Zodiax
not this
Approved by The Immortal
Welcome to Ball Cup! I came up with the idea after playing some Challenge Cup and having Pokeballs as my items and thinking "There is no use for them" So this Other Meta will introduce poke balls through all generations and each one having an effect (Similar to some items currently in use with any metagame but some have new additions to them)
Below are the Pokeballs and their effect on the user holding the item!
Now with Ball Cup come some rules so please read below!
Below if the Ban List for Ball Cup
Below are some of the threats I have included to give you an idea of what you can expect.
So this is Ball Cup I hope you enjoy the concept of it!
Welcome to Ball Cup! I came up with the idea after playing some Challenge Cup and having Pokeballs as my items and thinking "There is no use for them" So this Other Meta will introduce poke balls through all generations and each one having an effect (Similar to some items currently in use with any metagame but some have new additions to them)
Below are the Pokeballs and their effect on the user holding the item!
Pokeball - Leftovers clone
Great Ball - Increases Move Power by x1.2
Ultra Ball - Increases Move Accuracy by x1.2
Master Ball - Critical Hit Ratio is increased by 1
Safari Ball - Increases all stats by x1.2 but adds truant effect
Level Ball - This pokemon’s moves will always go last
Lure Ball - Water Type’s have their speed increased by x1.2
Moon Ball - If the holder is a Fairy-type, all of its stats get increased by x1.1
Friend Ball - This pokemon’s happiness is increased by 50
Love Ball - If the opposing pokemon is infatuated, moves do x1.5 more power.
Heavy Ball - Increases the Pokemon's weight by 50%
Fast Ball - When switched in, the pokemon’s first move will always go first
Sport Ball - All Physical Attacks get x1.5 but has Special Attacks x0.5
Premier Ball - All Special Attacks get x1.5 but has Physical Attacks x0.5
Repeat Ball - Moves that hit multiple times have their power increased by 5
Timer Ball - After being in for 5 turns, this pokemon’s speed stat is increased to +2
Nest Ball - Same effect as Eviolite
Net Ball - Bug types have increased special defence by x1.2
Dive Ball - Prevents Burns on the user
Luxury Ball - Increases Defence and Special Defence by x1.5, lowers Attack and Special Attack x0.5
Heal Ball - Restored ¼ of health when switched out
Quick Ball - Speed is increased by x1.2
Dusk Ball - If the pokemon is a Ghost or Dark type, it has increased special attack x1.2
Cherish Ball - Increases Defence by x1.2
Park Ball - Special Effects on moves are increased by x1.2
Dream Ball - Move power is increased by x1.5 but has a 20% chance to fall asleep
Great Ball - Increases Move Power by x1.2
Ultra Ball - Increases Move Accuracy by x1.2
Master Ball - Critical Hit Ratio is increased by 1
Safari Ball - Increases all stats by x1.2 but adds truant effect
Level Ball - This pokemon’s moves will always go last
Lure Ball - Water Type’s have their speed increased by x1.2
Moon Ball - If the holder is a Fairy-type, all of its stats get increased by x1.1
Friend Ball - This pokemon’s happiness is increased by 50
Love Ball - If the opposing pokemon is infatuated, moves do x1.5 more power.
Heavy Ball - Increases the Pokemon's weight by 50%
Fast Ball - When switched in, the pokemon’s first move will always go first
Sport Ball - All Physical Attacks get x1.5 but has Special Attacks x0.5
Premier Ball - All Special Attacks get x1.5 but has Physical Attacks x0.5
Repeat Ball - Moves that hit multiple times have their power increased by 5
Timer Ball - After being in for 5 turns, this pokemon’s speed stat is increased to +2
Nest Ball - Same effect as Eviolite
Net Ball - Bug types have increased special defence by x1.2
Dive Ball - Prevents Burns on the user
Luxury Ball - Increases Defence and Special Defence by x1.5, lowers Attack and Special Attack x0.5
Heal Ball - Restored ¼ of health when switched out
Quick Ball - Speed is increased by x1.2
Dusk Ball - If the pokemon is a Ghost or Dark type, it has increased special attack x1.2
Cherish Ball - Increases Defence by x1.2
Park Ball - Special Effects on moves are increased by x1.2
Dream Ball - Move power is increased by x1.5 but has a 20% chance to fall asleep
Now with Ball Cup come some rules so please read below!
1. No Ubers
2. All standard OU rules apply.
3. Item Clause
2. All standard OU rules apply.
3. Item Clause
Below if the Ban List for Ball Cup
No Ban List yet however after testing expect for something to appear in here.
Below are some of the threats I have included to give you an idea of what you can expect.
Gengar @ Park Ball
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ominous Wind
- Sludge Bomb
- Ice Punch
- Shadow Ball / Dark Pulse
Gengar becomes quite a threat thanks to its now pseud-Serene Grace which gives Ominous Wind a reasonable chance to boost all stats. From here, Gengar is very strong. Sludge Bomb is very likely to Poison threats - wearing down enemies slowly to help its sweep. Ice Punch is for the chance to freeze - not so much for power, and immobilize the opponent to fish for Ominous Wind boosts. Shadow Ball is a more powerful STAB move and has a nice chance to lower Special Defense, although Dark Pulse has the merit of flinch haxing to death.
Blissey (F) @ Cherish Ball
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Seismic Toss
Blissey has never had the Defence boost that it desperately needes so with the addition to the Cherish call it increases its Max Defence stat by x1.2. With the bulkiness with the new Defence and already good Special Defence it can do some serious Toxic stalling whilst replenishing its health with the combination of Wish and Protect. Seismic Toss is a great move also to deal more hazarding hits to pokemon that are immune to Toxic like Poison and Steel-types.
Shuckle @ Luxury Ball
Ability: Contrary
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Shell Smash
- Infestation
- Rest
- Toxic
Shuckle has the highest Defences in the whole game. With Luxury Ball increasing these by 50% shuckle will just simply be a tank that cannot be stopped. Contrary and Shell Smash combination increase Shuckle's Defence even further and being even more bulky. The only way that it could possibly be stopped is if Toxic has hit it followed by a taunt so it cannot rest.
Cloyster @ Repeat Ball
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Cloyster on its own is pretty scary to face once it has a Shell Smash in its hands. However with the Repeat Ball increasing Multi-hit moves by 5 power each will shred through teams, again a fast and Special Attacking pokemon is needed to take out Cloyster. With Access to Icicle Spear and Rock Blast being 30 Power now it can do serious damage especially paired up with Skill Link hitting 5 times.
Malamar @ Master Ball
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Superpower
- Psycho Cut
- Night Slash
- Substitute
Malamar is not a common pokemon to use in battle, but when it holds a Master Ball and with two moves being Psycho Cut and Night Slash with increased critical hit ratio paired up with Contrary and Super Power can do huge amounts of damage to the opponents. Substitute is there to avoid status conditions like Burn and Paralysis.
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ominous Wind
- Sludge Bomb
- Ice Punch
- Shadow Ball / Dark Pulse
Gengar becomes quite a threat thanks to its now pseud-Serene Grace which gives Ominous Wind a reasonable chance to boost all stats. From here, Gengar is very strong. Sludge Bomb is very likely to Poison threats - wearing down enemies slowly to help its sweep. Ice Punch is for the chance to freeze - not so much for power, and immobilize the opponent to fish for Ominous Wind boosts. Shadow Ball is a more powerful STAB move and has a nice chance to lower Special Defense, although Dark Pulse has the merit of flinch haxing to death.
Blissey (F) @ Cherish Ball
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Seismic Toss
Blissey has never had the Defence boost that it desperately needes so with the addition to the Cherish call it increases its Max Defence stat by x1.2. With the bulkiness with the new Defence and already good Special Defence it can do some serious Toxic stalling whilst replenishing its health with the combination of Wish and Protect. Seismic Toss is a great move also to deal more hazarding hits to pokemon that are immune to Toxic like Poison and Steel-types.
Shuckle @ Luxury Ball
Ability: Contrary
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Shell Smash
- Infestation
- Rest
- Toxic
Shuckle has the highest Defences in the whole game. With Luxury Ball increasing these by 50% shuckle will just simply be a tank that cannot be stopped. Contrary and Shell Smash combination increase Shuckle's Defence even further and being even more bulky. The only way that it could possibly be stopped is if Toxic has hit it followed by a taunt so it cannot rest.
Cloyster @ Repeat Ball
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Cloyster on its own is pretty scary to face once it has a Shell Smash in its hands. However with the Repeat Ball increasing Multi-hit moves by 5 power each will shred through teams, again a fast and Special Attacking pokemon is needed to take out Cloyster. With Access to Icicle Spear and Rock Blast being 30 Power now it can do serious damage especially paired up with Skill Link hitting 5 times.
Malamar @ Master Ball
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Superpower
- Psycho Cut
- Night Slash
- Substitute
Malamar is not a common pokemon to use in battle, but when it holds a Master Ball and with two moves being Psycho Cut and Night Slash with increased critical hit ratio paired up with Contrary and Super Power can do huge amounts of damage to the opponents. Substitute is there to avoid status conditions like Burn and Paralysis.
So this is Ball Cup I hope you enjoy the concept of it!
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