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Overview
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Scolipede manages to secure a support niche in Ubers due to several factors. Scolipede has access to one of the best offensive abilities in the game, Speed Boost, allowing for lightning fast movement. This ability is complemented by a unique 112 base Speed, (comma) which allows Scolipede to outpace most threats in Ubers and everything unboosted threat in Ubers when it is at +1. Scolipede's movepool is has a quite useful movepool as well, having access to the coveted Toxic Spikes as well as being able to effectively abuse moves such as Endeavor and Baton Pass. The multi-hitting Pin Missile also allows Scolipede to anti-lead against (<- is there a better way to phrase this?) foes such as Deoxys which rely on a Focus Sash. Despite these advantages, Scolipede suffers to some extent as it is a predictable lead due to how specialized it is. This is further compounded by the fact that Scolipede is not very bulky and suffers from a weakness to Stealth Rock which can sometimes make getting it back into battle difficult. Scolipede can also struggle against sand leads, priority, and bulky offense in general due to its the common use of support Arceus in bulky offense teams. Despite these flaws, Scolipede remains one of the best anti-leads and preforms excellently on hyper offensive teams.
Anti-Lead
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name: Anti-Lead
move 1: Pin Missile
move 2: Spikes / Toxic Spikes
move 3: Protect / Toxic
move 4: Endeavor
item: Focus Sash
ability: Speed Boost
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Move Details
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Pin Missile is Scolipede's offensive move of choice and provides a solution to common Focus Sash leads in addition to dealing decent damage; (semicolon) however, it is reliant on luck when used against Deoxys-S, (comma) which needs at least three hits to be KOed, while against Darkrai it needs four. Although Scolipede can run both Spikes and Toxic Spikes, it is generally better to choose one or the other. Spikes are generally superior as they are less risky and can be stacked further. Toxic Spikes is a unique option when compared to other leads; (semicolon) however, as setting up a single layer can be dangerous(<- what does this mean?), (comma) as it will not badly poison support Arceus that may come in to use Defog. Protect is handy for general utility but mainly it is for accumulating +1 Speed and preventing blocking Fake Out use from Mega Kangaskhan. Toxic is another option instead of Protect which can be used to punish switch-ins that attempt to eliminate Scolipede's entry hazards. In the final slot, Endeavor is used, (comma) as when combined with Scolipede's Focus Sash and Speed Boost, (comma) it foes can be taken foes to 1 HP just before Scolipede faints dies. Although it is not slashed, Earthquake can be used as a decent option to hit Mega Gengar, (comma) which can otherwise easily remove Scolipede.
Set Details
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Scolipede's set is EVs are quite basic. Max Speed investment is needed to outspeed beat Deoxys-Speed, (remove comma) and therefore all unboosted threats when Scolipede is at +1. The Attack investment is critical for to helping Scolipede OHKO threats such as Darkrai and Deoxys-Speed, (comma) which have decent bulk when compared to Scolipede's mediocre Attack. Focus Sash is Scolipede's best item choice to help it obtain two chances to attacks.
Usage Tips
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Typically, Scolipede likes to use Protect turn one. However, when against threats such as Deoxys which set entry hazards it is better to attack, as if they opponent switches this can lead to free hazards or status. Early predictions are important and it must be decided if your opponent will attack or switch as this will affect your best move. Although Scolipede is primarily a lead, if your opponent has counteranti-leads such as Thundurus and Mega Gengar, Scolipede is best saved for later. Scolipede's tendency to lead can also become an advantage as you can bank on your opponent's assumptions and to become more unpredictable as Scolipede does not necessarily have to lead to effectively set hazards.
Team Options
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Due to Scolipede's better momentum generation when compared to many other hazard leads and its access to Toxic Spikes, it works best on a heavy hyper offensive team build. Ghost-types are good partners for Scolipede as they are immune to common Normal-type priority moves and block the few users of Rapid Spin which can immediately eliminate its Scolipede's entry hazards. Calm Mind Arceus-Ghost is an excellent partner as it can beat Gengar one-on-one (add dashes) before it Gengar Mega Evolves and threaten Defog users in general. Scolipede also needs Pokemon that abuse appreciate the hazards that it lays, such as Mega Kangaskhan, and Shaymin-Sky, (comma). Pokemon such as offensive Mewtwo, Choice Scarf Kyogre, Rayquaza, and offensive Palkia also greatly abuse Scolipede's hazards. Lastly, Scolipede needs teammates that can lead in place of it when the opponent has leads that can threaten Scolipede.
Baton Pass Lead
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name: Baton Pass Lead
move 1: Protect
move 2: Baton Pass
move 3: Swords Dance / Substitute
move 4: Pin Missile
item: Focus Sash / Black Sludge
ability: Speed Boost
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Move Details
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Protect allows Scolipede to accumulate Speed boosts to be for it to passed and prevents Fake Out use from Mega Kangaskhan. Baton Pass is mandatory for a passing set. Swords Dance allows Scolipede to deal respectable damage with Pin Missile at +2; (semicolon) however, (comma) it is mainly for passing the boosts to receivers along with Speed. Alternatively, Substitute can be used over Swords Dance to which, when paired with Protect, can help it Scolipede accumulate more Speed. Pin Missile is Scolipede's only attacking move which and still allows for anti-leading against certain common leads.
Set Details
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Max Speed investment allows Scolipede to outspeed Deoxys-Speed and the entire unboosted tier when it is at +1. Attack investment allows Pin Missile to deal enough damage to anti-lead threats such as Deoxys-Speed and helps Min Missile deal decent damage. A Focus Sash maximizes Scolipede's chances of passing after boosting. A possible alternative to a Focus Sash is Black Sludge, (comma) which should only be run with Substitute and heals significant enough HP to allow Scolipede to survive longer by stalling turns with Protect + (remove plus) and Substitute.
Usage Tips
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As this Scolipede is primarily for passing, Taunt will prevent it from doing its job entirely. Protect should be used against Deoxys leads that may carry Taunt so that it Scolipede can outspeed and OHKO them with Pin Missile next turn to avoid being taunted. Scolipede is quite fragile and at great risk of being KOed by priority, (comma) so it should Baton Pass as soon as possible. Because Scolipede is quite identifiable as a lead, it tends to draw out anti-leads. This can be planned for and capitalized upon while Scolipede is saved for later use.
Team Options
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Once Scolipede has accumulated stat boosts it will need teammates to receive them. Such receivers should have good bulk and offensive power that can be hindered to some extent by their lower speeds. Groudon, Arceus, and Kyogre are some of the many examples. Ghost-types (dash) such as Arceus-Ghost and Giratina formes that provide a solution to Mega Kangaskhan while also providing Defog support which can be useful when saving Scolipede for later use.
Other Options
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A more offensive Baton Pass Scolipede set is possible with Earthquake or Rock Slide as coverage, Earthquake beating threats such as Mega Gengar and Dialga leads while and Rock Slide hitting Flying-types that resists Pin Missile. Aqua Tail is also usable as it hits Excadrill leads and deals chip damage to Landorus-T to place it in the KO range for of other physical sweepers such as Mega Blaziken.
Checks and Counters
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**Mega Kangaskhan**: Due to the multi-hit nature of attacks affected by Parental Bond, Mega Kangaskhan can bypass Scolipede's Focus Sash and OHKO it.
**Prankster Anti-Leads**: These Pokemon such as Thundurus, Sableye, and Whimsicott bypass Scolipede's Speed Boost and abuse support moves, so they will likely move first. Several of them have access to Taunt, so they will stop both of Scolipede's sets entirely. Pokemon under this classification include Thundurus, Sableye, and Whimsicott.
**Ho-Oh**: When led against Scolipede, Ho-Oh can use Sacred Fire which has a high burn rate that can effectively OHKO Scolipede with a burn, thereby limiting it to a single layer of entry hazards or preventing a Baton Pass.
**Mega Gengar** (Anti-Lead set only): Taunt shuts down Anti-Lead Scolipede and Shadow Tag traps it while Pin Missile does nothing, (comma) thereby limiting it to a single layer of entry hazards.
**Priority Moves**: As priority moves ignore Speed Boost, these Pokemon users of them can also limit Scolipede to a single layer of entry hazards or KO it before it can Baton Pass. Typical priority users include Swords Dance Extreme Killer Arceus, Rayquaza, Mega Scizor, Giratina-O, and Aegislash.
**Weather Leads**: Sandstorm damage from Tyranitar's or Hippowdon's Sand Stream will also can potentially limit Scolipede to a single layer of entry hazards and or stop and knock out a the Baton Pass set before a pass. The only commonly used Pokemon with Sand Stream are Tyranitar and Hippowdon.
**Defog / Rapid Spin Leads** (Anti-Lead set only): These Pokemon undo Anti-Lead Scolipede's entry hazards. Support Arceus with Will-O-Wisp can stall out Scolipede and continue to Defog thereby stopping any hazards.
**Phazing Leads** (BP set only): These Phazing leads can phaze out Baton Pass Scolipede either before or after it passes or after. The most common Pokemon with phazing moves are Groudon, Dialga, Kyogre, and Lugia.