^^^^^^^^^^^^^^best xy animation ever
Overview
########
- Archeops is blessed with some of the best offensive stats in the tier at 140/112/110
- The bird
is the wordalso carries a fairly expansive movepool, with not much to be desired (except maybe special STAB) - Archeops's offensive typing is something to be proud of, as Flying and Rock are both good offensively
- Unfortunately, Defeatist is one of the worst abilities in the game, right next to Truant and Slow Start
- Archeops is also SR weak, which contributes to Defeatist activation
Physically Mixed
########
name: Physically Mixed
move 1: Acrobatics
move 2: Stone Edge
move 3: Earth Power
move 4: U-turn/Knock Off
ability: Defeatist
item: None
evs: 252 Atk / 4 SpA / 252 Spe
nature: Hasty/Naive
Moves
========
- Itemless Acrobatics is a 110 base power STAB Flying-type move with not miss chance and no negative effects
- Stone Edge provides excellent Rock-type STAB
- Rock Slide can be used over Stone Edge, to ensure that it hits
- Earth Power takes advantage of Archeops's nice 112 Special Attack, and combines with Stone Edge to create pseudo-EdgeQuake coverage.
- U-turn lets Archeops become a pivot, hitting a counter coming in to stop Archeops hard and letting it cleanly switch to a teammate.
- Knock Off is a great move in general, and coming from a base 140 attack it can devastate a check/counter
Set Details
========
- The given EV spread and nature allows Archeops to hit as hard as possible physically and specially. Defense/Special Defense aren't needed, seeing as Archeops isn't going to be taking hits well anyways. The EV's also make sure Archeops doesn't take maximum SR damage
- No item ensures maximum power on Acrobatics, which is very important as Acro+Item=a 55 Base Power move without a secondary effect.
Usage Tips
========
- U-turn/Knock off can be used to scout or cripple switch-ins, so Archeops can be used to lure Pokemon and hit them hard with and remove their item or gain a free switch
- The two moves mentioned can also be used exclusively as support when Archeops reaches Defeatist range, as even if the damage is minimal the effect can help a lot.
- Removing rocks before switching in can help significantly
- When Defeatist range is hit, use Archeops as a late game cleaner
Team Options
========
- Archeops pairs well with Pokemon that can remove SR for it. x2 Rocks damage can add up to a defeatist activation pretty fast, so before switching you probably want them gone
Choice
########
name: Choice
move 1: Stone Edge
move 2: Earthquake
move 3: Knock Off
move 4: U-turn/Switcheroo
ability: Defeatist
item: Choice Band/Choice Scarf
evs: 252 Atk / 4 SpA / 252 Spe
nature: Jolly/Adamant
Moves
========
- Acrobatics is not used, as it wont be doing much at 55 BP
- Edgequake is standard coverage
- Knock Off from a choice band can hit hard
- U-turn on a Choice set is generally great, Band can use it to hit switch-ins hard before leaving and Scarf can use U-turn to scout.
- Switcheroo can be used over U-turn to free up Archeops and cripple walls
Set Details
========
- Choice band gives archeops a ton of power, scarf lets it outspeed almost everything in the tier
- An Adamant nature can be used on the scarf for more power, but Jolly is generally better for outspeeding other Archeops
Usage Tips
========
- When using switcheroo, make sure not to get a life orb
- U-turn can be used to scout
Team Options
========
- Pokemon that appreciate u-turn
- Rapid spin support
- Special Pokemon
Specially Mixed
########
name: Specially Mixed
move 1: Acrobatics
move 2: Heat Wave
move 3: Earth Power
move 4: Focus Blast
ability: Defeatist
item: None
evs: 4 Atk/252 SpA/252 Spe
nature: Hasty/Naive
Moves
========
- Archeops has no flying STAB so acro is used
- Heat Wave, Focus Blast, and Earth Power are all great coverage
Set Details
========
- The EVs and Nature allow Archeops to hit hard and fast specially but let it use Acro effectively.
- No item is for the sake of Acro's power
Usage Tips
========
- Special Archeops is a great wallbreaker, so when physical pokemon come in to wall hime hit them with special attacks
Team Options
========
- Hazard removal
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Taunt
move 3: Head Smash
move 4: Endeavor
ability: Defeatist
item: Focus Sash
evs: 252 Atk/4 Def/252 Spe
nature: Jolly
Moves
========
- Archeops's speed allows it to set up SR fast on turn 1, outspeeding most taunters such as Qwilfish and Pokemon with multi-hit moves that could break the Sash such as Crustle
- Fast Taunt allows Archeops to shut down leads that attempt to set up hazards or status turn 1
- Head Smash hits incredibly hard coming from Archeops and can be used to wear down bulkier leads such as Uxie
- Endeavor is a surprise, as it can bring Pokemon down to 1 HP if Sash has been activated and is not affected by the Defeatist drop
Set Details
========
- The EVs and nature allow Archeops to set rocks and taunt as fast as it can
- The Focus Sash ensures no OHKOs, which almost guarantees Stealth Rock
========
- Setting rocks up early is key. A choice scarf user can outspeed and 2HKO, so if Archeops doesn't set rocks early it can risk getting KOd before it does.
- Optionally, taunting first turn can stop opponents' leads and allow for a free turn to set rocks on the switch.
========
- Spinblockers help lead Archeops a lot, as Archeops is a suicide lead and won't be around to set rocks back up.
- Lead Archeops fits well on HO
Other Options
########
- Hone claws can be used as a boost in power (and accuracy for Stone Edge), however it is overall not worth it as finding a chance for Archeops to set up is slim as it can't take too many hits before Defeatist.
- Expert Belt can be used over Choice Band, allowing you to bluff the choice item or just get the power boost without having to lock Archeops into one move. However, the power drop can be significant.
- Archeops has a ton of moves it can use. Not all are good, but many can be used for coverage or just as options
Checks & Counters
########
**Strong priority** Aqua jet, sucker punch, and ice shard go first and get archeops into defeatist range
**faster Pokemon** they can, outspeed and hit archeops hard enough to get it into defeatist range
Last edited: