[LOSS] Cliff of Thunder (Hard) - akela and AOPSUser

A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.

This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them.

Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count two of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first!



(3 of them)

HP 200 (each)
Atk 4
Def 4
SpA 5
SpD 3
Spe 52
Size Class 1
Weight Class 1
10+10% Accuracy boost


Abilities: Magnet Pull, Sturdy, Analytic

Quietness: Magnemite is immune to Taunt, Rage Powder and Follow Me

akela's team:
Marowak [Matricide] [F]

Adamant Nature (+1 Atk, -1 SPA)
Type: Ground
Egg Group: Monster
Abilities: Rock Head, Lightningrod, Battle Armor
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Bonemerang
Bone Club
Bone Rush
Endeavor
Focus Energy
Growl
Headbutt
Leer
Rage
Retaliate
Tail Whip
Egg
Belly Drum
Double Kick
Endure
Perish Song
Skull Bash
Tutor
Earth Power
TM/HM
Dig
Earthquake
Protect
Rock Slide
Rock Tomb
Stone Edge
Substitute
Toxic
Mamoswine [Zack] [M]

Jolly Nature (+15% Speed, +10% Accuracy, -1 SpA)
Types: Ground/Ice
Egg Group: Field
Abilities: Oblivious, Snow Cloak, Thick Fat
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [29/78]
Level Up
Ancient Power
Blizzard
Endure
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle
Egg
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Rock Slide
Tutor
Earth Power
Endeavor
TM/HM
Avalanche
Bulldoze
Dig
Earthquake
Hidden Power Ground
Ice Beam
Rock Tomb
Stone Edge
Golem [Ampersand] [M]

Careful Nature (+1 SpD, -1 SpA)
Types: Rock/Ground
Egg Group: Mineral
Abilities: Rock Head, Sturdy, Sand Veil
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [38/90]
Level Up [17/19]
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Self-Destruct
Smack Down
Steamroller
Stone Edge
Tackle
Egg [5/10]
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Tutor [2/19]
Counter
Earth Power
TM/HM [13/42]
Dig
Flamethrower
Frustration
Gyro Ball
Mud Sport
Power-Up Punch
Protect
Return
Rock Slide
Rock Smash
Sandstorm
Substitute
Toxic
Event [1/1]
Rapid Spin
Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [124/124]
Level Up [16/16]
Bulldoze
Chip Away
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [15/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Spite
Superpower
Thunder Punch
Uproar
TM/HM [73/73]
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Cut
Dig
Double Team
Dragon Pulse
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Rain Dance
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand


AOPSUser's team:


Garchomp "Gimli" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Dragon/Ground

Abilities: Sand Veil/Rough Skin (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
+16% Accuracy

Mega ability: Sand Force

Mega stats:
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26
+13% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure
Whirlpool
Mud Shot
Mud-Slap
Natural Gift

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf
Stone Edge
Return
Brick Break
Sunny Day
Iron Tail
Bulldoze
Rock Slide
Dragon Tail
Draco Meteor
Roar
Aerial Ace
Double Team
Substitute
Shadow Claw
Rock Smash
Poison Jab
Strength
Swagger
Aqua Tail
Hyper Beam
Giga Impact
Hidden Power (Grass)
Incinerate
Strength

Total: 62


Gastrodon "Escargslow" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Water/Ground

Abilities: Sticky Hold/Storm Drain/Sand Force (Unlocked)
Glyph of Recover: Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Grass)
Rain Dance
Body Slam
Muddy Water
Recover

Counter
Yawn
Mirror Coat
Acid Armor
Fissure
Earth Power
Brine
Pain Split
Dive
Endure
Block
Icy Wind

Scald
Infestation
Protect
Double Team
Substitute
Surf
Ice Beam
Sludge Wave
Rest
Sleep Talk
Hail
Blizzard
Earthquake
Bulldoze
Stone Edge
Rock Tomb
Rock Slide
Waterfall
Dig
Sandstorm
Sludge Bomb

Total: 43


Fidgit "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Ground

Abilities: Persistent/Vital Spirit/Prankster (Unlocked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power
Rototiller
Misty Terrain
Sticky Web

Heal Pulse
Wish
Me First
Spikes
Acid Spray
Disable
Drill Run
Skill Swap
Block
Icy Wind
Knock Off

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock
Torment
Reflect
Light Screen
Sludge Wave
Stone Edge
Earthquake
Smack Down
Trick Room

Dispel

Total: 52


Colossoil "Triassic" (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

Type: Dark/Ground

Abilities: Rebound/Guts/Pressure (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14% Accuracy

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit
Stockpile
Swallow
Spit Up
Drill Run
Peck
Horn Attack
Crunch
Megahorn
Horn Drill
Rototiller

Fake Out
Water Spout
Sucker Punch
Encore
Fissure
Knock Off
Snatch

Protect
Rain Dance
Sludge Wave
Earthquake
Double Team

Total: 33
 
Last edited:

"...why did you bring me again?"


"...because you're a Ground-type and the enemies here are Electric-type? Duh?"

Fidgit: Wide Guard --- Gravity

Garchomp: [MEGA EVOLVE] Earthquake --- Earth Power (Magnemite 1)

Gastrodon: Earthquake --- Earth Power (Magnemite 1)

Colossoil: Earthquake --- Drill Run (Magnemite 1)

The Magnemite outspeed half our team >.<. The mass EQ A1 is prolly the most efficient way to take them out, as it's the only way for us to avoid the Magnemite attacking A2 afaik. I also want your opinions on whether or not to use Gravity next round.
 
Rhydon: Earthquake > Drill Run (Magnemite 3)
Golem: Earthquake > Earth Power (Magnemite 3)
Mamoswine: Earthquake > Earth Power (Magnemite 2)
Marowak: Earthquake > Bonemerang (Magnemite 2)

I suspect we may want to make use of Gravity next round. But this is a discussion that can be handled via PMs and on IRC.
 
Round 1

Guarded by Handsome's barrier, the team mates let loose a barrage of quake waves. The Magnemite foes retaliate against the faster members of the squad but are soon overwhelmed. However, suddendly a magnetic force shrouds the three magnets and makes them join in a new entity! To make things worse, the electricity lingering in the place polarizes the raid Pokemon... although it seems the charges balance each other out in the end.


HP 500
Atk 4
Def 4
SpA 7
SpD 4
Spe 81
Size Class 2
Weight Class 3
12+10% Accuracy boost


Abilities: Analytic, Magnet Pull, Sturdy

Quietness: Magneton is immune to Taunt, Rage Powder and Follow Me

|Spe 45| HP 100/Energy 94
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 94
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 94
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 94
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 98/Energy 94
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 94
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 93
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 98/Energy 94
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 500, Reflective Wall (retaliates against physical attacks)
Garchomp evolved into Mega Garchomp!
Wide Guard: 7 energy

Crit roll (1-625): 9522/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 30 damage, 6 energy

Crit roll (1-625): 546/10000
Earthquake (Magnemite2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 37 damage

Crit roll (1-625): 8700/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 30 damage

Crit roll (1-625): 9165/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage, 6 energy

Crit roll (1-625): 8062/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage

Crit roll (1-625): 5557/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage

Crit roll (1-625): 2728/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit roll (1-625): 2711/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage

Crit roll (1-625): 2506/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage

Crit roll (1-625): 777/10000
SpD drop roll (1-2000): 4849/10000

(1) Flash Cannon (Colossoil): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Analytic] = 16 damage

Crit roll (1-625): 6585/10000
(2) Magnet Bomb (Garchomp): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Analytic] = 12 damage

Crit roll (1-625): 3559/10000
SpD drop roll (1-2000): 2320/10000

(3) Flash Cannon (Colossoil): 8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Analytic] = 16 damage

Speed Tie: 1/2
Crit roll (1-625): 9861/10000

Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 33 damage, 6 energy

Crit roll (1-625): 1518/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 33 damage

Crit roll (1-625): 5217/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 33 damage

Crit roll (1-625): 5963/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit roll (1-625): 101/10000
Earthquake (Magnemite2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt] + 3 [Crit]) * 2.25 = 36 damage

Crit roll (1-625): 4968/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage

Crit roll (1-625): 1429/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage, 6 energy

Crit roll (1-625): 4681/10000
Earthquake (Magnemite2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage
(2) Magnemite fainted!

Crit roll (1-625): 4310/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 29 damage

Crit roll (1-625): 7522/10000
Earthquake (Magnemite1): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 25 damage, 6 energy
(1) Magnemite fainted!

Crit roll (1-625): 6433/10000
Earthquake (Magnemite3): (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 25 damage
(3) Magnemite fainted!

Transform: The surrounding magnetic forces cause the three Magnemite to join into a Magneton
Magneton activates its Reflective Wall

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: balanced
Negative Charge: balanced
 

"I...feel...strange energy in my body."

"Does it seem to do anything?"

"Well, no, but..."

Garchomp: Earth Power (Magneton) --- Mud Shot (Magneton)

Gastrodon: Earth Power (Magneton) --- Mud Bomb (Magneton)

Fidgit: Light Screen (Colossoil, Garchomp, Marowak) --- Earth Power (Magneton)

Colossoil: Chill --- Earth Power (Magneton)
 
Marowak: Focus Energy > Earth Power (Magneton)
Mamoswine: Earth Power (Magneton) > Mud Bomb (Magneton)
Golem: Earth Power (Magneton) > Chill
Rhydon: Earth Power (Magneton) > Chill
 
Round 2

The team's lack of powerful special attackers prevent them from damaging the new foe significantly. Magneton, on the contrary, has no issues paying back against Gimli. On the bright side, it looks like now the enemy shifted defenses, allowing the squad to hit it with physical attacks. However, it also looks like it charged up a lot of electricity...

|Spe 45| HP 90/Energy 76 (Focus Energy for 4 more actions, Light Screen for 7 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 84
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 100
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 100
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 68/Energy 85 (Light Screen for 7 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 84
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 77
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 93/Energy 96 (Light Screen for 7 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 262, Reflective Shield (retaliates against special attacks), 1 Charge Counter (+4 BP to Special Attacks)
Light Screen: Marowak, Garchomp, and Colossoil are protected against special damage for 9 actions, 10 energy
Chill: Restores 6 energy

Crit roll (1-625): 6420/10000
Earth Power: (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 28 damage, 5 energy

Crit roll (1-625): 2712/10000
Earth Power: (9 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 278/10000
Return (Garchomp, Critical Hit): 10 [BP] + 1.5 [Stat Dif] + 2 [Analytic] + 3 [Crit] = 17 damage
Rough Skin: 17*0.25 = 4 damage
Focus Energy: Focus Energy for 6 actions, 12 energy

Crit roll (1-625): 3988/10000
Earth Power: (9 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 19 damage, 6 energy

Crit roll (1-625): 1308/10000
Earth Power: (9 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 9422/10000
Earth Power: (9 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 29 damage, 6 energy

---------------------------------------------------------------------------
Colossoil doesn't know Earth Power!

Crit roll (1-625): 9837/10000
Struggle: 5 [BP] + 1.5 [Stat Dif] - 1 [Sturdy] = 6 damage, 2 recoil
Reflective Wall: 6*0.5 = 3 damage

Crit roll (1-625): 2893/10000
Mud Shot: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 21 damage, 3 energy

Hit roll (1-9500): 3305/10000
Crit roll (1-625): 2844/10000

Mud Bomb: (7 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 18 damage, 4 energy

Crit roll (1-625): 2215/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 849/10000
Magnet Bomb (Garchomp): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Analytic] = 13 damage
Chill: Restores 12 energy
Earth Power (Critical Hit): (9 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 21 damage, 6 energy
Chill: Restores 12 energy

Hit roll (1-8500): 4869/10000
Crit roll (1-625): 3118/10000

Mud Bomb: (7 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 25 damage, 4 energy

Dynamo: Magneton gets a Charge counter (+4 to the BP of Special Attacks)
Magneton shifts to Reflective Shield

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: balanced
Negative Charge: balanced
Aggro threshold: 71
54
54
41
36
31
23
19
6
 
Is it bad that I forgot Garchomp had Rough Skin until now?

also fuck lol I coulda sworn colo had ep...sorry about that colo...

Fidgit: Reflect [GLYPH] --- Wide Guard

Gastrodon: Recover [GLYPH] (Garchomp) --- Earthquake

Garchomp: Dig (Magneton) --- Earthquake

Colossoil: Drill Run (Magneton) --- Earthquake
 
Marowak: Bonemerang (Magneton) > Earthquake
Mamoswine: Dig (Magneton) > Earthquake
Golem: Dig (Magneton) > Earthquake
Rhydon: Drill Run (Magneton) > Earthquake
 
Round 3

Since Gimli escapes its gaze before it could act, Magneton fires off an elemental beam at Escargslow, but the Gastrodon soaks the blow easily. Unfortunately, the Garchomp is impossible to target for the team mate as well, preventing the Gastrodon from delivering its heal! Still, the combined might of the other Pokemon overcome the foe's last defenses...

... however, the three magnets are compressed by magnetic forces and fused in a new, even more frightening entity!


HP 900
Atk 5
Def 5
SpA 7
SpD 4
Spe 69
Size Class: 3
Weight Class: 5
6+10% Accuracy boost

Abilities: Magnet Pull, Sturdy, Analytic


|Spe 45| HP 90/Energy 70 (Focus Energy for 2 more actions, Light Screen for 5 more actions, Reflect for 7 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 75 (Reflect for 7 more actions)
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 91 (Reflect for 7 more actions)
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 95 (Reflect for 7 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 68/Energy 70 (Light Screen for 5 more actions, Reflect for 7 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 92/Energy 70 (Reflect for 7 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 60 (Reflect for 7 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 93/Energy 85 (Light Screen for 5 more actions, Reflect for 7 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 900, Reflective Shield (retaliates against special attacks)
Reflect: The entire team is protected against physical damage for 9 actions, 10 energy

Crit roll (1-1250): 1708/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 42 damage, 5 energy
Garchomp dug underground!
Mamoswine dug underground!

Crit roll (1-625): 5819/10000
Status roll (1-667 Burn, 668-1333 Freeze, 1334-2000 Paralysis): 2243/10000

Tri Attack (Gastrodon): 8 [BP] + 5.5 [Stat Dif] + 4 [Charge] = 18 damage
Bonemerang (2 Critical Hits): (5*2 [BP] + 3 [STAB] + 5 [Stat Dif] - 1 [Sturdy] + 4 [Crit]) * 2.25 = 47 damage, 6 energy
Golem dug underground!

Crit roll (1-1250): 3842/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 30 damage, 5 energy
Recover (Garchomp): missed, 14 energy

Crit roll (1-625): 2384/10000
Dig: (8 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 32 damage, 9 energy

Crit roll (1-625): 1593/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 30 damage, 9 energy

Crit roll (1-625): 8752/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 30 damage, 9 energy

---------------------------------------------------------------------------
Wide Guard: 7 energy

Crit roll (1-625): 5442/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 41 damage, 6 energy

Crit roll (1-625): 2342/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] - 1 [Sturdy]) * 2.25 = 30 damage, 6 energy
Magneton fainted!
Transform: The surrounding magnetic forces causes Magneton to mutate into a MAgnezone!
Magnezone activates its Reflective Shield

Gravity for 2 more rounds

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: balanced
Negative Charge: balanced
 
"Did I just?..."


"Yeah."

"I must be going insane. AHHHHHHHHHH---"

"Dude. Get a grip. We still have a lot more to go."

Fidgit: Drill Run (Magnezone) --- Wide Guard

Gastrodon: Chill --- Earthquake

Garchomp: Dig (Magneton) --- Earthquake

Colossoil: Drill Run (Magneton) --- Earthquake
 

Marowak: Bonemerang (Magneton) > Earthquake

Mamoswine: Dig (Magneton) > Earthquake

Golem: Dig (Magneton) > Earthquake

Rhydon: Drill Run (Magneton) > Earthquake
 
Round 4

Without being impaired from the polarity shifts, the team is free to lash out at Magnezone. The foe pays back at the Colossoil, but the Ground-type whale soaks up the Steel-type's brute force with ease. It could become harder now, though, as Magnezone shifts defenses and loads up a lot of electricity. But on the bright side, it looks like the polarity change did not cause any unbalances in the squad.

|Spe 45| HP 90/Energy 54 (Light Screen for 3 more actions, Reflect for 5 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 56 (Reflect for 5 more actions)
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 72 (Reflect for 5 more actions)
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 80 (Reflect for 5 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 68/Energy 55 (Light Screen for 3 more actions, Reflect for 5 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 92/Energy 76 (Reflect for 5 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 48 (Reflect for 5 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 59/Energy 74 (Light Screen for 3 more actions, Reflect for 5 more actions)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 494, Reflective Wall (retaliates against physical attacks), 2 Charges (+8 BP to special attacks)
Crit roll (1-1250): 1366/10000
Drill Run: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 38 damage, 5 energy
Garchomp dug underground!
Mamoswine dug underground!

Crit roll (1-1250): 5090/10000
Drill Run: (8 [BP] + 3 [STAB] - 3 [Stat Dif]) * 2.25 = 18 damage, 5 energy

Crit roll (1-625): 3512/10000
Gyro Ball (Colossoil): 9*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Analytic] = 15 damage
Bonemerang (2 Critical Hits): (5*2 [BP] + 3 [STAB] + 3.5 [Stat Dif] - 1 [Sturdy] + 4 [Crit]) * 2.25 = 44 damage, 6+4 energy
Golem dug underground!

Crit roll (1-1250): 9495/10000
Drill Run: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 27 damage, 5+4 energy
Chill: Restores 12 energy

Crit roll (1-625): 4272/10000
Dig: (8 [BP] + 3 [STAB] + 2.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 28 damage, 9 energy

Crit roll (1-625): 1207/10000
Dig: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 27 damage, 9+4 energy

Crit roll (1-625): 9523/10000
Dig: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 27 damage, 9+4 energy

---------------------------------------------------------------------------
Wide Guard: 7 energy

Crit roll (1-625): 9898/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 7 [Landborn Gauntlets]) * 2.25 = 37 damage, 6 energy

Crit roll (1-625): 3028/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] + 2.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 27 damage, 6 energy

Crit roll (1-625): 6951/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 26 damage, 6 energy

Crit roll (1-625): 1821/10000
Confusion roll (1-1000): 4099/10000

Signal Beam (Colossoil): (8*0.67 [BP] + 5.5 [Stat Dif] + 2 [Analytic]) * 1.5 = 19 damage

Speed Tie: 1/2
Earthquake (Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3.5 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 36 damage, 6 energy

Crit roll (1-625): 6446/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 26 damage, 6 energy

Crit roll (1-625): 3588/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 26 damage, 6 energy

Crit roll (1-625): 5259/10000
Earthquake: (10*0.75 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 19 damage, 6 energy

Magnezone shifts to Reflective Wall
Giga Dynamo: Magnezone gets two Charge Counters (+8 to the BP of special attacks)

Gravity for 1 more round

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: balanced
Negative Charge: balanced
Aggro Threshold: 98
80
75
55
53
53
53
28
19
 
"+8?????? Holy shit. This could potentially be quite problematic."

Garchomp: Earth Power (Magneton) --- Mud Shot (Magneton)

Gastrodon: Earth Power (Magneton) --- Mud Bomb (Magneton)

Fidgit: Heal Pulse (Colossoil) --- Earth Power (Magneton)

Colossoil: Chill --- Muddy Water


Do whatever. I guess. Also lol our Polarity luck totally makes up for our Fire Nova luck against Entei.
 
Marowak: Focus Energy > Earth Power (Magnezone)
Mamoswine: Earth Power (Magnezone) > Mud Bomb (Magnezone)
Golem: Earth Power (Magnezone) > Flamethrower (Magnezone)
Rhydon: Earth Power (Magnezone) > Focus Blast (Magnezone)
 
Round 5

Due to Magnezone's shield, only a few Pokemon in the squad are able to attack effectively. Even so, though, the squad manages to damage the enemy significantly. Despite its electric power, on the contrary, Magnezone does not manage to take out any of the team's members, even thanks to the Fidgit's timely heal.

The Magnezone loads more electricity, while switching defenses once more. However, most importantly, it seems the polarity threw several team mates off balance!

|Spe 45| HP 90/Energy 36 (Light Screen for 1 more action, Reflect for 3 more actions, Focus Energy for 4 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 46 (Reflect for 3 more actions)
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 59 (Reflect for 3 more actions)
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 66 (Reflect for 3 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 46/Energy 47 (Light Screen for 1 more action, Reflect for 3 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 92/Energy 66 (Reflect for 3 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 28 (Reflect for 3 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 55/Energy 79 (Light Screen for 1 more action, Reflect for 3 more actions, -1 Sp. Defense)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 236, Reflective Shield (retaliates against physical attacks), 2 Charges (+8 BP to special attacks)
Heal Pulse (Colossoil): 20 HP restored, 14 energy
Chill: Restores 12 energy

Crit roll (1-625): 2965/10000
Earth Power: (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 28 damage, 5 energy

Crit roll (1-625): 8545/10000
Earth Power: (9 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 23 damage, 6 energy

Crit roll (1-625): 7261/10000
SpD drop roll (1-2000): 1351/10000

Flash Cannon (Colossoil): 8*0.67 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Analytic] + 8 [Charge] = 24 damage, -1 Sp. Defense

Crit roll (1-625): 6117/10000
Earth Power: (9 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 19 damage, 6 energy
Focus Energy: Focus Energy for 6 actions, 12 energy

Crit roll (1-625): 8739/10000
Earth Power: (9 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 19 damage, 6 energy

Crit roll (1-625): 5789/10000
Earth Power: (9 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 29 damage, 6 energy

---------------------------------------------------------------------------
Crit roll (1-625): 9097/10000
Muddy Water: 9 [BP] - 1.5 [Stat Dif] - 1 [Sturdy] = 7 damage, 7 energy

Crit roll (1-625): 330/10000
Mud Shot (Critical Hit): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 28 damage, 3 energy

Crit roll (1-625): 933/10000
Mud Bomb: (7 [BP] + 3 [STAB] - 3 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 2.25 = 18 damage, 6 energy

Crit roll (1-625): 7703/10000
Earth Power: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] - 1 [Sturdy]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 7330/10000
Confusion roll (1-1000): 5607/10000

Signal Beam (Garchomp): 8*0.67 [BP] + 5.5 [Stat Dif] + 2 [Analytic] + 8 [Charge] = 21 damage
Earth Power (Critical Hit): (9 [BP] + 3 [STAB] - 4.5 [Stat Dif] - 1 [Sturdy] + 3 [Crit]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 5607/10000
Burn roll (1-1000): 9004/10000

Flamethrower: (9 [BP] - 4.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 1.5 = 8 damage, 7 energy

Crit roll (1-625): 8712/10000
Focus Blast: (12 [BP] - 4.5 [Stat Dif] - 1 [Sturdy] + 2 [Expert Belt]) * 1.5 = 13 damage, 8 energy

Crit roll (1-625): 5552/10000
Mud Bomb: (7 [BP] + 3 [STAB] - 1 [Sturdy]) * 2.25 + 4 [Soft Sand] = 24 damage, 4 energy

Magnezone shifts to Reflective Shield
Giga Dynamo: Magnezone gets two Charge Counters (+8 to the BP of special attacks)

Gravity expires

Polarity shift (Rolling 1/2 for each Pokemon)









Positive Charge: +8 to the power of attacks used by or against this Pokemon
Negative Charge: -8 to the power of attacks used by or against this Pokemon
Aggro Threshold: 145
111
111
94
85
82
80
72
59
 
"I...feel...strange energy in my body. Again. And this time it seems like it's actually doing something."

"Hmm. Interesting. The electrical charges shouldn't be affecting you since you're a Ground-type..."

"I don't give a fuck about shouldn't, just get me the fuck out of here?"

.....


"Aaaaaahhh...the power...too strong..."

Fidgit: Chill --- Wide Guard

Garchomp: Chill --- Earthquake

Gastrodon: Recover [GLYPH] (Garchomp) --- Earthquake

Colossoil: Drill Run (Magnezone) --- Earthquake

holy fuck these polarities...
 
Marowak:Bonemerang (Magnezone) > Earthquake
Mamoswine: Dig (Magnezone) > Earthquake
Golem: Dig (Magnezone) > Earthquake
Rhydon: Drill Run (Magnezone) > Earthquake
 
Round 6

Due to Magnezone's shield, only a few Pokemon in the squad are able to attack effectively. Even so, though, the squad manages to damage the enemy significantly. Despite its electric power, on the contrary, Magnezone does not manage to take out any of the team's members, even thanks to the Fidgit's timely heal.

The Magnezone loads more electricity, while switching defenses once more. However, most importantly, it seems the polarity threw several team mates off balance!

|Spe 45| HP 90/Energy 36 (Light Screen for 1 more action, Reflect for 3 more actions, Focus Energy for 4 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 46 (Reflect for 3 more actions)
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 59 (Reflect for 3 more actions)
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 66 (Reflect for 3 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 106| HP 46/Energy 47 (Light Screen for 1 more action, Reflect for 3 more actions)
HP 110
Atk 7
Def 3
SpA 5
SpD 3
Spe 106 (+13% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 92/Energy 66 (Reflect for 3 more actions)
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 100/Energy 28 (Reflect for 3 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 55/Energy 79 (Light Screen for 1 more action, Reflect for 3 more actions, -1 Sp. Defense)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 0
Crit roll (1-1250): 8057/10000
Drill Run: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 7 [Landborn Gauntlets] + 8 [Polarity]) * 2.25 = 56 damage, 5 energy
Chill: Restores 12 energy
Mamoswine dug underground!
Chill: Restores 12 energy

Targets: 5/7, 1/6
Crit roll (1-625): 7261/10000

Swift (Marowak): 6*0.75*0.67 [BP] + 5.5 [Stat Dif] + 16 [Charge] + 8 [Polarity] = 33 damage

Crit roll (1-625): 6428/10000
Swift (Garchomp): 6*0.75*0.67 [BP] + 5.5 [Stat Dif] + 2 [Polarity] + 16 [Charge] - 8 [Polarity] = 19 damage

Crit roll (1-625): 8029/10000
Swift (Gastrodon): 6*0.67 [BP] + 5.5 [Stat Dif] + 16 [Charge] + 8 [Polarity] = 34 damage
Bonemerang (2 Critical Hits): (5*2 [BP] + 3 [STAB] + 3.5 [Stat Dif] - 1 [Sturdy] + 8 [Polarity] + 4 [Crit]) * 2.25 = 62 damage, 6 energy
Golem dug underground!

Crit roll (1-1250): 8189/10000
Drill Run: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 8 [Polarity]) * 2.25 = 45 damage, 5 energy
Recover (Garchomp): 20 HP restored, 14 energy

Crit roll (1-625): 408/10000
Dig (Critical Hit): (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 8 [Polarity] + 3 [Crit]) * 2.25 = 52 damage, 9 energy

Crit roll (1-625): 9387/10000
Dig: (8 [BP] + 3 [STAB] - 1 [Sturdy] + 2 [Expert Belt] + 8 [Polarity]) * 2.25 = 45 damage, 9 energy
Magnezone fainted!


Congratulations, akela and AOPSUser, on your success!

Each trainer: 2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Explosion: Causes Explosion to no longer deal damage. Instead, it will restore 15 energy to all friendly targets.
Lightning Stone: Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.


You will be able to claim your rewards once your raid is over.
 
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After few time, you manage to clear your way, allowing you to reach the outside once again. Now you are probably higher than before, and the winds blow even stronger. Fearsome lightnings glow at every instant in the black, clouded sky. The route proceeds in a circular fashion around the mountain, slowly rising. Sometimes you find peculiar rock shapes, almost resembling artificial constructions. But if they indeed were, they are so ruined you can't possibly grasp what they used to look in the past.

The path ends almost atop of the peak. In front of you, a perilous bridge of wood oscillates upon the bottomless pit below you. The bridge looks seriously unsafe and ready to crash under the harshness of the wild winds which blow at this height, but you are not willing to go back either. After an understandable moment of breathtaking and reflection, you start making your careful steps on the eroded wooden bars of the bridge. They make alarming noises as you put your feet over them, and sometimes they even crack, almost making you fall below a fair share of times. You wonder why you're here, among other things. Nevertheless, after the longest minutes in your life, you find yourself on the other side of the bridge. Suddendly, a bolt of lightning hits the bridge near its center, setting it on fire and causing it to crack and fall. If you had any ideas about turning back, it looks like nature kindly lifted you from the burden of choice.

As you proceed through this sort of plateau, you spot here and there huge stalagmites, drawing lightnings and discharging them to the ground like immense lightningrods. Taken between a mix of fear and awe, you advance between these impressive wonders, until you reach the other side of the plateau. A rather narrow route descends along the shape of the peak. You have no idea where will it take you, but you decide to go through it nonetheless. The path slowly widens until it becomes a quite large cliff, which surrounds the mountain on its northern side - assuming your senses can still tell you where north is. After not long, though, you find yourself in a dead end, much to your disappointment. A slide blocked the path, preventing you from continuing. You can't go back either, since the bridge was turned to ashes under your sorry eyes. You start to think about what to do, but then again, suddendly a mighty roar breaks your concentration, and spurs you to turn your eyes above!



HP 1050
Atk 5
Def 4
SpA 7
SpD 4
Spe 115
Size Class: 4
Weight Class: 4
16+10% Accuracy boost


Abilities: Static, Pressure

Lightning Shield: prevents any damage or status from affecting Zapdos. Can absorb up to 500 HP before faltering.
A Tynamo spawns
A Tynamo spawns
A Tynamo spawns

The thunder bird looks menacing enough, but he doesn't seem to be alone either! Down the cliff slowly crawl three strange creatures!


HP 90 (Add)
Atk 3
Def 2
SpA 3
SpD 2
Spe 60
Size Class: 1
Weight Class: 1


Ability: Levitate
 
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Lazy C/P much?

"It seems like a routine by now."

"Maybe that's because it is?"

*Lightning Shield*

"On the other hand..."

Fidgit: Gravity --- Wide Guard

Gastrodon: Earth Power (Zapdos) --- Earthquake
IF all three Tynamo are KOed when you would act A2, THEN use Mud Bomb instead.

Garchomp: Earth Power (Zapdos) --- Earthquake

Colossoil: Drill Run (Zapdos) --- Earthquake

I think you know the drill by now :P.
 
Marowak: Focus Energy > Earthquake
Mamoswine: Dig (Zapdos) > Earthquake
Golem: Dig (Zapdos) > Earthquake
Rhydon: Drill Run (Zapdos) > Earthquake
 
Round 1

Handsome intensifies the gravity force, allowing the team's Ground-type attacks to strike the foes without fail. However, after taking a beating, Zapdos defies the gravity and grabs Triassic with its talons, bringing her high in the air and avoiding the squad's quakes. The Colossoil manages to retaliate, but she is soon after sent crushing down on the soil below.

The Tynamos could not escape the quakes likewise, but more arrive to replace the fallen ones. To make things worse, a puddle of water forms under Matricide, impairing her movements.

|Spe 45| HP 90/Energy 80 (Puddle, Focus Energy for 4 more actions)
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor

|Spe 92| HP 110/Energy 81
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat

|Spe 45| HP 100/Energy 81
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil

|Spe 34| HP 110/Energy 85
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

[
2] |Spe 118| HP 110/Energy 85
HP 110
Atk 5
Def 2
SpA 3
SpD 3
Spe 118 (+16% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power

[
1] |Spe 29| HP 110/Energy 86
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover

[
1] |Spe 91| HP 60/Energy 83
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

[
1] |Spe 110| HP 96/Energy 85
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

HP 1050 (Shield: 317)
HP 0
HP 0
HP 0
(1) HP 90
(2) HP 90
(3) HP 90
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 9383/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 16 damage, 5+2 energy
Zapdos is glowing!

Crit roll (1-1250): 3751/10000
Static roll (1-3000): 8824/10000

Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Mamoswine dug underground!

Crit roll (1-625): 428/10000
(1) Tackle (Fidgit, Critical Hit): 4 [BP] - 1.5 [Stat Dif] + 3 [Crit] = 6 damage

Crit roll (1-625): 5953/10000
(2) Tackle (Fidgit): 4 [BP] - 1.5 [Stat Dif] = 3 damage

Crit roll (1-625): 7212/10000
(3) Tackle (Fidgit): 4 [BP] - 1.5 [Stat Dif] = 3 damage
Golem dug underground!
Focus Energy: Focus Energy for 6 actions, 12 energy

Crit roll (1-1250): 9607/10000
Static roll (1-3000): 3480/10000

Drill Run (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+2 energy

Crit roll (1-625): 5076/10000
Earth Power (Zapdos): (9 [BP] + 3 [STAB]) * 1.5 + 4 [Soft Sand] = 22 damage, 6+2 energy

Crit roll (1-1250): 4665/10000
Sky Attack (Fidgit): 14 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 19 damage

Crit roll (1-625): 4272/10000
Dig (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

Crit roll (1-625): 6759/10000
Dig (Zapdos): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 9+2 energy

--------------------------------------------------------------------------
Wide Guard: 7 energy

Crit roll (1-625): 9019/10000
Earthquake (Zapdos): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 18 damage, 6+2 energy

Crit roll (1-625): 9846/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 23 damage

Crit roll (1-625): 1836/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 23 damage

Crit roll (1-625): 2338/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 23 damage
Zapdos took Colossoil into the air!

Crit roll (1-625): 6812/10000
Earthquake (Zapdos): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 6+2 energy
Earthquake (Zapdos): missed, 6+2 energy

Crit roll (1-625): 4082/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage

Crit roll (1-625): 1282/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage

Crit roll (1-625): 7730/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage

Crit roll (1-625): 9071/10000
(1) Tackle (Fidgit): 4 [BP] - 1.5 [Stat Dif] = 3 damage

Crit roll (1-625): 9873/10000
(2) Tackle (Fidgit): 4 [BP] - 1.5 [Stat Dif] = 3 damage

Crit roll (1-625): 2477/10000
(3) Tackle (Fidgit): 4 [BP] - 1.5 [Stat Dif] = 3 damage

Speed Tie: 2/2
Earthquake (Zapdos): missed, 6+2 energy

Crit roll (1-625): 5034/10000
Earthquake (Tynamo1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 26 damage

Crit roll (1-625): 5963/10000
Earthquake (Tynamo2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 26 damage

Crit roll (1-625): 1289/10000
Earthquake (Tynamo3): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 26 damage
Earthquake (Zapdos): missed, 6+2 energy
Earthquake (Tynamo1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
(1) Tynamo fainted!
Earthquake (Tynamo2, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
(2) Tynamo fainted!
Earthquake (Tynamo3, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 8 [Stat Dif] + 3 [Crit]) * 1.5 = 32 damage
(3) Tynamo fainted!
Earthquake (Zapdos): missed, 6+2 energy
Mud Bomb (Zapdos): missed, 4+2 energy

Crit roll (1-625): 8785/10000
Sky Drop (Colossoil): 16 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 24 damage

Gravity for 4 more rounds

(1) A Tynamo spawns!
(2) A Tynamo spawns!
(3) A Tynamo spawns!

Target: 1/8
Puddle: Marowak is unable to use contact moves and takes damage equal to a STAB 4 BP Water-type attack from a Rank 3 Sp. Attack at the end of every action. This effect lasts until the end of next round
Aggro threshold: 80
61
34
25
22
22
22
22
10
 
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That was certainly not a good start to this Raid.

Fidgit: Reflect [GLYPH] --- Wide Guard

Colossoil: Drill Run (Zapdos) --- Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).


Garchomp: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).

Gastrodon: Earth Power (Zapdos) --- Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).
 
Marowak: Bonemerang (Zapdos) > Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).

Mamoswine: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).

Golem: Earth Power (Zapdos) > Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).

Rhydon: Drill Run (Zapdos) > Earthquake
IF Zapdos is untargetable when you would act, THEN use Dig (Zapdos).
 

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