OU Lucario



Overview
########

Lucario's exceptional Attack stat allows it to successfully function as a wallbreaker and a late-game cleaner. Lucario has a wide movepool and has the capability to utilize many different movesets. It has access to both of the most powerful physical Fighting-type attacks, Close Combat and High Jump Kick. It also has access to the coveted +2 priority attack Extreme Speed. Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x resistant to Stealth Rock. It does suffer from four moveslot syndrome despite having access to a variety of moves, and fails to cover most relevant threats as a result. Lucario is also very frail and has mediocre Speed for an OU Pokemon. Although it has an incredible ability in Justified, Lucario can be hard-pressed to take advantage of Justified's Attack boost because of its poor defenses. Lucario is also susceptible to common priority moves such as Mach Punch, Aqua Jet, and Brave Bird. Despite its flaws, Lucario can still rip through opposing teams.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Close Combat
move 2: Swords Dance
move 3: Extreme Speed
move 4: Iron Tail / Crunch / Ice Punch
ability: Justified
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Close Combat is Lucario's main STAB move that's capable of ripping holes in opposing teams. Swords Dance raises Lucario's Attack to incredible levels in preparation for a late-game sweep or for breaking down defensive threats. Extreme Speed is an exceptional +2 priority move that allows Lucario to beat weakened foes, faster threats, and priority abusers such as Talonflame, Thundurus, Azumarill, and Mega Pinsir. Iron Tail is Lucario's other STAB move that allows it to beat potential checks and counters to it such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur. Lucario can use Crunch to break through bulky Psychic-type Pokemon such as Slowbro and Mew. Ice Punch is a crucial coverage move that enables Lucario to hit Ground- and Flying-type Pokemon super effectively, such as Landorus-Therian, Gliscor, Zapdos, and Garchomp.

Set Details
========

Lucario's EV spread is common for physical sweepers, having maximum Attack and Speed in order to function as an effective wallbreaker or late-game cleaner. There's no point in ever using Jolly nature because Lucario fails to outspeed anything relevant with it. Using Jolly nature over an Adamant nature would only make it harder for Lucario to perform its role as a late-game cleaner, having a noticeable decrease in power. The last moveslot depends on what the team has trouble dealing with, so if Lucario doesn't have problems with Fairy-types but has trouble dealing with bulky Ground-types, use Ice Punch. If it has trouble with Psychic-types and can handle Fairy-, Ground-, and Flying-type Pokemon, use Crunch.

Usage Tips
========

Lucario should be used as a late-game cleaner or as a wallbreaker that can punch holes in the opposing team, subsequently opening up an opportunity for a teammate to clean up. Lucario's checks and counters should be KOed or weakened before attempting to sweep with Lucario. The same applies before attempting to boost Lucario's Attack; this way, it doesn't waste turns or boosts.

Team Options
========

Lucario can function as an effective Fairy-type lure. It can open up opportunities for teammates to eliminate Clefable or Azumarill. Pokemon such as Bisharp, Mega Scizor, Choice Scarf Heatran, and Life Orb Excadrill benefit from Lucario's ability to lure Fairy-types. Pokemon that can provide entry hazard support make it easier for Lucario to secure OHKOs and 2HKOs. Entry hazards also make it easier for Lucario to function as a late-game cleaner. Mega Charizard Y and Kyurem-B can pave the way for a late-game sweep by getting rid of checks to Lucario such as Mega Venusaur, Hippowdon, Skarmory, Gyarados, and Mew. Latios is also another great partner that can provide Lucario an opportunity to set up through the use of Memento.

Other Options
########

Lucario has access to Stone Edge and can use it to OHKO unsuspecting Flying-types such as Talonflame, Gyarados, and Mega Pinsir. High Jump Kick can be used over Close Combat to avoid Close Combat's stat drops. However, High Jump Kick's imperfect accuracy can be an issue. Lucario is capable of running a special moveset thanks to its excellent base 115 Special Attack, a vast special movepool, and access to Nasty Plot.

Checks & Counters
########

**Mega Venusaur**: Lucario is unable to OHKO or 2HKO Mega Venusaur with its dual STAB moves, Close Combat and Iron Tail, and it is 2HKOed by Hidden Power Fire or Earthquake from Mega Venusaur.

**Bulky Ground-types**: If Lucario lacks Ice Punch, Landorus-Therian becomes a huge headache because of its bulk and ability, Intimidate. Gliscor can also be a problem because of its great Defense and excellent recovery through Poison Heal. Gliscor can seem to be an insurmountable wall to Lucario if it doesn't carry Ice Punch. Physically defensive Hippowdon can take any attack from Lucario and KO it with Earthquake.

**Bulky Fairy-types**: Bulky Fairy-types such as Clefable and Azumarill are able to absorb both neutral and resisted attacks from Lucario.

**Bulky Psychic-types**: Without Crunch, Lucario is unable to take on defensive Mew without being crippled by Will-O-Wisp. Lucario doesn't have the power to break through Slowbro without Crunch.

**Skarmory**: Without a boost, Lucario fails to 2HKO Skarmory with Close Combat and is KOed by Brave Bird or Counter from Skarmory.

**Mega Heracross**: Mega Heracross is bulky enough to absorb neutral and resisted hits from Lucario and then OHKO Lucario with Close Combat.

**Gyarados**: Gyarados resists both of Lucario's STAB moves and cuts Lucario's Attack with Intimidate.
 
Last edited:
Opening this up for qc.

I'm not sure what else to add to Other Options, because most of the other options are pretty bad in OU. What I listed in the Set Details section is pretty much all it does in OU at the moment, but if I'm wrong please berate me. I'm also thinking that the checks and counters section is a bit bare but I'm not sure what else to add.
 

alexwolf

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Remove Latios and Latias from the Pokemon that Ice Punch covers, +2 Espeed OHKOes them after SR. Also, add Mega Heracross and Mew as targets of Iron Tail.
 

aim

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I'd mention Zard-Y and Kyurem-B as partners. Wall breaking that way Lucario gets an easier late game sweep. They take care of annoyances like Skarmory, Mew, Hippo, Gyarados etc and pave the way for Lucario.
 

alexwolf

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A great teammate for Lucario is Memento Latios, which can attract Pokemon such as Tyranitar and Clefable, which Lucario easily sets up on after Memento.
 
Mention Slowbro in Checks & Counters:
+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Slowbro: 168-198 (42.6 - 50.2%) -- 36.3% chance to 2HKO after Stealth Rock and Leftovers recovery
It can then fish for a Scald burn or hit Lucario hard with Flamethrower/Fire Blast. Slowbro doesn't like Crunch though:
+2 252+ Atk Life Orb Lucario Crunch vs. 252 HP / 252+ Def Slowbro: 299-354 (75.8 - 89.8%) -- 18.8% chance to OHKO after Stealth Rock

Also, Skarmory gets OHKO'd by +2 LO CC after rocks and a little prior damage:
+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 282-333 (84.4 - 99.7%) -- 75% chance to OHKO after Stealth Rock
 

Valentine

Banned deucer.
not sure why nobody's touched this but looks fine. lucario is one of the only /viable/ extremespeed users left, but it's still hard to justify it's usage

1/3
 
not QC, so take this with a grain of salt. It looks pretty good, though perhaps the usage tips could be beefed up a bit. I feel as though one dot point is a bit meagre...Maybe just chuck in some mentions of using Espeed to pick off boosted threats in the early or middle stages of a match, especially those that use priority such as Pinsir, Talonflame, and thund (i realise you have most of this covered under moves, but tbh it fits just as well in tips.) Also, perhaps list some good times to set up an SD. Luke threatens out heaps of mons like TTar, Bisharp etc. cant hurt to throw in imo.

For the C&C section, while you have all the content, i feel as though it can be rearranged. eg instead of listing each check/counter individually, you could put lando-t, and Gliscor together as bulky ground types, or skarm, slowbro, and hippo as physical walls (hippo could go with the ground types but it takes ice punch much better so it's kinda different, plus not used nearly as much.) Doublade could possibly get a mention as it is viable, though rare.
 

aim

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Crunch definitely deserves a mention with the rise in slowbro usage :] i'd slash it on the last spot as well.
 

Jukain

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i'd slot crunch first or even second tbh there are too many of these psychics (mew/bro) to be walled by them.

2/3
 

slayerx725232

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AMCheck doe. o:
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Overview
########

Lucario's exceptional Attack allows it to successfully function as a wallbreaker and a late-game cleaner. Lucario has a wide movepool with the capability to utilize many different movesets. It has access to both of the most powerful physical Fighting-type attacks, Close Combat and High Jump Kick. It also has access to the coveted +2 priority attack, Extremespeed. It does suffer from four moveslot syndrome despite having access to a variety of moves, and as a result fails to cover most relevant threats. Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x Resistant to Stealth Rock. Lucario is also very frail and has mediocre Speed for a Pokemon that's used in OU. Although it has an incredible ability in Justified, Lucario can be hard pressed to take advantage of Justified's Attack boost because of its poor defenses. Lucario is also susceptible to common priority moves such as,(RC) Mach Punch, Aqua Jet, and Brave Bird. Despite its flaws, Lucario can still rip through opposing teams.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Close Combat
move 2: Swords Dance
move 3: Extremespeed
move 4: Iron Tail / Crunch / Ice Punch
ability: Justified
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Close Combat is Lucario's main STAB move that's capable of ripping holes in opposing teams. Swords Dance raises Lucario's Attack to incredible levels in preparation for a late-game sweep or for breaking down defensive threats. Extremespeed is an exceptional +2 priority move that allows Lucario to beat weakened foes, faster threats, and priority abusers such as,(RC) Talonflame, Thundurus, Azumarill, and Mega-Pinsir. Iron Tail is Lucario's other STAB move that allows it to beat potential checks and counters such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur. Lucario can use Crunch to break through bulky Psychic-type Pokemon like Slowbro and Mew. Ice Punch is a crucial coverage move that enables Lucario to hit Ground-, and Flying-type Pokemon super effectively.(RP), (AC)Namelyspecifically Landorus-Therian, Gliscor, Zapdos, and Garchomp.

Set Details
========

Lucario's EV spread is common for physical sweepers, it's givenhaving Mmaximum Attack and Speed in order to function as an effective wallbreaker or late-game cleaner. There's no point in ever using Jolly nature because Lucario fails to outspeed anything relevant. Using Jolly nature over Adamant nature would only make it harder for Lucario to perform in its role as a late-game cleaner due to its lack of power, having a noticeable drop off in power. The last moveslot depends on what the team has trouble dealing with, so if you don'tit doesn’t have problems with Fairy-types, but haves trouble dealing with bulky Ground-types, use Ice Punch. If you haveit has trouble with Psychic-types and can handle Fairy-, Ground-, and Flying-type Pokemon, use Crunch. There's no point in ever using Jolly nature because Lucario fails to outspeed anything relevant and the drop off in power is noticeable.(Already stated this point, kinda redundant.)

Usage Tips
========

Lucario should be used as a late-game cleaner or as a wallbreaker that can punch holes in the opposing team;,(AC) subsequently opening up an opportunity for a teammate to clean up. Lucario's checks and counters should be KOed or weakened before attempting to sweep with Lucario. The same applies before attempting to boost Lucario's Attack, this way you don'tit doesn't waste turns or waste boosts.

Team Options
========

Lucario can function as an effective Fairy-type lure. It can open up opportunities for teammates to eliminate Clefable or Azumarill. Pokemon such as Bisharp, Mega-(RemoveHypenAddSpace) Scizor, Choice Scarf Heatran, and Life Orb Excadrill, would benefit from Lucario's ability to lure Fairy-types. Pokemon who can provide entry hazard support make it easier for Lucario to secure OHKOes and 2HKOes. Entry hazards also make it easier for Lucario to function as a Llate-game cleaner. Mega Charizard Y and Kyurem-B can pave the way for a late-game sweep by getting rid of checks such as,(RC) Mega Venusaur, Hippowdon, Skarmory, Gyarados, and Mew. Latios is also another great partner that can provide Lucario an opportunity to boost its Attack through the use of Memento.

Other Options
########

Lucario has access to Stone Edge and can use it to OHKO unsuspecting Flying-types such as,(RC) Talonflame, Gyarados, and Mega Pinsir. High Jump Kick can also be used over Close Combat to avoid Close Combat's defensive stat drops. Lucario is also capable of running a special moveset. It has excellent Special Attack, a deepvast movepool, and access to Nasty Plot.

Checks & Counters
########

**Mega Venusaur**: Lucario is unable to OHKO or 2HKO Mega Venusaur with its dual STABs, Close Combat and Iron Tail, and it is 2HKOed by Hidden Power Fire or Earthquake from Mega Venusaur.

**Bulky Ground-types**: If Lucario lacks Ice Punch, Landorus-Therian becomes a huge headache because of its bulk and ability, Intimidate. Gliscor can also be a problem because of its great defenses and excellent recovery through Poison Heal. Gliscor can seem to be an insurmountable wall to Lucario if it doesn't have Ice Punch. Physically defensive Hippowdon can take any attack from Lucario and KO it with Earthquake.

**Bulky Fairy-types**: Both Clefable and Azumarill are able to absorb both neutral and resisted attacks from Lucario.

**Bulky Psychic-types**: Without Crunch,(AC) Lucario is unable to take on defensive Mew without being crippled by an ensuing Will-O-Wisp. Lucario doesn't have the power to break through Slowbro's defenses without Crunch.

**Skarmory**: Lucario fails to 2HKO Skarmory with Close Combat and is KOed by Brave Bird or Counter from Skarmory.

**Mega Heracross**: Mega Heracross is bulky enough to absorb neutral and resisted hits from Lucario and anthen OHKO Lucario with Close Combat.

**Gyarados**: Gyarados resists both of Lucario's STAB moves and cuts Lucario's attack with its ability Intimidate.
 

fleurdyleurse

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hi
Overview
########

Lucario's exceptional Attack stat allows it to successfully function as a wallbreaker and a late-game cleaner. Lucario has a wide movepool withand has the capability to utilize many different movesets. It has access to both of the most powerful physical Fighting-type attacks, Close Combat and High Jump Kick. It also has access to the coveted +2 priority attack, Extremes Speed. It does suffer from four moveslot syndrome, despite having access to a variety of moves, and as a result fails to cover most relevant threats as a result. Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x Rresistant to Stealth Rock. Lucario is also very frail and has mediocre Speed for a Pokemon that's used in OU. Although it has an incredible ability in Justified, Lucario can be hard pressed to take advantage of Justified's Attack boost because of its poor defenses. Lucario is also susceptible to common priority moves such as Mach Punch, Aqua Jet, and Brave Bird. Despite its flaws, Lucario can still rip through opposing teams.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Close Combat
move 2: Swords Dance
move 3: Extremespeed
move 4: Iron Tail / Crunch / Ice Punch
ability: Justified
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Close Combat is Lucario's main STAB move that's capable of ripping holes in opposing teams. Swords Dance raises Lucario's Attack to incredible levels in preparation for a late-game sweep or for breaking down defensive threats. Extremes Speed is an exceptional +2 priority move that allows Lucario to beat weakened foes, faster threats, and priority abusers such as Talonflame, Thundurus, Azumarill, and Mega- Pinsir. Iron Tail is Lucario's other STAB move that allows it to beat potential checks and counters to it such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur. Lucario can use Crunch to break through bulky Psychic-type Pokemon likesuch as Slowbro and Mew. Ice Punch is a crucial coverage move that enables Lucario to hit Ground-, and Flying-type Pokemon super effectively, specificallyuch as Landorus-Therian, Gliscor, Zapdos, and Garchomp.

Set Details
========

Lucario's EV spread is common for physical sweepers, having maximum Attack and Speed in order to function as an effective wallbreaker or late-game cleaner. There's no point in ever using Jolly nature because Lucario fails to outspeed anything relevant with it. Using a Jolly nature over an Adamant nature would only make it harder for Lucario to perform in its role as a late-game cleaner, having a noticeable drop offecrease in power. The last moveslot depends on what the team has trouble dealing with, so if itLucario doesn't have problems with Fairy-types, but has trouble dealing with bulky Ground-types, use Ice Punch. If it has trouble with Psychic-types and can handle Fairy-, Ground-, and Flying-type Pokemon, use Crunch.

Usage Tips
========

Lucario should be used as a late-game cleaner or as a wallbreaker that can punch holes in the opposing team, subsequently opening up an opportunity for a teammate to clean up. Lucario's checks and counters should be KOed or weakened before attempting to sweep with Lucario. The same applies before attempting to boost Lucario's Attack,; this way, it doesn't waste turns or waste boosts.

Team Options
========

Lucario can function as an effective Fairy-type lure. It can open up opportunities for teammates to eliminate Clefable or Azumarill. Pokemon such as Bisharp, Mega Scizor, Choice Scarf Heatran, and Life Orb Excadrill, would benefit from Lucario's ability to lure Fairy-types. Pokemon whothat can provide entry hazard support make it easier for Lucario to secure OHKOes and 2HKOes. Entry hazards also make it easier for Lucario to function as a Late-game cleaner. Mega Charizard Y and Kyurem-B can pave the way for a late-game sweep by getting rid of checks to Lucario such as Mega Venusaur, Hippowdon, Skarmory, Gyarados, and Mew. Latios is also another great partner that can provide Lucario an opportunity to boost its Attack through the use of Memento.

Other Options
########

Lucario has access to Stone Edge and can use it to OHKO unsuspecting Flying-types such as Talonflame, Gyarados, and Mega Pinsir. High Jump Kick can also be used over Close Combat to avoid Close Combat's defensive stat drops. Lucario is also capable of running a special moveset. It hanks to its excellent base 115 Special Attack, a vast movepool, and access to Nasty Plot.

Checks & Counters
########

**Mega Venusaur**: Lucario is unable to OHKO or 2HKO Mega Venusaur with its dual STAB moves, Close Combat and Iron Tail, and it is 2HKOed by Hidden Power Fire or Earthquake from Mega Venusaur.

**Bulky Ground-types**: If Lucario lacks Ice Punch, Landorus-Therian becomes a huge headache because of its bulk and ability, Intimidate. Gliscor can also be a problem because of its great dDefenses and excellent recovery through Poison Heal. Gliscor can seem to be an insurmountable wall to Lucario if it doesn't havecarry Ice Punch. Physically defensive Hippowdon can take any attack from Lucario and KO it with Earthquake.

**Bulky Fairy-types**: Bothulky Fairy-types such as Clefable and Azumarill are able to absorb both neutral and resisted attacks from Lucario.

**Bulky Psychic-types**: Without Crunch, Lucario is unable to take on defensive Mew without being crippled by an ensuing Will-O-Wisp. Lucario doesn't have the power to break through Slowbro's defenses without Crunch.

**Skarmory**: Without a boost, Lucario fails to 2HKO Skarmory with Close Combat and is KOed by Brave Bird or Counter from Skarmory.

**Mega Heracross**: Mega Heracross is bulky enough to absorb neutral and resisted hits from Lucario and then OHKO Lucario with Close Combat.

**Gyarados**: Gyarados resists both of Lucario's STAB moves and cuts Lucario's attack with its ability Intimidate.

gp 1/2
 
Last edited:

SparksBlade

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my 1st check
Overview
########

Lucario's exceptional Attack stat allows it to successfully function as a wallbreaker and a late-game cleaner. Lucario has a wide movepool with the capability to utilize many different movesets. It has access to both of the most powerful physical Fighting-type attacks, Close Combat and High Jump Kick. It also has access to the coveted +2 priority attack, Extremespeed. It does suffer from four moveslot syndrome despite having access to a variety of moves, and as a result fails to cover most relevant threats. Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x Rresistant to Stealth Rock(swap these two sentences, as first you mention what's Lucario's drawback, and then mention it's positives regarding entry hazards, then again mention its farailty). Lucario is also very frail and has mediocre Speed Stat for a Pokemon that's used in OU. Although it has an incredible ability in Justified, Lucario can be hard pressed to take advantage of Justified's Attack boost because of its poor defenses. Lucario is also susceptible to common priority moves such as Mach Punch, Aqua Jet, and Brave Bird. Despite its flaws, Lucario can still rip through opposing teams.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Close Combat
move 2: Swords Dance
move 3: Extremespeed
move 4: Iron Tail / Crunch / Ice Punch
ability: Justified
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Close Combat is Lucario's main STAB move that's capable of ripping holes in opposing teams. Swords Dance raises Lucario's Attack to incredible levels in preparation for a late-game sweep or for breaking down defensive threats. Extremes Speed is an exceptional +2 priority move that allows Lucario to beat weakened foes, faster threats, and priority abusers such as Talonflame, Thundurus, Azumarill, and Mega-Pinsir. Iron Tail is Lucario's other STAB move that allows it to beat potential checks and counters such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur. Lucario can use Crunch to break through bulky Psychic-type Pokemon like Slowbro and Mew. Ice Punch is a crucial coverage move that enables Lucario to hit Ground-, and Flying-type Pokemon super effectively, specifically such as Landorus-Therian, Gliscor, Zapdos, and Garchomp.

Set Details
========

Lucario's EV spread is common for physical sweepers, having maximum Attack and Speed in order to function as an effective wallbreaker or late-game cleaner. There's no point in ever using Jolly nature because Lucario fails to outspeed anything relevant. Using Jolly nature over an Adamant nature would only make it harder for Lucario to perform in its role as a late-game cleaner, having a noticeable drop off in power. The last moveslot depends on what the team has trouble dealing with, so if it doesn't have problems with Fairy-types, but has trouble dealing with bulky Ground-types, use Ice Punch. If it has trouble with Psychic-types and can handle Fairy-, Ground-, and Flying-type Pokemon, use Crunch.

Usage Tips
========

Lucario should be used as a late-game cleaner or as a wallbreaker that can punch holes in the opposing team, subsequently opening up an opportunity for a teammate to clean up. Lucario's checks and counters should be KOed or weakened before attempting to sweep with Lucario. The same applies before attempting to boost Lucario's Attack,- this way it doesn't waste turns or waste boosts.

Team Options
========

Lucario can function as an effective Fairy-type lure. It can open up opportunities for teammates to eliminate Clefable or Azumarill. Pokemon such as Bisharp, Mega Scizor, Choice Scarf Heatran, and Life Orb Excadrill, would benefit from Lucario's ability to lure Fairy-types. Pokemon who can provide entry hazard support make it easier for Lucario to secure OHKOes and 2HKOes. Entry hazards also make it easier for Lucario to function as a Late-game cleaner. Mega Charizard Y and Kyurem-B can pave the way for a late-game sweep by getting rid of checks such as Mega Venusaur, Hippowdon, Skarmory, Gyarados, and Mew. Latios is also another great partner that can provide Lucario an opportunity to boost its Attack through the use of Memento.

Other Options
########

Lucario has access to Stone Edge and can use it to OHKO unsuspecting Flying-types such as Talonflame, Gyarados, and Mega Pinsir. High Jump Kick can also be used over Close Combat to avoid Close Combat's defensive stat drops. However, the imperfect accuracy and it's drawbacks can be an issue. Lucario is also capable of running a special moveset using its 115 Special Attack. It has excellent Special Attack, a vast movepool, and access to Nasty Plot.

Checks & Counters
########

**Mega Venusaur**: Lucario is unable to OHKO or 2HKO Mega Venusaur with its dual STABs, Close Combat and Iron Tail, and it is 2HKOed by Hidden Power Fire or Earthquake from Mega Venusaur.

**Bulky Ground-types**: If Lucario lacks Ice Punch, Landorus-Therian becomes a huge headache because of its bulk and ability, Intimidate. Gliscor can also be a problem because of its great dDefenses and excellent recovery through Poison Heal. Gliscor can seem to be an insurmountable wall to Lucario if it doesn't have Ice Punch. Physically defensive Hippowdon can take any attack from Lucario and KO it with Earthquake.

**Bulky Fairy-types**: Both Clefable and Azumarill are able to absorb both neutral and resisted attacks from Lucario.

**Bulky Psychic-types**: Without Crunch, Lucario is unable to take on defensive Mew without being crippled by an ensuing Will-O-Wisp. Lucario doesn't have the power to break through Slowbro's defenses without Crunch.

**Skarmory**: Lucario fails to 2HKO Skarmory with Close Combat without a Swords Dance, and is KOed by Brave Bird or Counter from Skarmory.

**Mega Heracross**: Mega Heracross is bulky enough to absorb neutral and resisted hits from Lucario and then OHKO Lucario with Close Combat.

**Gyarados**: Gyarados resists both of Lucario's STAB moves and cuts Lucario's attack with its ability, Intimidate.

hopefully not screwed up
 
Last edited:

frenzyplant

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2/2 :)

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Overview
########

Lucario's exceptional Attack stat allows it to successfully function as a wallbreaker and a late-game cleaner. Lucario has a wide movepool and has the capability to utilize many different movesets. It has access to both of the most powerful physical Fighting-type attacks, Close Combat and High Jump Kick. It also has access to the coveted +2 priority attack, (remove comma) Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x resistant to Stealth Rock. Extreme Speed. It does suffer from four-moveslot (dash) syndrome despite having access to a variety of moves, and it fails to cover most relevant threats as a result. Lucario isn't hurt much by entry hazards because it's immune to Toxic Spikes and is 4x resistant to Stealth Rock. Lucario is also very frail and has mediocre Speed for an OU Pokemon that's used in OU. Although it has an incredible ability in Justified, Lucario can be hard-pressed (dash) to take advantage of Justified's Attack boost because of its poor defenses. Lucario is also susceptible to common priority moves such as Mach Punch, Aqua Jet, and Brave Bird. Despite its flaws, Lucario can still rip through opposing teams.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Close Combat
move 2: Swords Dance
move 3: Extreme Speed (space)
move 4: Iron Tail / Crunch / Ice Punch
ability: Justified
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Close Combat is Lucario's main STAB move that's capable of ripping holes in opposing teams. Swords Dance raises Lucario's Attack to incredible levels in preparation for a late-game sweep or for breaking down defensive threats. Extreme Speed is an exceptional +2 priority move that allows Lucario to beat weakened foes, faster threats, and priority abusers such as Talonflame, Thundurus, Azumarill, and Mega Pinsir (remove dash). Iron Tail is Lucario's other STAB move that allows it to beat potential checks and counters to it such as Clefable, Azumarill, Sylveon, Mega Heracross, Mew, and Mega Venusaur. Lucario can use Crunch to break through bulky Psychic-type Pokemon such as Slowbro and Mew. Ice Punch is a crucial coverage move that enables Lucario to hit Ground- and Flying-type Pokemon super effectively, such as Landorus-Therian, Gliscor, Zapdos, and Garchomp.

Set Details
========

Lucario's EV spread is common for physical sweepers, having maximum Attack and Speed in order to function as an effective wallbreaker or late-game cleaner. There's no point in ever using a Jolly nature because Lucario fails to outspeed anything relevant with it. Using a Jolly nature over an Adamant nature would only make it harder for Lucario to perform its role as a late-game cleaner, having a noticeable decrease in power. The last moveslot depends on what the team has trouble dealing with, so if Lucario doesn't have problems with Fairy-types but has trouble dealing with bulky Ground-types, use Ice Punch. If it has trouble with Psychic-types and can handle Fairy-, Ground-, and Flying-type Pokemon, use Crunch.

Usage Tips
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Lucario should be used as a late-game cleaner or as a wallbreaker that can punch holes in the opposing team, subsequently opening up an opportunity for a teammate to clean up. Lucario's checks and counters should be KOed or weakened before attempting to sweep with Lucario. The same applies before attempting to boost Lucario's Attack; this way, it doesn't waste turns or waste boosts.

Team Options
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Lucario can function as an effective Fairy-type lure. It can open up opportunities for teammates to eliminate Clefable or Azumarill. Pokemon such as Bisharp, Mega Scizor, Choice Scarf Heatran, and Life Orb Excadrill would benefit from Lucario's ability to lure Fairy-types. Pokemon that can provide entry hazard support make it easier for Lucario to secure OHKOs and 2HKOs. Entry hazards also make it easier for Lucario to function as a late-game cleaner. Mega Charizard Y and Kyurem-B can pave the way for a late-game sweep by getting rid of checks to Lucario such as Mega Venusaur, Hippowdon, Skarmory, Gyarados, and Mew. Latios is also another great partner that can provide Lucario an opportunity to set up boost its Attack through the use of Memento.

Other Options
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Lucario has access to Stone Edge and can use it to OHKO unsuspecting Flying-types such as Talonflame, Gyarados, and Mega Pinsir. High Jump Kick can also be used over Close Combat to avoid Close Combat's defensive stat drops. However, High Jump Kick's imperfect accuracy can be an issue. Lucario is also capable of running a special moveset thanks to its excellent base 115 Special Attack, a vast special movepool, and access to Nasty Plot.

Checks & Counters
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**Mega Venusaur**: Lucario is unable to OHKO or 2HKO Mega Venusaur with its dual STAB moves, Close Combat and Iron Tail, and it is 2HKOed by Hidden Power Fire or Earthquake from Mega Venusaur.

**Bulky Ground-types**: If Lucario lacks Ice Punch, Landorus-Therian becomes a huge headache because of its bulk and ability, Intimidate. Gliscor can also be a problem because of its great Defense and excellent recovery through Poison Heal. Gliscor can seem to be an insurmountable wall to Lucario if it doesn't carry Ice Punch. Physically defensive Hippowdon can take any attack from Lucario and KO it with Earthquake.

**Bulky Fairy-types**: Bulky Fairy-types such as Clefable and Azumarill are able to absorb both neutral and resisted attacks from Lucario.

**Bulky Psychic-types**: Without Crunch, Lucario is unable to take on defensive Mew without being crippled by Will-O-Wisp. Lucario doesn't have the power to break through Slowbro's defenses without Crunch.

**Skarmory**: Without a boost, Lucario fails to 2HKO Skarmory with Close Combat and is KOed by Brave Bird or Counter from Skarmory.

**Mega Heracross**: Mega Heracross is bulky enough to absorb neutral and resisted hits from Lucario and then OHKO Lucario with Close Combat.

**Gyarados**: Gyarados resists both of Lucario's STAB moves and cuts Lucario's Attack with Intimidate.
 

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