevoir's Will-O-Wisp.

Specially Defensive
########
name: Specially Defensive
move 1: Iron Head
move 2: Toxic / Body Slam
move 3: Wish
move 4: Protect
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
nature: Careful

Moves
========

Iron Head is a basic STAB move that covers Pokemon such as Kyurem-B and Clefable, in addition to helping rack up Toxic damage. Toxic and Body Slam both synergize well with Iron Head in wearing down the foe. Toxic is excellent to hit Ground-, Electric-, and Water-type switch-ins, even enabling Jirachi to serve as an effective Mega Manectric and Thundurus check, evean. Itd can be crucial to help wear down both offensive and defensive foes over the course of the match. Body Slam is a very viable alternative to punish switch-ins with a paralysis and combines with Iron Head for a devastating paraflinch combination. Wish + Protect rounds out the set as a necessity to heal Jirachi reliably.; Wish also lets Jirachi support its teammates and Protect allows it to gain extra Leftovers recovery and scout. Stealth Rock, Healing Wish, Fire Punch, or U-turn can be used over Protect to provide additional team support, but the lack of reliable healing will hurt. Any of them can also be used in the second slot, though the lack of a status will dhurt efivenitely humorte. Thunder Wave can be used if a more reliable paralysis option is desired and hitting Ground-types is not a huge priority.

Set Details
========

The EV spread maximizes Jirachi's special bulk andwhile allowsing it outspeed Jolly Tyranitar and Adamant Bisharp.

Usage Tips
========

This set is used in a similar manner to the pivot set as a switch-in to the likes of Latios, Latias, Mega Gardevoir, Greninja, and Clefable, but with the addition of Wish + Protect recovery to keep itself and its teammates healthy. Therefore, it is a much more reliable defensive anchor that more defensive teams can rely on. Generally, when you get it in, fire off a status to cripple an incoming foe. If healing is required for either Jirachi or a teammate, or you want a teammate to come into a hit and regain its health, go for a Wish as the opponent switches out.

Team Options
========

Landorus-T and Chesnaught are good partners to take on foes such as Excadrill, Landorus-T, and Garchomp that aim Ground-type attacks at Jirachi. Pokemon to take on the likes of Mega Gyarados and Mega Charizard X likesuch as Azumarill, Quagsire, Ferrothorn, Hippowdon, Landorus-T, Slowbro, and Chesnaught are also helpful. Pokemon to pivot into and take advantage of Steel-types like Ferrothorn and Skarmory, such as Heatran and Mega Charizard X, are great partners, too. Pokemon to come into Keldeo, such as Mega Venusaur and Slowbro, as well as bulky Water-types, such as Magic Guard Clefable, are also crucial. Finally, Heal Bell support from the likes of Chansey to get rid of Mega Gardevoir's burns is heavily appreciated.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Toxic / Body Slam
move 3: Iron Head
move 4: Fire Punch
item: Leftovers
evs: 252 HP / 96 Atk / 160 Spe
nature: Adamant

Moves
========

Substitute provides a shield for Jirachi to attempt flinches and spread status more effectively. With that, Toxic or Body Slam should be used to spread said status. Toxic hits many bulky Pokemon that like to switch into Jirachi, including Slowbro, Landorus-T, and Hippowdon. However, Body Slam provides a devastating paraflinch combo with Substitute and is more effective against heavily offensive teams, where the residual damage from Toxic might not come so much into play so much. Iron Head is Jirachi's typical STAB, pairing well with the statuses to flinch and stall out foes thanks to Serene Grace. Fire Punch is crucial to hit Steel-types, mainly Ferrothorn, Excadrill, Bisharp, Skarmory (to some extent), and Mega Scizor., Itand halso a rather handy 20% burn chance with Serene Grace that can come into play.

Set Details
========

The EVs provide enough Speed to outrun Adamant Excadrill and Mega Heracross, while having the bulk to check threats like the Lati twins and create Substitutes. The Attack investment allows it to wear down foes more effectively.

Usage Tips
========

Typically, the best option is to come in and spam Toxic or Body Slam to start crippling foes. Getting behind a Substitute can also be very helpful to ease prediction and provide a buffer behind which to spread the status and attempt flinches with Iron Head. Slower foes will not only have to avoid being flinched once, but twice, in order to get to Jirachi. It should be noted that due to its lack of Wish, no Leftovers recovery, and lessened special bulk, this Jirachi is not as strong of a pivot as either of the previous two sets., It'and as such is not an infinite switch-in to some threats.

Team Options
========

Landorus-T and Chesnaught are good partners to take on foes such as Excadrill, Landorus-T, and Garchomp that aim Ground-type attacks at Jirachi. Landorus can be handled by the likes of Latios, Latias, specially defensive Gliscor, and specially defensive Zapdos. Azumarill, Quagsire, Ferrothorn, Hippowdon, and the aforementioned Landorus-T and Chesnaught are very useful partners to tackle Mega Gyarados and Mega Charizard X. Pokemon to come into Keldeo, such as Mega Venusaur and Slowbro, are crucial as well.; Mega Venusaur in addition to Magic Guard Calm Mind Clefable canso switch into threatening bulky Water-types, such as Slowbro and Alomomola, as can Magic Guard Calm Mind Clefable.

Mixed Attacker
########
name: Mixed Attacker
move 1: Iron Head
move 2: Icy Wind
move 3: Hidden Power Ground / Hidden Power Fire
move 4: Thunderbolt / Stealth Rock / Healing Wish
item: Expert Belt
evs: 132 Atk / 160 SpA / 216 Spe
nature: Mild

Moves
========

Iron Head is the main STAB, providing coverage on Clefable and having a nifty 60% chance to flinch foes. Icy Wind lures and kills Ground-types, such as Landorus-T, Gliscor, and Landorus, among other common switch-ins like Thundurus and Garchomp. It also prevents Dragon Dance sweepers from gaining any Speed boosts in a last-ditch situation and KOes Dragonite after Stealth Rock damage. The next slot is heavily dependent on teammates.; Iif removing Heatran is important, then run Hidden Power Ground., but Iif removing Ferrothorn and Scizor is important, then run Hidden Power Fire. Thunderbolt completes Jirachi's coverage by hitting Skarmory, Talonflame, Mega Charizard Y, and Water-types, such as Keldeo, Azumarill, Gyarados, Greninja, Slowbro, and Alomomola. Stealth Rock should be run if another teammate does not carry it. Finally, Healing Wish is an awesome support option to heal up crippled and / or weakened teammates if neither Thunderbolt's coverage nor Stealth Rock's support is necessary. Energy Ball is an option to hit Water-types, like Thunderbolt, forfeiting coverage on Gyarados for smacking Rotom-W. Zen Headbutt can also be run to toss around Mega Venusaur and Fighting-types such as Keldeo; it also has a useful 40% flinch chance. Finally, U-turn can be run to pivot out to teammates, but the loss of coverage isn't typically worth it.

Set Details
========

The given EV spread guarantees a 2HKO on Clefable with Iron Head while maximizing the power of Jirachi's special coverage moves and outspeeding up to Kyurem-B. If outspeeding or at least tying with opposing base 100s is desired, then an EV spread of 132 Atk / 124 SpA / 252 Spe with a Hasty nature can be run. Expert Belt is preferred to take advantage of this Jirachi's excellent super effective coverage, though Shuca Berry can be run to beat the likes of Gachomp, Landorus-T, and Landorus in 1v1 scenarios.

Usage Tips
========

This set should be used to lure in various threats with its wide array of coverage and their surprise factor of Expert Belt. It should be played early- to mid-game to harass teams with its coverage and weaken threats for teammates that wish to sweep, such as Heatran for Clefable or HiddFen Prrothowern and FScizore for Mega Gyarados. As with any lure, it is vital to keep its coverage moves concealed until the proper time to use them comes, as otherwise the crucial surprise factor is gone. With Stealth Rock, Jirachi can also become a good lead option, especially with Shuca Berry for a layer of safety against Garchomp, Mamoswine, and Choice Scarf Landorus-T leads.

Team Options
========

This set basically functions as an offensive support; it can lure threats with which teammates might have trouble. As such, good teammates are ones that appreciate Pokemon gone that this Jirachi can remove or weaken gone. Calm Mind Clefable and Dragon Dance Mega Charizard X, for instance, can sweep more easily with Heatran removed by Hidden Power Ground. Gyarados appreciates Ferrothorn being eliminated by Hidden Power Fire., and Diggersby wants Landorus-T gone from Icy Wind. As support for itself, Jirachi wants Pokemon like Rotom-W and Landorus-T that can switch into threatening Ground-type attackers as teammates. Latios and Latias are also useful partners to pivot into Landorus, Rotom-W, and Keldeo.

Other Options
#######

With its versatile stats and movepool, Jirachi has a few other decent options. A Choice Scarf set with U-turn to maintain momentum, Iron Head for STAB and flinches, Trick or Healing Wish for team support, and a move like Zen Headbutt or Ice Punch for additional coverage can be especially effective. Against many teams, though, it won't actually get much done with its rather meager power, which causes it to be reliant on Iron Head flinches far too often. A Calm Mind set has the potential to sweep certain teams, as Jirachi has a variety of coverage options and the bulk to set up Calm Mind, turning it into a serious threat. Doom Desire can be run paired with partners such as Latios and Greninja to force certain Pokemon (in the case of these two Fairy-types) into a checkmate situation: does the opponent switch in their Clefable to check that Pokemon and proceed to eat a Doom Desire, or do they bite the bullet and make a risky play or sacrifice a Pokemon. Thunder Wave is an option over Body Slam on any of the sets as a more reliable form of paralysis, but is generally not preferred because it doesn't do damage and fails to affect Ground-type Pokemon such as Landorus-T and Garchomp, which are some of the most common switch-ins to Jirachi.

Checks and Counters
########

**Bulky Steel-types**: Heatran, Skarmory, and Ferrothorn are generally rather safe switch-ins into Jirachi and can proceed to set up hazards on it or whatever they please. Note that Ferrothorn must be wary of Fire Punch.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Talonflame, and Heatran are also rather safe switch-ins into Jirachi and can tear it apart or set up on it, though all of them except defensive variants of Heatran have to be wary of switching into a Body Slam and being paralyzed.

**Ground-types**: Garchomp, Landorus-T, Landorus, Hippowdon, and Excadrill are some examples of Ground-type Pokemon that can come into Jirachi and take advantage of it or hit it hard.

**Water-types**: Keldeo, Azumarill, Slowbro, Alomomola, Substitute Gyarados, Manaphy, and Suicune can wall Jirachi by virtue of sheer bulk and typing, and proceed to fire off their high-powered attacks, set up on it, or fire off a free Scald depending on the Pokemon.

**Offensive Steel-types**: Bisharp and Mega Scizor can come into any Jirachi barring if it carries Fire Punch variants, especially in Mega Scizor's case, and proceed to set up on it or Pursuit trap it.
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########

Jirachi has a solid niche in the OU metagame with the typing and bulk to handle a slew of top threats, including Mega Gardevoir, Clefable, Latias, Latios, Greninja, Kyurem-B, and offensive Mega Venusaur. It boasts unparalleled versatility, with all kinds of supportive options for offensive and defensive teams alike; it has access to Wish, Healing Wish, Stealth Rock, paralysis-inducing moves, U-turn, and various attacking options that allow it to lure or check a multitude of common Pokemon. Jirachi is not without its flaws, however; indeed, quite a few common OU Pokemon can take advantage of it. Heatran is the most notable, but Pokemon like Landorus-T, Hippowdon, Mega Scizor, Ferrothorn, Keldeo, Charizard, Bisharp, and Azumarill can all come in pretty easily bar the threat of paralysis and do pretty much as they please. However, Jirachi is still a fantastic Pokemon in the OU tier despite all this that can find a place on many teams.

Pivot
########
name: Pivot
move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Body Slam / Fire Punch
item: Leftovers
evs: 252 HP / 176 SpD / 80 Spe
nature: Careful

Moves
========

Stealth Rock is an excellent option on Jirachi, as it can come in on quite a few common threats and set up the vital hazard. It; Jirachi even beats the predominant Defoggers, Latios and Latias. Iron Head is an important STAB move with a 60% chance to flinch the opponent foe. Although this should not be relied upon, it can definitely come in handy to rack up free turns and get off some damage on foes if used well. It is also crucial to defeat Calm Mind Clefable. U-turn is used to gain momentum on switches and synergizes well with Stealth Rock by putting a lot of pressure on the opposing team. If the opponent sends their Jirachi answer in and it takes Stealth Rock damage, and then Jirachi uses U-turn after that, the Jirachi user will be able to bring in a Pokemon with a favorable matchup against the foe. That Pokemon is forced out and the foe will be forced to take Stealth Rock damage.

The last slot can really be almost anything is a toss-up; the best two overall options are listed here. Body Slam has a 60% chance to paralyze with Serene Grace, forming a lethal paraflinch combination with Iron Head and punishing Pokemon like Landorus-T, Charizard, and Keldeo that like to come into Jirachi. Fire Punch, on the other hand, hits Steel-types like such as Ferrothorn and Mega Scizor that love to come in and take advantage of Jirachi. Healing Wish is a solid option in the last slot to support Jirachi's teammates, particularly if they are more offensive. Toxic can be used to cripple bulky Water- and Ground-types like Slowbro and Landorus-T. Thunder Wave can be used to guarantee paralysis so that Jirachi doesn't have to rely on a 60% chance to paralyze incoming foes; however, this comes at the cost of not affecting Ground-types whatsoever at all.

Set Details
========

The given EV spread allows Jirachi to outspeed Adamant Diggersby, Adamant Bisharp, and Jolly Tyranitar. With heavy Special Defense investment, it is optimized to tank hits from the likes of Latios, Latias, Mega Gardevoir, and Greninja rather well.

Usage Tips
========

The first move with this set when you can get it out will typically be to set up Stealth Rock. Pivot it into Pokemon it checks, naturally, such as Latios, Clefable, Mega Gardevoir, Mega Venusaur, and various defensive Pokemon, to achieve this. After Stealth Rock has been set up, the best move is typically spamming Body Slam on the switch to try to paralyze something. If your opponent's switch-in is already paralyzed or you are not running Body Slam, going for U-turn for the free momentum is the best choice. This also applies if you want to get in a frail Pokemon like such as Greninja in immediately or wear down the foe with Stealth Rock damage. Note that this Jirachi can be worn down rather quickly if you don't play carefully, so make sure to conserve its health and don't play recklessly if you still need it to handle a threat on the opposing team.

Team Options
========

Bulky Water-types are an excellent form of support for Jirachi to handle some of the threats that it struggles with. Slowbro is an excellent partner to handle Landorus-T, Mega Charizard X, and Keldeo, all of which are major threats to Jirachi. Defensive Gyarados handles Landorus, Keldeo, and Dark Pulse Greninja. Bulky Ground-types, such as Landorus-T, Gliscor, and Hippowdon, can handle the likes of Talonflame, opposing Landorus-T, and Mega Charizard X. Though Gliscor is less solid at handling Mega Charizard X, it can deal with Mew, which is a huge problem for Jirachi as well. Both Mega Charizard formes, particularly Mega Charizard X, synergize well to handle Mew, too. Mega Venusaur handles threatening opposing Water-types, including Slowbro, Keldeo, and Azumarill. Chansey and mixed defensive Clefable handle Dark Pulse Greninja, Thundurus, Raikou, and Mega Manectric; Chansey can even provide Wish support to keep Jirachi healthy and / or and/or cleric support to get rid of burns from Mega Gardevoir's Will-O-Wisp.

Specially Defensive
########
name: Specially Defensive
move 1: Iron Head
move 2: Toxic / Body Slam
move 3: Wish
move 4: Protect
item: Leftovers
evs: 252 HP / 224 SpD / 32 Spe
nature: Careful

Moves
========

Iron Head is a basic STAB move that covers Pokemon such as Kyurem-B and Clefable, in addition to helping rack up Toxic damage. Toxic and Body Slam both synergize work well with Iron Head in wearing down the foe. Toxic is excellent useful to hit Ground-, Electric-, and Water-type switch-ins, enabling Jirachi to serve as an effective Mega Manectric and Thundurus check, even. It can be crucial to help wear down both offensive and defensive foes over the course of the match. Body Slam is a very viable alternative to punish switch-ins with a paralysis and combines with Iron Head for a devastating paraflinch combination. Wish + Protect rounds out the set as a necessity to heal Jirachi reliably. Wish also lets Jirachi support its teammates, and Protect allows it Jirachi to gain extra Leftovers recovery and scout. Stealth Rock, Healing Wish, Fire Punch, or U-turn can be used over Protect to provide additional team support, but the lack of reliable healing will hurt. Any of them can also be used in the second slot, though the lack of a status move will definitely hurt be annoying. Thunder Wave can be used if a more reliable paralysis option is desired and hitting Ground-types is not a huge priority.

Set Details
========

The EV spread maximizes Jirachi's special bulk and allows it outspeed Jolly Tyranitar and Adamant Bisharp.

Usage Tips
========

This set is used in a similar manner to the pivot set as a switch-in to the likes of Latios, Latias, Mega Gardevoir, Greninja, and Clefable, but with the addition of Wish + Protect recovery to keep itself and its teammates healthy. Therefore, it is a much more reliable defensive anchor that more defensive teams can rely on. Generally, when you get it in, fire off a status move to cripple an incoming foe. If healing is required for either Jirachi or a teammate, or you want a teammate to come into a hit and regain its health, go for a Wish as the opponent foe switches out.

Team Options
========

Landorus-T and Chesnaught are good partners to take on foes Ground-types such as Excadrill, Landorus-T, and Garchomp that aim Ground-type attacks at Jirachi. Pokemon to take on the likes of Mega Gyarados and Mega Charizard X like such as Azumarill, Quagsire, Ferrothorn, Hippowdon, Landorus-T, Slowbro, and Chesnaught are also helpful. Pokemon to pivot into and take advantage of Steel-types like such as Ferrothorn and Skarmory, such as Heatran and Mega Charizard X, are great partners, too. Pokemon to come into Pokemon that can effectively deal with Keldeo, such as Mega Venusaur and Slowbro, as well as bulky Water-types, such as Magic Guard Clefable, are also crucial. Finally, Heal Bell support from the likes of Chansey to get rid of Mega Gardevoir's Jirachi's burns is heavily appreciated.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Toxic / Body Slam
move 3: Iron Head
move 4: Fire Punch
item: Leftovers
evs: 252 HP / 96 Atk / 160 Spe
nature: Adamant

Moves
========

Substitute provides a shield for Jirachi to attempt flinches and spread status more effectively. With that, Toxic or Body Slam should be used to spread status. Toxic hits many bulky Pokemon that like to switch into Jirachi, including Slowbro, Landorus-T, Hippowdon. However, Body Slam provides a devastating paraflinch combo with Substitute Iron Head and is more effective against heavily offensive teams, where the residual damage from Toxic might not come so much into play. Iron Head is Jirachi's typical STAB move, pairing well with the statuses status moves to flinch and stall out foes thanks to Serene Grace. Fire Punch is crucial to hit Steel-types, mainly Ferrothorn, Excadrill, Bisharp, Skarmory (to some extent), and Mega Scizor. It also a rather handy 20% burn chance with Serene Grace that can come into play.

Set Details
========

The EVs provide enough Speed to outrun Adamant Excadrill and Mega Heracross, while having the bulk to check threats like the Lati twins Latios and Latias and create Substitutes. The Attack investment allows it to wear down foes more effectively.

Usage Tips
========

Typically, the best option is to come in and spam Toxic or Body Slam to start crippling foes. Getting behind a Substitute can also be very helpful to ease prediction and provide a buffer behind which to Jirachi can spread the status and attempt flinches with Iron Head. Slower foes will not only have to avoid being flinched once, but twice, in order to get to Jirachi. It should be noted that due to its lack of Wish, no Leftovers recovery, and lessened special bulk, this Jirachi is not as strong of a pivot as either of the previous two sets. It's and therefore is not an infinite switch-in to some threats.

Team Options
========

Landorus-T and Chesnaught are good partners to take on foes such as Excadrill, Landorus-T, and Garchomp that aim Ground-type attacks at Jirachi. Landorus can be handled by the likes of Latios, Latias, specially defensive Gliscor, and specially defensive Zapdos. Azumarill, Quagsire, Ferrothorn, Hippowdon, and the aforementioned Landorus-T and Chesnaught are very useful partners to tackle Mega Gyarados and Mega Charizard X. Pokemon to come into Keldeo, such as Mega Venusaur and Slowbro, are crucial as well. Mega Venusaur in addition to and Magic Guard Calm Mind Clefable can switch into threatening bulky Water-types, such as Slowbro and Alomomola.

Mixed Attacker
########
name: Mixed Attacker
move 1: Iron Head
move 2: Icy Wind
move 3: Hidden Power Ground / Hidden Power Fire
move 4: Thunderbolt / Stealth Rock / Healing Wish
item: Expert Belt
evs: 132 Atk / 160 SpA / 216 Spe
nature: Mild

Moves
========

Iron Head is the main STAB move, providing coverage on Clefable and having a nifty 60% chance to flinch foes. Icy Wind lures and kills KOes Ground-types, such as Landorus-T, Gliscor, and Landorus, among as well as other common switch-ins like to Jirachi such as Thundurus and Garchomp. It also prevents Dragon Dance sweepers from gaining any Speed boosts in a last-ditch situation and KOes Dragonite after Stealth Rock damage. The next slot is heavily dependent on teammates. If removing Heatran is important, then run Hidden Power Ground. If removing Ferrothorn and Scizor is important, then run Hidden Power Fire. Thunderbolt completes Jirachi's coverage by hitting Skarmory, Talonflame, Mega Charizard Y, and Water-types, such as Keldeo, Azumarill, Gyarados, Greninja, Slowbro, and Alomomola, for super effective damage. Stealth Rock should be run if another teammate does not carry it. Finally, Healing Wish is an awesome support option to heal up crippled and / or and/or weakened teammates if neither Thunderbolt's coverage nor Stealth Rock's support is necessary. Like Thunderbolt, Energy Ball is an option to hit Water-types, like Thunderbolt, forfeiting coverage on Gyarados for smacking Rotom-W, which is not hit super effectively by Thunderbolt. Zen Headbutt can also be run to toss around Mega Venusaur and Fighting-types such as Keldeo; it also has a useful 40% flinch chance. Finally, U-turn can be run to pivot out to teammates, but the loss of coverage isn't typically worth it.

Set Details
========

The given EV spread guarantees a 2HKO on Clefable with Iron Head while maximizing the power of Jirachi's special coverage moves and outspeeding up to Kyurem-B. If outspeeding or at least tying with opposing base 100s Speed Pokemon is desired, then an EV spread of 132 Atk / 124 SpA / 252 Spe with a Hasty nature can be run. Expert Belt is preferred to take advantage of this Jirachi's excellent super effective coverage, though Shuca Berry can be run to beat the likes of Gachomp, Landorus-T, and Landorus in 1v1 scenarios.

Usage Tips
========

This set should be used to lure in various threats with its wide array of coverage and the surprise factor of Expert Belt. It should be played early- to mid-game to harass teams with its coverage and weaken threats for teammates that wish to sweep, such as Heatran for Clefable or Hidden Power Fire for Mega Gyarados. As with any lure, it is vital to keep its coverage moves concealed until the proper time to use them comes, as otherwise, the crucial surprise factor is gone. With Stealth Rock, Jirachi can also become a good lead option, especially with Shuca Berry for a layer of safety against Garchomp, Mamoswine, and Choice Scarf Landorus-T leads.

Team Options
========

This set basically functions as an offensive support Pokemon; it can lure threats with which teammates might have trouble. As such, good teammates are ones that appreciate Pokemon gone that this Jirachi can remove or weaken. Calm Mind Clefable and Dragon Dance Mega Charizard X, for instance, can sweep more easily with Heatran removed by Hidden Power Ground. Gyarados appreciates Ferrothorn being eliminated by Hidden Power Fire. Diggersby wants likes having Landorus-T gone from Icy Wind. As support for itself, Jirachi wants Pokemon like Rotom-W and Landorus-T that can switch into threatening Ground-type attackers. Latios and Latias are also useful partners to pivot into Landorus, Rotom-W, and Keldeo.

Other Options
#######

With its versatile stats and movepool, Jirachi has a few other decent options. A Choice Scarf set with U-turn to maintain momentum, Iron Head for a STAB move and flinches, Trick or Healing Wish for team support, and a move like Zen Headbutt or Ice Punch for additional coverage can be especially effective. Against many teams, though, it won't actually get much done with its rather meager power, which causes it to be reliant on Iron Head flinches far too often. A Calm Mind set has the potential to sweep certain teams, as Jirachi has a variety of coverage options and the bulk to set up Calm Mind, turning it into a serious threat. Doom Desire can be run paired with partners such as Latios and Greninja to force certain Pokemon (in the case of these two Fairy-types) into a checkmate situation: does the opponent switch in their Clefable to check that Pokemon and proceed to eat take a Doom Desire, or do they bite the bullet and make a risky play or sacrifice a Pokemon. Thunder Wave is an option over Body Slam on any of the sets as a more reliable form of paralysis, but is generally not preferred because it doesn't do damage and fails to affect Ground-type Pokemon, such as Landorus-T and Garchomp, which are some of the most common switch-ins to Jirachi.

Checks and Counters
########

**Bulky Steel-types**: Heatran, Skarmory, and Ferrothorn are generally rather safe switch-ins into Jirachi and can proceed to set up hazards on it or whatever they please. Note that Ferrothorn must be wary of Fire Punch, however.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Talonflame, and Heatran are also rather safe switch-ins into Jirachi and can tear it apart or set up on it, though all of them except defensive variants of Heatran have to be wary of switching into a Body Slam and being paralyzed.

**Ground-types**: Garchomp, Landorus-T, Landorus, Hippowdon, and Excadrill are some examples of Ground-type Pokemon that can come into Jirachi and take advantage of it or hit it hard.

**Water-types**: Keldeo, Azumarill, Slowbro, Alomomola, Substitute Gyarados, Manaphy, and Suicune can wall Jirachi by virtue of their sheer bulk and typing, and proceed to fire off their high-powered attacks, set up on it, or fire off a free Scald depending on the Pokemon.

**Offensive Steel-types**: Bisharp and Mega Scizor can come into any Jirachi barring if it does not carries carry Fire Punch, especially in Mega Scizor's case, and proceed to set up on it or Pursuit trap it.

GP 1/2
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Jukain I really think that it should be mentioned somewhere how Jirachi is a solid check to mega sceptile and mega Altaria, and struggles with some of the new mega evolutions such as crunch mega gyarados and mega Gallade.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top