So yeah, Garchomp:
(I work from my iPhone and idk how to copy/paste images sry)
Overview:
-High Base Attack: 130
-Great Speed tier of 102 to get the jump on Mega Zards, Lando, M-Garde, M-Cham and more.
-Can reliably get up SR as a Lead, with Sash to guarantee SR against faster mons or Rocky Helmet to punish Physical Attackers like Terrakion.
-'ChainChomp' is an amazing lure, using Fire Blast to blow away common switchins like Skarmory and Ferrothorn, clearing a way for Physical Sweepers to Sweep, while still setting up SR.
-Can run Scarf to get the jump on more stuff like Keldeo, Terrak, Lati@s, Thund, Ninja and DD Zard-X after a boost.
Cons:
-More or less walled and beaten by Clef, Hippo, Lando-T and defensive Steels (unless you use ChainChomp)
-102 is a nice speed tier but still behind a lot of common stuff such as the aforementioned mons: most of whom are Special Attackers who ignore Rocky Helmet.
Sets:
SR Lead:
Ability: Rough Skin
Item: Focus Sash/Rocky Helmet/Lum Berry/Life Orb
Moveset:
-Stealth Rock
-Outrage
-Earthquake
-Fire Blast/Swords Dance
EVs: 252 Atk, 4 SpA, 252 Spd, Naive Nature or 4 HP, 252 Atk, 252 Spd, Jolly Nature.
SR cause Garchomp makes a solid lead and SR setter.
Rage and EQ are primary STABs that hit a lot of mons in the OU metagame.
Fire Blast allows you to lure and kill steels, created the infamous ChainChomp when paired with Life Orb.
Swords Dance allows you to set up and do damage, allows Garchomp to lategame clean against certain teams.
Dual Chop is incase you want to break through Sash on certain leads like Breloom.
Max Atk for damage, max Spd to outrun stuff like M-Zard, Lando etc and wreck them.
SpA and nature to hit max Speed, while still putting a little more power behind FB. Can be changed to Jolly if not running FB.
Choice Scarf
Ability: Rough Skin
Item: Choice Scarf
Moveset:
-Outrage
-Rock Slide/Stone Edge
-Earthquake
-Fire Blast/Dual Chop/Fire Fang
EVs: 252 Atk, 4 SpA, 252 Spd, Naive or 4 HP, 252 Atk, 252 Spd, Jolly Nature.
Rage and EQ for primary STABs, as before hit a large chunk of the Meta
Edge/Slide for beating stuff like Zard-Y, Toge, almost anything that resists the STABs.
Fire Blast/Fang wrecks Skarm and other Steels that would utterly stop this set. Dual Chop is nice for revenge killing cause you can break Subs/Sash, etc.
Max Speed to catch the maximum amount of stuff, Max Atk to wreck the maximum amount of Stuff. Nature hits Max Speed and gives FB a boost if running it, otherwise Jolly>Naive.
(I work from my iPhone and idk how to copy/paste images sry)
Overview:
-High Base Attack: 130
-Great Speed tier of 102 to get the jump on Mega Zards, Lando, M-Garde, M-Cham and more.
-Can reliably get up SR as a Lead, with Sash to guarantee SR against faster mons or Rocky Helmet to punish Physical Attackers like Terrakion.
-'ChainChomp' is an amazing lure, using Fire Blast to blow away common switchins like Skarmory and Ferrothorn, clearing a way for Physical Sweepers to Sweep, while still setting up SR.
-Can run Scarf to get the jump on more stuff like Keldeo, Terrak, Lati@s, Thund, Ninja and DD Zard-X after a boost.
Cons:
-More or less walled and beaten by Clef, Hippo, Lando-T and defensive Steels (unless you use ChainChomp)
-102 is a nice speed tier but still behind a lot of common stuff such as the aforementioned mons: most of whom are Special Attackers who ignore Rocky Helmet.
Sets:
SR Lead:
Ability: Rough Skin
Item: Focus Sash/Rocky Helmet/Lum Berry/Life Orb
Moveset:
-Stealth Rock
-Outrage
-Earthquake
-Fire Blast/Swords Dance
EVs: 252 Atk, 4 SpA, 252 Spd, Naive Nature or 4 HP, 252 Atk, 252 Spd, Jolly Nature.
SR cause Garchomp makes a solid lead and SR setter.
Rage and EQ are primary STABs that hit a lot of mons in the OU metagame.
Fire Blast allows you to lure and kill steels, created the infamous ChainChomp when paired with Life Orb.
Swords Dance allows you to set up and do damage, allows Garchomp to lategame clean against certain teams.
Dual Chop is incase you want to break through Sash on certain leads like Breloom.
Max Atk for damage, max Spd to outrun stuff like M-Zard, Lando etc and wreck them.
SpA and nature to hit max Speed, while still putting a little more power behind FB. Can be changed to Jolly if not running FB.
Choice Scarf
Ability: Rough Skin
Item: Choice Scarf
Moveset:
-Outrage
-Rock Slide/Stone Edge
-Earthquake
-Fire Blast/Dual Chop/Fire Fang
EVs: 252 Atk, 4 SpA, 252 Spd, Naive or 4 HP, 252 Atk, 252 Spd, Jolly Nature.
Rage and EQ for primary STABs, as before hit a large chunk of the Meta
Edge/Slide for beating stuff like Zard-Y, Toge, almost anything that resists the STABs.
Fire Blast/Fang wrecks Skarm and other Steels that would utterly stop this set. Dual Chop is nice for revenge killing cause you can break Subs/Sash, etc.
Max Speed to catch the maximum amount of stuff, Max Atk to wreck the maximum amount of Stuff. Nature hits Max Speed and gives FB a boost if running it, otherwise Jolly>Naive.
Last edited: