paintseagull
pink wingull
Here in this thread, users may make complete movepool submissions for CAP19. At the conclusion of this thread, our movepool leader alexwolf will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP19. We've had discussions on Attacking Moves and Non-Attacking Moves, and our Topic Leadership has compiled lists of Required, Allowed, and Disallowed moves that submitters must adhere to in order to make a legal Final Submission:
There are also limits on the number of Restricted Moves and total moves that will be allowed in Final Submissions, as per this discussion. All Final Movepool Submissions must have no more than 28 Restricted Moves (RMs) and 58 total moves in order to be considered for slating. Information on which moves qualify as Restricted Moves, as well as general information on making a complete CAP movepool, can be found here. While this is a submission thread, discussion on work-in-progress (WIP) and Final Submissions is encouraged so that the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as alexwolf posts his opening remarks.
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CAP 19 so far:
Concept:
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
Final Movepool Submissions must include all of these moves; those that don't will not be considered for slating.
Thunderbolt
Return / Frustration
Hidden Power
Facade
Hyper Beam
Round
Giga Impact
Rest
Toxic
Sleep Talk
Substitute
Protect
Confide
Attract
Swagger
Double Team
Thunderbolt
Return / Frustration
Hidden Power
Facade
Hyper Beam
Round
Giga Impact
Rest
Toxic
Sleep Talk
Substitute
Protect
Confide
Attract
Swagger
Double Team
These moves are considered optional. It is up to each movepool submitter whether or not to include these moves in their Final Submissions.
Electric moves
Poison moves
Psychic moves
Rock moves
Bug moves
Steel moves
Dragon moves
Fairy moves
Dark moves
Ghost moves
Normal moves
Flying moves
Physical Ice / Grass / Water / Fighting / Ground / Fire moves except for those listed in Disallowed
Defog
Taunt
Thunder Wave
Safeguard
Encore
Clear Smog
Haze
Rain Dance / Sunny Day / Hail / Sandstorm
Attack boosting moves
Electric moves
Poison moves
Psychic moves
Rock moves
Bug moves
Steel moves
Dragon moves
Fairy moves
Dark moves
Ghost moves
Normal moves
Flying moves
Physical Ice / Grass / Water / Fighting / Ground / Fire moves except for those listed in Disallowed
Defog
Taunt
Thunder Wave
Safeguard
Encore
Clear Smog
Haze
Rain Dance / Sunny Day / Hail / Sandstorm
Attack boosting moves
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
Special Ice / Grass / Water / Fighting / Ground moves over 60 BP
All Special Fire moves
U-turn
Acid Spray
Volt Switch
Hurricane
Earthquake
Icicle Crash
Flare Blitz
Blaze Kick
Wood Hammer
Close Combat
Superpower
Hammer Arm
Cross Chop
Stealth Rock
Rapid Spin
Nasty Plot
Quiver Dance
Shell Smash
Tail Glow
Baton Pass
Parting Shot
Recover (and its clones, including Moonlight and friends)
Pain Split
Healing Wish
Memento
Toxic Spikes
Spikes
Sticky Web
Will-O-Wisp
Defense, Special Defense, and Special Attack boosting moves (including Reflect and Light Screen)
Destiny Bond
Roar / Whirlwind / Dragon Tail
Perish Song
Tailwind
Trick Room
Whirlpool / Infestation / Mean Look / Block
Speed boosting moves including Dragon Dance
Magnet Rise
Soak
Special Ice / Grass / Water / Fighting / Ground moves over 60 BP
All Special Fire moves
U-turn
Acid Spray
Volt Switch
Hurricane
Earthquake
Icicle Crash
Flare Blitz
Blaze Kick
Wood Hammer
Close Combat
Superpower
Hammer Arm
Cross Chop
Stealth Rock
Rapid Spin
Nasty Plot
Quiver Dance
Shell Smash
Tail Glow
Baton Pass
Parting Shot
Recover (and its clones, including Moonlight and friends)
Pain Split
Healing Wish
Memento
Toxic Spikes
Spikes
Sticky Web
Will-O-Wisp
Defense, Special Defense, and Special Attack boosting moves (including Reflect and Light Screen)
Destiny Bond
Roar / Whirlwind / Dragon Tail
Perish Song
Tailwind
Trick Room
Whirlpool / Infestation / Mean Look / Block
Speed boosting moves including Dragon Dance
Magnet Rise
Soak
There are also limits on the number of Restricted Moves and total moves that will be allowed in Final Submissions, as per this discussion. All Final Movepool Submissions must have no more than 28 Restricted Moves (RMs) and 58 total moves in order to be considered for slating. Information on which moves qualify as Restricted Moves, as well as general information on making a complete CAP movepool, can be found here. While this is a submission thread, discussion on work-in-progress (WIP) and Final Submissions is encouraged so that the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as alexwolf posts his opening remarks.
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CAP 19 so far:
Concept:
Yilx said:Name: Einherjar ~Acta Est Fabula~
Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.
Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.
Questions To Be Answered:
- How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
- How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
- Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
- Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
- Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe
Leadership Team:
Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader
Deck Knight - Stats Leader
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