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Endure – Whirlwind – Heat Wave
IF (Sandstorm A1) THEN (Use Endure – Sunny Day – Whirlwind)
IF (Sandstorm A2) AND (The above sub did not activate) THEN (Use Endure – Hypnosis – Whirlwind)
Alright so there is a 25% chance Engi is screwed (tentacruel), 50% chance Engi will have a somewhat hard time (venusaur or mollux) and 25% chance engi will have a fighting chance provided berries are Handled (Gengar).
End result?
Murphy's Law.
Against tavok.
So Youma is in!
PRE-ACTION!
Metagross lost 12hp due to spikes and 9hp due to stealth rock.
ACTION 1!
Crobat used Endure! (-15en)
+2hp
Metagross used Mimic! (-5en)
learned Whirlwind.
In game doesn't restrict, so why should I?
ACTION 2!
Metagross used Light Screen! (-9en)
Crobat used Whirlwind! (-7en)
Metagross will be sent out
+2hp
Wait... what!? No Mega Gengar? But... what!?
Ok...
Gyro Ball - Zen Headbutt - Heavy Slam
- IF Counter, THEN Psychic the first and third instance and Flash Cannon the second one, pushing actions back.
- IF Bide, THEN start string of actions Future Sight - Safeguard - Gyro Ball.
ITR we see hax working both ways. On the previous time Double Team was used, it faded in the first attack. Now...well...it lasted a bit more than that? All three attacks to be more specific.
Yellow light to the challenger. He is losing his advantage....
DATA:
PRE-ACTION
Gengar lost 12hp due to SR
Bronzong lost 9hp due to SR ACTION 1!
Gengar used Double Team (4 Clones)! (-16en)
Bronzong used Gyro Ball! (-6en)
Clone (1=real): 2 (clone)
A clone faded!
ACTION 2!
Gengar used Will-o-Wisp! (-7en)
Bronzong is burned!
Bronzong used Zen Headbutt! (-5en)
Clone: 3 (clone)
A clone faded!
-2hp
ACTION 3!
Gengar used Knock Off! (-7en)
Crit: 14 (no)
Damage: (10-3)*1.5= 10.5hp
Bronzong lost kasib berry!
Bronzong used Gyro Ball! (-6en)
Clone: 2 (clone)
A clone faded!
-2hp
- - -
Hypnosis – Hex – Shadow Ball
IF (Bronzong has Double Team clones when you act) THEN (Use Shadow Punch and push actions back)
IF (Sleep Talk used on Hypnosis) THEN (chill)
Hp: 14
En: 1
3/3/3/2/150
Other:
Item: Black Sludge
Stealth Rocks
Spikes
Light Screen 1a
Hp: 32
En: 26
4/5/3/5/28
Other: Burned
Item:
Hp: 64
En: 79
5/5/4/3/60
Other:
Item: Kasib Berry
Round 17!
The challenger opts for the set up route instead of trying to deal damage. While that particular choice reduces his advantage, to the point of not having any (hp at least), it gives the guy a chance at surviving the next round ordering first vs a Gengar (good luck) and then try his best to defeat Youma on the round after that.
Not an easy task, but not necessarily impossible. Just can't afford to make mistakes.
DATA:
ACTION 1!
Gengar used Hypnosis! (-6en)
Hit: 65 (yes)
Duration: 3/3 (2a)
Bronzong fell asleep!
Bronzong is fast asleep
Sleep Counter: 2->1
-2hp
ACTION 2!
Gengar used Hex! (-7en)
Crit: 13 (no)
Damage: (13+3)*1.5= 24hp
Fuck me using Light Screen A2 instead of A3 vs Crobat.
Fuck Hex having 13 BAP and not 10 while under status like I thought (not like it mattered anyway).
Fuck me not calcing things I should have calced before doing that order set.
But, most of all, fuck Double Team.
Psychic - Flash Cannon - Psychic
- IF Ghost type combo THEN Protect and push actions back.
- IF Bide THEN start string of actions Substitute (15 HP) - Gravity - Zen Headbutt.