Overview
########
+ Can take hits from threats such as Slurpuff and kill it directly after with Gunk Shot ye not a lot of things can take hits from a unboosted Slurpuff!1!
+ Solid Spiker that has access to the two different formes of entry hazards
+ Aftermath leaves a last mark on the opponent when hit by contact
+ Does a good job at setting up Spikes ok you say it twice
- Faces competition from Pokemon such as Qwilfish, that does the same job ?????????????????????????????????????????????????????????????????
- Lacks reliable recovery
Spikes
########
name: Spikes
move 1: Spikes
move 2: Gunk Shot
move 3: Drain Punch
move 4: Toxic Spikes / Seed Bomb / Toxic
ability: Aftermath
item: Rocky Helmet
evs: 252 HP / 160 Def / 96 Spe
nature: Impish
Moves
========
- Spikes limits switches, and helps teammates KO easier.
- Gunk Shot is a powerful STAB move that deals a lot of damage to anything that doesn't resist it.
- Drain Punch grants coverage and can stop Pokemon such as Klinklang from using Substitute or Pawniard from setting up Swords Dance.
- Toxic Spikes wears down offensive teams. huh
- Seed Bomb is a coverage option, for example against Ground and Water-types such as Rhydon, Golem and Seismitoad,that are pretty common in the tier. This can replace either Toxic Spikes or Gunk Shot. However, it is kinda frail since it gets no STAB from the attack and still does little damage against Rhydon and Feraligatr. Gunk does more to Gatr and wheres Kabutops?
- Toxic is an option that hits bulky Pokemon and wears them down.
- Pain Split is a way Garbodor can recover, as long as it has less HP than the opponent where it's against on.
- Clear Smog is used to prevent the opponent from setting up properly, but can be replaced with Haze as it goes through Substitute.
Set Details
========
- The EVs invested in HP and Defense in combination with an Impish nature add up to Garbodor's decent bulk.
- 96 Speed allows Garbodor to outrun Pokemon with maxed Speed at a base stat of 55. such as?
- Aftermath makes Garbodor capable of leaving a last mark when the opponent kills it with a contact move.
- Rocky Helmet hurts any opponent using contact moves everytime they use as well'
- Black Sludge can be used to recover Garbodor a little bit and puts the hurt on non-Poison types who can use Trick or Switcheroo.
- Garbodor can also run a Specially Defensive set, that handles Pokemon such as Calm Mind Slurpuff or Grass-types better. You could, you know, give them a spread?
Usage Tips
========
- Garbodor can be switched into contact moves that don't affect it much, U-turn users, for example, get punished by the damage given by Rocky Helmet.
- To deal extra damage, you can also sacrifice Garbodor to activate Aftermath and Rocky Helmet when a physical threats goes out of control and inflicts a lot of recoil. ok you fixed this
- Set up Spikes and Toxic Spikes depending on opposing teams. If the team is based on defense, set up Spikes, and when the team is offensively-based, lay down only 1 layer of Toxic Spikes. huh
- Don't use Toxic Spikes if the opponent has a Poison-type without an immunity to Ground-types on the field. hello? even if they have a Poison-type you can pressure their team with tspikes and a Pokemon able to OHKO Poison-types like Mesprit, so they either have to let their mons get poison'd or they lose their toxic spikes absorber
- Toxic cripples Defensive Pokemon without cleric support, so make sure you use Toxic when a wall comes in. idgi, you can cripple walls even if they have cleric support
You don't even have a UT for everything in Moves either.. wtf
Team Options
========
- Spinblockers will make good partners, such as Mismagius and Golurk, as the set up hazards won't be removed this way. nice and uncommon Golurk.. Rotom Mismagius Gourgeist are better ghosts for that
- Offensively-inclined allies that can take advantage of the hazards in order to get off a KO earlier, such as Magmortar and Electivire, will be good teammates. the famous MagVire core lol...
- Bulky Dark-types that take care of bulky Psychic-type Pokemon, such as Pangoro, will be good partners as Garbodor can't do much against these Pokemon. yea well they either are so weak that you dont even need pangoro to handle them, or they are powerful and can 2HKO pangoro or even OHKO with dazzling gleam anyway..
- Teammates with good defensive synergy are good as well, especially Seismitoad, as it is capable of setting up Stealth Rock and checks a lot of Pokemon that Garbodor struggles against.
so few teammate..
Other Options
########
- Weak Armor and Focus Sash allows Garbodor to prevent being OHKOed, and may raise it Speed after. An offensive set could be used along with these options, however, Garbodor's offensive power is bad.
- Rock Blast destroys common Focus Sash users on set up, such as Ninjask.
- Giga Drain hits physically defensive Pokemon better, such as Rhydon.
- Explosion has terrifying base power but isn't really worth it as Garbodor should only use it when it's done setting up.
stuff in italic should be together I dont even know why you would separate them
Checks & Counters
########
**Taunt**
Taunt can really wear down Garbodor,
as it completely stops it from setting up hazards, what is Garbodor's main use. it's not just Taunt that shutsdown Garbodor, its that Mismagius and Archeops (there's some more) can shut it down AND resist Gunk Shot + Drain Punch doesn't do much..
**Xatu** Xatu can bounce back all entry hazards back and can quickly get rid of Garbodor with a Psychic attack.
**Bulky Psychic Pokemon** Psychic Pokemon that can take hits without effort, such as Musharna and Mesprit, have no problems taking Garbodor down. ok so Mesprit, which doesn't have reliable recovery, enjoy taking 120bp Gunk Shot now? Where the heck is UXIE
**Bulky Ground types** Bulky Ground-type Pokemon that can take a hit, such as Rhydon and Sandslash, can take a hit from Garbodor and KO it with Earthquake.
Strong attackers? Ghost-types? ¿?¿?