Battle Arcade Challenge Sign-ups (Mk 3)

currently i don't have a arcade challenge thread

Challenging singles with the following pokemon:




Deino
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Hustle

Stats:
HP: 90
Atk: 2 -
Def: 3 +
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 5
AC: 3/5
KOC: 1

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse


Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang

TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest





Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Egg Moves:

Hydro Pump
Heal Bell
Power Gem
Magnet Rise

Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment





Male

Abilities: Torrent / Protean ( Locked )

Nature: Hasty

Stats: ( + Speed, - Defense + 23 % Acc )
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling


Egg Moves:

Camouflage
Mud Sport
Toxic Spikes
Mind Reader
Water Sport


TM/HM

Ice Beam
Dig
Rock Tomb
Rest
Surf




Queue:
Avnomke (First-time)
Zekrom25 (First Time)
 
Last edited:
I would like to challenge the Battle Arcade!

Mode: Singles

Thread: N/A

Chosen Pokemon with Abilities:
Krilowatt: Magic Guard
Flarelm: Leaf Guard
Fletchling: Gale Wings

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is always lost in thought and determined to succeed. It is happy and cheerful, but is self centered and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 7 / 7 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7)

Still to get: Bubble Beam(10,4) | Discharge(11,5) | Guillotine(25,16)

Egg ( 6 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First

Still to get: Eerie Impulse | Follow Me | Shock Wave
Prev Gens (Tutor / TM / HM) ( 4 / 13 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7)

Still to get: Ice Punch(8,6) | Low Kick | Helping Hand | Icy Wind | Swift | Aqua Tail | Snore | Water Pulse | Secret Power | Recycle | Captivate | Natural Gift | Fury Cutter | Thunder Punch

Gen 6 TM/HM ( 8 / 22 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10)

Still to get: Toxic | Hail | Hidden Power | Hyper beam (15,10) | Protect | Rain Dance(0,9) | Safeguard | Frustration | Return | Facade(7,5/8) | Attract | Low Sweep(7,5) | Round | Echoed Voice | Scald(8,6) | Fling(5-17,3-9) | Payback(5,7) | Giga Impact(12,9) | Flash(0,4) | Bulldoze(6,5) | Rock Smash | Wild Charge | Confide | Cut | Surf(12,6) | Waterfall
Smokin' Hot | Flarelm (F)
________________________

Smokin' Hot is Brave and Reckless, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4

Total: 16​

[Tokens]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 11 / 16 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7)

Still to get: Iron Defense(0,7) | Zap Cannon (12,9) | Petal dance | Leaf Tornado | Flame Burst

Egg ( 6 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7)

Still to get: Grass Whistle(0,4) | Blaze Kick(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) | Natural Gift | Petal Blizzard(12,6) | Seed Bomb(11,5) | Water Sport(0,4)

Prev Gens (Tutor / TM / HM) ( 2 / 14 )
Endure (0,15) | Heat Wave (13,6)

Still to get: Ancientpower | Worry Seed | Low Kick | Block | Headbutt | Snore | Stealth Rock | Secret Power | Natural Gift | Rock Climb
Gen 6 TM/HM ( 9 / 36 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4)

Still to get: Flash Cannon(8,6) | Attract | Sleep Talk | Roar | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Iron Tail | Return | Flamethrower | Façade | Rest | Low Sweep | Round | Overheat | Energy Ball | Incinerate | Flash | Swords Dance | Grass Knot | Swagger | Rock Smash | Nature Power | Confide | Stength
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.​

[Nature]
Naughty (+Atk | -SpD)​

[Type]
Normal | Flying

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Big Pecks () - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13​

[Tokens]
EC: 6 | 9
AC: 5 | 5
MC: 4
KOC: 14​

[Attacks]

Level Up ( 10 / 12 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5)

Still to get: Me First (m*1.5, m*1.25), Natural Gift.

Egg ( 3 / 3 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9)​

Gen 6 TM/HM ( 16 / 23 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (13,10) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Water)(6,4) | Aerial Ace (9,3)

Still to get: Sunny Day | Frustration | Rest | Attract | Round | Swagger | Confide


Queue:
Avnomke (First-time)
Zekrom2525 (First time)
Gale Wings Rock (First time)
 
Last edited:
Clearing the queue, as well as announcing that for all future challenges in Rank 1 Singles, Medicham has a Jolly nature because holy fuck why didn't it before
 
MOAR CHANGES

As the Doubles team has been challenged more and more, it's become increasingly apparent that the current team does not exactly hold up, and that it needed a little fixing. Specifically, Donphan really doesn't have much business being in Doubles (especially when no one on the team is ok with Earthquake spam) and Corsola is, well, terrible. Also, it's not like I'm going away from Dahlia's in-game team by doing this, because the Doubles Arcade doesn't even exist in game.

Anyways, Corsola has been replaced by Ludicolo due to their similar purpose of being a bulky Water-type and Ludicolo's actualy-good-ness, and Donphan has been replaced by Rhyperior, mainly because Drill Run is good and they have basically the same stats, plus Rhyperior has much worse weaknesses than Donphan, so imo it's about even.

Of course, any ongoing challenges at the time of this post will use Corsola and Donphan, and if you have any comments/concerns/death threats/etc., you know where to find me.
 
Mode: Doubles [Rank 1]

Thread: http://www.smogon.com/forums/threads/3464818/

Chosen Pokemon:

Stunfisk [Maggyo] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Ground/Electric

Abilities: Static / Limber / Sand Veil (Locked)

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

MC: 0
AC: 0/5

Moves: (30/67)
Bide
Bounce
Camouflage
Discharge
Endure
Fissure
Flail
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Tackle
Thunder Shock
Thunderbolt
Water Gun

Earth Power
Eerie Impulse
Pain Split
Reflect Type
Yawn

Dig
Infestation
Protect
Rest
Scald
Sludge Wave
Substitute
Thunder Wave

Magnet Rise

Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic

Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (37/78)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room

Acid Armor
Confuse Ray
Helping Hand
Imprison
Night Shade

Energy Ball
Explosion
Flash Cannon
Focus Blast
Gyro Ball
Hyper Beam
Infestation
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Thunder
Toxic
Trick Room

Magic Coat

Roserade [Rozureido] (F)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
Type: Grass/Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (64/77)
Absorb
Aromatherapy
Giga Drain
Grass Whistle
Grassy Terrain
Growth
Ingrain
Leech Seed
Magical Leaf
Mega Drain
Petal Blizzard
Petal Dance
Poison Sting
Stun Spore
Sweet Scent
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Weather Ball
Worry Seed

Cotton Spore
Extrasensory
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Sleep Powder
Spikes

Attract
Bullet Seed
Dazzling Gleam
Double Team
Endure
Energy Ball
Facade
Flash
Grass Knot
Hidden Power (Rock)
Hyper Beam
Mimic
Natural Gift
Nature Power
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Round
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Swagger
Venoshock

Covet
Mud-Slap
Nightmare
Seed Bomb
Snore
Uproar

Shuckle [Tsubotsubo] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Eva)
Type: Bug/Rock

Abilities: Sturdy / Gluttony / Contrary (Unocked)

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24

MC: 0
AC: 5/5

Moves: (61/74)
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Sticky Web
Stone Edge
Struggle Bug
Withdraw
Wrap

Acid
Acupressure
Helping Hand
Knock Off
Rock Blast
Sand Tomb

Attract
Bulldoze
Curse
Dig
Double Team
Earthquake
Endure
Facade
Flash
Gyro Ball
Hidden Power (Ice)
Infestation
Protect
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Venoshock

After You
Bind
Body Slam
Defense Curl
Mimic
Mud-Slap
String Shot
 
Let's do the same ^^

Doubles Rank 1

Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-subwayj.3465838/page-6#post-4797281

|

Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Round
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Charge Beam
Trick Room

Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort

Total Moves: 66

Revolver the Clawitzer (♀)

Type:


While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Mega Launcher: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Evolution Counters: 6/6
Move Counters: 0

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere

Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Toxic
Hidden Power (Electric)
Substitute
Venoshock
Shadow Ball
Rain Dance
Rest
Sleep Talk
Round

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Total Moves: 37

Iris the Aurorus (♀)

Type:


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Refrigerate: (Toggle)
Snow Warning: (Trigger)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5 (+)
Special Defense: Rank 3
Speed: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Hyper Beam
Nature Power
Encore
Ancient Power
Light Screen
Freeze-Dry
Avalanche
Hail
Ice Beam
Blizzard

Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Dragon Tail
Rock Slide
Earthquake
Giga Impact
Psychic
Calm Mind
Toxic
Reflect
Substitute
Facade
Frost Breath
Echoed Voice
Bulldoze
Rock Polish
Stone Edge
Rock Smash
Charge Beam
Thunder

Barrier
Haze
Discharge
Magnet Rise
Mirror Coat

Total Moves: 46

Luna the Clefable (♀)

Type:


Luna was given to Subway in a trade from a traveler from the Kanto region. She was found on the top of Mt. Moon gravely hurt, but her trainer didn't know how. Once she was given to Subway, Luna immediately took a liking to him. She is always looking for the moon, day or night, so she can perhaps one day go there! The biggest daydreamer.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Cute Charm:
(Passive)
Magic Guard: (Passive)
Unaware: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
After You
Healing Wish
Disarming Voice
Growl
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Minimize
Moonlight
Moonblast
Cosmic Power
Gravity
Meteor Mash
Light Screen

Flamethrower
Psychic
Shadow Ball
Protect
Dazzling Gleam
Fire Blast
Thunder
Reflect
Thunderbolt

Heal Pulse
Aromatherapy
Metronome
Wish
Misty Terrain

Counter
Endure
Helping Hand

Total Moves: 40
 
Challenging the Battle Arcade Doubles, Hey WW [~_~]

Krilowatt: Magic Guard
Pyroak: Rock Head
Gallade: Steadfast
Colossoil: Guts

Thread: Skeleton of a Shirmp rests Here.

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
KOC: 0​

[Attacks]

Level Up ( 17 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7) | Discharge(11,5) | Bubble Beam(10,4)
Egg ( 10 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9)
Prev Gens (Tutor / TM / HM) ( 13 / 18 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) |
Gen 6 TM/HM ( 30 / 39 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Fling(5-17,3-9) |
Smokin' Hot | Pyroak (F)
________________________

Smokin' Hot is Brave and Rock Headed, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.

Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 21 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7) | Wood Hammer | Flare Blitz | Heat Crash | Flame Burst(10,5)
Egg ( 10 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7) | Petal Blizzard(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) |
Prev Gens (Tutor / TM / HM) ( 7 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7) | Worry Seed(0,7) | Low Kick(6+WC,4+WC/2) | Natural Gift(10,7) |
Gen 6 TM/HM ( 27 / 41 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) | Earthquake(10,7) | Bulldoze(6,5) | Facade (14,8) | Dragon Tail(6,5) | | Giga Impact(16, 12) | Flash Cannon(8,6) | Low Sweep(7,5) | Frustration(10,7) | Rest (0,15) | Sleep Talk (3+m) | Swords Dance(0,7) | Grass Knot(4+tw,4.5+.5*tw) | Overheat(16,9) | Hyper Beam(15,10) | Return(10,7) | Hidden Power[Fairy](6,4) |

Rajny | Gallade (M)
________________________

Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.​

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 1​

[Attacks]

Level Up ( 24 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 17 / 33 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) |
Gen 6 TM/HM ( 27 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) |

Joey | Colossoil (M)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch | Megahorn | Horn Drill
Egg ( 12 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb | Fire Fang | Thunder Fang | Mud Bomb |
Tutor ( 6 / 10 )
Iron Tail | Snatch | Aqua Tail | Super Power | Dive | Knock Off |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 24 / 44 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze | Facade | Thief | Stone Edge | Rain Dance | Rest | Retaliate | Double Team |


Queue:
Gale Wing Srock[Doubles]
 
Last edited:
Ha! Ha! Time for Doubles!

Mon 1: Metagross (Clear Body)
Mon 2: Aurumoth (No Guard)
Mon 3: Chesnaught (Bulletproof)
Mon 4: Aggron (Rock Head)


Metagross [Maxwell] (Genderless)
"<SQUISHIES.>"
El's shiny Metagross. Despite his kind having brains rivaling supercomputers, Max ain't too bright.

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal (Unlocked)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (13/??):
Level Up:
Confusion
Hammer Arm
Magnet Rise
Metal Claw
Pursuit
Scary Face
Take Down

TM:
Earthquake

Other:
Endure
Headbutt
Iron Defense
Iron Head
Zen Headbutt

Commands:
Bodyblock
Chill
Dodge
Levitate
Shift
Take Cover

Aurumoth [Teleia] (Female)
"<Execute Bloody Rain!...Goddammit Dan, stop spoiling the plan!>"
El's Aurumoth. Teleia has a taste for giving strategies complicated, ominous names. She is also a glory hound supreme and can't stand the thought of Auroch being in charge.

Nature: Quiet (+1 SpA, -15% Spe, -10 evasion...not that it matters much)
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Illusion (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (28/??):
Level Up:
Ancient Power
Bug Bite
Confusion
Dragon Dance
Heal Pulse
Quiver Dance
Silver Wind
String Shot
Sunny Day
Tackle
Tail Glow
Will-o-wisp
Zen Headbutt

Egg:
Bug Buzz
Counter
Disable
Hydro Pump
Megahorn

TM:
Hidden Power - Ground
Ice Beam
Overheat
Protect
Psyshock
Shadow Ball
Thunderbolt
Toxic

Other:
Electroweb
Icy Wind

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Chesnaught [Galahad] (Male)

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Grass/Fighting
Ability: Overgrow, Bulletproof (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 55 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks:
Level Up:
Bite
Feint
Growl
Hammer Arm
Leech Seed
Pain Split
Pin Missile
Rollout
Spiky Shield
Tackle
Vine Whip
Wood Hammer

Egg:
Belly Drum
Curse
Quick Guard
Spikes
Synthesis

TM:
Aerial Ace
Dig
Protect
Shadow Claw
Smack Down
Taunt

Commands:
Bloom
Bodyblock
Chill
Dodge
Shift
Take Cover
->

Aggron [Larch] (Male)
"<That's very funny, a fly marrying a bumblebee!>"
Ben's Aggron, caught during a foray into Black Sulfur Caldera. Larch is creepy/senile enough to think he's Raffi or something.

Nature: Brave (+1 Atk, -15% Spe, -10 evasion)
Type: Steel/Rock -> Steel (ME)
Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 6 (+)
Def: Rank 8 -> Rank 10
SpA: Rank 2 -> Rank 2
SpD: Rank 2 -> Rank 3
Spe: 43 -> 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal] -> 8 [11 Heavy Metal]
Base Rank Total: 21 -> 25

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (29/110?)
Level Up:
Autotomize
Double-edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-slap
Protect
Roar
Tackle
Take Down

Egg:
Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Smelling Salts

TM:
Aerial Ace
Bulldoze
Dig
Earthquake
Rock Polish
Rock Slide
Shadow Claw

Other:
Ice Punch

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

The Line:
Gale Wing Srock (Dubs)
The Wanderer (Dubs)
 
I should challenge this again.

http://www.smogon.com/forums/threads/battle-arcade-challenge-avnomke.3518222/

I'll be doing singles.

Abilities:
Druddigon: Sheer Force
Togekiss: Serene Grace
Chandelure: Infiltrator

Female
At a Glance:
100/6+/3/1-/3/48 4/5 18

Rough Skin/Sheer Force/Mold Breaker
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 48

Size Class: 4
Weight Class: 5

Base Rank Total: 18

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rough Skin:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/621.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 48
[B]Stats:[/B] 6/3/1/3/48
[B]Other:[/B] None
EC/AC/MC
NA/4/0

Attacks: 43/82
Aqua Tail
Bite
Chip Away
Crunch
Crush Claw
Dark Pulse
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Feint Attack
Fire Fang
Fire Punch
Glare
Gunk Shot
Heat Wave
Hone Claws
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Protect
Pursuit
Revenge
Roar
Rock Climb
Rock Slide
Rock Tomb
Scary Face
Scratch
Slash
Smack Down
Snatch
Stealth Rock
Sucker Punch
Superpower
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/1

Attacks: 84/120
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Peck
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Female
At a Glance:
90/1-/3/7+/3/80 2/3 19

Flash Fire/Flame Body/Infiltrator
Modest Nature: -Attack, +Special Attack

Max HP: 90
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 7 (+)
Special Defense: Rank 3
Speed: 80

Size Class: 2
Weight Class: 3

Base Rank Total: 19

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/609.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 7
[b]Special Defense:[/b] 3
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/7/3/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 64/64 Maxed, 4 CC
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Ground)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp


Queue:
Gale Wing Srock (Dubs)
The Wanderer (Dubs)
Avnomke (Singles)
 
I would like to challenge the Battle Arcade!

Mode: Singles

Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-akela.3482873/page-6

Abilities:
Rampardos @ Sheer Force
Pangoro @ Mold Breaker
Mr. Mime @ Filter

Profiles:
Rampardos [Skull] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: [92/92]
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [9/9]
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Slam
Stomp
Thrash
Whirlwind
Tutor [12/12]
Dragon Pulse
Earth Power
Fire Punch
Mud-Slap
Outrage
Pain Split
Snore
Spite
Stealth Rock
Superpower
Thunder Punch
Uproar
TM/HM [56/56]
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Dig
Double Team
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Fairy
Hyper Beam
Ice Beam
Incinerate
Natural Gift
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Whirlpool

Pangoro [PapaPanda] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Fighting/Dark
Egg Group: Field/Human-Shape
Abilities: Iron Fist, Moldbreaker, Scrappy
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [75/75]
Level Up [17/17]
Arm Thrust
Body Slam
Circle Throw
Comet Punch
Crunch
Entrainment
Hammer Arm
Karate Chop
Leer
Low Sweep
Parting Shot
Sky Uppercut
Slash
Tackle
Taunt
Vital Throw
Work Up
Egg [5/5]
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM/HM [53/53]
Aerial Ace
Attract
Brick Break
Bulk Up
Bulldoze
Confide
Cut
Dark Pulse
Dig
Double Team
Dragon Claw
Earthquake
Echoed Voice
Embargo
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hyper Beam
Hone Claws
Infestation
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Claw
Sleep Talk
Sludge Bomb
Snarl
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Torment
Toxic
X-Scissor

Mr. Mime [Theresa Gennessee] [F]

Bold Nature (+1 Def, -1 Atk)
Type: Psychic/Fairy
Egg Group: Human-Like
Abilities: Soundproof, Filter, Technician
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [54/123]
Level Up [22/25]
Barrier
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Substitute
Tickle
Wide Guard
Egg [6/12]
Confuse Ray
Fake Out
Future Sight
Icy Wind
Magic Room
Wake-Up Slap
Tutor [8/27]
Counter
Endure
Helping Hand
Magic Coat
Mud-Slap
Signal Beam
Skill Swap
Snatch
TM/HM [17/57]
Brick Break
Dazzling Gleam
Energy Ball
Grass Knot
Infestation
Hidden Power Ground
Protect
Shadow Ball
Skull Bash
Solar Beam
Taunt
Telekinesis
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Event [1/2]
Follow Me

Moves Remaining
Level Up [3] {3}: Baton Pass, Safeguard, Trick
Egg [6] {18}: Charm, Healing Wish, Hypnosis, Nasty Plot, Power Split, Teeter Dance
Previous Generation Tutor [19] {57}: Body Slam, Covet, Double-Edge, Drain Punch, Fire Punch, Foul Play, Headbutt, Ice Punch, Iron Defense, Mega Kick, Mega Punch, Metronome, Nightmare, Seismic Toss, Thunder Punch, Uproar, Wonder Room, Zen Headbutt
Previous Generation TM/HM [12] {36}: Bide, Captivate, Curse, Dynamic Punch, Focus Punch, Natural Gift, Rage, Secret Power, Shock Wave, Submission, Take Down, Zap Cannon
Current Generation TM/HM [28] {56}: Aerial Ace, Attract, Calm Mind, Charge Beam, Confide, Double Team, Dream Eater, Facade, Flash, Fling, Focus Blast, Frustration, Giga Impact, Hyper Beam, Payback, Power-Up Punch, Psych Up, Psyshock, Rain Dance, Rest, Return, Round, Sleep Talk, Sunny day, Swagger, Thief, Thunder, Trick Room
Event [1] {3}: Mind Reader

Queue:
Gale Wing Srock (Dubs)
The Wanderer (Dubs)
Avnomke (Singles)
akela (Singles)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Challenging Arcade to pass time while Subway is down for revamps.

Mode: Singles
Thread: N/A

Honchkrow: Super Luck
Muk: Poison Touch
Armaldo: Battle Armour

Honchkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Muk - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acid Armour
Acid Spray
Belch
Bide
Block
Brick Break
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Substitute
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Armaldo - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Queue:
Lad (Doubles)
Zt (Singles)
 
Time to take on Arcade for the first time

Mode: Singles
Thread: N/A

Dragonite: Multiscale
Cyclohm: Shield Dust
Togekiss: Serene Grace


Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Dragon Rush
Dragon Tail
Hyper Beam
Aqua Tail
Safeguard
Wing Attack

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze
Dragon Breath
Mist
Supersonic

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect
Bide
Substitute
Mimic
Roost
Earthquake
Fire Blast
Blizzard
Bulldoze
Surf
Focus Blast
Toxic
Dragon Claw
Light Screen
Reflect
Skull Bash
Endure
Hidden Power (Grass)
Sky Drop
Zap Cannon
Rock Slide
Rock Tomb
Focus Punch
DynamicPunch
Thunder
Hone Claws
Roar
Hail
Sunny Day
Rain Dance
Brick Break
Double Team
Sandstorm
Aerial Ace
Stone Edge
Facade
Rest
Steel Wing
Incinerate
Giga Impact
Power-up Punch
Fly
Waterfall
Dive
Return
Frustration
Secret Power
Whirlpool
Strength
Curse
Horn Drill
Fury Cutter
Sleep Talk
Defog
Ominous Wind
Bubblebeam
Strength
Sleep Talk

Move Tutor
Draco Meteor
Superpower
Ice Punch
Heat Wave
Icy Wind
Iron Head
Iron Tail
Shock Wave
Tailwind
Water Pulse
Air Cutter
Body Slam
Double-Edge
Mud Slap

Anime/Event Moves
Hydro Pump
Heal Bell
Whirlwind
attract
bind
captivate
confide
cut
detect
fling
headbutt
natural gift
rage
razor wind
rock smash
round
snore
swagger
swift
take down
water gun


Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam

Move Tutor


Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect

Move Tutor
Body Slam
Endeavor
Magic Coat


Queue:
Zt (Singles)
Rainman Legends (Singles)
 

Geodude6

Look at my shiny CT!
Challenging the doubles arcade. Thread be here.


Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<WHO TOUCHED MY GUN?!!>"

Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains 1 additional HP per action when holding Leftovers, for a total of three (3) HP per action recovered.

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Harden
Block
Crunch
Heavy Slam
Giga Impact
Hyper Beam

Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind

Toxic
Hidden Power [Fairy]
Ice Beam
Blizzard
Protect
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Pay Day
Flamethrower
Fire Blast
Skull Bash
Bide
Focus Blast
Incinerate
Endure
Retaliate
Rock Slide
Substitute
Wild Charge
Surf
Whirlpool

Block
Dynamic Punch
Gunk Shot
Hyper Voice
Ice Punch
Mimic
Superpower

===

Yet to get:

1 MC: Belly Drum, Covet, Fling, Headbutt, Natural Gift, Snore, Stockpile, Swallow

2 MC: Attract, Bulldoze, Confide, Facade, Frustration, Power-up Punch, Rain Dance, Return, Rock Smash, Rock Tomb, Round, Sandstorm, Strength, Sunny Day, Swagger

3 MC: After You, Belch, Bubble Beam, Captivate, Charm, Covet, Curse, Fire Punch, Hyper Voice, Icy Wind, Iron Head, Last Resort, Lick, Mega Kick, Mega Punch, Metronome, Mud-Slap, Natural Gift, Outrage, Psych Up, Psywave, Rage, Recycle, Rock Climb, Rollout, Secret Power, Seed Bomb, Seismic Toss, Shock Wave, Submission, Take Down, Thunder Punch, Uproar, Water Gun, Water Pulse, Work Up, Zap Cannon, Zen Headbutt

Total: 182 MC

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Wonder Room

Kapoe [Hitmontop] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave

Drill Run
Mimic
Sucker Punch

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge


Also clearing the queue.

QUEUE
Geodude6 (S)
 
Challenging the Doubles Arcade

Pokemon:
Tyranitar with Sand Stream
Metagross with Light Metal
Aerodactyl with Pressure
Kitsunoh with Cursed Body

Tyranitar(*) (Monster) Male

Nature: Quiet (-15% Speed, +Special Attack, -10 Evasion)

Type: Rock/Dark


Abilities:
Sand Stream
Unnerve (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA(+): Rank 4
SpD: Rank 4
Spe(-): 53
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5


Moves(36/118 for 193 MC):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Thrash
Ice Fang
Fire Fang
Thunder Fang
Dark Pulse
Hyper Beam
Giga Impact

Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
Ancient Power
Assurance, Curse, Focus Energy, Iron Defense, Iron Tail, Outrage, Stomp 7 moves for 21 UC

Aqua Tail
Counter
Superpower
Block, Dragon Pulse, Earth Power, Fire Punch, Focus Punch, Foul Play, Ice Punch, Low Kick, Shock Wave, Snore, Spite, Thunder Punch, Uproar, Water Pulse 14 moves for 28 MC
Body Slam, Double-Edge, Dynamic Punch, Endure, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Nightmare, Seismic Toss 12 moves for 36 MC

Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Sleep Talk
Toxic
Protect
Thunder Wave
Aerial Ace, Attract, Blizzard, Cut, Double Team, Dragon Tail, Facade, Fire Blast, Flamethrower, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Ice Beam, Incinerate, Rain Dance, Rest, Retaliate, Return, Roar, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Claw, Smack Down, Secret Power, Snarl, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunderbolt, Torment 39 moves for 78 MC
Avalanche, Captivate, Detect, Dragon Breath, Dynamic Punch, Fury Cutter, Natural Gift, Rock Climb, Water Pulse, Whirlpool 10 moves for 30 MC
Far Star the Metagross (Genderless)
Nature: Quiet (+SpA, -Speed, -10 Evasion)
Type: Steel/Psychic

Abilities:
Clear Body
Light Metal (hidden)

EC: 9/9
MC: 0
AC: 5/5

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
SC: 4
WC: 9 (Light Metal: 7)
BRT: 22


Mega-Metagross

Abilities:
Clear Body / Light Metal (H) / Tough Claws (mega)

Stats:
HP: 100
Atk: 6
Def: 6
SpA: 5 (+)
SpD: 4
Speed: 95 (-)
BRT: 27
SC: 4
WC: 11 (Light Metal: 9)


Attacks(39/88, for 93 MC):
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hyper Beam
Hammer Arm

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Endure
Stealth Rock
Trick
Gravity
Double-Edge
Thunder Punch
Mimic
Block, Ice Punch, Icy Wind, Signal Beam, Snore 5 moves for 10 MC
Body Slam, Defense Curl, Fury Cutter, Mud-Slap, Rollout, Self-Destruct, Swagger, Swift 8 moves for 24 MC

Aerial Ace
Brick Break
Earthquake
Rock Slide
Protect
Bulldoze
Power-Up Punch
Explosion
Rain Dance
Substitute
Hidden Power Fire
Shadow Ball
Double Team
Confide, Cut, Facade, Flash, Flash Cannon, Frustration, Giga Impact, Grass Knot, Gyro Ball, Hone Claws, Hyper Beam, Light Screen, Psych Up, Psyshock, Reflect, Rest, Return, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Secret Power, Sleep Talk, Sludge Bomb, Strength, Sunny Day, Swagger, Toxic 28 moves for 56 MC
Telekinesis
Natural Gift 1 moves for 3 MC
Aerodactyl (Terrordactyl)(Female)
Nature: Jolly (+15% Speed, +26 accuracy, -Special Attack)
Type: Rock/Flying

Abilities:
Pressure
Rock Head
Unnerve (H, locked)

Stats:
HP: 100
Atk: 4
Def: 3
SpA(-): 1
SpD: 3
Sp(+): 150
Accuracy: +26
Base Rank Total: 20
SC: 4
WC: 4
Mega-Aerodactyl (Terrordactyl) (Female)
Nature: Jolly (+15% Speed, +30 Accuracy, - Special Attack)

Mega-Ability: Tough Claws

Stats:
HP: 100
Atk: 5
Def: 3
SpA(-): 2
SpD: 3
Speed(+): 173
Accuracy: +30
SC: 4
WC: 4
BRT: 22



EC: n/a
MC: 0
AC: 0/5

Moves(24/92 for 153 MC):
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Crunch, Giga Impact, Hyper Beam, Sky Drop, Take Down 5 moves for 5 MC

Assurance
Tailwind
Whirlwind
Pursuit
Roost
Curse, Dragon Breath, Foresight, Steel Wing, Wide Guard 5 moves for 15 MC

Stealth Rock
Heat Wave
Aqua Tail, Dragon Pulse, Earth Power, Iron Tail, Sky Attack, Snore, Tailwind 7 moves for 14 MC
Air Cutter, Double-Edge, Endure, Headbutt, Mimic, Ominous Wind, Swift, Twister 8 moves for 24 MC

Rock Slide
Fly
Earthquake
Protect
Stone Edge
Fire Blast
Aerial Ace, Attract, Bulldoze, Confide, Double Team, Dragon Claw, Facade, Flamethrower, Frustration, Hidden Power, Hone Claws, Incinerate, Payback, Rain Dance, Rest, Return, Roar, Rock Polish, Rock Smash, Rock Tomb, Round, Sandstorm, Sleep Talk, Smack Down, Steel Wing, Stone Edge, Strength, Substitute, Sunny Day, Swagger, Taunt, Thief, Torment, Toxic 34 moves for 68 MC
Bide, Captivate, Defog, Detect, Dragon Rage, Natural Gift, Rage, Razor Wind, Reflect 9 moves for 27 MC
Kitsunoh(Masuku)(Female)

Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body

Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19

EC: 6/6
MC: 1
AC: 5/5

Moves(66/105 for 97 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw

Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Sucker Punch
Ice Punch
Fury Cutter, Headbutt, Icy Wind, Last Resort, Snore, Spite, Super Fang 7 moves for 21 MC.

Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Curse
Feather Dance, Flail, Metal Sound 3 moves for 9 MC

Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC
 

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