Battle Hall Challenge - Rainman Legends

Welcome to the Battle Hall! This is the arena in which you fight one pokemon of each type, then the hall boss afterwards! Best of luck to you challenger!

Rank 1

PsYkIk will be using Dratini with Shed skin:

Dratini (Bahaemut) (Male)
Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
Type: Dragon

Abilities: Shed Skin

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect


PsYkIk, you may choose your first type. Your options are:






 
BATTLE 1

Let's get on with the fight!
1/5 Hoppip
1/3 Chlorophyll


Hoppip (F)

Types: Grass/Flying

Nature: Timid
+15% Speed +12 Accuracy, -Atk

Abilities: Chlorophyll / Leaf Guard / Infiltrator [HA]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 2
SpD: 2
Spe: 58 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC:0
AC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Fairy Wind
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Aromatherapy
Endure
Encore
Reflect
Cotton Guard

Energy Ball
Dazzling Gleam
Hidden Power (Fire)
Sunny Day
Solar Beam


I'll be the one to take you down!
 
Lets make that Hoppip splash in defeat

Ice Beam --> Ice Beam --> Ice Beam

If Hoppip uses Dazzling Gleam on a2 or 3, use Protect but only once

 

Outlast him!
Leech seed -> dazzling gleam -> encore


Dratini (Bahamut) (M)
HP: 90 | EN: 100
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva

Hoppip (F)
HP: 90 | EN: 100
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
+12% acc​
Hoppip leech seed -9 en
hoppip seeded

Dratini used ice beam -7
crit 8206 n
(9+1.5)*2.25=23.625 dmg
effect: 9992 n

-3 HP Dratini
+3 HP hoppip
_____

Dratini protect -7 en

Hoppip dazzling gleam -6 en
crit 1353 n
(8)*1.5=12 dmg
protected, -4.8 en dratini

-3 HP Dratini
+3 HP hoppip
_____

Hoppip encore -10 en
protect encored

Dratini protect -7 en

-3 HP Dratini
+3 HP hoppip


Dratini (Bahamut) (M)
HP: 81 | EN: 74
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, encored (1a)

Hoppip (F)
HP: 75 | EN: 77
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
+12% acc

This is looking pretty well...
sunny day -> dazzling gleam -> dazzling gleam
IF damaging ice-type combo a3, then dodge that action and push back.
 

Oh dear, this is looking grim...

Dratini (Bahamut) (M)
HP: 81 | EN: 74
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, encored (1a)

Hoppip (F)
HP: 75 | EN: 77
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
+12% acc​
dratini protect -7 en

hoppip sunny day -10 en

-3 HP Dratini
+3 HP hoppip
_____

Hoppip dazzling gleam -6 en
crit 4849 n
(8)*1.5=12 dmg

Dratini thunder wave -7 en
hoppip para'd (25%)

-3 HP Dratini
+3 HP hoppip
_____

Para: 5139
Hoppip dazzling gleam -9 en
crit 714 n
(8)*1.5=12 dmg

Dratini flame thrower combo -31.5 en
crit: 7015 n
(12*2.25+1.5)*1.5=42.75 dmg
effect: 4122 n

-3 HP Dratini
+3 HP Hoppip

para decayed


Dratini (Bahamut) (M)
HP: 48 | EN: 29
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, must cool down

Hoppip (F)
HP: 41 | EN: 52
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
20% para, +12% acc​
 
Lets finish this and forget I might lose to a friggen Hoppip

Cooldown--> Ice Beam --> Flamethrower

If Hoppip uses Encore a3, use Aqua Jet+Ice Beam
If Hoppip uses Dazzling Gleam a2, use Protect
 

Let's Keep this going! You're gonna lose to a Hoppip!
endure -> dazzling gleam -> encore
IF you are fully paralyzed a1, change remaining orders to dazzling gleam -> synthesis

Dratini (Bahamut) (M)
HP: 48 | EN: 29
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, must cool down

Hoppip (F)
HP: 41 | EN: 52
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
20% para, +12% acc​
dratini cooled down

Para 3204 n
Hoppip endured -15 en
_____

Dratini protect -7 en

para 2544 n
Hoppip dazzling gleam -6 en
crit 8625 n
(8)*1.5=12 dmg
protected, -4.8 en
_____

Dratini Aqua jet + ice beam -16.5 en
crit: 4191 n
((2+9)+4.5-3+4.5-3)*1.5=21 dmg
effect: n

para: 8422 n
Hoppip encore -10 en
encore failed

para decayed


Dratini (Bahamut) (M)
HP: 48 | EN: 1
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, must cool down, KO'd

Hoppip (F)
HP: 20 | EN: 21
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
cannot endure, 15% para, +12% acc
EDIT: misreffing, ordering now.


So, I totally meant to use fairy wind instead of dazzling gleam there, but it's okay! This battle is going to be close!
synthesis -> chill -> dazzling gleam

 
Last edited:

This is gonna be close!

Dratini (Bahamut) (M)
HP: 48 | EN: 1
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva, must cool down

Hoppip (F)
HP: 20 | EN: 21
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
cannot endure, 15% para, +12% acc​
dratini cooled down

Para 2729 n
Hoppip used synthesis -13 en
+30 HP
_____

para 2007 n
Hoppip chilled +12 en

Dratini chilled +12 en
_____

para: 8640 n
Hoppip dazzling gleam -6 en
crit 1998 n
(8)*1.5=12 dmg

Dratini chilled +12 en

para decayed


Sunlight 1r​

Dratini (Bahamut) (M)
HP: 36 | EN: 25
3/2/3/2 | 43
SC: 2 | WC: 1
Shed skin
-10% eva

Hoppip (F)
HP: 50 | EN: 14
1/2/2/2 | 58
SC: 1 | WC: 1
Chlorophyll
10% para, +12% acc


This is the last push!
 
sorry GemOftheDay getting a subref now

EDIT: For the Subref, the Aqua Jet+Ice Beam combo i did 2 rounds ago should have a 2.25 multiplier since its an ice type combo overall.
 
Last edited:
PsYkIk I'll fix the combo for now, but don't try it again- Ash's Buizel pulled off that ridiculous combo when a different Pokemon used Ice Beam on his Aqua Jet, which isn't happening here. Hoppip takes 11 more DMG for that round, but however, Gem fucked up in the round before that and placed Sunny Day's boosts to Fire-type moves before the multiplier instead of after, which gives Hoppip 10.125 HP back, so Hoppip actually should have 49 HP, not 39 like you think, and there is still 1 round of Sun left

Does this change your orders?
 
Changing orders

Flamethrower --> Ice Beam --> Ice Beam

If Hoppip uses Encore on a1 or a3, replace action with Agility (Evasive)
 
Last edited:

Hang in there Hoppip...
Chill -> Synthesis -> Chill

Pre-Round stats:

Bahamut
HP: 36
EN: 25
3/2/3/2/43/ -10% Eva

Hoppip
HP: 50
EN: 14
1/2/2/2/58/ +12% Acc
Paralyzed (10%)

Sun (1r)

Action 1
Flamethrower -> Hoppip (7 EN)
RNG roll (to crit) 3331 = no crit
RNG roll (to burn) 8647 = no burn
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

RNG roll (for full para) 4102 = no para
Hoppip chilled! (+12 EN)

Action 2
Ice Beam -> Hoppip (7 EN)
RNG roll (to crit) 1865 = no crit
RNG roll (to freeze) 6195 = no freeze
(9+(3-2)1.5)(2.25) = 23.625 DMG

RNG roll (for full para) 9963 = no para
Synthesis (14 EN)
+30 HP

Action 3
Flamethrower -> Hoppip (7 EN)
RNG roll (to crit) 9370 = no crit
RNG roll (to burn) 3898 = no burn
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

RNG roll (for full para) 1097 = no para
Hoppip chilled! (+12 EN)


Post-Round stats:

Bahamut
HP: 36
EN: 4
3/2/3/2/43/ -10% Eva

Hoppip
HP: 15
EN: 24
1/2/2/2/58/ +12% Acc
Paralyzed (5%)


"This is where it ends!"
Endure -> Dazzling Gleam -> Dazzling Gleam
If successful P/E move, Chill and push back
If Ice Beam AND you are under the effects of Endure, change that action to Encore
 

"Let's see how the dice go!"

Pre-Round stats:

Bahamut
HP: 36
EN: 4
3/2/3/2/43/ -10% Eva

Hoppip
HP: 15
EN: 24
1/2/2/2/58/ +12% Acc
Paralyzed (5%)

Action 1
RNG roll (for full para) 3975 = no para
Hoppip used Endure! (15 EN)

Bahamut chilled! (+12 EN)

Action 2
Flamethrower -> Hoppip (7 EN)
RNG roll (to crit) 4618 = no crit
RNG roll (to burn) 3461 = no burn
(9+(3-2)1.5)(1.5) = 15.75 DMG
Endured!

RNG roll (for full para) 3320 = no para
Dazzling Gleam -> Bahamut (6 EN)
RNG roll (to crit) 6932 = no crit
(8+(2-2)1.5)(1.5) = 12 DMG

Action 3
Flamethrower -> Hoppip (11 EN)
RNG roll (to crit) 3800 = no crit
RNG roll (to burn) 7670 = no burn
(9+(3-2)1.5)(1.5) = 15.75 DMG
Endured!
Bahamut fainted!


Post-Round stats:

Bahamut
HP: KO
EN: -2
3/2/3/2/43/ -10% Eva

Hoppip
HP: 1
EN: 3
1/2/2/2/58/ +12% Acc


"Looks like you were the one who defeated himself in the end!"

PsYkIk 's Battle Hall challenge has ended

Psykik gets 2 CC
Bahamut the Dratini gets 3 MC

I get 6 UC

You may rechallenge in 72 hours
 
Challenge #2
Rainman Legends is challenging Rank 2 with Chocobo the Togetic using Serene Grace

Togetic(Chocobo) (Female)
Types:
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 5/9
MC: 3
AC: 5/5
Attacks:
Level Up
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect

Move Tutor


Please choose your first type:





 
Battle #1

Dragon Tamer Aegon would like to battle!

RNG roll (for Pokemon) 2/5

Axew (M)

Type: Dragon

Nature: Jolly
+Speed, -SpA, +15% Acc

Abilities: Rivalry / Mold Breaker / Unnerve [HA]

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 66 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw

Counter
Endeavor
Endure
Iron Tail
Night Slash
Reversal

Taunt
Protect
Dig
X-Scissor
Poison Jab
Substitute

"A type disadvantage!"

RNG roll (for ability) 3/3 = Unnerve
"How perfect to test our might!"
 

"Attack with all your might!"
Iron Tail -> Poison Jab -> Iron Tail

Pre-Round stats:

Chocobo
HP: 90
EN: 100
1/4/3/4/40

Axew
HP: 90
EN: 100
3/2/1/2/66/ +15% Acc

Action 1
Iron Tail -> Chocobo (7 EN)
RNG roll (to hit) 6360 = hit
RNG roll (to crit) 7711 = no crit
RNG roll (to lower Def) 9742 = no lower
(10+(3-4)1.5)(1.5) = 12.75 DMG

Dazzling Gleam -> Axew (5 EN)
RNG roll (to crit) 2525 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Action 2
Poison Jab -> Chocobo (6 EN)
RNG roll (to crit) 8937 = no crit
RNG roll (to poison) 7358 = no poison
(8+(3-4)1.5)(1.5) = 9.75 DMG

Psyshock -> Axew (6 EN)
RNG roll (to crit) 6828 = no crit
(8+(3-2)1.5) = 9.5 DMG

Action 3
Iron Tail -> Chocobo (7 EN)
RNG roll (to hit) 4943 = hit
RNG roll (to crit) 3267 = no crit
RNG roll (to lower Def) 1928 = lower
(10+(3-4)1.5)(1.5) = 12.75 DMG
-1 Def

Dazzling Gleam -> Axew (5 EN)
RNG roll (to crit) 9263 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG


Post-Round stats:

Chocobo
HP: 55
EN: 84
1/4/3/4/40
-1 Def

Axew
HP: 43
EN: 80
3/2/1/2/66/ +15% Acc


"We are not finished yet!"
Iron Tail x3
If successful P/E move, Chill
If damaging Fairy-type combo AND you have more than 15 HP, change that action to Substitute (15)
 

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