[WIN] Frozen Vault (Normal) - zarator and Mulan15262

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!


Weavile
HP 300
Atk 6
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost


Ability: Pressure



Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost


Ability: Snow Cloak


Team Mulan15262

Quantum the Magnezone (genderless) w/Charged Stone
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel

Abilities:
Magnet Pull
Sturdy
Analytic (hidden)

EC: 9/9
MC: 2
AC: 5/5

Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20

Moves(41/70, for 76 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball

Signal Beam
Gravity
Electro Web, Iron Defense, Iron Head, Magic Coat, Recycle, Rollout, Snore 7 moves for 21 MC

Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Confide, Facade, Frustration, Giga Impact, Psych Up, Return, Round, Substitute, Sunny Day, Swagger, Wild Charge 11 moves for 22 MC
Bide, Curse, Double-Edge, Endure, Mimic, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 11 moves for 33 MC


Lucario(*) (Luke) Male w/Lucarionite

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang


+6 CC per match Lucario participates in


Team zarator

Jellicent (Umberlee) (F) w/Expert Belt
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Abilities: Water Absorb, Cursed Body, (HA) Damp

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (61/61 moves):

Absorb
Acid Armor
Attract
Bind
Blizzard
Brine
Bubble
Bubblebeam
Confuse Ray
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Hail
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Mist
Night Shade
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spite
Substitute
Surf
Swagger
Taunt
Toxic
Trick
Trick Room
Water Pulse
Water Sport
Water Spout
Waterfall
Will-O-Wisp
Wring Out

Raid only:
Shadow Mend


Gallade (Tyr) (M) w/Nothing
Nature: Brave (Attack raised by 1; Speed reduced by 15%, Evasion reduced)
Type: Psychic/Fighting
Ability: Steadfast, (HA) Justified

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (69/127 moves):

Ally Switch
Brick Break
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Growl
Grudge
Heal Pulse
Helping Hand
Hyper Voice
Hypnosis
Imprison
Knock Off
Ice Punch
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Night Slash
Protect
Psychic
Psycho Cut
Psyshock
Rain Dance
Reflect
Rock Slide
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Sunny Day
Swords Dance
Synchronoise
Taunt
Teleport
Thunder Wave
Thunderpunch
Trick Room
Will-O-Wisp
X-Scissor
Zen Headbutt

Raid only:
Shadow Mend


Zarator: If I'm not mistaken you haven't put anything down for Gallade item wise, please do so now.
 
Last edited:
Lucario: [MEGA-EVOLVE] Power-Up Punch - High Jump Kick (both Weavile)
If Weavile is untargetable, use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) all others.

Magnezone: Gravity - Gyro Ball (Weavile)
If Weavile is untargetable a2, use Flash Cannon (Froslass).


Also, does Magnezone's Charged Stone grant it immunity to ground-type moves here?
 
Last edited:
Yes Mulan, it does.

As for me, equipping Gallade with Light Clay.

Gallade: Shadow Sneak (Weavile) - Close Combat (Weavile)
Jellicent: Trick Room - Will-O-Wisp (Weavile)

This will ensure Weavile targets Gallade on A1 (taking out the risk of an untimely Dig, possibly giving me a Justified boost in the process - if it's Knock Off it's all the same, we don't rly need Light Clay for this fight), while allowing us to hit Weavile unpunished on A2. By the way, Froslass will focus on Magnezone I believe, and since I'd like for her to stay focused on Magnezone for the entire fight, make sure to let Magnezone rack up threat accordingly (i.e. hold back with Lucario from attacking Froslass next round until Magnezone secured aggro).
 
Round 1: A Chilling Beginning

Mulan hit the keystone on his Mega Device causing Luke to evolve into Mega Lucario. Once this happens, the raid squad goes on a conservative offensive, intending to get set up for the fight ahead. However, Weavile punishes Gallade for his existence while Froslass slaps Luke upside the head. Fortunately, Quantum and Umberlee are able to get their field effects up.

The twisted dimensions cause Quantum to move first with a Gyro Ball, but his previous actions earn him a Shadow Ball from Froslass. The team then wastes no time going on the offensive, but suddenly Weavile vanishes into thin air!

l 52 Spe l HP 88/EN 82
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 85/EN 88 (+1 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 110/EN 81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 86/EN 85 (-1 Defense/-1 Special Defense, 1R: +1 Attack)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 199 (Burned 5A, Vanish)

HP: 360

Field Effects: Gravity (3R), Trick Room (3R)
Lucario Mega Evolved

Crit Roll (1): 12/16
Shadow Sneak (Weavile): (4 [BP] + 3 [Stat Diff])*.67=5 Damage, 6 Energy

Crit Roll (1): 6/16
Punishment (Gallade): (6 [BP]+ 3 [STAB] + 4.5 [Stat Diff])*1=14 Damage

Justified: +1 Attack

Target: 2/4
Crit Roll (1): 3/16

Wake Up Slap (Lucario): (7 [BP]+3 [Stat Diff])*1.5=15 Damage

Crit Roll (1): 14/16
Power Up Punch (Weavile): [4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*2.25=27 Damage, -5 Energy, +1 Attack

Gravity: Gravity was intensified for 4 Rounds, 10 Energy

Trick Room: The Dimensions were Twisted for 4 Rounds, 10 Energy
------------------------------------------
Crit Roll (1): 9/16
Gyro Ball (Weavile): ((5+(144-52)/10) [BAP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=24 Damage, 8 Energy

Will-o-Wisp (Weavile): Weavile was burned!, 9 Energy

Crit Roll (1): 13/16
Close Combat (Weavile): (12 [BP]+3 [STAB] + 3 [Stat Diff])*2.25+2 (Stat Boost)=43 Damage, 9 Energy

Crit Roll (1): 15/16
Effect Chance (1-20): 44/100

Shadow Ball (Magnezone): (8 [BP] + 3 [STAB] - 1 [Sturdy] + 1.5 [Stat Diff])=12 Damage

Hi Jump Kick (Weavile): Failed, 7 Energy

Vanish: Weavile Disappeared!

-2 HP Weavile
-----------------------------
Totals:
Weavile: 101 Damage
Lucario: 15 Damage, -12 Energy
Gallade: 14 Damage, -15 Energy
Magnezone: 12 Damage, -18 Energy
Jellicent: -19 Energy


Threat Threshold: 63
48
27
27
15


Threat Threshold: 20
15
15
 
Last edited:
Maxim:

1) I think you missed some crit rolls, like on Gallade's Shadow Sneak
2) You didn't factor in Weavile's Pressure and Magnezone's Sturdy (Make sure to correct your attack slates if Sturdy changes them)
3) Dig is 8 BP, not 6, and the stat difference is 4.5 (Rank 6 Atk vs Rank 3 Defense). I just noticed now that the OP you used lists Weavile as having Rank 5 Attack but that's old, it should have Rank 6. Make sure to correct your attack slates accordingly.
4) You didn't mention -1 Defense/-1 Sp. Defense for Gallade's Close Combat, as well as field effects and their duration
5) Weavile took 72 damage, not 65 (you didn't count the burn and Gallade's Shadow Sneak)

I think that's all :-)
 
All right that should be everything, apologies for the wait. I have been having a rough semester and I only realized I could use Excel to make things easier today. Hopefully the next few rounds will be faster (and have less recalculating...ugh).

Mulan15262 and zarator you're up!
 
Lucario: Power-Up Punch (Weavile) - Drain Punch (Weavile)
If Weavile is untargetable, use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) all others, pushing back each time.

Magnezone: Gyro Ball (Weavile) * 2
If Weavile is untargetable, use Flash Cannon (Froslass).
 
Last edited:
Jellicent should have 110 HP aye? Also please note the duration of TR and Gravity somewhere

Also Mulan, for this fight it's fine because it's fast but PLEASE, be a bit more careful with your energy expenses when we fight Articuno and Suicune (aka no consecutive moves)!

Jellicent: Ominous Wind (Froslass) - Shadow Ball (Froslass)
Gallade: Night Slash (Froslass) - Heal Pulse (Magnezone)
 
Round 2: A Sudden Gust of Wind

With Weavile gone, the raid team turns their attentions to damaging Froslass, only Froslass fights back in an unusual way. Dazzling Lights float around Quantum, making the Magnezone dizzy and forcing it to hit itself. As well, it uses an electric shock to slow down Tyr, but thanks to the twisted dimensions it only makes him faster!

While this is going on, the two trainers feel strange gusts of wind. You wonder what this could mean, until suddenly Weavile comes out of nowhere and smashes Tyr with a powerful attack. The two Pokemon glare at you, intent on destroying you.

l 52 Spe l HP 100/EN 67 (Confused 1A)
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 85/EN 77
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 110/EN 72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 66/EN 67 (+2 Attack, 20% Paralyzed)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-) [17]
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 195 (Burned 3A)

HP: 241

Field Effects: Gravity (2R), Trick Room (2R)
Crit Roll (1): 8/16
Gyro Ball (Froslass): (8 [BP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=14 Damage, 12 Energy

Crit Roll (1): 8/16
Stat Boost (1-10): 96/100

Ominous Wind (Froslass): (6 [BP] + 3 [STAB] + 2 [Expert Belt])*1.5=17 Damage, 3 Energy

Crit Roll (1-2): 6/16
Night Slash (Froslass): (7 [BP] + 3 [Stat Difference])*1.5+2=17 Damage, 5 Energy

Target: 1/4
Intensity: 3/3

Confuse Ray (Magnezone): Magnezone was Confused for 4 Actions!

Crit Roll (1): 3/16
Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*1.5+2=29 Damage, 6 Energy

A Gust of Wind blows across...

Burn: -2 HP Weavile
Confusion: -1 Action Magnezone
----------------------------------
Confuse Roll (1-50): 32/100
Magnezone hit itself in confusion: (4 [BP] - 1.5 [Stat Diff])=3 Damage Magnezone, 3 Energy

Crit Roll (1): 13/16
Shadow Ball (Froslass): (8 [BP] + 3 [STAB] + 2 [Expert Belt])*1.5=20 Damage, 6 Energy

Heal Pulse (Magnezone): +15 HP Magnezone, 13 Energy

Target: 3/3
Thunder Wave (Gallade): Gallade was 25% Paralyzed

Crit Roll (1): 8/16
Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 2 [Adaptability] + 1.5 [Stat Diff.])*1.5=22 Damage, 5 Energy

Target: 4/4
To Crit (1-2): 14/16

Ambush (Gallade): (15 [BP] - 3 [Burn] + 3 [STAB] + 4.5 [Stat Diff])=20 Damage

Justified: +1 Attack

Burn: -2 HP Weavile
Paralysis: -5% Gallade
Confusion: -2 Actions Magnezone
-------------------
Totals:
Weavile: 4 Damage
Froslass: 119 Damage
Magnezone: +15 HP, -15 Energy
Lucario: -11 Energy
Jellicent: -9 Energy
Gallade: 20 Damage, -18 Energy


Threat Threshold: 73
56
27
31
15


Threat Threshold: 68
29
52
25
51
 
Last edited:
Magnezone: Flash Cannon (Froslass) - Gyro Ball (Froslass)
If the target is untargetable, then retarget to Weavile.

Lucario: Power-Up Punch (Weavile) - Drain Punch (Weavile)
If Weavile is untargetable, then use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) all others.
 
Last edited:
Maxim: Weavile was supposed to come out of Vanish and use Ambush on A2 of last round. If you check past rounds as well it's always: Vanish -> ... -> Ambush.
 
Fixed, got confused on the wording "On third action, Weavile will reappear, performing Ambush on a random Pokemon on its action.", apparently this counts the Vanish action itself.

EDIT: Below, Fixed
 
Last edited:
Mulan15262 please make Magnezone hit Froslass, not Weavile. I do not look forward to Jellicent tanking Froslass...

Jellicent: Double Team - Hidden Power (Weavile)
If Weavile is untargettable A2, replace your respective action with Chill
Gallade: Drain Punch (Weavile) - Brick Break (Weavile)
If Weavile is untargettable A2, replace your respective action with Night Slash (Froslass)
If you are fully paralyzed A1, replace A2 with Drain Punch (Weavile)
 
Round 3: Fumble

With Weavile now out of hiding, the raid team attempts to attack it with all their might, aside from Quantum who attempts to grab Froslass's attention. Unfortunately, the raid team trips over it's own feet, thanks to the statuses Froslass put down earlier. Thus the enemies start getting the upper hand, with Froslass blasting Umberlee with several attacks and Weavile battering Tyr before moving on with an underground strike to Luke.

l 52 Spe l HP 97/EN 58
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 83/EN 59 (+1 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 82/EN 60 (-1 Special Defense, 1R)
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 56/EN 67 (+2 Attack, 5% Paralyzed)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-) [17]
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 114 (Burned 1A)

HP: 226

Field Effects: Gravity (1R), Trick Room (1R)

Crit Roll (1): 14/16
Paralyze Roll (1-20): 7/100

Fully Paralyzed, -5% Paralysis

Crit Roll (1): 14/16
Confuse Roll (1-50): 4/50

Magnezone hit itself in confusion: (4 [BP] - 1.5 [Stat Diff])=3 Damage Magnezone, 3 Energy, -1 Confuse Action.

Double Team: -8 Threat F, -5 Threat W, 6 Energy

Crit Roll (1): 13/16
Stat Drop (1-10): 8/100

Psychic (Jellicent): (6 [BP] + 5 [Weight Class])=11 Damage, -1 Special Defense

Crit Roll (1): 8/16
Power Up Punch (Weavile): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Difference])*2.25=27 Damage, 5 Energy, +1 Attack

Crit Roll (1): 2/16, 2/16
Double Hit (Gallade): (4 [BP] *2 [Hits] + 4.5 [Stat Diff] - 3 [Burn])=10 Damage

Burn: -2 HP Weavile
Magnezone snapped out of confusion!
----------------------------
Paralyze Roll (1-15): 8/100
Fully Paralyzed. -5% Paralysis

Crit Roll (1): 14/16
Gyro Ball (Froslass): ((5+(127-52)/10) [BAP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=15 Damage, 6 Energy

Crit Roll (1): 10/16
Hidden Power (Weavile): (6 [BP]+2 [Expert Belt])*1.5=12 Damage, 6 Energy

Crit Roll (1): 3/16
Payback (Jellicent): (10 [BP] + 1.5 [Stat Diff])*1.5=17 Damage

Crit Roll (1): 6/16
Drain Punch (Weavile): (8 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*2.25+2 [Stat Boost]=38 Damage, 13 Energy, 15 Drain

Crit Roll (1): 6/16
Dig: It went underground!

Dig (Lucario): (8 [BP] + 6 [Stat Diff] - 3 [Burn])*1.5=17 Damage

Burn: -2 HP Weavile
Paralysis: -5% Gallade
------------------------
Totals:
Weavile: 81 Damage
Froslass: 15 Damage
Magnezone: 3 Damage, -9 Energy
Lucario: 2 Damage, -18 Energy
Jellicent: 28 Damage, -12 Energy
Gallade: 10 Damage

Threat Threshold: 120
56
92
40
15


Threat Threshold: 57
44
44
25
51
 
Last edited:
Lucario used Power-Up Punch last round, so its attack should be at +1.


Magnezone: Flash Cannon (Froslass) - Gyro Ball (Froslass)
If the Froslass is untargetable, then retarget to Weavile.

Lucario: Power-Up Punch (Weavile) - Drain Punch (Weavile)
If any ally drops below 20 HP, use Heal Pulse on that pokemon.
If Weavile is untargetable, then use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) all others.
 
Sorry for the wait. Also, Jellicent should have 82 HP, not 92.

Jellicent: Double Team - Shadow Ball (Froslass)
Gallade: Drain Punch (Weavile) - Night Slash (Froslass)
 
(Sorry about the wait)
Round 4: Comeback

Not daunted by the last round, the raid team goes on the offensive yet again! This time though, they're not afflicted by status ailments, and so manage to deal massive damage to Weavile and Froslass. Weavile disappears again, but the team simply focuses its efforts on Froslass. She does manage to confuse Quantum, but does little damage now that Magnezone has gathered her attention.

Things are looking good for the raid team now.

l 52 Spe l HP 88/EN 47 (Confused 1A)
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 83/EN 48 (+2 Attack, 1R)
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 82/EN 49
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 74/EN 49 (+2 Attack)
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-) [17]
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 47 (Vanish)

HP: 121

Field Effects: None

Paralyze Roll (1-5): 94/100
Crit Roll (1): 8/16

Drain Punch (Weavile): (8 [BP] + 3 [STAB] + 3 [Stat Diff])*2.25+4=36 Damage, 13 Energy, 18 Drain

Crit Roll (1): 13/16
Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 4 [Stat Diff])*1.5=23 Damage, 5 Energy

Double Team: -7 Threat F, -6 Threat W, 6 Energy

Frost Breath: (6 [BP] + 3 [Crit] + 3 [STAB] + 1.5 [Stat Diff])*.67=9 Damage

Crit Roll (1): 12/16
Power Up Punch (Weavile): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*2.25+2=29 Damage, 5 Energy, +1 Attack

Vanish: Weavile Disappeared

Burn: -2 HP Weavile
Weavile was cured of burn
-------------------------
Paralysis Roll (1-5): 6/100
Crit Roll (1-2): 8/16

Night Slash (Froslass): (7 [BP] + 3 [Stat Diff])*1.5+4=19 Damage, 5 Energy

Crit Roll (1): 8/16
Gyro Ball (Froslass): ((5+(127-52)/10) [BAP] + 3 [STAB] - 1.5 [Stat Diff])*1.5=15 Damage, 6 Energy

Crit Roll (1): 6/16
Shadow Ball (Froslass): (8 [BP] + 3 [STAB])*1.5=17 Damage, 5 Energy

Target: 1/4
Confuse Ray (Magnezone): Magnezone was (1/3) Confused for 2 Actions.

Crit Roll (1): 13/16
Iron Tail (Froslass): (10 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Stat Diff])*1.5+4=31 Damage, 6 Energy

A Gust of Wind blows across...

Paralysis: Gallade was cured of Paralysis
Confusion: -1 Action Magnezone
Trick Room: Expired
Gravity: Expired
-------------
Totals:
Weavile: 67 Damage
Froslass: 105 Damage
Magnezone: 9 Damage, -11 Energy
Lucario: -11 Energy
Gallade: +18 HP, -18 Energy
Jellicent: -11 Energy

Threat Threshold: 157
92
121
34
15


Threat Threshold: 107
82
54
44
82
 
Last edited:
You should probably note that Weavile is still in Vanish at the end of the round.


Magnezone: Flash Cannon (Weavile) - Gyro Ball (Weavile)
If Weavile is untargetable or KOed, then retarget to Froslass.
If Magnezone hits itself in confusion, push back.

Lucario: Power-Up Punch (Weavile) - Drain Punch (Weavile)
If any ally drops below 20 HP, use Heal Pulse on that pokemon.
If Weavile is untargetable or KOed, then use Iron Tail (Froslass) the first time and Flash Cannon (Froslass) all others.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top