Pinsir @ Pinsirite
Ability: Illusion
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
The Pinsir set may seem straightforward, but Illusion is a fantastic ability for mindgames. Granted, that's true for just about any Pokemon, but it's not left without an ability after Illusion breaks, since it develops Aerilate. The set is fairly standard for Pinsir, except for Close Combat - Aegislash isn't really seen in AAA, and Close Combat lets Pinsir batter Ferrothorn and Levitate Heatran. Jolly nature is used so that Mega-Pinsir's Quick Attack outpaces Staraptor's Gale Wings Brave Bird, doing enough to guarantee a KO after Stealth Rock.
Here are a few neat matchups that show how hard Pinsir can hit after it gets away with a Swords Dance:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Suicune: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Refrigerate Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Pinsir: 218-258 (80.4 - 95.2%) -- guaranteed 2HKO
+2 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Dragonite: 514-606 (159.1 - 187.6%) -- guaranteed OHKO
+2 252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Heatran: 412-486 (107 - 126.2%) -- guaranteed OHKO
(Note that Chlorophyll Heatran outpaces Pinsir, but Pinsir wins every other time.)
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Keldeo: 422-500 (130.6 - 154.7%) -- guaranteed OHKO
Gale Wings birds (Honchkrow, Staraptor, Talonflame, Braviary) are a threat to just about any other Flying-weak sweeper. However, if you have Stealth Rock up, Pinsir's Quick Attack wipes out any Honchkrow, and any Staraptor with less than 136 HP EVs.
It's pretty easy to get a Swords Dance up while your opponent brings in a counter to the wrong thing, which lets Mega Pinsir crack teams open. It's probably already been done before, but I just find it useful and wanted to share. :3
Also, sorry for the extended post, I wanted to show calcs against some AAA threats I've encountered a lot. xD
Ability: Illusion
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
The Pinsir set may seem straightforward, but Illusion is a fantastic ability for mindgames. Granted, that's true for just about any Pokemon, but it's not left without an ability after Illusion breaks, since it develops Aerilate. The set is fairly standard for Pinsir, except for Close Combat - Aegislash isn't really seen in AAA, and Close Combat lets Pinsir batter Ferrothorn and Levitate Heatran. Jolly nature is used so that Mega-Pinsir's Quick Attack outpaces Staraptor's Gale Wings Brave Bird, doing enough to guarantee a KO after Stealth Rock.
Here are a few neat matchups that show how hard Pinsir can hit after it gets away with a Swords Dance:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Suicune: 324-382 (80.1 - 94.5%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Refrigerate Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Pinsir: 218-258 (80.4 - 95.2%) -- guaranteed 2HKO
+2 252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Dragonite: 514-606 (159.1 - 187.6%) -- guaranteed OHKO
+2 252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Heatran: 412-486 (107 - 126.2%) -- guaranteed OHKO
(Note that Chlorophyll Heatran outpaces Pinsir, but Pinsir wins every other time.)
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 0 Def Keldeo: 422-500 (130.6 - 154.7%) -- guaranteed OHKO
Gale Wings birds (Honchkrow, Staraptor, Talonflame, Braviary) are a threat to just about any other Flying-weak sweeper. However, if you have Stealth Rock up, Pinsir's Quick Attack wipes out any Honchkrow, and any Staraptor with less than 136 HP EVs.
It's pretty easy to get a Swords Dance up while your opponent brings in a counter to the wrong thing, which lets Mega Pinsir crack teams open. It's probably already been done before, but I just find it useful and wanted to share. :3
Also, sorry for the extended post, I wanted to show calcs against some AAA threats I've encountered a lot. xD
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