Hey there! I've been toying around with this Charizard Y team lately, and it's pretty solid for the most part. However, Pokemon like Greninja easily 6-0 the team between Hydro Pump, Ice Beam, HP Fire, and Extrasensory, so I'm looking for a bit of insight as to what I can improve.
All of these Pokemon are currently in-game. I don't know exactly where Aegislash stands because of the suspect test, so a replacement for him might be necessary. Keep in mind that I don't have access to gen5 RNG, so I can't get tutor moves on anything else. So, on to the team.
Charizard @ Charizardite Y - Hasty Nature (Drought)
EVs: 252 Attack / 4 Sp. Attack / 252 Speed
- Fire Blast
- Solar Beam
- Earthquake
- Roost
I know I said I didn't want to rebreed Zard in a previous revision, but at this point, I just want to be able to get this team done after over 2 months of work on it. This is a mixed zard with Flare Blitz and Earthquake to help diminish the HP of Charizard's normal counters. Chansey takes much more damage from Flare Blitz than Fire Blast, and Heatran is also OHKO'd by Earthquake. However, he still falls victim to the Lati twins, who are handled by the following mon.
Bisharp @ Black Glasses - Adamant Nature (Defiant)
EVs: 252 Attack / 4 Defense / 252 Speed
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
I never really thought Ttar as a fast mon, but with the Choice Scarf attached he's up there. Pursuit and Crunch trap and kill the Latis and other psychic and ghost-types. Since Ttar is also my main birdspam counter, Rock Slide is necessary to KO them. Ice Beam catches a lot of people off-guard, specifically when they switch in Gliscor or Landorus-T. However, when Gliscor is on the field, I have to be careful about selecting Ice Beam only for the opposing Gliscor to Protect out of it, and then knowing not to bring in Gliscor on Ttar for the rest of the match. Changed back to Bisharp!
Keldeo @ Life Orb - Timid Nature (Justified)
EVs: 24 HP / 232 Sp. Attack / 252 Speed
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying
Azumarill was formerly used in this spot, but I figured that I needed a .25 steel resist so I subbed him for keld recently. Instead of Choice Specs, I have Life Orb on him because ttar already has a choice item and having access to 4 moves is very handy. The first three moves are standard on keld, and even though HP Flying targets mega venusaur, it also does major damage to hera.
Latias @ Life Orb - Timid Nature (Levitate)
EVs: 252 Sp. Attack / 4 Sp. Defense / 252 Speed
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
The team's defogger. Healing Wish is great for giving a sweeper another shot, assuming Latias can live long enough to use it. Defog is necessary because it removes the hazards that plague Zard. Draco Meteor and Psyshock are two options I use to kill Mega-Venu and other dragons. I'm considering using Dragon Pulse over Draco meteor but DM seems to have greater power and utility.
Clefable @ Leftovers - Bold Nature (Magic Guard)
EVs: 252 HP / 196 Defense / 60 Sp. Defense
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
I realized my team could be plowed through by Dnite's outrage relatively easily (other than playing intimidate games with landog) so I added Clefable. However, I felt that Unaware Clefable was just too passive, so I went with a Magic Guard set that provides good utility. Clef can live quite a few special attacks and sometimes even heal the damage caused with its leftovers. Softboiled is reliable recovery.
Landorus-T @ Choice Scarf - Jolly Nature (Intimidate)
EVs: 24 HP / 252 Attack / 232 Speed
- Stealth Rock
- Earthquake
- U-turn
- Superpower
My usual lead is now Landorus-T. It used to be hippo, but the combination of Intimidate and Smack Down is almost too good. Smack Down may be a kind of obscure option on lando, but over the course of the 50+ battles I've used with this team, I've smacked down and killed many Rotom-W with earthquake. None of them switched out of Smack Down, for some reason. 104 Speed outspeeds azu and a bunch of other threats like breloom.
So, yeah, that's my team! Thanks for reading this huge wall of text. As always if you have any suggestions, let me know!
The team is also weak to azu but not sure how to combat that
All of these Pokemon are currently in-game. I don't know exactly where Aegislash stands because of the suspect test, so a replacement for him might be necessary. Keep in mind that I don't have access to gen5 RNG, so I can't get tutor moves on anything else. So, on to the team.
Charizard @ Charizardite Y - Hasty Nature (Drought)
EVs: 252 Attack / 4 Sp. Attack / 252 Speed
- Fire Blast
- Solar Beam
- Earthquake
- Roost
I know I said I didn't want to rebreed Zard in a previous revision, but at this point, I just want to be able to get this team done after over 2 months of work on it. This is a mixed zard with Flare Blitz and Earthquake to help diminish the HP of Charizard's normal counters. Chansey takes much more damage from Flare Blitz than Fire Blast, and Heatran is also OHKO'd by Earthquake. However, he still falls victim to the Lati twins, who are handled by the following mon.
Bisharp @ Black Glasses - Adamant Nature (Defiant)
EVs: 252 Attack / 4 Defense / 252 Speed
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Keldeo @ Life Orb - Timid Nature (Justified)
EVs: 24 HP / 232 Sp. Attack / 252 Speed
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power Flying
Azumarill was formerly used in this spot, but I figured that I needed a .25 steel resist so I subbed him for keld recently. Instead of Choice Specs, I have Life Orb on him because ttar already has a choice item and having access to 4 moves is very handy. The first three moves are standard on keld, and even though HP Flying targets mega venusaur, it also does major damage to hera.
Latias @ Life Orb - Timid Nature (Levitate)
EVs: 252 Sp. Attack / 4 Sp. Defense / 252 Speed
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
The team's defogger. Healing Wish is great for giving a sweeper another shot, assuming Latias can live long enough to use it. Defog is necessary because it removes the hazards that plague Zard. Draco Meteor and Psyshock are two options I use to kill Mega-Venu and other dragons. I'm considering using Dragon Pulse over Draco meteor but DM seems to have greater power and utility.
Clefable @ Leftovers - Bold Nature (Magic Guard)
EVs: 252 HP / 196 Defense / 60 Sp. Defense
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
I realized my team could be plowed through by Dnite's outrage relatively easily (other than playing intimidate games with landog) so I added Clefable. However, I felt that Unaware Clefable was just too passive, so I went with a Magic Guard set that provides good utility. Clef can live quite a few special attacks and sometimes even heal the damage caused with its leftovers. Softboiled is reliable recovery.
Landorus-T @ Choice Scarf - Jolly Nature (Intimidate)
EVs: 24 HP / 252 Attack / 232 Speed
- Stealth Rock
- Earthquake
- U-turn
- Superpower
My usual lead is now Landorus-T. It used to be hippo, but the combination of Intimidate and Smack Down is almost too good. Smack Down may be a kind of obscure option on lando, but over the course of the 50+ battles I've used with this team, I've smacked down and killed many Rotom-W with earthquake. None of them switched out of Smack Down, for some reason. 104 Speed outspeeds azu and a bunch of other threats like breloom.
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 40 Atk / 252 SpA / 216 Spe
Hasty Nature
- Fire Blast
- SolarBeam
- Earthquake
- Roost
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Pursuit
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 116 Def / 146 SpD
Brave Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Fire Blast
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Ability: Drought
Shiny: Yes
EVs: 40 Atk / 252 SpA / 216 Spe
Hasty Nature
- Fire Blast
- SolarBeam
- Earthquake
- Roost
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Pursuit
- Iron Head
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 116 Def / 146 SpD
Brave Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Fire Blast
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
So, yeah, that's my team! Thanks for reading this huge wall of text. As always if you have any suggestions, let me know!
The team is also weak to azu but not sure how to combat that
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