Battle Arcade Challenge: ff7hero

Btw, Fletchinder has Gale Wings and Noctowl has Tinted Lens. I was really dumb and forgot to choose them before


"Do you think we can win, honey?"
"Uhh... we can sure try!"

Flecthinder: Acrobatics -> Fire Blast -> Acrobatics (all Lucario)
If targeted with a damaging Rock-type combo, change that action to Fly (suspend) and the following action to Fly (release)
IF Lucario is under the effects of a successful P/E move, change that action to Flame Charge (Excadrill) and push back
If Lucario faints, change all remaining actions to Flame Charge (Excadrill)

Noctowl: Reflect -> Sky Attack (Lucario) -> Hyper Beam (Lucario)
If targeted with Dual Chop when you would use Sky attack, change that action to Air Slash (Lucario)
If Lucario is under the effects of a successful P/E move when you would target him, redirect to Excadrill
If Lucario faints, redirect to Excadrill
 
I feel like I should teach these guys Brick Break after this... Damage race go!

Cherry Blossom: Power-Up Punch (Noctowl)~Rock Slide~Rock Slide

Excadrill: Rock Slide~Rock Slide~Swords Dance
 
Jsyk, your Excadrill's Acc boost is wrong. You never changed the 14 it gets as Drilbur to the 12 it gets as Excadrill


"Oh my, rocks..."
"That's never fun..."

Pre-Round stats:

Cherry Blossom @ Lum Berry
HP: 100
EN: 100
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 100
5/2/1/3/102/ +12% Acc

Fletchinder
HP: 100
EN: 100
4/2/1/2/84

Noctowl
HP: 110
EN: 100
1/2/4/4/70

Speed order: Luke -> Exca -> Fletchinder -> Noctowl
Action 1
Acrobatics -> Cherry (6 EN)
RNG roll (to crit) 5085 = no crit
(11+3+(4-2)1.5) = 17 DMG

Power-Up Punch -> Noctowl (3 EN)
RNG roll (to crit) 8359 = no crit
(4+3+(4-2)1.5) = 10 DMG
+1 Atk

Rock Slide -> Both (6 EN)
Fletchinder: RNG roll (to crit) 412 = seriously :/
(6+3+(5-2)1.5)(2.25) = 30.375 DMG
Noctowl: RNG roll (to crit) 4513 = no crit
RNG roll (to flinch) 4551 = no flinch
(6+(5-2)1.5)(1.5) = 15.75 DMG

Noctowl used Reflect! (10 EN)

Action 2
Charging Sky Attack (9 EN)

(Luke) Rock Slide -> Both (6 EN)
Fletchinder: RNG roll (to crit) 1141 = no crit
RNG roll (to flinch) 6217 = no flinch
(4+(4-2)1.5)(2.25)+2 = 17.75 DMG
Noctowl: RNG roll (to crit) 6366 = no crit
RNG roll (to flinch) 3397 = no flinch
(4+(4-2)1.5)(1.5)+2 = 12.5 DMG

(Exca) Rock Slide -> Both (10 EN)
Fletchinder: RNG roll (to crit) 9996 = no crit
RNG roll (to flinch) 3493 = no flinch
(4+(5-2)1.5)(2.25) = 19.125 DMG
Noctowl: RNG roll (to crit) 991 = no crit
RNG roll (to flinch) 6475 = no flinch
(4+(5-2)1.5)(1.5) = 12.75 DMG

Fire Blast -> Cherry Blossom (7 EN)
RNG roll (to hit) 7996 = hit
RNG roll (to crit) 6140 = no crit
RNG roll (to burn) 9700 = no burn
(11+3+(1-3)1.5)(1.5) = 16.5 DMG

Sky Attack -> Cherry
RNG roll (to crit) 8085 = no crit
(14+3+(1-2)1.5) = 15.5 DMG

Action 3
Acrobatics -> Cherry (6 EN)
RNG roll (to crit) 7047 = no crit
(11+3+(4-2)1.5) = 17 DMG

Rock Slide -> Both (10 EN)
Fletchinder: RNG roll (to crit) 8467 = no crit
(4+(4-2)1.5)(2.25)+2 = 17.75 DMG
Noctowl: RNG roll (to crit) 6500 = no crit
RNG roll (to flinch) 4281 = no flinch
(4+(4-2)1.5)(1.5)+2 = 12.5 DMG

Sir Drillsalot used Swords Dance! (7 EN)
+2 Atk

Hyper Beam -> Cherry (9 EN)
RNG roll (to hit) 8295 = hit
RNG roll (to crit) 1351 = no crit
(14+3+(4-3)1.5) = 18.5 DMG


Post-Round stats:

Cherry Blossom @ Lum Berry
HP: 15
EN: 81
4/2/4/3/104/ +12% Acc
+1 Atk

Sir Drillsalot @ Mago Berry
HP: 110
EN: 77
5/2/1/3/102/ +12% Acc
+2 Atk

Fletchinder
HP: 15
EN: 81
4/2/1/2/84
Reflect (3a)

Noctowl
HP: 46
EN: 72
1/2/4/4/70
Sluggish
Reflect (3a)


"Wh-what?! Honey, don't cry!"
"B-b-but I hate losing like this!"
 
Last edited:
Cherry Blossom: Rock Slidex3
If both foes use p/e moves, Swords Dance
If Fletchinder is KO'd AND Noctowl uses Roost, use Power Up Punch the first time and Close Combat any others targeting Noctowl

Sir Drillsalot: Rock Slide~Rock Slide~Swords Dance
If both foes use a p/e move, Swords Dance and Push Back
If Fletchinder is KO'd AND Noctowl uses Roost AND its A1 or A2, Drill Run (Noctowl)
 

"Let's take out that Lucario!"
"But that Excadrill scares me..."
Fletchinder: Acrobatics (Lucario) x3
Noctowl: Hidden Power -> Hyper Beam -> Hidden Power (all Excadrill)

Pre-Round stats:

Cherry Blossom @ Lum Berry
HP: 15
EN: 81
4/2/4/3/104/ +12% Acc
+1 Atk

Sir Drillsalot @ Mago Berry
HP: 110
EN: 77
5/2/1/3/102/ +12% Acc
+2 Atk

Fletchinder
HP: 15
EN: 81
4/2/1/2/84
Reflect (3a)

Noctowl
HP: 46
EN: 72
1/2/4/4/70
Sluggish
Reflect (3a)

Action 1
Acrobatics -> Cherry (10 EN)
RNG roll (to crit) 8820 = no crit
(11+3+(4-2)1.5) = 17 DMG
Cherry fainted!

Rock Slide -> Both (6 EN)
Fletchinder: RNG roll (to crit) 5633 = no crit
(4+(5-2)1.5)(2.25) = 19.125 DMG
Fletchinder fainted!
Noctowl: RNG roll (to crit) 9350 = no crit
RNG roll (to flinch) 2112 = flinch
(4+(5-2)1.5)(1.5)+4 = 16.75 DMG

Noctowl flinched :<

Action 2
Rock Slide -> Noctowl (10 EN)
RNG roll (to crit) 7166 = no crit
RNG roll (to flinch) 1345 = ....
(4+(5-2)1.5)(1.5)+4 = 16.75 DMG

Normally this happens to the challenger >.>

Action 3
Rock Slide -> Noctowl (14 EN)
RNG roll (to crit) 5784 = no crit
RNG roll (to flinch) 6419 = thanks RNG -.-
(4+(5-2)1.5)(1.5)+4 = 16.75 DMG
Noctowl fainted!


Post-Round stats:

Cherry Blossom @ Lum Berry
HP: -2
EN: KO
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 57
5/2/1/3/102/ +12% Acc
+1 Atk

Fletchinder
HP: -4
EN: KO
4/2/1/2/84

Noctowl
HP: -4
EN: KO
1/2/4/4/70


"OH COME THE FUCK ON!"
"THAT WAS BULLSHIT!"

Your next battle will be up shortly
 
Battle #2

Veteran Herbert would like to battle!

RNG roll (for Pokemon) 59, 9

Sealeo (Male)
Type: Water/ Ice
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities: Thick Fat

Attacks:
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore
Blizzard
Sheer Cold

Hidden Power Grass
Ice Beam
Scald
Surf
Substitute
Protect

Aqua Ring
Signal Beam
Sleep Talk
Yawn
Stockpile

Gloom (Female)
Type: Grass/ Poison
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities: Chlorophyll

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Blizzard
Petal Dance
Grassy Terrain
Solar Beam

Toxic
Venoshock
Hidden Power Fire
Sunny Day
SolarBeam
Sludge Bomb

Ingrain
Razor Leaf
Synthesis
Teeter Dance
Flail

"There's too many Pokemon nowadays..."

Roulette:
18 1 9 8
14 24 5 13
22 4 16 3
5 1 3 23

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
Last edited:
RNG roll (for event) 4/4 = 22
The roulette is slowed down for the rest of the challenge(N is halved)


"What even is an Excadrill? It's just a butched-up Sandslash to me!"
Sealeo: Scald (Excadrill) -> Scald (Lucario) -> Scald (Excadrill)
If your target is under the effects of a successful P/E move when you would attack it, redirect to the other Pokemon
If your target is in the evasive stage of a D/E move when you would attack it, redirect to the other Pokemon

Gloom: Solar Beam -> Giga Drain -> Solar Beam (all Excadrill)
If Excadrill is under the effects of a successful P/E move when you would attack it, change that action to Hidden Power (Lucario)
If Excadrill is in the evasive stage of a D/E move when you would attack it, change that action to Hidden Power (Lucario)
 
Blah blah camp blah blah college blah blah I seriously apologize, this has been ridiculous


"You whippersnappers and your sub abuse..."

Pre-Round stats:

Cherry Blossom @ Lum Berry
HP: 100
EN: 100
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 100
5/2/1/3/102/ +12% Acc

Sealeo
HP: 100
EN: 100
2/3/4/3/39/ -10% Eva

Gloom
HP: 90
EN: 100
2/3/4/3/40

Action 1
Solar Beam charging! (7 EN)

Luke and Exca dug down! (9 EN Exca, 10 EN Luke)

Solar Beam -> Exca
Miss

Scald -> Cherry Blossom (5 EN)
Miss

(Exca) Dig -> Gloom
RNG roll (to crit) 3401 = no crit
(8+3+(5-3)1.5) = 14 DMG

(Luke) Dig -> Gloom
RNG roll (to crit) 3780 = no crit
(8+(4-3)1.5) = 9.5 DMG

Action 2
Luke and Exca dug down! (13 EN Exca, 14 EN Luke)

Scald -> Luke (9 EN)
Miss

Hidden Power -> Luke (4 EN)
Miss

(Exca) Dig -> Gloom
RNG roll (to crit) 6532 = no crit
(8+3+(5-3)1.5) = 14 DMG

(Luke) Dig -> Gloom
RNG roll (to crit) 3892 = no crit
(8+(4-3)1.5) = 9.5 DMG

Action 3
Solar Beam charging! (7 EN)

Luke and Exca dug down! (17 EN Exca, 18 EN Luke)

Solar Beam -> Exca
Miss

Scald -> Cherry Blossom (13 EN)
Miss

(Exca) Dig -> Gloom
RNG roll (to crit) 7730 = no crit
(8+3+(5-3)1.5) = 14 DMG

(Luke) Dig -> Gloom
RNG roll (to crit) 4492 = no crit
(8+(4-3)1.5) = 9.5 DMG


Post-Round stats:

Cherry Blossom @ Lum Berry
HP: 100
EN: 58
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 61
5/2/1/3/102/ +12% Acc

Sealeo
HP: 100
EN: 73
2/3/4/3/39/ -10% Eva

Gloom
HP: 19
EN: 82
2/3/4/3/40


"Oooo I'll get you yet!"

ff7hero
 
Cherry Blossom: Blaze Kick (Gloom)x3
If your Gloom uses a p/e move, Sky Uppercut (Sealeo)
If Sealeo uses a p/e move AND you are targeting Sealeo, Swords Dance
If Gloom is KO'd, start action string Close Combat~Sky Uppercut~Close Combat targeting Sealeo

Sir Drillsalot: Aerial Ace (Gloom)x3
If your Gloom uses a p/e move, Drill Run (Sealeo)
If Sealeo uses a p/e move AND you are targeting Sealeo, Swords Dance
If Gloom is KO'd, start action string Drill Run~Rock Slide ~Drill Run targeting Sealeo
 

"My precious Pokemon!"
Gloom: Chill x3
Sealeo: Scald (Luke) x3

Pre-Round stats:

Cherry Blossom @ Lum Berry
HP: 100
EN: 58
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 61
5/2/1/3/102/ +12% Acc

Sealeo
HP: 100
EN: 73
2/3/4/3/39/ -10% Eva

Gloom
HP: 19
EN: 82
2/3/4/3/40

Action 1
Blaze Kick -> Gloom (7 EN)
RNG roll (to crit) 6751 = no crit
(9+(4-3)1.5)(1.5) = 15.75 DMG

Aerial Ace -> Gloom (4 EN)
>3 DMG
Gloom fainted!

Scald -> Cherry Blossom (17 EN)
RNG roll (to crit) 7441 = no crit
RNG roll (for burn) 8750 = no burn
(8+3+(4-3)1.5) = 12.5 DMG

Action 2
Close Combat -> Sealeo (7 EN)
RNG roll (to crit) 3349 = no crit
(12+3+(4-3)1.5)(1.5) = 24.75 DMG
-1 Def/SpD

Drill Run -> Sealeo (5 EN)
RNG roll (To crit) 7022 = no crit
(8+3+(5-3)1.5) = 14 DMG

Scald -> Cherry Blossom (21 EN)
RNG roll (to crit) 1298 = no crit
RNG roll (for burn) 4849 = no burn
(8+3+(4-3)1.5)+2 = 14.5 DMG

Action 3
Sky Uppercut -> Sealeo (6 EN)
RNG roll (to crit) 4701 = no crit
(9+3+(4-3)1.5)(1.5) = 20.25 DMG

Rock Slide -> Sealeo (6 EN)
RNG roll (to crit) 9311 = no crit
RNG roll (to flinch) 4335 = no flinch
(8+(5-3)1.5)(1.5) = 18 DMG

Scald -> Cherry Blossom (25 EN)
RNG roll (to crit) 2668 = no crit
RNG roll (for burn) 6660= no burn
(8+3+(4-3)1.5)+2 = 14.5 DMG


Post-Round stats:

Cherry Blossom @ Lum Berry
HP: 58
EN: 38
4/2/4/3/104/ +12% Acc
-1 Def/SpD

Sir Drillsalot @ Mago Berry
HP: 110
EN: 46
5/2/1/3/102/ +12% Acc

Sealeo
HP: 23
EN: 5
2/3/4/3/39/ -10% Eva

Gloom
HP: KO
EN: KO
2/3/4/3/40


"If we can't even destroy a berry, it's time to submit..."
Sealeo: Chill x3
Scald -> Cherry Blossom (21 EN)
RNG roll (to crit) 1298 = no crit
RNG roll (for burn) 4849 = no burn
(8+3+(4-3)1.5)+2 = 14.5 DMG
 
Sealeo dies, this took way too damn long and I suck

Battle #3

Youngster Freddy would like to battle!

RNG roll (for Pokemon) 103, 97

Frogadier (Female)
Type: Water
Nature: Hasty (+15% Spe, -1 Def, +22% accuracy)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 112 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities: Protean

Attacks:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Substitute
Bounce
Double Team
Hydro Pump

Blizzard
Taunt
Dig
Acrobatics
Rock Slide
Dark Pulse

Water Sport
Camouflage
Mud Sport
Mind Reader
Bestow

Klang (-)
Type: Steel
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

Abilities: Clear Body

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Thunderbolt
Thunder Wave
Substitute
Flash Cannon

Iron Defense
Signal Beam
Magic Coat
Magnet Rise
Bind


"Genwunners keep telling me my Pokemon suck, but they're just the coolest!"

Roulette:
21 3 9 2
22 20 21 20
23 13 16 7
11 19 23 23
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 2 consecutive numbers
 
RNG roll (for event) 2/2 = 22
The roulette is slowed down for the rest of the challenge(N is halved) Lucky you...


"Atttaaaaaack!"
Frogadier: Hydro Pump (Excadrill) -> Dig (Excadrill) -> Hydro Pump (Excadrill)
If Excadrill is under the effects of a succesful P/E move when you would attack it AND Lucario is NOT under the effects of a successful P/E move, change that action to Dig (Lucario)
If Earthquake when you would use Dig, change that action to Hydro Pump (Excadrill)

Klang: Thunderbolt (Lucario) x3
If Lucario is under the effects of a successful P/E move when you would attack it AND Excadrill is NOT under the effects of a successful P/E move, change that action to Magnet Rise the first time and Substitute (15) the second
If Lucario is in the evasive stage of a D/E move when you would attack AND you are not under the effects of Magnet Rise, change that action to Magnet Rise
 
Cherry Blossom: Power Up Punch (Klang)~Sky Uppercut (Klang)~Blaze Kick (Klang)
If KO'd, redirect to Frogadier

Sir Drillsalot: Drill Run (Klang)~Drill Run (Klang)~Swords Dance
If target is KO'd, redirect to Frogadier
 

"Hang in there Klang!"

Pre-Round stats:

Cherry Blossom @ Lum Berry
HP: 100
EN: 100
4/2/4/3/104/ +12% Acc

Sir Drillsalot @ Mago Berry
HP: 110
EN: 100
5/2/1/3/102/ +12% Acc

Frogadier
HP: 90
EN: 100
3/1/3/2/112/ +22% Acc

Klang
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva

Speed order: Frogadier -> Cherry Blossom -> Sir Drillsalot -> Klang

Action 1
Hydro Pump -> Drillsalot (7 EN)
RNG roll (to crit) 9731 = no crit
(11+3+(3-3)1.5)(1.5) = 21 DMG

Drill Run -> Klang (5 EN)
RNG roll (to crit) 5269 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG

Power-Up Punch -> Klang (3 EN)
RNG roll (to crit) 8860 = no crit
(4+3+(4-3)1.5)(1.5) = 12.75 DMG
+1 Atk

Thunderbolt -> Cherry Blossom (6 EN)
RNG roll (to crit) 8594 = no crit
RNG roll (to para) 337 = para
(9+(3-3)1.5) = 9 DMG
Cherry Blossom was paralyzed!
Cherry Blossom ate a piece of its Lum Berry!

Action 2
Frogadier dug underground! (10 EN)
Froagadier became a Ground-type!

Drill Run -> Klang (9 EN)
RNG roll (to crit) 3465 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG

Sky Uppercut -> Klang (5 EN)
RNG roll (to crit) 6872 = no crit
(9+3+(4-3)1.5)(1.5)+2 = 22.25 DMG

Thunderbolt -> Cherry Blossom (10 EN)
RNG roll (to crit) 6424 = no crit
RNG roll (to para) 732 = para (I swear to God I'm not rigging this @_@ )
(9+(3-3)1.5) = 9 DMG
Cherry Blossom was paralyzed!
Cherry Blossom ate a piece of its Lum Berry!

Dig -> Excadrill
RNG roll (to crit) 9416 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Action 3
Hydro Pump -> Drillsalot (8 EN)
Frogadier became a Water-type!
RNG roll (to crit) 8656 = no crit
(11+3+(3-3)1.5)(1.5) = 21 DMG

Blaze Kick -> Klang (7 EN)
RNG roll (to crit) 5978 = no crit
(9+(4-3)1.5)(1.5) = 15.75 DMG
Klang fainted!

Sir Drillsalot used Swords Dance! (7 EN)
+2 Atk


Post-Round stats:

Cherry Blossom
HP: 82
EN: 90
4/2/4/3/104/ +12% Acc
+1 Atk

Sir Drillsalot @ Mago Berry
HP: 49
EN: 79
5/2/1/3/102/ +12% Acc
+2 Atk

Frogadier
HP: 90
EN: 75
3/1/3/2/112/ +22% Acc

Klang
HP: -3
EN: KO
4/3/3/3/43/ -10% Eva


"Well if I can't win, you're not gonna keep your berries!!"
 
Oops, sorry. Everything targets Frogadier.

Cherry Blossom: Sky Uppercut~Force Palm~Sky Uppercut
If you are targeted by a d/e move, Counter
If Sir Drillalot is targeted by a d/e move, Swords Dance

Sir Drillsalot: Skull Bash x 3
If you are targeted by a d/e move, Iron Defense
If Cherry Blossom is targeted by a d/e move, Swords Dance
 

"Get rid of that Mago Berry, Frogadier!"
Hydro Pump + Hydro Pump (Excadrill) x3

Pre-Round stats:

Cherry Blossom
HP: 82
EN: 90
4/2/4/3/104/ +12% Acc
+1 Atk

Sir Drillsalot @ Mago Berry
HP: 49
EN: 79
5/2/1/3/102/ +12% Acc
+2 Atk

Frogadier
HP: 90
EN: 75
3/1/3/2/112/ +22% Acc

Action 1
Drillsalot tucked its head in! (8 EN)
+1 Def

Sky Uppercut -> Frgadier (5 EN)
RNG roll (to crit) 5851 = no crit
(9+3+(4-1)1.5)+2 = 17 DMG

Skull Bash -> Frogadier
RNG roll (to crit) 8988 = no crit
(13+(5-1)1.5)+4 = 23 DMG

Super Hydro Pump -> Drillsalot (34 EN)
RNG roll (to hit) 589 = hit
RNG roll (to crit) 4944 = no crit
(24.75+3+(3-3)1.5)(1.5) = 41.625 DMG
Drillsalot ate his Mago Berry! (+15 HP)

Action 2
Drillsalot tucked its head in! (12 EN)
+1 Def

Frogadier must cool down

Force Palm -> Frogadier (4 EN)
RNG roll (to crit) 5449 = no crit
RNG roll (to para) 4787 = no para
(6+3+(4-1)1.5)+2 = 15.5 DMG

Skull Bash -> Frogadier
RNG roll (to crit) 1196 = no crit
(13+(5-1)1.5)+4 = 23 DMG

ction 3
Sky Uppercut -> Frogadier (5 EN)
RNG roll (to crit) 4683 = no crit
(9+3+(4-1)1.5)+2 = 17 DMG
Frogadier fainted!


Post-Round stats:

Cherry Blossom
HP: 82
EN: 76
4/2/4/3/104/ +12% Acc

Sir Drillsalot
HP: 22
EN: 67
5/2/1/3/102/ +12% Acc
+1 Atk
+3 Def

Frogadier
HP: -5
EN: KO
3/1/3/2/112/ +22% Acc

Your next battle will be up shortly
 
Battle #4

Arcade Star Dahlia would like to battle!


Clefable (Female)
Type: Fairy
Quiet Nature(+SpA, -Spe, -10% Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities: Magic Guard

Attacks:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Poison
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Mollux (Female)

Type: Fire/ Poison
Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities: Illuminate

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw

Corsola (Female)

Type: Water/ Rock
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities: Regenerator

Attacks:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Camouflage
Captivate
Confide
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power Fire
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool

Donphan (Female)
Type: Ground
Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Abilities: Sturdy

Attacks:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power Water
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Play Rough
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun


"Wow! You got soooo lucky with the roulette! Send out your first too Pokemon and we'll get this fight started!"
 
Last edited:

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