Tornadus-I
Overview
########
-Niche of being the only offensive Prankster Tailwind setter, the only Pokemon that has this is Whimsicott, which lacks offensive presence
-Hard-hitting STAB Hurricane which is often fully accurate thanks to Kyogre's dominant presence
-Prankster Taunt is another plus to allow you to shut down entry hazard leads without Magic Coat and walls that can't hurt you much
-Base 111 speed tier allows you to outspeed majority of the unboosted metagame
-Frail and cannot switch in freely
-Weak to Stealth Rock which limits its switch-ins
-Forced out by almost any faster Pokemon
-E-killer wrecks you with priority e-speed before you can set up Tailwind
Priority Tailwind Setter
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Name: Aeolus
Move 1: Hurricane
Move 2: Tailwind
Move 3: Grass Knot/Taunt
Move 4: Focus Blast/Heat Wave
Ability: Prankster
Item: Life Orb
EVs: 252 Sp.Atk/252 Spe/4 Def
Nature: Timid/Modest
Moves
========
-Hurricane is obligatory STAB to hit a good portion of the meta hard and take advantage of Kyogre's rain to have 100% accuracy
-Priority Tailwind is what gives Tornadus-I its niche, allowing it and its teammates to plough through faster teams
-Grass Knot hits Groudon and Kyogre for massive damage and can OHKO 252 HP Groudon most of the time if using a Modest Nature
-Focus Blast gives Tornadus-I almost perfect coverage, hitting every Pokemon in the meta at least neutrally between Hurricane and Focus Blast
-Superpower is an option to hit Tyranitar harder and is accurate, but lacks power so Focus Blast is preferred
-Priority Taunt shuts down defensive Pokemon with little offensive presence such as Lugia without Ice Beam and Chansey and prevents Defog or setup moves
-Heat Wave can be used over Focus Blast to guarantee the KO on Ferrothorn, Klefki, Mega-Mawile and Scizor and is more accurate, do note that the former 2 are only OHKOed all the time with Stealth Rock up, assuming neutral weather, however it does not serve much purpose outside of that and is weakened by rain, the most popular weather in Ubers
Set Details
========
-Max Sp.Atk and Speed allow you to hit as hard and fast as possible
-Remaining EVs are tossed into Defence to take a stray priority move slightly better
-If using Superpower, use a Naive or Rash nature
-Modest nature almost guarantees the OHKO on 252 HP Groudon (98.5 - 115.8%) with Grass Knot and 2HKOes Sp.Def RestTalk Kyogre most of the time without hazards factoring Leftovers (50.8 - 60.5%) but misses out on crucial speed tiers, only being able to outspeed up to positive natured base 96s, so Modest nature should only be used if you run Grass Knot and want the ability to OHKO Groudon and 2HKO Sp.Def Kyogre
-Otherwise, Timid nature is preferred to outspeed important Pokemon like Palkia, Xerneas, Yveltal and Gengar before it Mega Evolves
-Set Attack IVs to 0 if not using Superpower to minimize confusion and Foul Play damage
-Life Orb is the item of choice to give Tornadus-I a much needed power boost and it's not hugely affected by recoil as it's not taking hits anyway
-Prankster gives priority to Tailwind and Taunt and is the main selling point of Tornadus-I
Usage Tips
========
-Don't be afraid to spam Hurricane especially under rain as it hits hard and has a 30% chance of confusion
-If you're carrying Taunt, lead with Tornadus-I against suicide leads like Deoxys-S and Smeargle to prevent hazards, barring Magic Coat
-Tornadus-I can be brought in to set up Tailwind before going down to an attack in order for a teammate to be sent in and begin a rampage
-Don't switch Tornadus-I in on an anticipated attack with decent power as it will do a lot of damage considering its pitiful 79/70/80 defences by Ubers standards
-Be wary of residual damage, Stealth Rock and Life Orb recoil will shorten Tornadus-I's lifespan by a great amount
Team Options
========
-Use Tornadus-I with heavy nukes such as Specs Kyogre, Banded Zekrom or Specs Palkia so that they can use the speed boost provided by Tailwind to deal heavy damage
-This set works best on offensive teams that rely on firing off powerful attacks to weaken and break through the opposing team
-As Tornadus-I is gradually worn down by switching into a Stealth Rock, a Defog user or Rapid Spinner is appreciated, Giratina-O has Defog and good offensive stats and resists Electric, though it shares an Ice weakness
-You need a Zekrom switch-in, Landorus-T is a good pivot and can set up Stealth Rock to aid offensive teams in securing KOs, Arceus-Ground is a more offensive answer to Zekrom locked into an Electric move and can set up Swords Dance to attempt a sweep, however it cannot switch into Outrage as it will 2HKO
-Dialga is an excellent teammate as it resists Electric and Rock-type moves for Tornadus-I and can set up Stealth Rock as well, offensive teams also appreciate Dialga's ability to dish out heavy damage while being naturally bulky and having good resistances
-Practically every hard hitter which appreciates the speed boost from Tailwind works well with Tornadus-I
-Tornadus-I can be used as a failsafe against opposing sweepers lacking faster priority as Tailwind allows a teammate to come in after it goes down to revenge kill
-A check for E-killer is a must as Tornadus-I will be caught between staying in to attack or use Taunt and taking an e-speed to the face or switching out and risking a free SD, defensive Yveltal can act as a glue for offensive teams to check this threat
-Ditto is an interesting option to punish setup Pokemon that take advantage of Tornadus-I's switch to go for a boosting move
Other Options
########
-Rain Dance can be used in conjunction with Damp Rock on Swift Swim teams alongside Kyogre for more weather control, and has priority as well
-Tornadus-I does get access to physical moves like Acrobatics and Knock Off, but are generally outclassed by its special movepool, using Acrobatics also means that it can't use a held item which further decreases its damage output or utility
Checks & Counters
########
-E-killer Arceus: E-speed has greater priority than Prankster Tailwind or Taunt and smacks Tornadus-I very hard even without boosts
-Arceus-Electric: Can set up Calm Minds on Tornadus-I lacking Taunt
-Choice Scarf Users: Can outspeed Tornadus-I and OHKO it with almost any move
-Any offensive Pokemon that outspeeds Tornadus-I such as (Mega X/Y) Mewtwo, Shaymin-S, Darkrai, Mega Gengar and Arceus formes with enough speed investment: For the same reason as scarf users, they can outspeed Tornadus-I and OHKO it, although Shaymin-S cannot straight up OHKO Tornadus-I, it can flinch with Serene Grace Air Slash
-Protect and moves of that category: Users can stall out Tailwind turns using these moves and shorten the window of opportunity that Tailwind provides
Overview
########
-Niche of being the only offensive Prankster Tailwind setter, the only Pokemon that has this is Whimsicott, which lacks offensive presence
-Hard-hitting STAB Hurricane which is often fully accurate thanks to Kyogre's dominant presence
-Prankster Taunt is another plus to allow you to shut down entry hazard leads without Magic Coat and walls that can't hurt you much
-Base 111 speed tier allows you to outspeed majority of the unboosted metagame
-Frail and cannot switch in freely
-Weak to Stealth Rock which limits its switch-ins
-Forced out by almost any faster Pokemon
-E-killer wrecks you with priority e-speed before you can set up Tailwind
Priority Tailwind Setter
########
Name: Aeolus
Move 1: Hurricane
Move 2: Tailwind
Move 3: Grass Knot/Taunt
Move 4: Focus Blast/Heat Wave
Ability: Prankster
Item: Life Orb
EVs: 252 Sp.Atk/252 Spe/4 Def
Nature: Timid/Modest
Moves
========
-Hurricane is obligatory STAB to hit a good portion of the meta hard and take advantage of Kyogre's rain to have 100% accuracy
-Priority Tailwind is what gives Tornadus-I its niche, allowing it and its teammates to plough through faster teams
-Grass Knot hits Groudon and Kyogre for massive damage and can OHKO 252 HP Groudon most of the time if using a Modest Nature
-Focus Blast gives Tornadus-I almost perfect coverage, hitting every Pokemon in the meta at least neutrally between Hurricane and Focus Blast
-Superpower is an option to hit Tyranitar harder and is accurate, but lacks power so Focus Blast is preferred
-Priority Taunt shuts down defensive Pokemon with little offensive presence such as Lugia without Ice Beam and Chansey and prevents Defog or setup moves
-Heat Wave can be used over Focus Blast to guarantee the KO on Ferrothorn, Klefki, Mega-Mawile and Scizor and is more accurate, do note that the former 2 are only OHKOed all the time with Stealth Rock up, assuming neutral weather, however it does not serve much purpose outside of that and is weakened by rain, the most popular weather in Ubers
Set Details
========
-Max Sp.Atk and Speed allow you to hit as hard and fast as possible
-Remaining EVs are tossed into Defence to take a stray priority move slightly better
-If using Superpower, use a Naive or Rash nature
-Modest nature almost guarantees the OHKO on 252 HP Groudon (98.5 - 115.8%) with Grass Knot and 2HKOes Sp.Def RestTalk Kyogre most of the time without hazards factoring Leftovers (50.8 - 60.5%) but misses out on crucial speed tiers, only being able to outspeed up to positive natured base 96s, so Modest nature should only be used if you run Grass Knot and want the ability to OHKO Groudon and 2HKO Sp.Def Kyogre
-Otherwise, Timid nature is preferred to outspeed important Pokemon like Palkia, Xerneas, Yveltal and Gengar before it Mega Evolves
-Set Attack IVs to 0 if not using Superpower to minimize confusion and Foul Play damage
-Life Orb is the item of choice to give Tornadus-I a much needed power boost and it's not hugely affected by recoil as it's not taking hits anyway
-Prankster gives priority to Tailwind and Taunt and is the main selling point of Tornadus-I
Usage Tips
========
-Don't be afraid to spam Hurricane especially under rain as it hits hard and has a 30% chance of confusion
-If you're carrying Taunt, lead with Tornadus-I against suicide leads like Deoxys-S and Smeargle to prevent hazards, barring Magic Coat
-Tornadus-I can be brought in to set up Tailwind before going down to an attack in order for a teammate to be sent in and begin a rampage
-Don't switch Tornadus-I in on an anticipated attack with decent power as it will do a lot of damage considering its pitiful 79/70/80 defences by Ubers standards
-Be wary of residual damage, Stealth Rock and Life Orb recoil will shorten Tornadus-I's lifespan by a great amount
Team Options
========
-Use Tornadus-I with heavy nukes such as Specs Kyogre, Banded Zekrom or Specs Palkia so that they can use the speed boost provided by Tailwind to deal heavy damage
-This set works best on offensive teams that rely on firing off powerful attacks to weaken and break through the opposing team
-As Tornadus-I is gradually worn down by switching into a Stealth Rock, a Defog user or Rapid Spinner is appreciated, Giratina-O has Defog and good offensive stats and resists Electric, though it shares an Ice weakness
-You need a Zekrom switch-in, Landorus-T is a good pivot and can set up Stealth Rock to aid offensive teams in securing KOs, Arceus-Ground is a more offensive answer to Zekrom locked into an Electric move and can set up Swords Dance to attempt a sweep, however it cannot switch into Outrage as it will 2HKO
-Dialga is an excellent teammate as it resists Electric and Rock-type moves for Tornadus-I and can set up Stealth Rock as well, offensive teams also appreciate Dialga's ability to dish out heavy damage while being naturally bulky and having good resistances
-Practically every hard hitter which appreciates the speed boost from Tailwind works well with Tornadus-I
-Tornadus-I can be used as a failsafe against opposing sweepers lacking faster priority as Tailwind allows a teammate to come in after it goes down to revenge kill
-A check for E-killer is a must as Tornadus-I will be caught between staying in to attack or use Taunt and taking an e-speed to the face or switching out and risking a free SD, defensive Yveltal can act as a glue for offensive teams to check this threat
-Ditto is an interesting option to punish setup Pokemon that take advantage of Tornadus-I's switch to go for a boosting move
Other Options
########
-Rain Dance can be used in conjunction with Damp Rock on Swift Swim teams alongside Kyogre for more weather control, and has priority as well
-Tornadus-I does get access to physical moves like Acrobatics and Knock Off, but are generally outclassed by its special movepool, using Acrobatics also means that it can't use a held item which further decreases its damage output or utility
Checks & Counters
########
-E-killer Arceus: E-speed has greater priority than Prankster Tailwind or Taunt and smacks Tornadus-I very hard even without boosts
-Arceus-Electric: Can set up Calm Minds on Tornadus-I lacking Taunt
-Choice Scarf Users: Can outspeed Tornadus-I and OHKO it with almost any move
-Any offensive Pokemon that outspeeds Tornadus-I such as (Mega X/Y) Mewtwo, Shaymin-S, Darkrai, Mega Gengar and Arceus formes with enough speed investment: For the same reason as scarf users, they can outspeed Tornadus-I and OHKO it, although Shaymin-S cannot straight up OHKO Tornadus-I, it can flinch with Serene Grace Air Slash
-Protect and moves of that category: Users can stall out Tailwind turns using these moves and shorten the window of opportunity that Tailwind provides