See the thing is, it's all fine and dandy that you were able to weaken that rotom-w in order for you to sweep later. But then what? You're forced out. See where i'm going with this? Pinsir does not wear down its counters b/c while it may get a solid hit off on it, that doesn't matter if you need to sack a mon to bring it in just to "wear down" its counters. Bringing it in on rocks and sand with a shitty typing and shitty sdef mind you.I cant realy answer question one to be honest, i certainly had alot of games where i brought Pinsir in multiple times but i dont know how many of those were against HO, i would guess there were cases where it happend but i am not sure.
Question 2 is a no for sure for a simple reason. You dont set up with pinsir unless your certain to be able to sweep afterwards. Most of the time when you bring him in you will just attack with it to either kill something or demolish the switch in. Its not like Pinsir needs to set up anyway he has the power of a wallbreaker and the speed of a sweeper, he is perfectly fine even unboosted.
And no it doesnt always need other mons to wear down its counters as it severely dents most of them with an unboosted attack, like Rotom-w or Lando-T for example. You dont even have to bring Pinsir in 5 or 6 times, twice is enough because both can only switch into him once. I am aware that the scarfers you mentioned are revengekillers my point is that PInsir has no reason to let himself get revengekilled. You come in, kill something with that ridiculous power and switch out when the revenger comes in. You can play Pinsir in the same way as Garde or Medicham if you want to, your not forced to set up and try to sweep no matter what every time you come in. And you can come in by using volt/turners like Zone for example, you can come in after something died or on predicted ground or fighting attacks or Knock offs.
Regarding Feint, its 10 base power less than Quick Attack, yeah sometimes you will miss that extra power but it will help you just as many times. I mean whats more useful, requiring some priordamage on Greninja (easy to get with LO, sand and rocks around) or beeing able to get past common checks like Talonflame and sometimes even Thundy (needs lots of prior damage so its not gonna happen all that often). Not to mention that your not reliant on speed ties against other Pinsirs. Beeing a non contact attack that breaks protect also has its merits sometimes (looking at you ferrothorn). I tried both and i prefer Feint but thats up to the player. Just dismissing it as horseshit without even trying it is stupid though.
You may be weakening your checks power-wise, but that too is useless if you can't come in again to take advantage of what you did. And pinsir can't.
Besides, if i'm not even gonna set up 60% of the time i successfully even come in, i'm probably better off just using some mega wallbreaker considering i'm using a zone and hazard support just to make pinsir remotely useful.
btw i've used both feint and QA and i like being able to kill ninja and gengar and stuff consistently as opposed to beating talonflame after I boosted after talon comes in on rocks once in a blue moon where it's actually useful lol. W/e its preference, not too relevant.
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