Hello!
I wanted to get some feedback on the team I've been working on for a while now. This is to be used with Smogon OU. I wanted to go for a nice classic mix of sweepers and tanks. The idea is to hold out until the right opportunities present themselves and then capitalize on those fast and hard.
**Alakazam** @ Alakazite
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Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spe
Modest nature
- Substitute
- Dazzling Gleam
- Focus Blast
- Shadow Ball
> Mega Alakazam is the first place I went when looking for a super fast special sweeper. I maxed out his Special Attack and speed so her can jump in and always get the first hit. Substitute is in there to increase his longevity a bit. With a predicted switch out it can give me a crucial extra turn, which Alakazam's speed allows him to capitalize on. Shadow Ball and Focus Bast are used for coverge, and Dazzling Gleam is for taking out dragons.
Smoulder (**Volcarona**) @ Chesto Berry
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Ability: Flame Body
EVs: 252 HP / 4 SAtk / 252 Spe
Timid nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Rest
> Volcarona is my set-up sweeper. Bring him in at the right time, Quiver Dance once or twice. Use Rest to get all my health back, be woken up by a Chesto Berry, and suddenly I have a brand new super charged Volcarona. I decided not to go with Roost and Leftovers here for stylistic reasons: I hate overusing Leftovers.
**Dragonite** @ Weakness Policy
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Ability: Multiscale
EVs: 148 HP / 100 Def / 100 SDef / 160 Spe
Jolly nature
- Heal Bell
- Roost
- Thunder Wave
- Dragon Claw
> Dragonite is the newest addition to the team and the one I'm least sure about. I wanted to have a support mon and decided to do that in the form of a Heal Bell user. Dragonite, with multiscale, weakness policy, and some recovery in Roost is a sturdy force to by reckoned with. I'll bring him in to use Heal Bell, but then also harass the opponent a bit with Thunder Wave.
**Milotic** @ Leftovers
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Ability: Marvel Scale
EVs: 240 HP / 4 Def / 252 SDef / 12 Spe
Calm nature
- Recover
- Confuse Ray
- Scald
- Dragon Tail
> Milotic is here as a Special Wall. Recover and Leftovers provide longevity. Confuse Ray to be annoying and potentially force switches. Dragon Tail to work in conjunction with Gliscor's Stealth Rock, and Scald for some good old fashioned damage (and Burn is nice too).
Darude (**Tyranitar**) @ Assault Vest
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Ability: Sand Stream
EVs: 240 HP / 252 Def / 16 Spe
Impish nature
- Iron Head
- Brick Break
- Rock Slide
- Crunch
> Nothing special here. A Talonflame counter. Iron Head for Rock Types. Stone Edge to punish Talonflame. Brick Break to give T-tar a fighting type move but I really like the added utility of removing screens. And Crunch because Crunch is awesome.
**Gliscor** @ Toxic Orb
--------------------------
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SDef
Impish nature
- Stealth Rock
- Roost
- Toxic
- Earthquake
> I don't have a lot of experience using Gliscor, but I know he's annoying as all hell when I have to deal with him. A physical wall with the utility of putting with Stealth Rock. Roost for longevity. Earthquake to capitalize on damage dealing opportunities. Toxic to punish anyone who tries to set up on Gliscor.
Conclusion
-----------
I haven't done nearly enough play testing with this team yet. But in general I'm not entirely confident in Milotic's ability to fill her role as a special wall. I used to have a Goodra in there, but don't feel totally comfortable with two dragon types. So maybe is I could ind a heal bell user better that Dragonite? What are your thoughts?
I wanted to get some feedback on the team I've been working on for a while now. This is to be used with Smogon OU. I wanted to go for a nice classic mix of sweepers and tanks. The idea is to hold out until the right opportunities present themselves and then capitalize on those fast and hard.
**Alakazam** @ Alakazite
------------------------------
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spe
Modest nature
- Substitute
- Dazzling Gleam
- Focus Blast
- Shadow Ball
> Mega Alakazam is the first place I went when looking for a super fast special sweeper. I maxed out his Special Attack and speed so her can jump in and always get the first hit. Substitute is in there to increase his longevity a bit. With a predicted switch out it can give me a crucial extra turn, which Alakazam's speed allows him to capitalize on. Shadow Ball and Focus Bast are used for coverge, and Dazzling Gleam is for taking out dragons.
Smoulder (**Volcarona**) @ Chesto Berry
------------------------------------------------
Ability: Flame Body
EVs: 252 HP / 4 SAtk / 252 Spe
Timid nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Rest
> Volcarona is my set-up sweeper. Bring him in at the right time, Quiver Dance once or twice. Use Rest to get all my health back, be woken up by a Chesto Berry, and suddenly I have a brand new super charged Volcarona. I decided not to go with Roost and Leftovers here for stylistic reasons: I hate overusing Leftovers.
**Dragonite** @ Weakness Policy
--------------------------------------
Ability: Multiscale
EVs: 148 HP / 100 Def / 100 SDef / 160 Spe
Jolly nature
- Heal Bell
- Roost
- Thunder Wave
- Dragon Claw
> Dragonite is the newest addition to the team and the one I'm least sure about. I wanted to have a support mon and decided to do that in the form of a Heal Bell user. Dragonite, with multiscale, weakness policy, and some recovery in Roost is a sturdy force to by reckoned with. I'll bring him in to use Heal Bell, but then also harass the opponent a bit with Thunder Wave.
**Milotic** @ Leftovers
--------------------------
Ability: Marvel Scale
EVs: 240 HP / 4 Def / 252 SDef / 12 Spe
Calm nature
- Recover
- Confuse Ray
- Scald
- Dragon Tail
> Milotic is here as a Special Wall. Recover and Leftovers provide longevity. Confuse Ray to be annoying and potentially force switches. Dragon Tail to work in conjunction with Gliscor's Stealth Rock, and Scald for some good old fashioned damage (and Burn is nice too).
Darude (**Tyranitar**) @ Assault Vest
-----------------------------------------------
Ability: Sand Stream
EVs: 240 HP / 252 Def / 16 Spe
Impish nature
- Iron Head
- Brick Break
- Rock Slide
- Crunch
> Nothing special here. A Talonflame counter. Iron Head for Rock Types. Stone Edge to punish Talonflame. Brick Break to give T-tar a fighting type move but I really like the added utility of removing screens. And Crunch because Crunch is awesome.
**Gliscor** @ Toxic Orb
--------------------------
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SDef
Impish nature
- Stealth Rock
- Roost
- Toxic
- Earthquake
> I don't have a lot of experience using Gliscor, but I know he's annoying as all hell when I have to deal with him. A physical wall with the utility of putting with Stealth Rock. Roost for longevity. Earthquake to capitalize on damage dealing opportunities. Toxic to punish anyone who tries to set up on Gliscor.
Conclusion
-----------
I haven't done nearly enough play testing with this team yet. But in general I'm not entirely confident in Milotic's ability to fill her role as a special wall. I used to have a Goodra in there, but don't feel totally comfortable with two dragon types. So maybe is I could ind a heal bell user better that Dragonite? What are your thoughts?